mirror of
https://github.com/rustwasm/wasm-bindgen.git
synced 2024-11-28 14:27:36 +03:00
Merge pull request #716 from eminence/webaudio
Initial example of using the WebAudio APIs from web-sys
This commit is contained in:
commit
7a08da9205
@ -65,6 +65,7 @@ members = [
|
||||
"examples/performance",
|
||||
"examples/smorgasboard",
|
||||
"examples/wasm-in-wasm",
|
||||
"examples/webaudio",
|
||||
"tests/no-std",
|
||||
]
|
||||
|
||||
|
4
examples/webaudio/.gitignore
vendored
Normal file
4
examples/webaudio/.gitignore
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
package-lock.json
|
||||
node_modules/
|
||||
webaudio.js
|
||||
webaudio_bg.wasm
|
11
examples/webaudio/Cargo.toml
Normal file
11
examples/webaudio/Cargo.toml
Normal file
@ -0,0 +1,11 @@
|
||||
[package]
|
||||
name = "webaudio"
|
||||
version = "0.1.0"
|
||||
authors = ["Andrew Chin <achin@eminence32.net>"]
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib"]
|
||||
|
||||
[dependencies]
|
||||
wasm-bindgen = { path = "../.." }
|
||||
web-sys = { path = "../../crates/web-sys" }
|
14
examples/webaudio/README.md
Normal file
14
examples/webaudio/README.md
Normal file
@ -0,0 +1,14 @@
|
||||
# Web Audio example
|
||||
|
||||
This directory is an example of how to use the Web Audio APIs from Rust. It creates a very simple
|
||||
FM (frequency modulation) synth, and let's you control the primary frequency, the modulation amount,
|
||||
and the modulation frequency.
|
||||
|
||||
To run, first install some utilities via npm:
|
||||
|
||||
> npm install
|
||||
|
||||
Then build the project with either `build.bat` or `build.sh`.
|
||||
|
||||
Finally, run a development web server with `npm run serve` and then open
|
||||
[http://localhost:8080/](http://localhost:8080/) in a browser!
|
2
examples/webaudio/build.bat
Normal file
2
examples/webaudio/build.bat
Normal file
@ -0,0 +1,2 @@
|
||||
cargo +nightly build --target wasm32-unknown-unknown
|
||||
cargo +nightly run --manifest-path ../../crates/cli/Cargo.toml --bin wasm-bindgen -- ../../target/wasm32-unknown-unknown/debug/webaudio.wasm --out-dir .
|
10
examples/webaudio/build.sh
Executable file
10
examples/webaudio/build.sh
Executable file
@ -0,0 +1,10 @@
|
||||
#!/bin/sh
|
||||
|
||||
# For more coments about what's going on here, see the `hello_world` example
|
||||
|
||||
set -ex
|
||||
|
||||
cargo +nightly build --target wasm32-unknown-unknown
|
||||
cargo +nightly run --manifest-path ../../crates/cli/Cargo.toml \
|
||||
--bin wasm-bindgen -- \
|
||||
../../target/wasm32-unknown-unknown/debug/webaudio.wasm --out-dir .
|
31
examples/webaudio/index.html
Normal file
31
examples/webaudio/index.html
Normal file
@ -0,0 +1,31 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
|
||||
</head>
|
||||
<body>
|
||||
<script>
|
||||
// Global variable, so a user can play with it via the JS console
|
||||
var fm;
|
||||
function play() {
|
||||
console.log("Rust module not loaded yet!");
|
||||
}
|
||||
</script>
|
||||
<script src='./index.js'></script>
|
||||
|
||||
<input type="button" value="Click me first to turn on audio" onclick="javascript: play();" />
|
||||
(headphone users, please make sure your volume is not too loud!)
|
||||
|
||||
<div>
|
||||
Primary frequency: <input type="range" min="30" max="80" value="50" style="width: 400px" id="primary_input"/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
Modulation frequency: <input type="range" min="0" max="3" value="0" step="0.05" style="width: 400px" id="fm_freq"/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
Modulation amount: <input type="range" min="0" max="3" value="0" step="0.05" style="width: 400px" id="fm_amount"/>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
40
examples/webaudio/index.js
Normal file
40
examples/webaudio/index.js
Normal file
@ -0,0 +1,40 @@
|
||||
const rust = import('./webaudio');
|
||||
|
||||
|
||||
// Most browsers don't let WebAudio autoplay without some interaction from the user. So once the module is loaded,
|
||||
// it's passed to this function which will set up the UI elements for the user to interact with
|
||||
function setup(rust_module) {
|
||||
play = function() {
|
||||
console.log("About to create some music!");
|
||||
fm = new rust_module.FmOsc();
|
||||
|
||||
fm.set_note(50);
|
||||
fm.set_fm_frequency(0);
|
||||
fm.set_fm_amount(0);
|
||||
fm.set_gain(0.8);
|
||||
|
||||
};
|
||||
|
||||
// create some UI elements
|
||||
const primary_slider = document.getElementById("primary_input");
|
||||
primary_slider.oninput = (e) => {
|
||||
fm.set_note(e.target.value);
|
||||
};
|
||||
|
||||
const fm_freq = document.getElementById("fm_freq");
|
||||
fm_freq.oninput = (e) => {
|
||||
fm.set_fm_frequency(e.target.value);
|
||||
};
|
||||
|
||||
const fm_amount = document.getElementById("fm_amount");
|
||||
fm_amount.oninput = (e) => {
|
||||
fm.set_fm_amount(e.target.value);
|
||||
};
|
||||
|
||||
console.log("Ready! Press the play button!");
|
||||
}
|
||||
|
||||
|
||||
rust.then(m => {
|
||||
setup(m);
|
||||
});
|
9
examples/webaudio/package.json
Normal file
9
examples/webaudio/package.json
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"scripts": {
|
||||
"serve": "webpack-serve ./webpack.config.js"
|
||||
},
|
||||
"devDependencies": {
|
||||
"webpack": "^4.16.5",
|
||||
"webpack-serve": "^2.0.2"
|
||||
}
|
||||
}
|
147
examples/webaudio/src/lib.rs
Normal file
147
examples/webaudio/src/lib.rs
Normal file
@ -0,0 +1,147 @@
|
||||
#![feature(use_extern_macros, nll)]
|
||||
|
||||
extern crate wasm_bindgen;
|
||||
extern crate web_sys;
|
||||
|
||||
use wasm_bindgen::prelude::*;
|
||||
use web_sys::{AudioContext, BaseAudioContext, AudioNode, AudioScheduledSourceNode, OscillatorType};
|
||||
|
||||
/// Converts a midi note to frequency
|
||||
///
|
||||
/// A midi note is an integer, generally in the range of 21 to 108
|
||||
pub fn midi_to_freq(note: u8) -> f32 {
|
||||
27.5 * 2f32.powf((note as f32 - 21.0) / 12.0)
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub struct FmOsc {
|
||||
ctx: AudioContext,
|
||||
/// The primary oscillator. This will be the fundamental frequency
|
||||
primary: web_sys::OscillatorNode,
|
||||
|
||||
/// Overall gain (volume) control
|
||||
gain: web_sys::GainNode,
|
||||
|
||||
/// Amount of frequency modulation
|
||||
fm_gain: web_sys::GainNode,
|
||||
|
||||
/// The oscillator that will modulate the primary oscillator's frequency
|
||||
fm_osc: web_sys::OscillatorNode,
|
||||
|
||||
/// The ratio between the primary frequency and the fm_osc frequency.
|
||||
///
|
||||
/// Generally fractional values like 1/2 or 1/4 sound best
|
||||
fm_freq_ratio: f32,
|
||||
|
||||
fm_gain_ratio: f32,
|
||||
|
||||
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
impl FmOsc {
|
||||
#[wasm_bindgen(constructor)]
|
||||
pub fn new() -> FmOsc {
|
||||
// TODO, how to throw from a constructor?
|
||||
|
||||
let ctx = web_sys::AudioContext::new().unwrap();
|
||||
let base: &BaseAudioContext = ctx.as_ref();
|
||||
|
||||
// create our web audio objects
|
||||
let primary = base.create_oscillator().unwrap();
|
||||
let fm_osc = base.create_oscillator().unwrap();
|
||||
let gain = base.create_gain().unwrap();
|
||||
let fm_gain = base.create_gain().unwrap();
|
||||
|
||||
// some initial settings:
|
||||
primary.set_type(OscillatorType::Sine);
|
||||
primary.frequency().set_value(440.0); // A4 note
|
||||
gain.gain().set_value(0.0); // starts muted
|
||||
fm_gain.gain().set_value(0.0); // no initial frequency modulation
|
||||
fm_osc.set_type(OscillatorType::Sine);
|
||||
fm_osc.frequency().set_value(0.0);
|
||||
|
||||
|
||||
// Create base class references:
|
||||
let primary_node: &AudioNode = primary.as_ref();
|
||||
let gain_node: &AudioNode = gain.as_ref();
|
||||
let fm_osc_node: &AudioNode = fm_osc.as_ref();
|
||||
let fm_gain_node: &AudioNode = fm_gain.as_ref();
|
||||
let destination = base.destination();
|
||||
let destination_node: &AudioNode = destination.as_ref();
|
||||
|
||||
|
||||
// connect them up:
|
||||
|
||||
// The primary oscillator is routed through the gain node, so that it can control the overall output volume
|
||||
primary_node.connect_with_destination_and_output_and_input_using_destination(gain.as_ref());
|
||||
// Then connect the gain node to the AudioContext destination (aka your speakers)
|
||||
gain_node.connect_with_destination_and_output_and_input_using_destination(destination_node);
|
||||
|
||||
// the FM oscillator is connected to its own gain node, so it can control the amount of modulation
|
||||
fm_osc_node.connect_with_destination_and_output_and_input_using_destination(fm_gain.as_ref());
|
||||
|
||||
// Connect the FM oscillator to the frequency parameter of the main oscillator, so that the
|
||||
// FM node can modulate its frequency
|
||||
fm_gain_node.connect_with_destination_and_output_using_destination(&primary.frequency());
|
||||
|
||||
|
||||
// start the oscillators!
|
||||
AsRef::<AudioScheduledSourceNode>::as_ref(&primary).start();
|
||||
AsRef::<AudioScheduledSourceNode>::as_ref(&fm_osc).start();
|
||||
|
||||
FmOsc {
|
||||
ctx,
|
||||
primary,
|
||||
gain,
|
||||
fm_gain,
|
||||
fm_osc,
|
||||
fm_freq_ratio: 0.0,
|
||||
fm_gain_ratio: 0.0,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// Sets the gain for this oscillator, between 0.0 and 1.0
|
||||
#[wasm_bindgen]
|
||||
pub fn set_gain(&self, mut gain: f32) {
|
||||
if gain > 1.0 { gain = 1.0; }
|
||||
if gain < 0.0 { gain = 0.0; }
|
||||
self.gain.gain().set_value(gain);
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub fn set_primary_frequency(&self, freq: f32) {
|
||||
self.primary.frequency().set_value(freq);
|
||||
|
||||
// The frequency of the FM oscillator depends on the frequency of the primary oscillator, so
|
||||
// we update the frequency of both in this method
|
||||
self.fm_osc.frequency().set_value(self.fm_freq_ratio * freq);
|
||||
self.fm_gain.gain().set_value(self.fm_gain_ratio * freq);
|
||||
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub fn set_note(&self, note: u8) {
|
||||
let freq = midi_to_freq(note);
|
||||
self.set_primary_frequency(freq);
|
||||
}
|
||||
|
||||
/// This should be between 0 and 1, though higher values are accepted
|
||||
#[wasm_bindgen]
|
||||
pub fn set_fm_amount(&mut self, amt: f32) {
|
||||
self.fm_gain_ratio = amt;
|
||||
|
||||
self.fm_gain.gain().set_value(self.fm_gain_ratio * self.primary.frequency().value());
|
||||
|
||||
}
|
||||
|
||||
/// This should be between 0 and 1, though higher values are accepted
|
||||
#[wasm_bindgen]
|
||||
pub fn set_fm_frequency(&mut self, amt: f32) {
|
||||
self.fm_freq_ratio = amt;
|
||||
self.fm_osc.frequency().set_value(self.fm_freq_ratio * self.primary.frequency().value());
|
||||
}
|
||||
|
||||
|
||||
}
|
10
examples/webaudio/webpack.config.js
Normal file
10
examples/webaudio/webpack.config.js
Normal file
@ -0,0 +1,10 @@
|
||||
const path = require('path');
|
||||
|
||||
module.exports = {
|
||||
entry: './index.js',
|
||||
output: {
|
||||
path: path.resolve(__dirname, 'dist'),
|
||||
filename: 'index.js',
|
||||
},
|
||||
mode: 'development'
|
||||
};
|
Loading…
Reference in New Issue
Block a user