wasm-bindgen/crates/web-sys/webidls/enabled/GamepadServiceTest.webidl
Richard Dodd (dodj) 71255acf5d Try to enable all webidls (#573)
* Try to enable all webidls

* Separate out unavailable webidl files by reason.

* Create record of fully tested WebIDL files

* Update notes to reflect new situation with web-idl

* Make a blank ident fail, disable the necessary widls.

It turns out that all the blank idents came from blank enum variants,
which is allowed in webidl apparently.
2018-07-29 16:07:19 -07:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
[Pref="dom.gamepad.test.enabled"]
interface GamepadServiceTest
{
readonly attribute GamepadMappingType noMapping;
readonly attribute GamepadMappingType standardMapping;
readonly attribute GamepadHand noHand;
readonly attribute GamepadHand leftHand;
readonly attribute GamepadHand rightHand;
[Throws]
Promise<unsigned long> addGamepad(DOMString id,
GamepadMappingType mapping,
GamepadHand hand,
unsigned long numButtons,
unsigned long numAxes,
unsigned long numHaptics);
void removeGamepad(unsigned long index);
void newButtonEvent(unsigned long index,
unsigned long button,
boolean pressed,
boolean touched);
void newButtonValueEvent(unsigned long index,
unsigned long button,
boolean pressed,
boolean touched,
double value);
void newAxisMoveEvent(unsigned long index,
unsigned long axis,
double value);
void newPoseMove(unsigned long index,
Float32Array? orient,
Float32Array? pos,
Float32Array? angVelocity,
Float32Array? angAcceleration,
Float32Array? linVelocity,
Float32Array? linAcceleration);
};