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Fix typos in the README.
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@ -269,7 +269,7 @@ wasm_bindgen! {
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}
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```
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The generated JS bindigns for this invocation of the macro [look like
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The generated JS bindings for this invocation of the macro [look like
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this][bindings]. You can view them in action like so:
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[bindings]: https://gist.github.com/b7dfa241208ee858d5473c406225080f
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@ -303,7 +303,7 @@ this][bindings]. You can view them in action like so:
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// Note the `new Foo()` syntax cannot be used, static function
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// constructors must be used instead. Additionally objects allocated
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// corrseponding to Rust structs will need to be deallocated on the
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// corresponding to Rust structs will need to be deallocated on the
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// Rust side of things with an explicit call to `free`.
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let foo = mod.Foo.new();
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assertEq(foo.add(10), 10);
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@ -335,7 +335,7 @@ Here this section will attempt to be a reference for the various features
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implemented in this project.
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In the `wasm_bindgen!` macro you can have four items: functions, structs,
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impls, and foreign mdoules. Impls can only contain functions. No lifetime
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impls, and foreign modules. Impls can only contain functions. No lifetime
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parameters or type parameters are allowed on any of these types. Foreign
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modules must have the `"JS"` abi and currently only allow integer/string
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arguments and integer return values.
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@ -367,7 +367,7 @@ as part of the JS bindings. This table is managed via the ownership specified in
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Rust and through the bindings that we're returning.
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All of these constructs currently create relatively straightforward code on the
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JS side of things, mostly haveing a 1:1 match in Rust with JS.
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JS side of things, mostly having a 1:1 match in Rust with JS.
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# License
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