# wasm-bindgen A project for facilitating high-level interactions between wasm modules and JS. [host]: https://github.com/WebAssembly/host-bindings [![Build Status](https://travis-ci.org/alexcrichton/wasm-bindgen.svg?branch=master)](https://travis-ci.org/alexcrichton/wasm-bindgen) [![Build status](https://ci.appveyor.com/api/projects/status/559c0lj5oh271u4c?svg=true)](https://ci.appveyor.com/project/alexcrichton/wasm-bindgen) This project is sort of half polyfill for features like the [host bindings proposal][host] and half features for empowering high-level interactions between JS and wasm-compiled code (currently mostly from Rust). More specifically this project allows JS/wasm to communicate with strings, JS objects, classes, etc, as opposed to purely integers and floats. Using `wasm-bindgen` for example you can define a JS class in Rust or take a string from JS or return one. The functionality is growing as well! Currently this tool is Rust-focused but the underlying foundation is language-independent, and it's hoping that over time as this tool stabilizes that it can be used for languages like C/C++! Notable features of this project includes: * Exposing Rust structs to JS as classes * Exposing Rust functions to JS * Managing arguments between JS/Rust (strings, numbers, classes, objects, etc) * Importing JS functions with richer types (strings, objects) * Receiving arbitrary JS objects in Rust, passing them through to JS * Generates Typescript for now instead of JS (although that may come later) Planned features include: * Field setters/getters in JS through Rust functions * ... and more coming soon! This project is still very "early days" but feedback is of course always welcome! ## Basic usage Let's implement the equivalent of "Hello, world!" for this crate. > **Note:** Currently this projects uses *nightly Rust* which you can acquire > through [rustup] and configure with `rustup default nightly` [rustup]: https://rustup.rs First up, let's add the wasm target and generate a Rust project: ``` $ rustup target add wasm32-unknown-unknown $ cargo new js-hello-world ``` Now let's add a dependency on this project inside `Cargo.toml` as well as configuring our build output: ```toml [lib] crate-type = ["cdylib"] [dependencies] wasm-bindgen = { git = 'https://github.com/alexcrichton/wasm-bindgen' } ``` Next up our actual code! We'll write this in `src/lib.rs`: ```rust #![feature(proc_macro)] extern crate wasm_bindgen; use wasm_bindgen::prelude::*; wasm_bindgen! { pub fn greet(name: &str) -> String { format!("Hello, {}!", name) } } ``` Here we're wrapping the code we'd like to export to JS in the `wasm_bindgen!` macro. We'll see more features later, but it suffices to say that most Rust syntax fits inside here, it's not too special beyond what it generates! Next up let's build our project: ``` $ cargo build --release --target wasm32-unknown-unknown ``` Note that we're using `--release` here because unfortunately the current LLVM backend for wasm has a few bugs in non-optimized mode. Those bugs will hopefully get smoothed out over time! After this you'll have a wasm file at `target/wasm32-unknown-unknown/release/js_hello_world.wasm`. If you'd like you can use [wasm-gc] to make this file a little smaller [wasm-gc]: https://github.com/alexcrichton/wasm-gc Now that we've generated the wasm module it's time to run the bindgen tool itself! Let's install it: ``` $ cargo install --git https://github.com/alexcrichton/wasm-bindgen ``` This'll install a `wasm-bindgen` binary next to your `cargo` binary. This tool will postprocess the wasm file rustc generated, generating a new wasm file and a set of JS bindings as well. Let's invoke it! ``` $ wasm-bindgen target/wasm32-unknown-unknown/release/js_hello_world.wasm \ --out-dir . ``` This is the main point where the magic happens. The `js_hello_world.wasm` file emitted by rustc contains *descriptors* of how to communicate via richer types than wasm currently supports. The `wasm-bindgen` tool will interpret this information, emitting a **replacement module** for the wasm file. The previous `js_hello_world.wasm` file is interpreted as if it were an ES6 module. The `js_hello_world.js` file emitted by `wasm-bindgen` should have the intended interface of the wasm file, notably with rich types like strings, classes, etc. The `wasm-bindgen` tool also emits a secondary file, `js_hello_world_wasm.wasm`. This is the original wasm file but postprocessed a bit. It's intended that the `js_hello_world_wasm.wasm` file, like before, acts like an ES6 module. The `js_hello_world.wasm` file, for example, uses `import` to import functionality from the wasm. Note that you can also pass a `--nodejs` argument to `wasm-bindgen` for emitting Node-compatible JS as well as a `--typescript` argument to emit a `*.d.ts` file describing the exported contents. At this point you'll typically plug these files into a larger build system. Both files emitted by `wasm-bindgen` act like normal ES6 modules (one just happens to be wasm). As of the time of this writing there's unfortunately not a lot of tools that natively do this (but they're coming!). In the meantime we can use the `wasm2es6js` utility (aka "hack") from the `wasm-bindgen` tool we previously installed along with the `parcel-bundler` packager. Note that these steps will differ depending on your build system. Alright first create an `index.js` file: ```js import { greet } from "./js_hello_world"; import { booted } from "./js_hello_world_wasm"; booted.then(() => { alert(greet("World!")) }); ``` Then a corresponding `index.html`: ```html
``` And run a local server with these files: ``` # Convert `*.wasm` to `*.js` where the JS internally instantiates the wasm $ wasm2es6js js_hello_world_wasm.wasm -o js_hello_world_wasm.js --base64 # Install parcel and run it against the index files we use below. $ npm install -g parcel-bundler $ parcel index.html ``` If you open that in a browser you should see a `Hello, world!` dialog pop up! ## What just happened? Phew! That was a lot of words and a lot ended up happening along the way. There were two main pieces of magic happening: the `wasm_bindgen!` macro and the `wasm-bindgen` CLI tool. **The `wasm_bindgen!` macro** This macro, exported from the `wasm-bindgen` crate, is the entrypoint to exposing Rust functions to JS. This is a procedural macro (hence requiring the nightly Rust toolchain) which will transform the definitions inside and prepare appropriate wrappers to receive JS-compatible types and convert them to Rust-compatible types. There's a more thorough explanation below of the various bits and pieces of the macro, but it suffices for now to say that you can have free functions, structs, and impl blocks for those structs in the macro right now. Many Rust features aren't supported in these blocks like generics, lifetime parameters, etc. Additionally not all types can be taken or returned from the functions. In general though simple-ish types should work just fine! **The `wasm-bindgen` CLI tool** The next half of what happened here was all in the `wasm-bindgen` tool. This tool opened up the wasm module that rustc generated and found an encoded description of what was passed to the `wasm_bindgen!` macro. You can think of this as the `wasm_bindgen!` macro created a special section of the output module which `wasm-bindgen` strips and processes. This information gave `wasm-bindgen` all it needed to know to generate the JS file that we then imported. The JS file wraps instantiating the underlying wasm module (aka calling `WebAssembly.instantiate`) and then provides wrappers for classes/functions within. ## What else can we do? Much more! Here's a taste of various features you can use in this project: ```rust // src/lib.rs #![feature(proc_macro)] extern crate wasm_bindgen; use wasm_bindgen::prelude::*; wasm_bindgen! { // Strings can both be passed in and received pub fn concat(a: &str, b: &str) -> String { let mut a = a.to_string(); a.push_str(b); return a } // A struct will show up as a class on the JS side of things pub struct Foo { contents: u32, } impl Foo { pub fn new() -> Foo { Foo { contents: 0 } } // Methods can be defined with `&mut self` or `&self`, and arguments you // can pass to a normal free function also all work in methods. pub fn add(&mut self, amt: u32) -> u32 { self.contents += amt; return self.contents } // You can also take a limited set of references to other types as well. pub fn add_other(&mut self, bar: &Bar) { self.contents += bar.contents; } // Ownership can work too! pub fn consume_other(&mut self, bar: Bar) { self.contents += bar.contents; } } pub struct Bar { contents: u32, opaque: JsObject, // defined in `wasm_bindgen`, imported via prelude } #[wasm_module = "./index"] // what ES6 module to import this functionality from extern "JS" { fn bar_on_reset(to: &str, opaque: &JsObject); } impl Bar { pub fn from_str(s: &str, opaque: JsObject) -> Bar { Bar { contents: s.parse().unwrap_or(0), opaque } } pub fn reset(&mut self, s: &str) { if let Ok(n) = s.parse() { bar_on_reset(s, &self.opaque); self.contents = n; } } } } ``` The generated JS bindings for this invocation of the macro [look like this][bindings]. You can view them in action like so: [bindings]: https://gist.github.com/alexcrichton/12ccab3a18d7db0e0d7d777a0f4951b5 and our corresponding `index.js`: ```js import { Foo, Bar, concat } from "./js_hello_world"; import { booted } from "./js_hello_world_wasm"; export function bar_on_reset(s, token) { console.log(token); console.log(`this instance of bar was reset to ${s}`); } function assertEq(a, b) { if (a !== b) throw new Error(`${a} != ${b}`); console.log(`found ${a} === ${b}`); } function main() { assertEq(concat('a', 'b'), 'ab'); // Note the `new Foo()` syntax cannot be used, static function // constructors must be used instead. Additionally objects allocated // corresponding to Rust structs will need to be deallocated on the // Rust side of things with an explicit call to `free`. let foo = Foo.new(); assertEq(foo.add(10), 10); foo.free(); // Pass objects to one another let foo1 = Foo.new(); let bar = Bar.from_str("22", { opaque: 'object' }); foo1.add_other(bar); // We also don't have to `free` the `bar` variable as this function is // transferring ownership to `foo1` bar.reset('34'); foo1.consume_other(bar); assertEq(foo1.add(2), 22 + 34 + 2); foo1.free(); alert('all passed!') } booted.then(main); ``` ## Feature reference Here this section will attempt to be a reference for the various features implemented in this project. This is likely not exhaustive but the [tests] should also be a great place to look for examples. [tests]: https://github.com/alexcrichton/wasm-bindgen/tree/master/tests In the `wasm_bindgen!` macro you can have four items: functions, structs, impls, and foreign modules. Impls can only contain functions. No lifetime parameters or type parameters are allowed on any of these types. Foreign modules must have the `"JS"` abi and currently only allow integer/string arguments and integer return values. All structs referenced through arguments to functions should be defined in the macro itself. Arguments allowed are: * Integers (not u64/i64) * Floats * Borrowed strings (`&str`) * Owned strings (`String`) * Owned structs (`Foo`) defined in the same bindgen macro * Borrowed structs (`&Foo` or `&mut Bar`) defined in the same bindgen macro * The `JsObject` type and `&JsObject` (not mutable references) All of the above can also be returned except borrowed references. Strings are implemented with shim functions to copy data in/out of the Rust heap. That is, a string passed to Rust from JS is copied to the Rust heap (using a generated shim to malloc some space) and then will be freed appropriately. Owned values are implemented through boxes. When you return a `Foo` it's actually turned into `Box