More improvements to the passStringToWasm function

This commit is contained in:
Pauan 2019-08-24 19:41:04 +02:00
parent 5581cdf656
commit 92c2e0ebe7

View File

@ -805,36 +805,14 @@ impl<'a> Context<'a> {
self.global("let WASM_VECTOR_LEN = 0;");
}
fn expose_encode_as_ascii(&mut self) {
if !self.should_write_global("encode_as_ascii") {
return;
}
self.expose_uint8_memory();
self.global("
function encodeAsAscii(arg, ptr, len) {
let offset = 0;
const mem = getUint8Memory();
for (; offset < len; offset++) {
const code = arg.charCodeAt(offset);
if (code > 0x7F) break;
mem[ptr + offset] = code;
}
return offset;
}
");
}
fn expose_pass_string_to_wasm(&mut self) -> Result<(), Error> {
if !self.should_write_global("pass_string_to_wasm") {
return Ok(());
}
self.require_internal_export("__wbindgen_malloc")?;
self.expose_wasm_vector_len();
let debug = if self.config.debug {
"
if (typeof(arg) !== 'string') throw new Error('expected a string argument');
@ -854,10 +832,10 @@ impl<'a> Context<'a> {
"
function passStringToWasm(arg) {{
{}
const size = Buffer.byteLength(arg);
const ptr = wasm.__wbindgen_malloc(size);
getNodeBufferMemory().write(arg, ptr, size);
WASM_VECTOR_LEN = size;
const len = Buffer.byteLength(arg);
const ptr = wasm.__wbindgen_malloc(len);
getNodeBufferMemory().write(arg, ptr, len);
WASM_VECTOR_LEN = len;
return ptr;
}}
",
@ -868,9 +846,52 @@ impl<'a> Context<'a> {
}
self.expose_text_encoder()?;
self.expose_uint8_memory();
self.expose_encode_as_ascii();
// The first implementation we have for this is to use
// `TextEncoder#encode` which has been around for quite some time.
let encode = "function (arg, view) {
const buf = cachedTextEncoder.encode(arg);
view.set(buf);
return {
read: arg.length,
written: buf.length
};
}";
// Another possibility is to use `TextEncoder#encodeInto` which is much
// newer and isn't implemented everywhere yet. It's more efficient,
// however, becaues it allows us to elide an intermediate allocation.]
let encode_into = "function (arg, view) {
return cachedTextEncoder.encodeInto(arg, view);
}";
// Looks like `encodeInto` doesn't currently work when the memory passed
// in is backed by a `SharedArrayBuffer`, so force usage of `encode` if
// a `SharedArrayBuffer` is in use.
let shared = self.module.memories.get(self.memory).shared;
match self.config.encode_into {
EncodeInto::Always if !shared => {
self.global(&format!("
const encodeString = {};
", encode_into));
}
EncodeInto::Test if !shared => {
self.global(&format!("
const encodeString = (typeof cachedTextEncoder.encodeInto === 'function'
? {}
: {});
", encode_into, encode));
}
_ => {
self.global(&format!("
const encodeString = {};
", encode));
}
}
self.expose_uint8_memory();
self.require_internal_export("__wbindgen_realloc")?;
// A fast path that directly writes char codes into WASM memory as long
// as it finds only ASCII characters.
@ -881,94 +902,53 @@ impl<'a> Context<'a> {
// This might be not very intuitive, but such calls are usually more
// expensive in mainstream engines than staying in the JS, and
// charCodeAt on ASCII strings is usually optimised to raw bytes.
let start_encoding_as_ascii = format!(
"\
{}
const len = arg.length;
let ptr = wasm.__wbindgen_malloc(len);
const offset = encodeAsAscii(arg, ptr, len);
",
debug
);
let encode_as_ascii = "\
let len = arg.length;
let ptr = wasm.__wbindgen_malloc(len);
// The first implementation we have for this is to use
// `TextEncoder#encode` which has been around for quite some time.
let use_encode = format!(
"\
const mem = getUint8Memory();
let offset = 0;
for (; offset < len; offset++) {
const code = arg.charCodeAt(offset);
if (code > 0x7F) break;
mem[ptr + offset] = code;
}
";
// TODO:
// When converting a JS string to UTF-8, the maximum size is `arg.length * 3`,
// so we just allocate that. This wastes memory, so we should investigate
// looping over the string to calculate the precise size, or perhaps using
// `shrink_to_fit` on the Rust side.
self.global(&format!(
"function passStringToWasm(arg) {{
{}
{}
if (offset !== len) {{
if (offset !== 0) {{
arg = arg.slice(offset);
}}
const buf = cachedTextEncoder.encode(arg);
ptr = wasm.__wbindgen_realloc(ptr, size, size = offset + buf.length);
getUint8Memory().set(buf, ptr + offset);
offset += buf.length;
}}
WASM_VECTOR_LEN = offset;
return ptr;
",
start_encoding_as_ascii
);
// Another possibility is to use `TextEncoder#encodeInto` which is much
// newer and isn't implemented everywhere yet. It's more efficient,
// however, becaues it allows us to elide an intermediate allocation.
let use_encode_into = format!(
"\
{}
if (offset !== len) {{
if (offset !== 0) {{
arg = arg.slice(offset);
}}
ptr = wasm.__wbindgen_realloc(ptr, size, size = offset + len * 3);
const view = getUint8Memory().subarray(ptr + offset, ptr + size);
const ret = cachedTextEncoder.encodeInto(arg, view);
ptr = wasm.__wbindgen_realloc(ptr, len, len = offset + arg.length * 3);
const view = getUint8Memory().subarray(ptr + offset, ptr + len);
const ret = encodeString(arg, view);
{}
offset += ret.written;
}}
WASM_VECTOR_LEN = offset;
return ptr;
",
start_encoding_as_ascii,
}}",
debug,
encode_as_ascii,
if self.config.debug {
"if (ret.read != len) throw new Error('failed to pass whole string');"
"if (ret.read != arg.length) throw new Error('failed to pass whole string');"
} else {
""
},
);
));
// Looks like `encodeInto` doesn't currently work when the memory passed
// in is backed by a `SharedArrayBuffer`, so force usage of `encode` if
// a `SharedArrayBuffer` is in use.
let shared = self.module.memories.get(self.memory).shared;
match self.config.encode_into {
EncodeInto::Always if !shared => {
self.require_internal_export("__wbindgen_realloc")?;
self.global(&format!(
"function passStringToWasm(arg) {{ {} }}",
use_encode_into,
));
}
EncodeInto::Test if !shared => {
self.require_internal_export("__wbindgen_realloc")?;
self.global(&format!(
"
const passStringToWasm = (typeof cachedTextEncoder.encodeInto === 'function'
? function (arg) {{ {} }}
: function (arg) {{ {} }});
",
use_encode_into, use_encode,
));
}
_ => {
self.global(&format!(
"function passStringToWasm(arg) {{ {} }}",
use_encode,
));
}
}
Ok(())
}