# wasm-bindgen A CLI and Rust dependency for generating JS bindings of an interface defined in Rust (and maybe eventually other languages!) [![Build Status](https://travis-ci.org/alexcrichton/wasm-bindgen.svg?branch=master)](https://travis-ci.org/alexcrichton/wasm-bindgen) [![Build status](https://ci.appveyor.com/api/projects/status/559c0lj5oh271u4c?svg=true)](https://ci.appveyor.com/project/alexcrichton/wasm-bindgen) This project is intended to be a framework for interoperating between JS and Rust. Currently it's very Rust-focused but it's hoped that one day the `wasm-bindgen-cli` tool will not be so Rust-specific and would be amenable to bindgen for C/C++ modules. Notable features of this project includes: * Exposing Rust structs to JS as classes * Exposing Rust functions to JS * Managing arguments between JS/Rust (strings, numbers, classes, objects, etc) * Importing JS functions with richer types (strings, objects) * Receiving arbitrary JS objects in Rust, passing them through to JS * Generates Typescript for now instead of JS (although that may come later) Planned features include: * Field setters/getters in JS through Rust functions * ... and more coming soon! This project is still very "early days" but feedback is of course always welcome! ## Basic usage Let's implement the equivalent of "Hello, world!" for this crate. > **Note:** Currently this projects uses *nightly Rust* which you can acquire > through [rustup] and configure with `rustup default nightly` [rustup]: https://rustup.rs First up, let's add the wasm target and generate a Rust project: ``` $ rustup target add wasm32-unknown-unknown $ cargo new js-hello-world ``` Now let's add a dependency on this project inside `Cargo.toml` as well as configuring our build output: ```toml [lib] crate-type = ["cdylib"] [dependencies] wasm-bindgen = { git = 'https://github.com/alexcrichton/wasm-bindgen' } ``` Next up our actual code! We'll write this in `src/lib.rs`: ```rust #![feature(proc_macro)] extern crate wasm_bindgen; use wasm_bindgen::prelude::*; wasm_bindgen! { pub fn greet(name: &str) -> String { format!("Hello, {}!", name) } } ``` Here we're wrapping the code we'd like to export to JS in the `wasm_bindgen!` macro. We'll see more features later, but it suffices to say that most Rust syntax fits inside here, it's not too special beyond what it generates! Next up let's build our project: ``` $ cargo build --release --target wasm32-unknown-unknown ``` Note that we're using `--release` here because unfortunately the current LLVM backend for wasm has a few bugs in non-optimized mode. Those bugs will hopefully get smoothed out over time! After this you'll have a wasm file at `target/wasm32-unknown-unknown/release/js_hello_world.wasm`. If you'd like you can use [wasm-gc] to make this file a little smaller [wasm-gc]: https://github.com/alexcrichton/wasm-gc Now that we've generated the wasm module it's time to run the bindgen tool itself! Let's install it: ``` $ cargo install --git https://github.com/alexcrichton/wasm-bindgen ``` This'll install a `wasm-bindgen` binary next to your `cargo` binary. This tool will postprocess the wasm file rustc generated, generating a new wasm file and a set of JS bindings as well. Let's invoke it! ``` $ wasm-bindgen target/wasm32-unknown-unknown/release/js_hello_world.wasm \ --output-ts hello.ts \ --output-wasm hello.wasm ``` This'll create a `hello.ts` (a TypeScript file) which binds the functions described in `js_hello_world.wasm`, and the `hello.wasm` will be a little smaller than the input `js_hello_world.wasm`, but it's otherwise equivalent. Note that `hello.ts` isn't very pretty so to read it you'll probably want to run it through a formatter. Typically you'll be feeding this typescript into a larger build system, and often you'll be using this with your own typescript project as well. For now though we'll just want the JS output, so let's convert it real quick: ``` $ npm install typescript @types/webassembly-js-api @types/text-encoding $ ./node_modules/typescript/bin/tsc hello.ts --lib es6 -m es2015 ``` Below we'll be using ES6 modules, but your browser may not support them natively just yet. To see more information about this, you can browse [online](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import). Ok let's see what this look like on the web! ```html ``` If you open that in a browser you should see a `Hello, world!` dialog pop up! ## What just happened? Phew! That was a lot of words and a lot ended up happening along the way. There were two main pieces of magic happening: the `wasm_bindgen!` macro and the `wasm-bindgen` CLI tool. **The `wasm_bindgen!` macro** This macro, exported from the `wasm-bindgen` crate, is the entrypoint to exposing Rust functions to JS. This is a procedural macro (hence requiring the nightly Rust toolchain) which will transform the definitions inside and prepare appropriate wrappers to receive JS-compatible types and convert them to Rust-compatible types. There's a more thorough explanation below of the various bits and pieces of the macro, but it suffices for now to say that you can have free functions, structs, and impl blocks for those structs in the macro right now. Many Rust features aren't supported in these blocks like generics, lifetime parameters, etc. Additionally not all types can be taken or returned from the functions. In general though simple-ish types should work just fine! **The `wasm-bindgen` CLI tool** The next half of what happened here was all in the `wasm-bindgen` tool. This tool opened up the wasm module that rustc generated and found an encoded description of what was passed to the `wasm_bindgen!` macro. You can think of this as the `wasm_bindgen!` macro created a special section of the output module which `wasm-bindgen` strips and processes. This information gave `wasm-bindgen` all it needed to know to generate the JS file that we then imported. The JS file wraps instantiating the underlying wasm module (aka calling `WebAssembly.instantiate`) and then provides wrappers for classes/functions within. Eventually `wasm-bindgen` will also take a list of imports where you can call from Rust to JS without worrying about argument conversions and such. An example to come here soon! ## What else can we do? Turns out much more! Here's a taste of various features you can use in this project: ```rust // src/lib.rs #![feature(proc_macro)] extern crate wasm_bindgen; use wasm_bindgen::prelude::*; wasm_bindgen! { // Strings can both be passed in and received pub fn concat(a: &str, b: &str) -> String { let mut a = a.to_string(); a.push_str(b); return a } // A struct will show up as a class on the JS side of things pub struct Foo { contents: u32, } impl Foo { pub fn new() -> Foo { Foo { contents: 0 } } // Methods can be defined with `&mut self` or `&self`, and arguments you // can pass to a normal free function also all work in methods. pub fn add(&mut self, amt: u32) -> u32 { self.contents += amt; return self.contents } // You can also take a limited set of references to other types as well. pub fn add_other(&mut self, bar: &Bar) { self.contents += bar.contents; } // Ownership can work too! pub fn consume_other(&mut self, bar: Bar) { self.contents += bar.contents; } } pub struct Bar { contents: u32, opaque: JsObject, // defined in `wasm_bindgen`, imported via prelude } extern "JS" { fn bar_on_reset(to: &str, opaque: &JsObject); } impl Bar { pub fn from_str(s: &str, opaque: JsObject) -> Bar { Bar { contents: s.parse().unwrap_or(0), opaque } } pub fn reset(&mut self, s: &str) { if let Ok(n) = s.parse() { bar_on_reset(s, &self.opaque); self.contents = n; } } } } ``` The generated JS bindigns for this invocation of the macro [look like this][bindings]. You can view them in action like so: [bindings]: https://gist.github.com/b7dfa241208ee858d5473c406225080f ```html ``` ## Feature reference Here this section will attempt to be a reference for the various features implemented in this project. In the `wasm_bindgen!` macro you can have four items: functions, structs, impls, and foreign mdoules. Impls can only contain functions. No lifetime parameters or type parameters are allowed on any of these types. Foreign modules must have the `"JS"` abi and currently only allow integer/string arguments and integer return values. All structs referenced through arguments to functions should be defined in the macro itself. Arguments allowed are: * Integers (not u64/i64) * Floats * Borrowed strings (`&str`) * Owned strings (`String`) * Owned structs (`Foo`) defined in the same bindgen macro * Borrowed structs (`&Foo` or `&mut Bar`) defined in the same bindgen macro * The `JsObject` type and `&JsObject` (not mutable references) All of the above can also be returned except borrowed references. Strings are implemented with shim functions to copy data in/out of the Rust heap. That is, a string passed to Rust from JS is copied to the Rust heap (using a generated shim to malloc some space) and then will be freed appropriately. Owned values are implemented through boxes. When you return a `Foo` it's actually turned into `Box>` under the hood and returned to JS as a pointer. The pointer is to have a defined ABI, and the `RefCell` is to ensure safety with reentrancy and aliasing in JS. In general you shouldn't see `RefCell` panics with normal usage. JS-values-in-Rust are implemented through indexes that index a table generated as part of the JS bindings. This table is managed via the ownership specified in Rust and through the bindings that we're returning. All of these constructs currently create relatively straightforward code on the JS side of things, mostly haveing a 1:1 match in Rust with JS. # License This project is licensed under either of * Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0) * MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT) at your option. ### Contribution Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this project by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.