* No need for version deps in dev-deps
These are all internal so we can drop the version
* Remove wasm-bindgen-cli's parity-wasm dep
No longer needed
* Tweak file hierarchy in webidl tests
Use Cargo's conventions to avoid the need to define `[[test]]` sections
* Remove unused imports
If a JS import's shim isn't actually imported that means that somewhere along
the way it was optimized out or it was never used in the first place! In that
case we can skip generation of the JS bindings for it as it's not needed.
These are bindings to JavaScript's standard, built-in objects and their methods
and properties.
This does *not* include any Web, Node, or any other JS environment APIs. Only
the things that are guaranteed to exist in the global scope by the ECMAScript
standard.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects
* backend comments complete
* better matching
* gen comments
* Add example
* Move test bindings gen to own fn
* move build step into build fn
* add fn to read js, refactor gen_bindings/test to allow for this
* Add comments test
* Update readmes
* add comments to travis
* fix broken tests
* +x on build.sh
* fix wbg cmd in build.sh
* Address fitzgen's comments
Awhile back slices switched to being raw views into wasm memory, but this
doens't work if we free the underlying memory unconditionally! Moving around a
`Vec` is already moving a lot of data, so let's copy it onto the JS heap instead
of leaving it in the wasm heap.
This commit is an implementation of mapping u64/i64 to `BigInt` in JS through
the unstable BigInt APIs. The BigInt type will ship soon in Chrome and so this
commit builds out the necessary support for wasm-bindgen to use it!
When adding support for mutable slices I was under the impression that if the
wasm memory was reallocated while we were using it then we'd have to commit the
changes from the original buffer back to the new buffer. What I didn't know,
however, is that once the wasm memory is reallocated then all views into it are
supposed to be defunkt.
It looks like node 9 didn't have this implementation quite right and it appears
fixed in node 10, causing the deleted test here to fail. While this commit does
raise the question of whether this is the right approach to interact with slices
in JS I think the answer is still "yes". The user can always initiate the copy
if need be and that seems strictly better than copying 100% of the time.
This commit updates the `Abi` associated type for all slice types to a
`WasmSlice` type, an aggregate of two `u32` integers. This translates to an ABI
where when passed as a function argument it expands to two integer arguments,
and when passed as a return value it passes a return pointer as the first
argument to get filled in.
This is hopefully more forwards-compatible with the host bindings proposal which
uses this strategy for passing string arguments at least. It's a little sketchy
what we're doing as there's not really a stable ABI yet, but hopefully this'll
all be relatively stable for awhile!
This commit adds support for mutable slices to pass the boundary between JS and
Rust. While mutable slices cannot be used as return values they can be listed as
arguments to both exported functions as well as imported functions.
When passing a mutable slice into a Rust function (aka having it as an argument
to an exported Rust function) then like before with a normal slice it's copied
into the wasm memory. Afterwards, however, the updates in the wasm memory will
be reflected back into the original slice. This does require a lot of copying
and probably isn't the most efficient, but it should at least work for the time
being.
The real nifty part happens when Rust passes a mutable slice out to JS. When
doing this it's a very cheap operation that just gets a subarray of the main
wasm memory. Now the wasm memory's buffer can change over time which can produce
surprising results where memory is modified in JS but it may not be reflected
back into Rust. To accomodate this when a JS imported function returns any
updates to the buffer are copied back to Rust if Rust's memory buffer has
changed in the meantime.
Along the way this fixes usage of `slice` to instead use `subarray` as that's
what we really want, no copying. All methods have been updated to use `subarray`
accessors instead of `slice` or constructing new arrays.
Closes#53
Currently `#[wasm_bindgen]` generates a bunch of references to symbols that
don't actually exist on non-wasm targets, making it more difficult to get a
crate working across multiple platforms. This commit updates the symbol
references to be dummy ones that panic on non-wasm targets to allow simple
testing/benchmarking to work on native targets.
While this isn't a perfect solution for #114 it's probably as good as we can do
for now pending upstream Cargo features, so I'm gonna say that it...
Closes#114
These functions are activated with the `serde-serialization` feature of the
`wasm-bindgen` crate. When activated they will allow passing any arbitrary value
into JS that implements the `Serialize` trait and receiving any value from JS
using the `Deserialize` trait. The interchange between JS and Rust is JSON.
Closes#96
This commit adds a `#[wasm_bindgen(version = "...")]` attribute support. This
information is eventually written into a `__wasm_pack_unstable` section.
Currently this is a strawman for the proposal in ashleygwilliams/wasm-pack#101
Turns out there was a bug when passing a vector of `JsValue` instances back to
JS all objects were leaked rather than correctly removed from the global slab.
This commit fixes how the `getArrayJsValueFromWasm` function is defined to
correctly iterate over the slice by looking at the values rather than the
indices.
Closes#169
Add support for `#[wasm_bindgen(readonly)]` which indicates that an exported
struct field is readonly and attempting to set it in JS will throw an exception.
Closes#151
Automatically infer public struct fields as "JS wants to access this" and
generate appropriate getters/setters for the field. At this time the field is
required to implement `Copy`, but we will probably want to relax that in the
future to at least encompass `JsValue` and maybe other `Clone` values as well.
Closes#121
This commit adds support for both `#![no_std]` in the wasm-bindgen runtime
support (disabled by default with an on-by-default `std` feature). This also
adds support to work and compile in the context of `#![no_std]` crates.
Closes#146
This commit adds support for closures with arguments like strings and such. In
other words, closures passed to JS can now have the same suite of arguments as
all functions that can be exported from Rust, as one might expect!
At this time due to the way trait objects work closures still cannot use types
with references like `&str`, but bare values like `String` or `ImportedType`
should work just fine.
Closes#104
This commit adds support for passing `&mut FnMut(..)` to JS via imports. These
closures cannot be invoked recursively in JS (they invalidate themselves while
they're being invoked) and otherwise work the same as `&Fn(..)` closures.
Closes#123
Nowadays the compile times are mitigated with incremental compilation and
otherwise it's much more ergonomic to run only one test if they're all in the
same suite.
This commit starts wasm-bindgen down the path of supporting closures. We
discussed this at the recent Rust All-Hands but I ended up needing to pretty
significantly scale back the ambitions of what closures are supported. This
commit is just the initial support and provides only a small amount of support
but will hopefully provide a good basis for future implementations.
Specifically this commit adds support for passing `&Fn(...)` to an *imported
function*, but nothing elese. The `&Fn` type can have any lifetime and the JS
object is invalidated as soon as the import returns. The arguments and return
value of `Fn` must currently implement the `WasmAbi` trait, aka they can't
require any conversions like strings/types/etc.
I'd like to soon expand this to `&mut FnMut` as well as `'static` closures that
can be passed around for a long time in JS, but for now I'm putting that off
until later. I'm not currently sure how to implement richer argument types, but
hopefully that can be figured out at some point!
This commit leverages two new attributes in the Rust compiler,
`#[wasm_custom_section]` and `#[wasm_import_module]`. These two attributes allow
removing a lot of hacks found in wasm-bindgen and also allows removing the
requirement of `wasm-opt` to remove the unused data sections.
This does require two new nightly features but we already required the
`proc_macro` nightly feature and these will hopefully be stabilized before that
feature!
This'll allow binding multiple signatures of a JS function as well as otherwise
changing the name of the JS function you're calling from the Rust function that
you're defining.
Closes#72
This attribute indicates that methods are to be accessed in a structural method
rather than through their class. This should allow direct access to properties
embedded on objects rather than forcing all objects to have a class/prototype.
Along the way remove the namespace in Rust as this ended up causing too many
problems, alas! The `js_namespace` attribute now almost exclusively modifies the
JS bindings, hence the "js" in the name now.
This commit renames the `static` attribute to `namespace` and simultaneously
reduces and expands the scope. The `namespace` attribute can now be applied to
all imports in addition to functions, and it no longer recognizes full typed
paths but rather just a bare identifier. The `namespace` attribute will generate
a Rust namespace to invoke the item through if one doesn't already exist (aka
bindign a type).
Building on the previous commit to invoke not invoke `npm install` this takes
the commit a step further (to hopefully fix some races) to use Webpack's native
bundled wasm support.
It turns out the circular dependencies between the wasm module and the module
using it wasn't quite working out so a number of imports had to be tweaked, but
otherwise it's a nice transition where we don't have to base64 encode anything
in tests any more!
These tend to have one "pretty obvious" definition in JS anyway, so
let's paper over this deficiency in rustc for now by automatically
resolving any imports for these functions.
Closes#28
This'll match more closely what wasm eventually does natively, which is
importing these functions directly and not allowing changing them over time.
Closes#25
This commit migrates from `wasm_bindgen!`-the-macro to
`#[wasm_bindgen]`-the-attribute. The actual mechanics of the macro are
relatively simple in just generating some shims here and there, but wrapping
everything in one huge macro invocation can often seem intimidating as it gives
off this feeling of "oh dear anything can happen here!" Using an attribute
should curb expectations much more greatly of "oh there's just some extra stuff
happening behind the scenes".
The usage is otherwise relatively straightforward and close to what it was
before, but check out the DESIGN.md/README.md changes for more info!
Push the compiler to do trait resolution to figure out what each type is bound
with in JS, and that way we can accept effectively all types (so long as they
implement a trait).
This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent
discussions it's clear that the previous model wasn't quite going to cut it, and
this iteration is one which primarily embraces ES6 modules and the idea that
this is a polyfill for host bindings.
The overall interface and functionality hasn't changed much but the underlying
technology has now changed significantly. Previously `wasm-bindgen` would emit a
JS file that acted as an ES6 module but had a bit of a wonky interface. It
exposed an async function for instantiation of the wasm module, but that's the
bundler's job, not ours!
Instead this iteration views each input and output as a discrete ES6 module. The
input wasm file is interpreted as "this *should* be an ES6 module with rich
types" and the output is "well here's some ES6 modules that fulfill that
contract". Notably the tool now replaces the original wasm ES6 module with a JS
ES6 module that has the "rich interface". Additionally a second ES6 module is
emitted (the actual wasm file) which imports and exports to the original ES6
module.
This strategy is hoped to be much more amenable to bundlers and controlling how
the wasm itself is instantiated. The emitted files files purely assume ES6
modules and should be able to work as-is once ES6 module integration for wasm is
completed.
Note that there aren't a ton of tools to pretend a wasm module is an ES6 module
at the moment but those should be coming soon! In the meantime a local
`wasm2es6js` hack was added to help make *something* work today. The README has
also been updated with instructions for interacting with this model.
This commit adds an option to "uglify" the wasm module's imports/exports so
those which are controlled by bindgen are renamed to a shorter (probably one
letter) names. This'll hopefully help cut down on both the wasm size slightly
and also the generated JS as the glue we're talking to wasm over won't require
such large names all the time.
* Use a bundled custom `WasmRefCell` instead of the one in the standard library.
This one primarily doesn't panic via libstd which means that its code
footprint is much smaller.
* Add a `throw` function to `wasm_bindgen`-the-crate which can be used to throw
an exception in JS from Rust. This is useful as a cheap way to throw an
exception code-wise (little code bloat) and it's also a great way of reporting
error messages to JS!
* Cut down on the code size of `__wbindgen_malloc` by aborting on huge requests
earlier.
* Use a custom `assert_not_null` function which delegates to `throw` to test for
incoming null pointers