mirror of
https://github.com/rustwasm/wasm-bindgen.git
synced 2024-12-28 20:43:23 +03:00
7fda07f797
* Add renaming of conflicting constructors and operations * Rename conflicting to overloaded * Fix newlines * Use or_insert_with, add a comment to TypeToString * Use more Rust-like names * Use opt instead of nullable * Use argument names instead of argument types if possible * Drop new for overloaded constructots * Remove extra newline * Move WebIDL files from unavailable_overloaded_fn * Move RTCDataChannel, RTCPeerConnection and Selection to unavailable_option_primitive
151 lines
7.0 KiB
Plaintext
Vendored
151 lines
7.0 KiB
Plaintext
Vendored
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* http://dev.w3.org/fxtf/geometry/
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*
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* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
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* liability, trademark and document use rules apply.
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*/
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[Pref="layout.css.DOMMatrix.enabled",
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Constructor(optional (DOMString or sequence<unrestricted double>) init)]
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interface DOMMatrixReadOnly {
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// These attributes are simple aliases for certain elements of the 4x4 matrix
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readonly attribute unrestricted double a;
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readonly attribute unrestricted double b;
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readonly attribute unrestricted double c;
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readonly attribute unrestricted double d;
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readonly attribute unrestricted double e;
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readonly attribute unrestricted double f;
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readonly attribute unrestricted double m11;
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readonly attribute unrestricted double m12;
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readonly attribute unrestricted double m13;
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readonly attribute unrestricted double m14;
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readonly attribute unrestricted double m21;
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readonly attribute unrestricted double m22;
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readonly attribute unrestricted double m23;
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readonly attribute unrestricted double m24;
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readonly attribute unrestricted double m31;
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readonly attribute unrestricted double m32;
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readonly attribute unrestricted double m33;
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readonly attribute unrestricted double m34;
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readonly attribute unrestricted double m41;
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readonly attribute unrestricted double m42;
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readonly attribute unrestricted double m43;
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readonly attribute unrestricted double m44;
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// Immutable transform methods
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DOMMatrix translate(unrestricted double tx,
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unrestricted double ty,
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optional unrestricted double tz = 0);
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DOMMatrix scale(unrestricted double scale,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0);
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DOMMatrix scale3d(unrestricted double scale,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0,
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optional unrestricted double originZ = 0);
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DOMMatrix scaleNonUniform(unrestricted double scaleX,
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optional unrestricted double scaleY = 1,
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optional unrestricted double scaleZ = 1,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0,
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optional unrestricted double originZ = 0);
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DOMMatrix rotate(unrestricted double angle,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0);
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DOMMatrix rotateFromVector(unrestricted double x,
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unrestricted double y);
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DOMMatrix rotateAxisAngle(unrestricted double x,
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unrestricted double y,
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unrestricted double z,
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unrestricted double angle);
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DOMMatrix skewX(unrestricted double sx);
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DOMMatrix skewY(unrestricted double sy);
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DOMMatrix multiply(DOMMatrix other);
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DOMMatrix flipX();
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DOMMatrix flipY();
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DOMMatrix inverse();
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// Helper methods
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readonly attribute boolean is2D;
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readonly attribute boolean isIdentity;
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DOMPoint transformPoint(optional DOMPointInit point);
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[Throws] Float32Array toFloat32Array();
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[Throws] Float64Array toFloat64Array();
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stringifier;
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[Default] object toJSON();
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};
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[Pref="layout.css.DOMMatrix.enabled",
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Constructor,
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Constructor(DOMString transformList),
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Constructor(DOMMatrixReadOnly other),
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Constructor(Float32Array array32),
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Constructor(Float64Array array64),
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Constructor(sequence<unrestricted double> numberSequence)]
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interface DOMMatrix : DOMMatrixReadOnly {
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// These attributes are simple aliases for certain elements of the 4x4 matrix
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inherit attribute unrestricted double a;
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inherit attribute unrestricted double b;
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inherit attribute unrestricted double c;
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inherit attribute unrestricted double d;
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inherit attribute unrestricted double e;
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inherit attribute unrestricted double f;
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inherit attribute unrestricted double m11;
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inherit attribute unrestricted double m12;
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inherit attribute unrestricted double m13;
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inherit attribute unrestricted double m14;
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inherit attribute unrestricted double m21;
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inherit attribute unrestricted double m22;
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inherit attribute unrestricted double m23;
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inherit attribute unrestricted double m24;
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inherit attribute unrestricted double m31;
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inherit attribute unrestricted double m32;
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inherit attribute unrestricted double m33;
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inherit attribute unrestricted double m34;
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inherit attribute unrestricted double m41;
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inherit attribute unrestricted double m42;
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inherit attribute unrestricted double m43;
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inherit attribute unrestricted double m44;
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// Mutable transform methods
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DOMMatrix multiplySelf(DOMMatrix other);
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DOMMatrix preMultiplySelf(DOMMatrix other);
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DOMMatrix translateSelf(unrestricted double tx,
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unrestricted double ty,
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optional unrestricted double tz = 0);
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DOMMatrix scaleSelf(unrestricted double scale,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0);
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DOMMatrix scale3dSelf(unrestricted double scale,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0,
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optional unrestricted double originZ = 0);
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DOMMatrix scaleNonUniformSelf(unrestricted double scaleX,
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optional unrestricted double scaleY = 1,
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optional unrestricted double scaleZ = 1,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0,
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optional unrestricted double originZ = 0);
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DOMMatrix rotateSelf(unrestricted double angle,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0);
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DOMMatrix rotateFromVectorSelf(unrestricted double x,
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unrestricted double y);
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DOMMatrix rotateAxisAngleSelf(unrestricted double x,
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unrestricted double y,
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unrestricted double z,
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unrestricted double angle);
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DOMMatrix skewXSelf(unrestricted double sx);
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DOMMatrix skewYSelf(unrestricted double sy);
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DOMMatrix invertSelf();
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[Throws] DOMMatrix setMatrixValue(DOMString transformList);
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};
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