/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. * * The origin of this IDL file is * https://github.com/gpuweb/gpuweb/blob/master/design/sketch.webidl */ typedef unsigned long u32; typedef unsigned long long u64; // **************************************************************************** // ERROR HANDLING // **************************************************************************** enum WebGPULogEntryType { "device-lost", "validation-error", "recoverable-out-of-memory", }; [Pref="dom.webgpu.enable"] interface WebGPULogEntry { readonly attribute WebGPULogEntryType type; readonly attribute any obj; readonly attribute DOMString? reason; }; enum WebGPUObjectStatus { "valid", "out-of-memory", "invalid", }; typedef (WebGPUBuffer or WebGPUTexture) WebGPUStatusable; callback WebGPULogCallback = void (WebGPULogEntry error); // **************************************************************************** // SHADER RESOURCES (buffer, textures, texture views, samples) // **************************************************************************** // Buffer typedef u32 WebGPUBufferUsageFlags; [Pref="dom.webgpu.enable"] interface WebGPUBufferUsage { const u32 NONE = 0; const u32 MAP_READ = 1; const u32 MAP_WRITE = 2; const u32 TRANSFER_SRC = 4; const u32 TRANSFER_DST = 8; const u32 INDEX = 16; const u32 VERTEX = 32; const u32 UNIFORM = 64; const u32 STORAGE = 128; }; dictionary WebGPUBufferDescriptor { u32 size; WebGPUBufferUsageFlags usage; }; [Pref="dom.webgpu.enable"] interface WebGPUBuffer { readonly attribute ArrayBuffer? mapping; void unmap(); }; // Texture view dictionary WebGPUTextureViewDescriptor { // TODO Investigate what goes in there. }; [Pref="dom.webgpu.enable"] interface WebGPUTextureView { }; // Texture typedef u32 WebGPUTextureDimensionEnum; [Pref="dom.webgpu.enable"] interface WebGPUTextureDimension { const u32 e1D = 0; const u32 e2D = 1; const u32 e3D = 2; // TODO other dimensions (cube, arrays) }; typedef u32 WebGPUTextureFormatEnum; [Pref="dom.webgpu.enable"] interface WebGPUTextureFormat { const u32 R8_G8_B8_A8_UNORM = 0; const u32 R8_G8_B8_A8_UINT = 1; const u32 B8_G8_R8_A8_UNORM = 2; const u32 D32_FLOAT_S8_UINT = 3; // TODO other formats }; typedef u32 WebGPUTextureUsageFlags; [Pref="dom.webgpu.enable"] interface WebGPUTextureUsage { const u32 NONE = 0; const u32 TRANSFER_SRC = 1; const u32 TRANSFER_DST = 2; const u32 SAMPLED = 4; const u32 STORAGE = 8; const u32 OUTPUT_ATTACHMENT = 16; const u32 PRESENT = 32; }; dictionary WebGPUTextureDescriptor { u32 width; u32 height; u32 depth; u32 arraySize; WebGPUTextureDimensionEnum dimension; WebGPUTextureFormatEnum format; WebGPUTextureUsageFlags usage; }; [Pref="dom.webgpu.enable"] interface WebGPUTexture { WebGPUTextureView createTextureView(optional WebGPUTextureViewDescriptor desc); }; // Sampler typedef u32 WebGPUFilterModeEnum; [Pref="dom.webgpu.enable"] interface WebGPUFilterMode { const u32 NEAREST = 0; const u32 LINEAR = 1; }; dictionary WebGPUSamplerDescriptor { WebGPUFilterModeEnum magFilter; WebGPUFilterModeEnum minFilter; WebGPUFilterModeEnum mipmapFilter; }; [Pref="dom.webgpu.enable"] interface WebGPUSampler { }; // **************************************************************************** // BINDING MODEL (bindgroup layout, bindgroup) // **************************************************************************** // BindGroupLayout typedef u32 WebGPUShaderStageFlags; [Pref="dom.webgpu.enable"] interface WebGPUShaderStageBit { const u32 NONE = 0; const u32 VERTEX = 1; const u32 FRAGMENT = 2; const u32 COMPUTE = 4; }; typedef u32 WebGPUBindingTypeEnum; [Pref="dom.webgpu.enable"] interface WebGPUBindingType { const u32 UNIFORM_BUFFER = 0; const u32 SAMPLER = 1; const u32 SAMPLED_TEXTURE = 2; const u32 STORAGE_BUFFER = 3; // TODO other binding types (storage images, ...) }; dictionary WebGPUBindGroupBinding { WebGPUShaderStageFlags visibility; WebGPUBindingTypeEnum type; u32 start; u32 count; }; dictionary WebGPUBindGroupLayoutDescriptor { sequence bindingTypes; }; [Pref="dom.webgpu.enable"] interface WebGPUBindGroupLayout { }; // PipelineLayout dictionary WebGPUPipelineLayoutDescriptor { sequence bindGroupLayouts; }; [Pref="dom.webgpu.enable"] interface WebGPUPipelineLayout { }; // BindGroup /* Moved to WebGPUExtras.webidl for now. dictionary WebGPUBufferBinding { WebGPUBuffer buffer; u32 offset; u32 size; }; */ typedef (WebGPUSampler or WebGPUTextureView or WebGPUBufferBinding) WebGPUBindingResource; dictionary WebGPUBinding { sequence resources; u32 start; u32 count; }; dictionary WebGPUBindGroupDescriptor { WebGPUBindGroupLayout layout; sequence bindings; }; [Pref="dom.webgpu.enable"] interface WebGPUBindGroup { }; // **************************************************************************** // PIPELINE CREATION (blend state, DS state, ..., pipelines) // **************************************************************************** // BlendState typedef u32 WebGPUBlendFactorEnum; [Pref="dom.webgpu.enable"] interface WebGPUBlendFactor { const u32 ZERO = 0; const u32 ONE = 1; const u32 SRC_COLOR = 2; const u32 ONE_MINUS_SRC_COLOR = 3; const u32 SRC_ALPHA = 4; const u32 ONE_MINUS_SRC_ALPHA = 5; const u32 DST_COLOR = 6; const u32 ONE_MINUS_DST_COLOR = 7; const u32 DST_ALPHA = 8; const u32 ONE_MINUS_DST_ALPHA = 9; const u32 SRC_ALPHA_SATURATED = 10; const u32 BLEND_COLOR = 11; const u32 ONE_MINUS_BLEND_COLOR = 12; }; typedef u32 WebGPUBlendOperationEnum; [Pref="dom.webgpu.enable"] interface WebGPUBlendOperation { const u32 ADD = 0; const u32 SUBTRACT = 1; const u32 REVERSE_SUBTRACT = 2; const u32 MIN = 3; const u32 MAX = 4; }; typedef u32 WebGPUColorWriteFlags; [Pref="dom.webgpu.enable"] interface WebGPUColorWriteBits { const u32 NONE = 0; const u32 RED = 1; const u32 GREEN = 2; const u32 BLUE = 4; const u32 ALPHA = 8; const u32 ALL = 15; }; dictionary WebGPUBlendDescriptor { WebGPUBlendFactorEnum srcFactor; WebGPUBlendFactorEnum dstFactor; WebGPUBlendOperationEnum operation; }; dictionary WebGPUBlendStateDescriptor { boolean blendEnabled; WebGPUBlendDescriptor alpha; WebGPUBlendDescriptor color; WebGPUColorWriteFlags writeMask; }; [Pref="dom.webgpu.enable"] interface WebGPUBlendState { }; // DepthStencilState typedef u32 WebGPUCompareFunctionEnum; [Pref="dom.webgpu.enable"] interface WebGPUCompareFunction { const u32 NEVER = 0; const u32 LESS = 1; const u32 LESS_EQUAL = 2; const u32 GREATER = 3; const u32 GREATER_EQUAL = 4; const u32 EQUAL = 5; const u32 NOT_EQUAL = 6; const u32 ALWAYS = 7; }; typedef u32 WebGPUStencilOperationEnum; [Pref="dom.webgpu.enable"] interface WebGPUStencilOperation { const u32 KEEP = 0; const u32 ZERO = 1; const u32 REPLACE = 2; const u32 INVERT = 3; const u32 INCREMENT_CLAMP = 4; const u32 DECREMENT_CLAMP = 5; const u32 INCREMENT_WRAP = 6; const u32 DECREMENT_WRAP = 7; }; dictionary WebGPUStencilStateFaceDescriptor { WebGPUCompareFunctionEnum compare; WebGPUStencilOperationEnum stencilFailOp; WebGPUStencilOperationEnum depthFailOp; WebGPUStencilOperationEnum passOp; }; dictionary WebGPUDepthStencilStateDescriptor { boolean depthWriteEnabled; WebGPUCompareFunctionEnum depthCompare; WebGPUStencilStateFaceDescriptor front; WebGPUStencilStateFaceDescriptor back; u32 stencilReadMask; u32 stencilWriteMask; }; [Pref="dom.webgpu.enable"] interface WebGPUDepthStencilState { }; // InputState typedef u32 WebGPUIndexFormatEnum; [Pref="dom.webgpu.enable"] interface WebGPUIndexFormat { const u32 UINT16 = 0; const u32 UINT32 = 1; }; typedef u32 WebGPUVertexFormatEnum; [Pref="dom.webgpu.enable"] interface WebGPUVertexFormat { const u32 FLOAT_R32_G32_B32_A32 = 0; const u32 FLOAT_R32_G32_B32 = 1; const u32 FLOAT_R32_G32 = 2; const u32 FLOAT_R32 = 3; // TODO other vertex formats }; typedef u32 WebGPUInputStepModeEnum; [Pref="dom.webgpu.enable"] interface WebGPUInputStepMode { const u32 VERTEX = 0; const u32 INSTANCE = 1; }; dictionary WebGPUVertexAttributeDescriptor { u32 shaderLocation; u32 inputSlot; u32 offset; WebGPUVertexFormatEnum format; }; dictionary WebGPUVertexInputDescriptor { u32 inputSlot; u32 stride; WebGPUInputStepModeEnum stepMode; }; dictionary WebGPUInputStateDescriptor { WebGPUIndexFormatEnum indexFormat; sequence attributes; sequence inputs; }; [Pref="dom.webgpu.enable"] interface WebGPUInputState { }; // ShaderModule dictionary WebGPUShaderModuleDescriptor { required ArrayBuffer code; }; [Pref="dom.webgpu.enable"] interface WebGPUShaderModule { }; // AttachmentState dictionary WebGPUAttachmentStateDescriptor { sequence formats; // TODO other stuff like sample count etc. }; [Pref="dom.webgpu.enable"] interface WebGPUAttachmentState { }; // Common stuff for ComputePipeline and RenderPipeline typedef u32 WebGPUShaderStageEnum; [Pref="dom.webgpu.enable"] interface WebGPUShaderStage { const u32 VERTEX = 0; const u32 FRAGMENT = 1; const u32 COMPUTE = 2; }; dictionary WebGPUPipelineStageDescriptor { required WebGPUShaderModule shaderModule; required WebGPUShaderStageEnum stage; required DOMString entryPoint; // TODO other stuff like specialization constants? }; dictionary WebGPUPipelineDescriptorBase { required WebGPUPipelineLayout layout; sequence stages; }; // ComputePipeline dictionary WebGPUComputePipelineDescriptor : WebGPUPipelineDescriptorBase { }; [Pref="dom.webgpu.enable"] interface WebGPUComputePipeline { }; // WebGPURenderPipeline typedef u32 WebGPUPrimitiveTopologyEnum; [Pref="dom.webgpu.enable"] interface WebGPUPrimitiveTopology { const u32 POINT_LIST = 0; const u32 LINE_LIST = 1; const u32 LINE_STRIP = 2; const u32 TRIANGLE_LIST = 3; const u32 TRIANGLE_STRIP = 4; }; dictionary WebGPURenderPipelineDescriptor : WebGPUPipelineDescriptorBase { WebGPUPrimitiveTopologyEnum primitiveTopology; sequence blendState; WebGPUDepthStencilState depthStencilState; WebGPUInputState inputState; WebGPUAttachmentState attachmentState; // TODO other properties }; [Pref="dom.webgpu.enable"] interface WebGPURenderPipeline { }; // **************************************************************************** // COMMAND RECORDING (Command buffer and all relevant structures) // **************************************************************************** typedef u32 WebGPULoadOpEnum; [Pref="dom.webgpu.enable"] interface WebGPULoadOp { const u32 CLEAR = 0; const u32 LOAD = 1; }; typedef u32 WebGPUStoreOpEnum; [Pref="dom.webgpu.enable"] interface WebGPUStoreOp { const u32 STORE = 0; }; dictionary WebGPURenderPassAttachmentDescriptor { WebGPUTextureView attachment; WebGPULoadOpEnum loadOp; WebGPUStoreOpEnum storeOp; }; dictionary WebGPURenderPassDescriptor { sequence colorAttachments; WebGPURenderPassAttachmentDescriptor depthStencilAttachment; }; [Pref="dom.webgpu.enable"] interface WebGPUCommandBuffer { }; dictionary WebGPUCommandEncoderDescriptor { }; [Pref="dom.webgpu.enable"] interface WebGPUCommandEncoder { WebGPUCommandBuffer finishEncoding(); // Commands allowed outside of "passes" void copyBufferToBuffer(WebGPUBuffer src, u32 srcOffset, WebGPUBuffer dst, u32 dstOffset, u32 size); // TODO figure out all the arguments required for these void copyBufferToTexture(); void copyTextureToBuffer(); void copyTextureToTexture(); void blit(); void transitionBuffer(WebGPUBuffer b, WebGPUBufferUsageFlags f); // Allowed in both compute and render passes void setPushConstants(WebGPUShaderStageFlags stage, u32 offset, u32 count, ArrayBuffer data); void setBindGroup(u32 index, WebGPUBindGroup bindGroup); void setPipeline((WebGPUComputePipeline or WebGPURenderPipeline) pipeline); // Compute pass commands void beginComputePass(); void endComputePass(); void dispatch(u32 x, u32 y, u32 z); // Render pass commands void beginRenderPass(optional WebGPURenderPassDescriptor descriptor); void endRenderPass(); void setBlendColor(float r, float g, float b, float a); void setIndexBuffer(WebGPUBuffer buffer, u32 offset); void setVertexBuffers(u32 startSlot, sequence buffers, sequence offsets); void draw(u32 vertexCount, u32 instanceCount, u32 firstVertex, u32 firstInstance); void drawIndexed(u32 indexCount, u32 instanceCount, u32 firstIndex, u32 firstInstance, u32 firstVertex); // TODO add missing commands }; // **************************************************************************** // OTHER (Fence, Queue SwapChain, Device) // **************************************************************************** // Fence [Pref="dom.webgpu.enable"] interface WebGPUFence { boolean wait(double milliseconds); readonly attribute Promise promise; }; // Queue [Pref="dom.webgpu.enable"] interface WebGPUQueue { void submit(sequence buffers); WebGPUFence insertFence(); }; // SwapChain / RenderingContext dictionary WebGPUSwapChainDescriptor { WebGPUTextureUsageFlags usage; WebGPUTextureFormatEnum format; u32 width; u32 height; }; [Pref="dom.webgpu.enable"] interface WebGPUSwapChain { void configure(optional WebGPUSwapChainDescriptor descriptor); WebGPUTexture getNextTexture(); void present(); }; //[Pref="dom.webgpu.enable"] //interface WebGPURenderingContext : WebGPUSwapChain { //}; // WebGPU "namespace" used for device creation dictionary WebGPUExtensions { boolean anisotropicFiltering; boolean logicOp; // Previously a "Feature". }; dictionary WebGPULimits { u32 maxBindGroups; }; // Device [Pref="dom.webgpu.enable"] interface WebGPUDevice { readonly attribute WebGPUAdapter adapter; WebGPUExtensions extensions(); WebGPULimits limits(); WebGPUBuffer createBuffer(optional WebGPUBufferDescriptor descriptor); WebGPUTexture createTexture(optional WebGPUTextureDescriptor descriptor); WebGPUSampler createSampler(optional WebGPUSamplerDescriptor descriptor); WebGPUBindGroupLayout createBindGroupLayout(optional WebGPUBindGroupLayoutDescriptor descriptor); WebGPUPipelineLayout createPipelineLayout(optional WebGPUPipelineLayoutDescriptor descriptor); WebGPUBindGroup createBindGroup(optional WebGPUBindGroupDescriptor descriptor); WebGPUBlendState createBlendState(optional WebGPUBlendStateDescriptor descriptor); WebGPUDepthStencilState createDepthStencilState(optional WebGPUDepthStencilStateDescriptor descriptor); WebGPUInputState createInputState(optional WebGPUInputStateDescriptor descriptor); WebGPUShaderModule createShaderModule(WebGPUShaderModuleDescriptor descriptor); WebGPUAttachmentState createAttachmentState(optional WebGPUAttachmentStateDescriptor descriptor); WebGPUComputePipeline createComputePipeline(WebGPUComputePipelineDescriptor descriptor); WebGPURenderPipeline createRenderPipeline(WebGPURenderPipelineDescriptor descriptor); WebGPUCommandEncoder createCommandEncoder(optional WebGPUCommandEncoderDescriptor descriptor); WebGPUQueue getQueue(); attribute WebGPULogCallback onLog; Promise getObjectStatus(WebGPUStatusable obj); }; dictionary WebGPUDeviceDescriptor { WebGPUExtensions extensions; //WebGPULimits limits; Don't expose higher limits for now. // TODO are other things configurable like queues? }; [Pref="dom.webgpu.enable"] interface WebGPUAdapter { readonly attribute DOMString name; WebGPUExtensions extensions(); //WebGPULimits limits(); Don't expose higher limits for now. WebGPUDevice createDevice(optional WebGPUDeviceDescriptor descriptor); }; enum WebGPUPowerPreference { "default", "low-power", "high-performance" }; dictionary WebGPUAdapterDescriptor { WebGPUPowerPreference powerPreference; }; [Pref="dom.webgpu.enable"] interface WebGPU { WebGPUAdapter getAdapter(optional WebGPUAdapterDescriptor desc); }; // Add a "webgpu" member to Window that contains the global instance of a "WebGPU" interface mixin WebGPUProvider { [SameObject, Replaceable, Pref="dom.webgpu.enable"] readonly attribute WebGPU webgpu; }; //Window includes WebGPUProvider;