wasm-bindgen/examples/hello_world
2018-03-05 22:25:14 +01:00
..
chrome feat: rename generated file to have bg instead of wasm 2018-03-05 22:25:14 +01:00
src Rewrite the README using Webpack 2018-03-02 20:12:00 -08:00
.gitignore feat: rename generated file to have bg instead of wasm 2018-03-05 22:25:14 +01:00
build.sh Tweak layout for Chrome 2018-03-05 02:51:10 -08:00
Cargo.toml Rewrite the README using Webpack 2018-03-02 20:12:00 -08:00
index.html Rewrite the README using Webpack 2018-03-02 20:12:00 -08:00
index.js feat: rename generated file to have bg instead of wasm 2018-03-05 22:25:14 +01:00
package.json Rewrite the README using Webpack 2018-03-02 20:12:00 -08:00
README.md Tweak layout for Chrome 2018-03-05 02:51:10 -08:00
webpack.config.js Rewrite the README using Webpack 2018-03-02 20:12:00 -08:00

Hello, World!

This directory is an example of using the #[wasm_bindgen] macro to create an entry point that's called from the browser and then displays a dialog.

You can build the example with:

$ ./build.sh

(or running the two commands on Windows manually)

and then opening up index.html in a web browser should show a dialog!

Caveat for Chrome users

Note that unfortunately this example does not yet work in Chrome. Chrome has different limits than than Firefox, for example, about instantiating wasm modules. Currently the Webpack wasm integration uses new WebAssembly.Instance which limits the input module to at most 4K, but frequently (especially in development mode) wasm modules may be larger than 4K.

The usage of new WebAssembly.Instance is currently believed to be a bug in webpack which is likely to get fixed once instantiateStreaming is used instead. Once this is fixed in upstream Webpack then this example with work in Chrome (like it does currently in Firefox).

In the meantime, however, there's a chrome directory in this folder which also has a build.sh script that contains a workaround for this issue. If you're using chrome it's recommended to cd into that folder and run that script.

The workaround here is a wasm2es6js tool, which is currently a bit of a hack. The wasm-bindgen project assumes that wasm files are ES6 modules (as does Webpack's current integration), so the wasm2es6js translates a wasm file to a JS file by explicitly instantiating the wasm module rather than relying on the bundler to do it. When doing this we can manually use WebAssemblyly.instantiate which does not have similar limits in Chrome.

If all this seems unfortunate for now, don't worry because it should hopefully be fixed soon! If you've got any questions about this though feel free to ask on the issue tracker or in the #rust-wasm IRC channel.