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Removed buffer copy from webgl example
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@ -6,6 +6,12 @@ use wasm_bindgen::prelude::*;
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use wasm_bindgen::JsCast;
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use web_sys::{WebGlProgram, WebGlRenderingContext, WebGlShader};
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#[wasm_bindgen]
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extern {
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#[wasm_bindgen(js_namespace = Reflect)]
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fn get(obj: &JsValue, member: &str) -> JsValue;
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}
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#[wasm_bindgen]
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pub fn draw() {
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let document = web_sys::window().unwrap().document().unwrap();
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@ -44,17 +50,17 @@ pub fn draw() {
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let program = link_program(&context, [vert_shader, frag_shader].iter()).unwrap();
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context.use_program(Some(&program));
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let vertices = [-0.7, -0.7, 0.0, 0.7, -0.7, 0.0, 0.0, 0.7, 0.0];
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let vert_array = js_sys::Float32Array::new(&wasm_bindgen::JsValue::from(vertices.len() as u32));
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for (i, f) in vertices.iter().enumerate() {
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vert_array.fill(*f, i as u32, (i + 1) as u32);
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}
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let vertices: [f32; 9] = [-0.7, -0.7, 0.0, 0.7, -0.7, 0.0, 0.0, 0.7, 0.0];
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let vert_array = js_sys::Float32Array::new(&get(&wasm_bindgen::memory(), "buffer")).subarray(
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&vertices as *const f32 as u32 / 4,
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&vertices as *const f32 as u32 / 4 + vertices.len() as u32,
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);
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let buffer = context.create_buffer().unwrap();
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context.bind_buffer(WebGlRenderingContext::ARRAY_BUFFER, Some(&buffer));
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context.buffer_data_with_opt_array_buffer(
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context.buffer_data_with_array_buffer_view(
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WebGlRenderingContext::ARRAY_BUFFER,
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Some(&vert_array.buffer()),
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vert_array.as_ref(),
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WebGlRenderingContext::STATIC_DRAW,
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);
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context.vertex_attrib_pointer_with_i32(0, 3, WebGlRenderingContext::FLOAT, false, 0, 0);
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