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guide: Add the wasm-bindgen
guide
Essentially split up the monolithic README.md into an `mdbook`.
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book
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guide/book.toml
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[book]
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authors = ["Nick Fitzgerald"]
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multilingual = false
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src = "src"
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title = "The `wasm-bindgen` Guide"
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guide/src/SUMMARY.md
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# Summary
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[Introduction](./introduction.md)
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--------------------------------------------------------------------------------
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- [Basic Usage](./basic-usage.md)
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- [What Just Happened?](./what-just-happened.md)
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- [What Else Can We Do?](./what-else-can-we-do.md)
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- [Closures](./closures.md)
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- [Feature Reference](./feature-reference.md)
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- [CLI Reference](./cli-reference.md)
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guide/src/basic-usage.md
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# Basic Usage
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Let's implement the equivalent of "Hello, world!" for this crate.
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> **Note:** Currently this projects uses *nightly Rust* which you can acquire
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> through [rustup] and configure with `rustup default nightly`
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[rustup]: https://rustup.rs
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If you'd like you dive [straight into an online example][hello-online], but
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if you'd prefer to follow along in your own console let's install the tools we
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need:
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```shell
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$ rustup target add wasm32-unknown-unknown
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$ cargo +nightly install wasm-bindgen-cli
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```
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The first command here installs the wasm target so you can compile to it, and
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the latter will install the `wasm-bindgen` CLI tool we'll be using later.
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Next up let's make our project
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```shell
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$ cargo +nightly new js-hello-world --lib
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```
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Now let's add a dependency on this project inside `Cargo.toml` as well as
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configuring our build output:
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```toml
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[lib]
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crate-type = ["cdylib"]
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[dependencies]
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wasm-bindgen = "0.2"
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```
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Next up our actual code! We'll write this in `src/lib.rs`:
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```rust,ignore
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#![feature(proc_macro, wasm_custom_section, wasm_import_module)]
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extern crate wasm_bindgen;
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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extern {
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fn alert(s: &str);
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}
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#[wasm_bindgen]
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pub fn greet(name: &str) {
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alert(&format!("Hello, {}!", name));
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}
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```
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And that's it! If we were to write the `greet` function naively without the
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`#[wasm_bindgen]` attribute then JS wouldn't be able to communicate with the
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types like `str`, so slapping a `#[wasm_bindgen]` on the function and the import
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of `alert` ensures that the right shims are generated.
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Next up let's build our project:
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```shell
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$ cargo +nightly build --target wasm32-unknown-unknown
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```
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After this you'll have a wasm file at
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`target/wasm32-unknown-unknown/debug/js_hello_world.wasm`. Don't be alarmed at
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the size, this is an unoptimized program!
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Now that we've generated the wasm module it's time to run the bindgen tool
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itself! This tool will postprocess the wasm file rustc generated, generating a
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new wasm file and a set of JS bindings as well. Let's invoke it!
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```shell
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$ wasm-bindgen target/wasm32-unknown-unknown/debug/js_hello_world.wasm \
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--out-dir .
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```
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This is the main point where the magic happens. The `js_hello_world.wasm` file
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emitted by rustc contains *descriptors* of how to communicate via richer types
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than wasm currently supports. The `wasm-bindgen` tool will interpret this
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information, emitting a **replacement module** for the wasm file.
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The previous `js_hello_world.wasm` file is interpreted as if it were an ES6
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module. The `js_hello_world.js` file emitted by `wasm-bindgen` should have the
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intended interface of the wasm file, notably with rich types like strings,
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classes, etc.
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The `wasm-bindgen` tool also emits a few other files needed to implement this
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module. For example `js_hello_world_bg.wasm` is the original wasm file but
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postprocessed a bit. It's intended that the `js_hello_world_bg.wasm` file,
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like before, acts like an ES6 module.
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At this point you'll probably plug these files into a larger build system.
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Files emitted by `wasm-bindgen` act like normal ES6 modules (one just happens to
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be wasm). As of the time of this writing there's unfortunately not a lot of
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tools that natively do this, but Webpack's 4.0 beta release has native wasm
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support!. Let's take a look at that and see how it works.
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First create an `index.js` file:
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```js
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const js = import("./js_hello_world");
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js.then(js => {
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js.greet("World!");
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});
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```
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Note that we're using `import(..)` here because Webpack [doesn't
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support][webpack-issue] synchronously importing modules from the main chunk just
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yet.
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[webpack-issue]: https://github.com/webpack/webpack/issues/6615
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Next our JS dependencies by creating a `package.json`:
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```json
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{
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"scripts": {
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"serve": "webpack-dev-server"
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},
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"devDependencies": {
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"webpack": "^4.0.1",
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"webpack-cli": "^2.0.10",
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"webpack-dev-server": "^3.1.0"
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}
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}
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```
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and our webpack configuration
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```js
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// webpack.config.js
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const path = require('path');
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module.exports = {
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entry: "./index.js",
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output: {
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path: path.resolve(__dirname, "dist"),
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filename: "index.js",
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},
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mode: "development"
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};
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```
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Our corresponding `index.html`:
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```html
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<html>
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<head>
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
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</head>
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<body>
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<script src='./index.js'></script>
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</body>
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</html>
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```
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And finally:
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```shell
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$ npm run serve
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```
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If you open https://localhost:8080 in a browser you should see a `Hello, world!`
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dialog pop up!
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If that was all a bit much, no worries! You can [execute this code
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online][hello-online] thanks to [WebAssembly Studio](https://webassembly.studio)
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or you can [follow along on GitHub][hello-tree] to see all the files necessary
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as well as a script to set it all up.
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[hello-tree]: https://github.com/rustwasm/wasm-bindgen/tree/master/examples/hello_world
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[hello-readme]: https://github.com/rustwasm/wasm-bindgen/tree/master/examples/hello_world/README.md
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# CLI Reference
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The `wasm-bindgen` tool has a number of options available to it to tweak the JS
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that is generated. By default the generated JS uses ES modules and is compatible
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with both Node and browsers (but will likely require a bundler for both use
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cases).
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Supported flags of the CLI tool can be learned via `wasm-bindgen --help`, but
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some notable options are:
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* `--nodejs`: this flag will tailor output for Node instead of browsers,
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allowing for native usage of `require` of the generated JS and internally
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using `require` instead of ES modules. When using this flag no further
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postprocessing (aka a bundler) should be necessary to work with the wasm.
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* `--browser`: this flag will tailor the output specifically for browsers,
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making it incompatible with Node. This will basically make the generated JS a
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tiny bit smaller as runtime checks for Node won't be necessary.
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* `--no-modules`: the default output of `wasm-bindgen` uses ES modules but this
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option indicates that ES modules should not be used and output should be
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tailored for a web browser. In this mode `window.wasm_bindgen` will be a
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function that takes a path to the wasm file to fetch and instantiate.
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Afterwards exported functions from the wasm are available through
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`window.wasm_bindgen.foo`. Note that the name `wasm_bindgen` can be configured
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with the `--no-modules-global FOO` flag.
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* `--no-typescript`: by default a `*.d.ts` file is generated for the generated
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JS file, but this flag will disable generating this TypeScript file.
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* `--debug`: generates a bit more JS and wasm in "debug mode" to help catch
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programmer errors, but this output isn't intended to be shipped to production
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guide/src/closures.md
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# Closures
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The `#[wasm_bindgen]` attribute supports some Rust closures being passed to JS.
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Examples of what you can do are:
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```rust
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#[wasm_bindgen]
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extern {
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fn foo(a: &Fn()); // could also be `&mut FnMut()`
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}
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```
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Here a function `foo` is imported from JS where the first argument is a *stack
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closure*. You can call this function with a `&Fn()` argument and JS will receive
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a JS function. When the `foo` function returns, however, the JS function will be
|
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invalidated and any future usage of it will raise an exception.
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Closures also support arguments and return values like exports do, for example:
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```rust
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#[wasm_bindgen]
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extern {
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type Foo;
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fn bar(a: &Fn(u32, String) -> Foo);
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}
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```
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Sometimes the stack behavior of these closures is not desired. For example you'd
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like to schedule a closure to be run on the next turn of the event loop in JS
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through `setTimeout`. For this you want the imported function to return but the
|
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JS closure still needs to be valid!
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To support this use case you can do:
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|
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```rust
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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extern {
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fn baz(a: &Closure<Fn()>);
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}
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```
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The `Closure` type is defined in the `wasm_bindgen` crate and represents a "long
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lived" closure. The JS closure passed to `baz` is still valid after `baz`
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returns, and the validity of the JS closure is tied to the lifetime of the
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`Closure` in Rust. Once `Closure` is dropped it will deallocate its internal
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memory and invalidate the corresponding JS function.
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Like stack closures a `Closure` also supports `FnMut`:
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|
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```rust
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use wasm_bindgen::prelude::*;
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|
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#[wasm_bindgen]
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extern {
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fn another(a: &Closure<FnMut() -> u32>);
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}
|
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```
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At this time you cannot [pass a JS closure to Rust][cbjs], you can only pass a
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Rust closure to JS in limited circumstances.
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[cbjs]: https://github.com/rustwasm/wasm-bindgen/issues/103
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guide/src/feature-reference.md
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# Feature Reference
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Here this section will attempt to be a reference for the various features
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implemented in this project. This is likely not exhaustive but the [tests]
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should also be a great place to look for examples.
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[tests]: https://github.com/rustwasm/wasm-bindgen/tree/master/tests
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|
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The `#[wasm_bindgen]` attribute can be attached to functions, structs,
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impls, and foreign modules. Impls can only contain functions, and the attribute
|
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cannot be attached to functions in an impl block or functions in a foreign
|
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module. No lifetime parameters or type parameters are allowed on any of these
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types. Foreign modules must have the `"C"` abi (or none listed). Free functions
|
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with `#[wasm_bindgen]` might not have the `"C"` abi or none listed, and it's also not
|
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necessary to annotate with the `#[no_mangle]` attribute.
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|
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All structs referenced through arguments to functions should be defined in the
|
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macro itself. Arguments allowed implement the `WasmBoundary` trait, and examples
|
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are:
|
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|
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* Integers (u64/i64 require `BigInt` support)
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* Floats
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* Borrowed strings (`&str`)
|
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* Owned strings (`String`)
|
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* Exported structs (`Foo`, annotated with `#[wasm_bindgen]`)
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* Exported C-like enums (`Foo`, annotated with `#[wasm_bindgen]`)
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* Imported types in a foreign module annotated with `#[wasm_bindgen]`
|
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* Borrowed exported structs (`&Foo` or `&mut Bar`)
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* The `JsValue` type and `&JsValue` (not mutable references)
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* Vectors and slices of supported integer types and of the `JsValue` type.
|
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|
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All of the above can also be returned except borrowed references. Passing
|
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`Vec<JsValue>` as an argument to a function is not currently supported. Strings are
|
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implemented with shim functions to copy data in/out of the Rust heap. That is, a
|
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string passed to Rust from JS is copied to the Rust heap (using a generated shim
|
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to malloc some space) and then will be freed appropriately.
|
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|
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Owned values are implemented through boxes. When you return a `Foo` it's
|
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actually turned into `Box<RefCell<Foo>>` under the hood and returned to JS as a
|
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pointer. The pointer is to have a defined ABI, and the `RefCell` is to ensure
|
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safety with reentrancy and aliasing in JS. In general you shouldn't see
|
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`RefCell` panics with normal usage.
|
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|
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JS-values-in-Rust are implemented through indexes that index a table generated
|
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as part of the JS bindings. This table is managed via the ownership specified in
|
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Rust and through the bindings that we're returning. More information about this
|
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can be found in the [design doc].
|
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|
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All of these constructs currently create relatively straightforward code on the
|
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JS side of things, mostly having a 1:1 match in Rust with JS.
|
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guide/src/introduction.md
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# Introduction
|
||||
|
||||
`wasm-bindgen` facilitates high-level interactions between wasm modules and
|
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JavaScript.
|
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|
||||
This project is sort of half polyfill for features like the [host bindings
|
||||
proposal][host] and half features for empowering high-level interactions between
|
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JS and wasm-compiled code (currently mostly from Rust). More specifically this
|
||||
project allows JS/wasm to communicate with strings, JS objects, classes, etc, as
|
||||
opposed to purely integers and floats. Using `wasm-bindgen` for example you can
|
||||
define a JS class in Rust or take a string from JS or return one. The
|
||||
functionality is growing as well!
|
||||
|
||||
Currently this tool is Rust-focused but the underlying foundation is
|
||||
language-independent, and it's hoping that over time as this tool stabilizes
|
||||
that it can be used for languages like C/C++!
|
||||
|
||||
Notable features of this project includes:
|
||||
|
||||
* Importing JS functionality in to Rust such as [DOM manipulation][dom-ex],
|
||||
[console logging][console-log], or [performance monitoring][perf-ex].
|
||||
* [Exporting Rust functionality][smorg-ex] to JS such as classes, functions, etc.
|
||||
* Working with rich types like strings, numbers, classes, closures, and objects
|
||||
rather than simply `u32` and floats.
|
||||
|
||||
This project is still relatively new but feedback is of course always
|
||||
welcome! If you're curious about the design plus even more information about
|
||||
what this crate can do, check out the [design doc].
|
||||
|
||||
[host]: https://github.com/WebAssembly/host-bindings
|
||||
[design doc]: https://github.com/rustwasm/wasm-bindgen/blob/master/DESIGN.md
|
||||
[dom-ex]: https://github.com/rustwasm/wasm-bindgen/tree/master/examples/dom
|
||||
[console-log]: https://github.com/rustwasm/wasm-bindgen/tree/master/examples/console_log
|
||||
[perf-ex]: https://github.com/rustwasm/wasm-bindgen/tree/master/examples/performance
|
||||
[smorg-ex]: https://github.com/rustwasm/wasm-bindgen/tree/master/examples/smorgasboard
|
||||
[hello-online]: https://webassembly.studio/?f=gzubao6tg3
|
148
guide/src/what-else-can-we-do.md
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guide/src/what-else-can-we-do.md
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|
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# What Else Can We Do?
|
||||
|
||||
Much more! Here's a taste of various features you can use in this project. You
|
||||
can also [explore this code online](https://webassembly.studio/?f=t61j18noqz):
|
||||
|
||||
```rust,ignore
|
||||
// src/lib.rs
|
||||
#![feature(proc_macro, wasm_custom_section, wasm_import_module)]
|
||||
|
||||
extern crate wasm_bindgen;
|
||||
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
// Strings can both be passed in and received
|
||||
#[wasm_bindgen]
|
||||
pub fn concat(a: &str, b: &str) -> String {
|
||||
let mut a = a.to_string();
|
||||
a.push_str(b);
|
||||
return a
|
||||
}
|
||||
|
||||
// A struct will show up as a class on the JS side of things
|
||||
#[wasm_bindgen]
|
||||
pub struct Foo {
|
||||
contents: u32,
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
impl Foo {
|
||||
pub fn new() -> Foo {
|
||||
Foo { contents: 0 }
|
||||
}
|
||||
|
||||
// Methods can be defined with `&mut self` or `&self`, and arguments you
|
||||
// can pass to a normal free function also all work in methods.
|
||||
pub fn add(&mut self, amt: u32) -> u32 {
|
||||
self.contents += amt;
|
||||
return self.contents
|
||||
}
|
||||
|
||||
// You can also take a limited set of references to other types as well.
|
||||
pub fn add_other(&mut self, bar: &Bar) {
|
||||
self.contents += bar.contents;
|
||||
}
|
||||
|
||||
// Ownership can work too!
|
||||
pub fn consume_other(&mut self, bar: Bar) {
|
||||
self.contents += bar.contents;
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub struct Bar {
|
||||
contents: u32,
|
||||
opaque: JsValue, // defined in `wasm_bindgen`, imported via prelude
|
||||
}
|
||||
|
||||
#[wasm_bindgen(module = "./index")] // what ES6 module to import from
|
||||
extern {
|
||||
fn bar_on_reset(to: &str, opaque: &JsValue);
|
||||
|
||||
// We can import classes and annotate functionality on those classes as well
|
||||
type Awesome;
|
||||
#[wasm_bindgen(constructor)]
|
||||
fn new() -> Awesome;
|
||||
#[wasm_bindgen(method)]
|
||||
fn get_internal(this: &Awesome) -> u32;
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
impl Bar {
|
||||
pub fn from_str(s: &str, opaque: JsValue) -> Bar {
|
||||
let contents = s.parse().unwrap_or_else(|_| {
|
||||
Awesome::new().get_internal()
|
||||
});
|
||||
Bar { contents, opaque }
|
||||
}
|
||||
|
||||
pub fn reset(&mut self, s: &str) {
|
||||
if let Ok(n) = s.parse() {
|
||||
bar_on_reset(s, &self.opaque);
|
||||
self.contents = n;
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The generated JS bindings for this invocation of the macro [look like
|
||||
this][bindings]. You can view them in action like so:
|
||||
|
||||
[bindings]: https://gist.github.com/alexcrichton/3d85c505e785fb8ff32e2c1cf9618367
|
||||
|
||||
and our corresponding `index.js`:
|
||||
|
||||
```js
|
||||
import { Foo, Bar, concat } from "./js_hello_world";
|
||||
import { booted } from "./js_hello_world_wasm";
|
||||
|
||||
export function bar_on_reset(s, token) {
|
||||
console.log(token);
|
||||
console.log(`this instance of bar was reset to ${s}`);
|
||||
}
|
||||
|
||||
function assertEq(a, b) {
|
||||
if (a !== b)
|
||||
throw new Error(`${a} != ${b}`);
|
||||
console.log(`found ${a} === ${b}`);
|
||||
}
|
||||
|
||||
function main() {
|
||||
assertEq(concat('a', 'b'), 'ab');
|
||||
|
||||
// Note the `new Foo()` syntax cannot be used, static function
|
||||
// constructors must be used instead. Additionally objects allocated
|
||||
// corresponding to Rust structs will need to be deallocated on the
|
||||
// Rust side of things with an explicit call to `free`.
|
||||
let foo = Foo.new();
|
||||
assertEq(foo.add(10), 10);
|
||||
foo.free();
|
||||
|
||||
// Pass objects to one another
|
||||
let foo1 = Foo.new();
|
||||
let bar = Bar.from_str("22", { opaque: 'object' });
|
||||
foo1.add_other(bar);
|
||||
|
||||
// We also don't have to `free` the `bar` variable as this function is
|
||||
// transferring ownership to `foo1`
|
||||
bar.reset('34');
|
||||
foo1.consume_other(bar);
|
||||
|
||||
assertEq(foo1.add(2), 22 + 34 + 2);
|
||||
foo1.free();
|
||||
|
||||
alert('all passed!')
|
||||
}
|
||||
|
||||
export class Awesome {
|
||||
constructor() {
|
||||
this.internal = 32;
|
||||
}
|
||||
|
||||
get_internal() {
|
||||
return this.internal;
|
||||
}
|
||||
}
|
||||
|
||||
booted.then(main);
|
||||
```
|
33
guide/src/what-just-happened.md
Normal file
33
guide/src/what-just-happened.md
Normal file
@ -0,0 +1,33 @@
|
||||
# What Just Happened?
|
||||
|
||||
Phew! That was a lot of words and a lot ended up happening along the way. There
|
||||
were two main pieces of magic happening: the `#[wasm_bindgen]` attribute and the
|
||||
`wasm-bindgen` CLI tool.
|
||||
|
||||
**The `#[wasm_bindgen]` attribute**
|
||||
|
||||
This attribute, exported from the `wasm-bindgen` crate, is the entrypoint to
|
||||
exposing Rust functions to JS. This is a procedural macro (hence requiring the
|
||||
nightly Rust toolchain) which will generate the appropriate shims in Rust to
|
||||
translate from your type signature to one that JS can interface with. Finally
|
||||
the attribute also serializes some information to the output artifact which
|
||||
`wasm-bindgen`-the-tool will discard after it parses.
|
||||
|
||||
There's a more thorough explanation below of the various bits and pieces of the
|
||||
attribute, but it suffices for now to say that you can attach it to free
|
||||
functions, structs, impl blocks for those structs and `extern { ... }` blocks.
|
||||
Some Rust features like generics, lifetime parameters, etc, aren't supported on
|
||||
functions tagged with `#[wasm_bindgen]` right now.
|
||||
|
||||
**The `wasm-bindgen` CLI tool**
|
||||
|
||||
The next half of what happened here was all in the `wasm-bindgen` tool. This
|
||||
tool opened up the wasm module that rustc generated and found an encoded
|
||||
description of what was passed to the `#[wasm_bindgen]` attribute. You can
|
||||
think of this as the `#[wasm_bindgen]` attribute created a special section of
|
||||
the output module which `wasm-bindgen` strips and processes.
|
||||
|
||||
This information gave `wasm-bindgen` all it needed to know to generate the JS
|
||||
file that we then imported. The JS file wraps instantiating the underlying wasm
|
||||
module (aka calling `WebAssembly.instantiate`) and then provides wrappers for
|
||||
classes/functions within.
|
Loading…
Reference in New Issue
Block a user