After this change, any import that only takes and returns ABI-safe numbers (signed
integers less than 64 bits and unrestricted floating point numbers) will be a
direct import, and will not have a little JS shim in the middle.
We don't have a great mechanism for testing the generated bindings' contents --
as opposed to its behavior -- but I manually verified that everything here does
the Right Thing and doesn't have a JS shim:
```rust
\#[wasm_bindgen]
extern "C" {
fn trivial();
fn incoming_i32() -> i32;
fn incoming_f32() -> f32;
fn incoming_f64() -> f64;
fn outgoing_i32(x: i32);
fn outgoing_f32(y: f32);
fn outgoing_f64(z: f64);
fn many(x: i32, y: f32, z: f64) -> i32;
}
```
Furthermore, I verified that when our support for emitting native `anyref` is
enabled, then we do not have a JS shim for the following import, but if it is
disabled, then we do have a JS shim:
```rust
\#[wasm_bindgen]
extern "C" {
fn works_when_anyref_support_is_enabled(v: JsValue) -> JsValue;
}
```
Fixes#1636.
This commit migrates all non-mutable slices incoming into Rust to use
the standard `AllocCopy` binding instead of using a custom `Slice`
binding defined by `wasm-bindgen`. This is done by freeing the memory
from Rust rather than freeing the memory from JS. We can't do this for
mutable slices yet but otherwise this should be working well!
We don't actually need this since we can simply pass in a number like 8
for the return pointer all the time. There's no need to allocate more
space in static data for a return pointer tha may not even get used!
After a module goes through its primary GC pass we need to look over the
set of remaining imports and use that to prune the set of imports that
we're binding.
Closes#1613
This commit is the second, and hopefully last massive, refactor for
using WebIDL bindings internally in `wasm-bindgen`. This commit actually
fully executes on the task at hand, moving `wasm-bindgen` to internally
using WebIDL bindings throughout its code generation, anyref passes,
etc. This actually fixes a number of issues that have existed in the
anyref pass for some time now!
The main changes here are to basically remove the usage of `Descriptor`
from generating JS bindings. Instead two new types are introduced:
`NonstandardIncoming` and `NonstandardOutgoing` which are bindings lists
used for incoming/outgoing bindings. These mirror the standard
terminology and literally have variants which are the standard values.
All `Descriptor` types are now mapped into lists of incoming/outgoing
bindings and used for process in wasm-bindgen. All JS generation has
been refactored and updated to now process these lists of bindings
instead of the previous `Descriptor`.
In other words this commit takes `js2rust.rs` and `rust2js.rs` and first
splits them in two. Interpretation of `Descriptor` and what to do for
conversions is in the binding selection modules. The actual generation
of JS from the binding selection is now performed by `incoming.rs` and
`outgoing.rs`. To boot this also deduplicates all the code between the
argument handling of `js2rust.rs` and return value handling of
`rust2js.rs`. This means that to implement a new binding you only need
to implement it one place and it's implemented for free in the other!
This commit is not the end of the story though. I would like to add a
mdoe to `wasm-bindgen` that literally emits a WebIDL bindings section.
That's left for a third (and hopefully final) refactoring which is also
intended to optimize generated JS for bindings.
This commit currently loses the optimization where an imported is hooked
up by value directly whenever a shim isn't needed. It's planned that
the next refactoring to emit a webidl binding section that can be added
back in. It shouldn't be too too hard hopefully since all the
scaffolding is in place now.
cc #1524
Recent refactorings of wasm-bindgen have inserted multiple `gc` passes
executed by walrus. In these passes though the function table was being
removed a bit too aggressively because it's not exported by LLD and it's
only later that we realize we need to export it.
To handle this case we add synthetic and temporary exports of the
function table and these exports are removed just after the GC pass in
question.
Closes#1603
Commit 8ace8287ff made the argument to the
generated init() function optional (when the target is "web"), but it is still
marked as required in the generated .d.ts file.
Fix the generated declaration to match the function definition again.
Previously a `Function` didn't actually take into account the self
pointer and instead left it as an implicit argument. This instead
ensures that there's a `Descriptor::I32` type inside of a `Function`
description that we have to later skip, and this should not only make
the anyref pass correct for Rust exports but it should also make it more
accurate for future webidl transformations.
While this doesn't currently cause issues in the upcoming webidl
refactor this is actually being asserted and causes verification issues
if the types don't align!
These are basically just mistakes from the original implementation of
this module, but this doesn't actually fix a known bug today.
This is just a bit too general to work with and is pretty funky. Instead
just tweak `Clamped<&[u8]>` to naturally generate a descriptor for
`Ref(Slice(ClampedU8))`, requiring fewer gymnastics when interpreting
descriptors.
Instead of allocating space on the stack and returning a pointer we
should be able to use a single global memory location to communicate
this error payload information. This shouldn't run into any reentrancy
issues since it's only stored just before returning to wasm and it's
always read just after returning from wasm.
This was once required due to flavorful management of the `WeakRef`
proposal but nowadays it's simple enough that we don't need to refactor
it out here.
Iteration order of hash maps is nondeterministic, so add a `sorted_iter`
function and then use that throughout whenever iteration order of a hash
map would affect the generated JS.
This allows using WebIDL bindings types to describe both of them instead
of having a custom ABI, allowing for more direct and rich bindings
eventually!