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Merge pull request #716 from eminence/webaudio
Initial example of using the WebAudio APIs from web-sys
This commit is contained in:
commit
7a08da9205
@ -65,6 +65,7 @@ members = [
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"examples/performance",
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"examples/smorgasboard",
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"examples/wasm-in-wasm",
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"examples/webaudio",
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"tests/no-std",
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]
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4
examples/webaudio/.gitignore
vendored
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4
examples/webaudio/.gitignore
vendored
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package-lock.json
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node_modules/
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webaudio.js
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webaudio_bg.wasm
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11
examples/webaudio/Cargo.toml
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11
examples/webaudio/Cargo.toml
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[package]
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name = "webaudio"
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version = "0.1.0"
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authors = ["Andrew Chin <achin@eminence32.net>"]
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[lib]
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crate-type = ["cdylib"]
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[dependencies]
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wasm-bindgen = { path = "../.." }
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web-sys = { path = "../../crates/web-sys" }
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14
examples/webaudio/README.md
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14
examples/webaudio/README.md
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# Web Audio example
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This directory is an example of how to use the Web Audio APIs from Rust. It creates a very simple
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FM (frequency modulation) synth, and let's you control the primary frequency, the modulation amount,
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and the modulation frequency.
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To run, first install some utilities via npm:
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> npm install
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Then build the project with either `build.bat` or `build.sh`.
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Finally, run a development web server with `npm run serve` and then open
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[http://localhost:8080/](http://localhost:8080/) in a browser!
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2
examples/webaudio/build.bat
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2
examples/webaudio/build.bat
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cargo +nightly build --target wasm32-unknown-unknown
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cargo +nightly run --manifest-path ../../crates/cli/Cargo.toml --bin wasm-bindgen -- ../../target/wasm32-unknown-unknown/debug/webaudio.wasm --out-dir .
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examples/webaudio/build.sh
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examples/webaudio/build.sh
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#!/bin/sh
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# For more coments about what's going on here, see the `hello_world` example
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set -ex
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cargo +nightly build --target wasm32-unknown-unknown
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cargo +nightly run --manifest-path ../../crates/cli/Cargo.toml \
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--bin wasm-bindgen -- \
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../../target/wasm32-unknown-unknown/debug/webaudio.wasm --out-dir .
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31
examples/webaudio/index.html
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31
examples/webaudio/index.html
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<html>
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<head>
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
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</head>
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<body>
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<script>
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// Global variable, so a user can play with it via the JS console
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var fm;
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function play() {
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console.log("Rust module not loaded yet!");
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}
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</script>
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<script src='./index.js'></script>
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<input type="button" value="Click me first to turn on audio" onclick="javascript: play();" />
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(headphone users, please make sure your volume is not too loud!)
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<div>
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Primary frequency: <input type="range" min="30" max="80" value="50" style="width: 400px" id="primary_input"/>
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</div>
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<div>
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Modulation frequency: <input type="range" min="0" max="3" value="0" step="0.05" style="width: 400px" id="fm_freq"/>
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</div>
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<div>
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Modulation amount: <input type="range" min="0" max="3" value="0" step="0.05" style="width: 400px" id="fm_amount"/>
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</div>
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</body>
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</html>
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examples/webaudio/index.js
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examples/webaudio/index.js
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const rust = import('./webaudio');
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// Most browsers don't let WebAudio autoplay without some interaction from the user. So once the module is loaded,
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// it's passed to this function which will set up the UI elements for the user to interact with
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function setup(rust_module) {
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play = function() {
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console.log("About to create some music!");
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fm = new rust_module.FmOsc();
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fm.set_note(50);
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fm.set_fm_frequency(0);
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fm.set_fm_amount(0);
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fm.set_gain(0.8);
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};
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// create some UI elements
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const primary_slider = document.getElementById("primary_input");
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primary_slider.oninput = (e) => {
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fm.set_note(e.target.value);
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};
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const fm_freq = document.getElementById("fm_freq");
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fm_freq.oninput = (e) => {
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fm.set_fm_frequency(e.target.value);
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};
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const fm_amount = document.getElementById("fm_amount");
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fm_amount.oninput = (e) => {
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fm.set_fm_amount(e.target.value);
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};
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console.log("Ready! Press the play button!");
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}
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rust.then(m => {
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setup(m);
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});
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examples/webaudio/package.json
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examples/webaudio/package.json
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{
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"scripts": {
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"serve": "webpack-serve ./webpack.config.js"
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},
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"devDependencies": {
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"webpack": "^4.16.5",
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"webpack-serve": "^2.0.2"
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}
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}
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examples/webaudio/src/lib.rs
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147
examples/webaudio/src/lib.rs
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#![feature(use_extern_macros, nll)]
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extern crate wasm_bindgen;
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extern crate web_sys;
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use wasm_bindgen::prelude::*;
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use web_sys::{AudioContext, BaseAudioContext, AudioNode, AudioScheduledSourceNode, OscillatorType};
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/// Converts a midi note to frequency
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///
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/// A midi note is an integer, generally in the range of 21 to 108
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pub fn midi_to_freq(note: u8) -> f32 {
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27.5 * 2f32.powf((note as f32 - 21.0) / 12.0)
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}
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#[wasm_bindgen]
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pub struct FmOsc {
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ctx: AudioContext,
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/// The primary oscillator. This will be the fundamental frequency
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primary: web_sys::OscillatorNode,
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/// Overall gain (volume) control
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gain: web_sys::GainNode,
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/// Amount of frequency modulation
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fm_gain: web_sys::GainNode,
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/// The oscillator that will modulate the primary oscillator's frequency
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fm_osc: web_sys::OscillatorNode,
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/// The ratio between the primary frequency and the fm_osc frequency.
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///
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/// Generally fractional values like 1/2 or 1/4 sound best
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fm_freq_ratio: f32,
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fm_gain_ratio: f32,
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}
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#[wasm_bindgen]
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impl FmOsc {
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#[wasm_bindgen(constructor)]
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pub fn new() -> FmOsc {
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// TODO, how to throw from a constructor?
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let ctx = web_sys::AudioContext::new().unwrap();
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let base: &BaseAudioContext = ctx.as_ref();
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// create our web audio objects
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let primary = base.create_oscillator().unwrap();
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let fm_osc = base.create_oscillator().unwrap();
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let gain = base.create_gain().unwrap();
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let fm_gain = base.create_gain().unwrap();
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// some initial settings:
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primary.set_type(OscillatorType::Sine);
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primary.frequency().set_value(440.0); // A4 note
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gain.gain().set_value(0.0); // starts muted
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fm_gain.gain().set_value(0.0); // no initial frequency modulation
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fm_osc.set_type(OscillatorType::Sine);
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fm_osc.frequency().set_value(0.0);
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// Create base class references:
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let primary_node: &AudioNode = primary.as_ref();
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let gain_node: &AudioNode = gain.as_ref();
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let fm_osc_node: &AudioNode = fm_osc.as_ref();
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let fm_gain_node: &AudioNode = fm_gain.as_ref();
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let destination = base.destination();
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let destination_node: &AudioNode = destination.as_ref();
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// connect them up:
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// The primary oscillator is routed through the gain node, so that it can control the overall output volume
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primary_node.connect_with_destination_and_output_and_input_using_destination(gain.as_ref());
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// Then connect the gain node to the AudioContext destination (aka your speakers)
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gain_node.connect_with_destination_and_output_and_input_using_destination(destination_node);
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// the FM oscillator is connected to its own gain node, so it can control the amount of modulation
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fm_osc_node.connect_with_destination_and_output_and_input_using_destination(fm_gain.as_ref());
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// Connect the FM oscillator to the frequency parameter of the main oscillator, so that the
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// FM node can modulate its frequency
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fm_gain_node.connect_with_destination_and_output_using_destination(&primary.frequency());
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// start the oscillators!
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AsRef::<AudioScheduledSourceNode>::as_ref(&primary).start();
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AsRef::<AudioScheduledSourceNode>::as_ref(&fm_osc).start();
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FmOsc {
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ctx,
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primary,
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gain,
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fm_gain,
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fm_osc,
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fm_freq_ratio: 0.0,
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fm_gain_ratio: 0.0,
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}
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}
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/// Sets the gain for this oscillator, between 0.0 and 1.0
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#[wasm_bindgen]
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pub fn set_gain(&self, mut gain: f32) {
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if gain > 1.0 { gain = 1.0; }
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if gain < 0.0 { gain = 0.0; }
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self.gain.gain().set_value(gain);
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}
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#[wasm_bindgen]
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pub fn set_primary_frequency(&self, freq: f32) {
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self.primary.frequency().set_value(freq);
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// The frequency of the FM oscillator depends on the frequency of the primary oscillator, so
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// we update the frequency of both in this method
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self.fm_osc.frequency().set_value(self.fm_freq_ratio * freq);
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self.fm_gain.gain().set_value(self.fm_gain_ratio * freq);
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}
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#[wasm_bindgen]
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pub fn set_note(&self, note: u8) {
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let freq = midi_to_freq(note);
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self.set_primary_frequency(freq);
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}
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/// This should be between 0 and 1, though higher values are accepted
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#[wasm_bindgen]
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pub fn set_fm_amount(&mut self, amt: f32) {
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self.fm_gain_ratio = amt;
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self.fm_gain.gain().set_value(self.fm_gain_ratio * self.primary.frequency().value());
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}
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/// This should be between 0 and 1, though higher values are accepted
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#[wasm_bindgen]
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pub fn set_fm_frequency(&mut self, amt: f32) {
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self.fm_freq_ratio = amt;
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self.fm_osc.frequency().set_value(self.fm_freq_ratio * self.primary.frequency().value());
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}
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}
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10
examples/webaudio/webpack.config.js
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examples/webaudio/webpack.config.js
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const path = require('path');
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module.exports = {
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entry: './index.js',
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output: {
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path: path.resolve(__dirname, 'dist'),
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filename: 'index.js',
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},
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mode: 'development'
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};
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