wasm-bindgen/crates/web-sys/webidls/available/CanvasRenderingContext2D.webidl
Nick Fitzgerald f2f2d7231a
Create the web-sys crate mechanically from WebIDL (#409)
* Create a new `web-sys` crate

This will eventually contain all the WebIDL-generated bindings to Web APIs.

* ci: Test the new `web-sys` crate in CI

* web-sys: Add a small README

* web-sys: Vendor all the WebIDL files from mozilla-central

* backend: Add a pass to remove AST items that use undefined imports

This is necessary for the WebIDL frontend, which can't translate many WebIDL
constructs into equivalent wasm-bindgen AST things yet. It lets us make
incremental progress: we can generate bindings to methods we can support right
now even though there might be methods on the same interface that we can't
support yet.

* webidl: Add a bunch of missing semicolons

* webidl: Make parsing private

It was only `pub` so that we could test it, but we ended up moving towards
integration tests rather than unit tests that assert particular ASTs are parsed
from WebIDL files.

* webidl: Remove uses of undefined import types

* test-project-builder: Build projects in "very verbose" mode

This helps for debugging failing WebIDL-related tests.

* test-project-builder: Add more profiling timers

* test-project-builder: Detect when webpack-dev-server fails

Instead of going into an infinite loop, detect when webpack-dev-server fails to
start up and early exit the test.

* webidl: Specify version for dev-dependency on wasm-bindgen-backend

Instead of only a relative path.

* guide: Add section about contributing to `web-sys`

* WIP enable Event.webidl

Still need to fix and finish the test.

* Update expected webidl output

* Start out a test's status as incomplete

That way if we don't fill it in the error message doesn't look quite so bizarre

* Fix onerror function in headless mode

Otherwise we don't see any output!

* Fix package.json/node_modules handling in project generation

Make sure these are looked up in the git project root rather than the crate root

* Avoid logging body text

This was meant for debugging and is otherwise pretty noisy

* Fix a relative path

* More expected test fixes

* Fix a typo

* test-project-builder: Allow asynchronous tests

* webidl: Convert [Unforgeable] attributes into `#[wasm_bindgen(structural)]`

Fixes #432

* test-project-builder: Print generated WebIDL bindings for debugging purposes

Helps debug bad WebIDL bindings generation inside tests.

* When we can't find a descriptor, say which one can't be found

This helps when debugging things that need to become structural.

* web-sys: Test bindings for Event

* ci: Use `--manifest-path dir` instead of `cd dir && ...`

* web-sys: Just move .webidl files isntead of symlinking to enable them

* tests: Polyfill Array.prototype.values for older browsers in CI

* test-project-builder: Don't panic on poisoned headless test mutex

We only use it to serialize headless tests so that we don't try to bind the port
concurrently. Its OK to run another headless test if an earlier one panicked.

* JsValue: Add {is,as}_{object,function} methods

Allows dynamically casting values to `js::Object` and `js::Function`.

* tidy: Fix whitespace and missing semicolons

* Allow for dynamic feature detection of methods

If we create bindings to a method that doesn't exist in this implementation,
then it shouldn't fail until if/when we actually try and invoke that missing
method.

* tests: Do feature detection in Array.prototype.values test

* Add JsValue::{is_string, as_js_string} methods

And document all the cast/convert/check methods for js value.

* eslint: allow backtick string literals

* Only generate a fallback import function for non-structural imports
2018-07-09 16:35:25 -07:00

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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* http://www.whatwg.org/specs/web-apps/current-work/
*
* © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and
* Opera Software ASA. You are granted a license to use, reproduce
* and create derivative works of this document.
*/
enum CanvasWindingRule { "nonzero", "evenodd" };
dictionary ContextAttributes2D {
// whether or not we're planning to do a lot of readback operations
boolean willReadFrequently = false;
// signal if the canvas contains an alpha channel
boolean alpha = true;
};
dictionary HitRegionOptions {
Path2D? path = null;
DOMString id = "";
Element? control = null;
};
typedef (HTMLImageElement or
SVGImageElement) HTMLOrSVGImageElement;
typedef (HTMLOrSVGImageElement or
HTMLCanvasElement or
HTMLVideoElement or
ImageBitmap) CanvasImageSource;
interface CanvasRenderingContext2D {
// back-reference to the canvas. Might be null if we're not
// associated with a canvas.
readonly attribute HTMLCanvasElement? canvas;
// Mozilla-specific stuff
// FIXME Bug 768048 mozCurrentTransform/mozCurrentTransformInverse should return a WebIDL array.
[Throws]
attribute object mozCurrentTransform; // [ m11, m12, m21, m22, dx, dy ], i.e. row major
[Throws]
attribute object mozCurrentTransformInverse;
[SetterThrows]
attribute DOMString mozTextStyle;
// image smoothing mode -- if disabled, images won't be smoothed
// if scaled.
[Deprecated="PrefixedImageSmoothingEnabled"]
attribute boolean mozImageSmoothingEnabled;
// Show the caret if appropriate when drawing
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_DRAW_CARET = 0x01;
// Don't flush pending layout notifications that could otherwise
// be batched up
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02;
// Draw scrollbars and scroll the viewport if they are present
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04;
// Use the widget layer manager if available. This means hardware
// acceleration may be used, but it might actually be slower or
// lower quality than normal. It will however more accurately reflect
// the pixels rendered to the screen.
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08;
// Don't synchronously decode images - draw what we have
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10;
/**
* Renders a region of a window into the canvas. The contents of
* the window's viewport are rendered, ignoring viewport clipping
* and scrolling.
*
* @param x
* @param y
* @param w
* @param h specify the area of the window to render, in CSS
* pixels.
*
* @param backgroundColor the canvas is filled with this color
* before we render the window into it. This color may be
* transparent/translucent. It is given as a CSS color string
* (e.g., rgb() or rgba()).
*
* @param flags Used to better control the drawWindow call.
* Flags can be ORed together.
*
* Of course, the rendering obeys the current scale, transform and
* globalAlpha values.
*
* Hints:
* -- If 'rgba(0,0,0,0)' is used for the background color, the
* drawing will be transparent wherever the window is transparent.
* -- Top-level browsed documents are usually not transparent
* because the user's background-color preference is applied,
* but IFRAMEs are transparent if the page doesn't set a background.
* -- If an opaque color is used for the background color, rendering
* will be faster because we won't have to compute the window's
* transparency.
*
* This API cannot currently be used by Web content. It is chrome
* and Web Extensions (with a permission) only.
*/
[Throws, Func="CanvasUtils::HasDrawWindowPrivilege"]
void drawWindow(Window window, double x, double y, double w, double h,
DOMString bgColor, optional unsigned long flags = 0);
/**
* This causes a context that is currently using a hardware-accelerated
* backend to fallback to a software one. All state should be preserved.
*/
[ChromeOnly]
void demote();
};
CanvasRenderingContext2D implements CanvasState;
CanvasRenderingContext2D implements CanvasTransform;
CanvasRenderingContext2D implements CanvasCompositing;
CanvasRenderingContext2D implements CanvasImageSmoothing;
CanvasRenderingContext2D implements CanvasFillStrokeStyles;
CanvasRenderingContext2D implements CanvasShadowStyles;
CanvasRenderingContext2D implements CanvasFilters;
CanvasRenderingContext2D implements CanvasRect;
CanvasRenderingContext2D implements CanvasDrawPath;
CanvasRenderingContext2D implements CanvasUserInterface;
CanvasRenderingContext2D implements CanvasText;
CanvasRenderingContext2D implements CanvasDrawImage;
CanvasRenderingContext2D implements CanvasImageData;
CanvasRenderingContext2D implements CanvasPathDrawingStyles;
CanvasRenderingContext2D implements CanvasTextDrawingStyles;
CanvasRenderingContext2D implements CanvasPathMethods;
CanvasRenderingContext2D implements CanvasHitRegions;
[NoInterfaceObject]
interface CanvasState {
// state
void save(); // push state on state stack
void restore(); // pop state stack and restore state
};
[NoInterfaceObject]
interface CanvasTransform {
// transformations (default transform is the identity matrix)
// NOT IMPLEMENTED attribute SVGMatrix currentTransform;
[Throws, LenientFloat]
void scale(double x, double y);
[Throws, LenientFloat]
void rotate(double angle);
[Throws, LenientFloat]
void translate(double x, double y);
[Throws, LenientFloat]
void transform(double a, double b, double c, double d, double e, double f);
[Throws, LenientFloat]
void setTransform(double a, double b, double c, double d, double e, double f);
[Throws]
void resetTransform();
};
[NoInterfaceObject]
interface CanvasCompositing {
attribute unrestricted double globalAlpha; // (default 1.0)
[Throws]
attribute DOMString globalCompositeOperation; // (default source-over)
};
[NoInterfaceObject]
interface CanvasImageSmoothing {
// drawing images
attribute boolean imageSmoothingEnabled;
};
[NoInterfaceObject]
interface CanvasFillStrokeStyles {
// colors and styles (see also the CanvasPathDrawingStyles interface)
attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black)
[NewObject]
CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
[NewObject, Throws]
CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
[NewObject, Throws]
CanvasPattern? createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
};
[NoInterfaceObject]
interface CanvasShadowStyles {
[LenientFloat]
attribute double shadowOffsetX; // (default 0)
[LenientFloat]
attribute double shadowOffsetY; // (default 0)
[LenientFloat]
attribute double shadowBlur; // (default 0)
attribute DOMString shadowColor; // (default transparent black)
};
[NoInterfaceObject]
interface CanvasFilters {
[Pref="canvas.filters.enabled", SetterThrows]
attribute DOMString filter; // (default empty string = no filter)
};
[NoInterfaceObject]
interface CanvasRect {
[LenientFloat]
void clearRect(double x, double y, double w, double h);
[LenientFloat]
void fillRect(double x, double y, double w, double h);
[LenientFloat]
void strokeRect(double x, double y, double w, double h);
};
[NoInterfaceObject]
interface CanvasDrawPath {
// path API (see also CanvasPathMethods)
void beginPath();
void fill(optional CanvasWindingRule winding = "nonzero");
void fill(Path2D path, optional CanvasWindingRule winding = "nonzero");
void stroke();
void stroke(Path2D path);
void clip(optional CanvasWindingRule winding = "nonzero");
void clip(Path2D path, optional CanvasWindingRule winding = "nonzero");
// NOT IMPLEMENTED void resetClip();
[NeedsSubjectPrincipal]
boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
[NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes.
boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
[NeedsSubjectPrincipal]
boolean isPointInStroke(double x, double y);
[NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes.
boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
};
[NoInterfaceObject]
interface CanvasUserInterface {
[Pref="canvas.focusring.enabled", Throws] void drawFocusIfNeeded(Element element);
// NOT IMPLEMENTED void drawSystemFocusRing(Path path, HTMLElement element);
[Pref="canvas.customfocusring.enabled"] boolean drawCustomFocusRing(Element element);
// NOT IMPLEMENTED boolean drawCustomFocusRing(Path path, HTMLElement element);
// NOT IMPLEMENTED void scrollPathIntoView();
// NOT IMPLEMENTED void scrollPathIntoView(Path path);
};
[NoInterfaceObject]
interface CanvasText {
// text (see also the CanvasPathDrawingStyles interface)
[Throws, LenientFloat]
void fillText(DOMString text, double x, double y, optional double maxWidth);
[Throws, LenientFloat]
void strokeText(DOMString text, double x, double y, optional double maxWidth);
[NewObject, Throws]
TextMetrics measureText(DOMString text);
};
[NoInterfaceObject]
interface CanvasDrawImage {
[Throws, LenientFloat]
void drawImage(CanvasImageSource image, double dx, double dy);
[Throws, LenientFloat]
void drawImage(CanvasImageSource image, double dx, double dy, double dw, double dh);
[Throws, LenientFloat]
void drawImage(CanvasImageSource image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh);
};
[NoInterfaceObject]
interface CanvasImageData {
// pixel manipulation
[NewObject, Throws]
ImageData createImageData(double sw, double sh);
[NewObject, Throws]
ImageData createImageData(ImageData imagedata);
[NewObject, Throws, NeedsSubjectPrincipal]
ImageData getImageData(double sx, double sy, double sw, double sh);
[Throws]
void putImageData(ImageData imagedata, double dx, double dy);
[Throws]
void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight);
};
[NoInterfaceObject]
interface CanvasPathDrawingStyles {
// line caps/joins
[LenientFloat]
attribute double lineWidth; // (default 1)
attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
[GetterThrows]
attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
[LenientFloat]
attribute double miterLimit; // (default 10)
// dashed lines
[LenientFloat, Throws] void setLineDash(sequence<double> segments); // default empty
sequence<double> getLineDash();
[LenientFloat] attribute double lineDashOffset;
};
[NoInterfaceObject]
interface CanvasTextDrawingStyles {
// text
[SetterThrows]
attribute DOMString font; // (default 10px sans-serif)
attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
};
[NoInterfaceObject]
interface CanvasPathMethods {
// shared path API methods
void closePath();
[LenientFloat]
void moveTo(double x, double y);
[LenientFloat]
void lineTo(double x, double y);
[LenientFloat]
void quadraticCurveTo(double cpx, double cpy, double x, double y);
[LenientFloat]
void bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
[Throws, LenientFloat]
void arcTo(double x1, double y1, double x2, double y2, double radius);
// NOT IMPLEMENTED [LenientFloat] void arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation);
[LenientFloat]
void rect(double x, double y, double w, double h);
[Throws, LenientFloat]
void arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false);
[Throws, LenientFloat]
void ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean anticlockwise = false);
};
[NoInterfaceObject]
interface CanvasHitRegions {
// hit regions
[Pref="canvas.hitregions.enabled", Throws] void addHitRegion(optional HitRegionOptions options);
[Pref="canvas.hitregions.enabled"] void removeHitRegion(DOMString id);
[Pref="canvas.hitregions.enabled"] void clearHitRegions();
};
interface CanvasGradient {
// opaque object
[Throws]
// addColorStop should take a double
void addColorStop(float offset, DOMString color);
};
interface CanvasPattern {
// opaque object
// [Throws, LenientFloat] - could not do this overload because of bug 1020975
// void setTransform(double a, double b, double c, double d, double e, double f);
// No throw necessary here - SVGMatrix is always good.
void setTransform(SVGMatrix matrix);
};
interface TextMetrics {
// x-direction
readonly attribute double width; // advance width
/*
* NOT IMPLEMENTED YET
readonly attribute double actualBoundingBoxLeft;
readonly attribute double actualBoundingBoxRight;
// y-direction
readonly attribute double fontBoundingBoxAscent;
readonly attribute double fontBoundingBoxDescent;
readonly attribute double actualBoundingBoxAscent;
readonly attribute double actualBoundingBoxDescent;
readonly attribute double emHeightAscent;
readonly attribute double emHeightDescent;
readonly attribute double hangingBaseline;
readonly attribute double alphabeticBaseline;
readonly attribute double ideographicBaseline;
*/
};
[Pref="canvas.path.enabled",
Constructor,
Constructor(Path2D other),
Constructor(DOMString pathString)]
interface Path2D
{
void addPath(Path2D path, optional SVGMatrix transformation);
};
Path2D implements CanvasPathMethods;