mirror of
https://github.com/rustwasm/wasm-bindgen.git
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f2f2d7231a
* Create a new `web-sys` crate This will eventually contain all the WebIDL-generated bindings to Web APIs. * ci: Test the new `web-sys` crate in CI * web-sys: Add a small README * web-sys: Vendor all the WebIDL files from mozilla-central * backend: Add a pass to remove AST items that use undefined imports This is necessary for the WebIDL frontend, which can't translate many WebIDL constructs into equivalent wasm-bindgen AST things yet. It lets us make incremental progress: we can generate bindings to methods we can support right now even though there might be methods on the same interface that we can't support yet. * webidl: Add a bunch of missing semicolons * webidl: Make parsing private It was only `pub` so that we could test it, but we ended up moving towards integration tests rather than unit tests that assert particular ASTs are parsed from WebIDL files. * webidl: Remove uses of undefined import types * test-project-builder: Build projects in "very verbose" mode This helps for debugging failing WebIDL-related tests. * test-project-builder: Add more profiling timers * test-project-builder: Detect when webpack-dev-server fails Instead of going into an infinite loop, detect when webpack-dev-server fails to start up and early exit the test. * webidl: Specify version for dev-dependency on wasm-bindgen-backend Instead of only a relative path. * guide: Add section about contributing to `web-sys` * WIP enable Event.webidl Still need to fix and finish the test. * Update expected webidl output * Start out a test's status as incomplete That way if we don't fill it in the error message doesn't look quite so bizarre * Fix onerror function in headless mode Otherwise we don't see any output! * Fix package.json/node_modules handling in project generation Make sure these are looked up in the git project root rather than the crate root * Avoid logging body text This was meant for debugging and is otherwise pretty noisy * Fix a relative path * More expected test fixes * Fix a typo * test-project-builder: Allow asynchronous tests * webidl: Convert [Unforgeable] attributes into `#[wasm_bindgen(structural)]` Fixes #432 * test-project-builder: Print generated WebIDL bindings for debugging purposes Helps debug bad WebIDL bindings generation inside tests. * When we can't find a descriptor, say which one can't be found This helps when debugging things that need to become structural. * web-sys: Test bindings for Event * ci: Use `--manifest-path dir` instead of `cd dir && ...` * web-sys: Just move .webidl files isntead of symlinking to enable them * tests: Polyfill Array.prototype.values for older browsers in CI * test-project-builder: Don't panic on poisoned headless test mutex We only use it to serialize headless tests so that we don't try to bind the port concurrently. Its OK to run another headless test if an earlier one panicked. * JsValue: Add {is,as}_{object,function} methods Allows dynamically casting values to `js::Object` and `js::Function`. * tidy: Fix whitespace and missing semicolons * Allow for dynamic feature detection of methods If we create bindings to a method that doesn't exist in this implementation, then it shouldn't fail until if/when we actually try and invoke that missing method. * tests: Do feature detection in Array.prototype.values test * Add JsValue::{is_string, as_js_string} methods And document all the cast/convert/check methods for js value. * eslint: allow backtick string literals * Only generate a fallback import function for non-structural imports
703 lines
44 KiB
Plaintext
Vendored
703 lines
44 KiB
Plaintext
Vendored
/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The source for this IDL is found at https://www.khronos.org/registry/webgl/specs/latest/2.0
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* This IDL depends on WebGLRenderingContext.webidl
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*/
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typedef long long GLint64;
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typedef unsigned long long GLuint64;
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[Pref="webgl.enable-webgl2"]
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interface WebGLSampler {
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};
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[Pref="webgl.enable-webgl2"]
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interface WebGLSync {
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};
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[Pref="webgl.enable-webgl2"]
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interface WebGLTransformFeedback {
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};
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typedef (Uint32Array or sequence<GLuint>) Uint32List;
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// WebGL2 spec has this as an empty interface that pulls in everything
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// via WebGL2RenderingContextBase.
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[Pref="webgl.enable-webgl2"]
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interface WebGL2RenderingContext
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{
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};
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[NoInterfaceObject]
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interface WebGL2RenderingContextBase
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{
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const GLenum READ_BUFFER = 0x0C02;
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const GLenum UNPACK_ROW_LENGTH = 0x0CF2;
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const GLenum UNPACK_SKIP_ROWS = 0x0CF3;
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const GLenum UNPACK_SKIP_PIXELS = 0x0CF4;
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const GLenum PACK_ROW_LENGTH = 0x0D02;
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const GLenum PACK_SKIP_ROWS = 0x0D03;
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const GLenum PACK_SKIP_PIXELS = 0x0D04;
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const GLenum COLOR = 0x1800;
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const GLenum DEPTH = 0x1801;
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const GLenum STENCIL = 0x1802;
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const GLenum RED = 0x1903;
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const GLenum RGB8 = 0x8051;
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const GLenum RGBA8 = 0x8058;
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const GLenum RGB10_A2 = 0x8059;
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const GLenum TEXTURE_BINDING_3D = 0x806A;
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const GLenum UNPACK_SKIP_IMAGES = 0x806D;
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const GLenum UNPACK_IMAGE_HEIGHT = 0x806E;
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const GLenum TEXTURE_3D = 0x806F;
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const GLenum TEXTURE_WRAP_R = 0x8072;
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const GLenum MAX_3D_TEXTURE_SIZE = 0x8073;
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const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368;
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const GLenum MAX_ELEMENTS_VERTICES = 0x80E8;
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const GLenum MAX_ELEMENTS_INDICES = 0x80E9;
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const GLenum TEXTURE_MIN_LOD = 0x813A;
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const GLenum TEXTURE_MAX_LOD = 0x813B;
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const GLenum TEXTURE_BASE_LEVEL = 0x813C;
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const GLenum TEXTURE_MAX_LEVEL = 0x813D;
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const GLenum MIN = 0x8007;
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const GLenum MAX = 0x8008;
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const GLenum DEPTH_COMPONENT24 = 0x81A6;
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const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD;
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const GLenum TEXTURE_COMPARE_MODE = 0x884C;
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const GLenum TEXTURE_COMPARE_FUNC = 0x884D;
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const GLenum CURRENT_QUERY = 0x8865;
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const GLenum QUERY_RESULT = 0x8866;
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const GLenum QUERY_RESULT_AVAILABLE = 0x8867;
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const GLenum STREAM_READ = 0x88E1;
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const GLenum STREAM_COPY = 0x88E2;
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const GLenum STATIC_READ = 0x88E5;
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const GLenum STATIC_COPY = 0x88E6;
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const GLenum DYNAMIC_READ = 0x88E9;
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const GLenum DYNAMIC_COPY = 0x88EA;
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const GLenum MAX_DRAW_BUFFERS = 0x8824;
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const GLenum DRAW_BUFFER0 = 0x8825;
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const GLenum DRAW_BUFFER1 = 0x8826;
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const GLenum DRAW_BUFFER2 = 0x8827;
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const GLenum DRAW_BUFFER3 = 0x8828;
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const GLenum DRAW_BUFFER4 = 0x8829;
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const GLenum DRAW_BUFFER5 = 0x882A;
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const GLenum DRAW_BUFFER6 = 0x882B;
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const GLenum DRAW_BUFFER7 = 0x882C;
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const GLenum DRAW_BUFFER8 = 0x882D;
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const GLenum DRAW_BUFFER9 = 0x882E;
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const GLenum DRAW_BUFFER10 = 0x882F;
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const GLenum DRAW_BUFFER11 = 0x8830;
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const GLenum DRAW_BUFFER12 = 0x8831;
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const GLenum DRAW_BUFFER13 = 0x8832;
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const GLenum DRAW_BUFFER14 = 0x8833;
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const GLenum DRAW_BUFFER15 = 0x8834;
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const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
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const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
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const GLenum SAMPLER_3D = 0x8B5F;
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const GLenum SAMPLER_2D_SHADOW = 0x8B62;
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const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
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const GLenum PIXEL_PACK_BUFFER = 0x88EB;
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const GLenum PIXEL_UNPACK_BUFFER = 0x88EC;
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const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED;
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const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
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const GLenum FLOAT_MAT2x3 = 0x8B65;
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const GLenum FLOAT_MAT2x4 = 0x8B66;
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const GLenum FLOAT_MAT3x2 = 0x8B67;
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const GLenum FLOAT_MAT3x4 = 0x8B68;
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const GLenum FLOAT_MAT4x2 = 0x8B69;
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const GLenum FLOAT_MAT4x3 = 0x8B6A;
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const GLenum SRGB = 0x8C40;
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const GLenum SRGB8 = 0x8C41;
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const GLenum SRGB8_ALPHA8 = 0x8C43;
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const GLenum COMPARE_REF_TO_TEXTURE = 0x884E;
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const GLenum RGBA32F = 0x8814;
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const GLenum RGB32F = 0x8815;
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const GLenum RGBA16F = 0x881A;
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const GLenum RGB16F = 0x881B;
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const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
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const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
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const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
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const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
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const GLenum MAX_VARYING_COMPONENTS = 0x8B4B;
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const GLenum TEXTURE_2D_ARRAY = 0x8C1A;
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const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
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const GLenum R11F_G11F_B10F = 0x8C3A;
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const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
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const GLenum RGB9_E5 = 0x8C3D;
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const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
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const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
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const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
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const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
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const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
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const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
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const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
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const GLenum RASTERIZER_DISCARD = 0x8C89;
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const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
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const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
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const GLenum INTERLEAVED_ATTRIBS = 0x8C8C;
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const GLenum SEPARATE_ATTRIBS = 0x8C8D;
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const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
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const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
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const GLenum RGBA32UI = 0x8D70;
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const GLenum RGB32UI = 0x8D71;
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const GLenum RGBA16UI = 0x8D76;
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const GLenum RGB16UI = 0x8D77;
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const GLenum RGBA8UI = 0x8D7C;
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const GLenum RGB8UI = 0x8D7D;
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const GLenum RGBA32I = 0x8D82;
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const GLenum RGB32I = 0x8D83;
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const GLenum RGBA16I = 0x8D88;
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const GLenum RGB16I = 0x8D89;
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const GLenum RGBA8I = 0x8D8E;
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const GLenum RGB8I = 0x8D8F;
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const GLenum RED_INTEGER = 0x8D94;
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const GLenum RGB_INTEGER = 0x8D98;
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const GLenum RGBA_INTEGER = 0x8D99;
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const GLenum SAMPLER_2D_ARRAY = 0x8DC1;
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const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
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const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5;
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const GLenum UNSIGNED_INT_VEC2 = 0x8DC6;
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const GLenum UNSIGNED_INT_VEC3 = 0x8DC7;
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const GLenum UNSIGNED_INT_VEC4 = 0x8DC8;
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const GLenum INT_SAMPLER_2D = 0x8DCA;
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const GLenum INT_SAMPLER_3D = 0x8DCB;
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const GLenum INT_SAMPLER_CUBE = 0x8DCC;
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const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF;
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const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
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const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
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const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
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const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
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const GLenum DEPTH_COMPONENT32F = 0x8CAC;
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const GLenum DEPTH32F_STENCIL8 = 0x8CAD;
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const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
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const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
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const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
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const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
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const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
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const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
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const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
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const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
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const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
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const GLenum FRAMEBUFFER_DEFAULT = 0x8218;
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const GLenum UNSIGNED_INT_24_8 = 0x84FA;
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const GLenum DEPTH24_STENCIL8 = 0x88F0;
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const GLenum UNSIGNED_NORMALIZED = 0x8C17;
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const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */
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const GLenum READ_FRAMEBUFFER = 0x8CA8;
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const GLenum DRAW_FRAMEBUFFER = 0x8CA9;
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const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA;
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const GLenum RENDERBUFFER_SAMPLES = 0x8CAB;
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const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
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const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF;
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const GLenum COLOR_ATTACHMENT1 = 0x8CE1;
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const GLenum COLOR_ATTACHMENT2 = 0x8CE2;
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const GLenum COLOR_ATTACHMENT3 = 0x8CE3;
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const GLenum COLOR_ATTACHMENT4 = 0x8CE4;
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const GLenum COLOR_ATTACHMENT5 = 0x8CE5;
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const GLenum COLOR_ATTACHMENT6 = 0x8CE6;
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const GLenum COLOR_ATTACHMENT7 = 0x8CE7;
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const GLenum COLOR_ATTACHMENT8 = 0x8CE8;
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const GLenum COLOR_ATTACHMENT9 = 0x8CE9;
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const GLenum COLOR_ATTACHMENT10 = 0x8CEA;
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const GLenum COLOR_ATTACHMENT11 = 0x8CEB;
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const GLenum COLOR_ATTACHMENT12 = 0x8CEC;
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const GLenum COLOR_ATTACHMENT13 = 0x8CED;
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const GLenum COLOR_ATTACHMENT14 = 0x8CEE;
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const GLenum COLOR_ATTACHMENT15 = 0x8CEF;
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const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
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const GLenum MAX_SAMPLES = 0x8D57;
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const GLenum HALF_FLOAT = 0x140B;
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const GLenum RG = 0x8227;
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const GLenum RG_INTEGER = 0x8228;
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const GLenum R8 = 0x8229;
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const GLenum RG8 = 0x822B;
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const GLenum R16F = 0x822D;
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const GLenum R32F = 0x822E;
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const GLenum RG16F = 0x822F;
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const GLenum RG32F = 0x8230;
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const GLenum R8I = 0x8231;
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const GLenum R8UI = 0x8232;
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const GLenum R16I = 0x8233;
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const GLenum R16UI = 0x8234;
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const GLenum R32I = 0x8235;
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const GLenum R32UI = 0x8236;
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const GLenum RG8I = 0x8237;
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const GLenum RG8UI = 0x8238;
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const GLenum RG16I = 0x8239;
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const GLenum RG16UI = 0x823A;
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const GLenum RG32I = 0x823B;
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const GLenum RG32UI = 0x823C;
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const GLenum VERTEX_ARRAY_BINDING = 0x85B5;
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const GLenum R8_SNORM = 0x8F94;
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const GLenum RG8_SNORM = 0x8F95;
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const GLenum RGB8_SNORM = 0x8F96;
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const GLenum RGBA8_SNORM = 0x8F97;
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const GLenum SIGNED_NORMALIZED = 0x8F9C;
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const GLenum COPY_READ_BUFFER = 0x8F36;
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const GLenum COPY_WRITE_BUFFER = 0x8F37;
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const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */
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const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */
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const GLenum UNIFORM_BUFFER = 0x8A11;
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const GLenum UNIFORM_BUFFER_BINDING = 0x8A28;
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const GLenum UNIFORM_BUFFER_START = 0x8A29;
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const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A;
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const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
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const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
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const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
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const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
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const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
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const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
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const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
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const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
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const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36;
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const GLenum UNIFORM_TYPE = 0x8A37;
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const GLenum UNIFORM_SIZE = 0x8A38;
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const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A;
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const GLenum UNIFORM_OFFSET = 0x8A3B;
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const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C;
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const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D;
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const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E;
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const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F;
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const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
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const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
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const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
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const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
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const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
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const GLenum INVALID_INDEX = 0xFFFFFFFF;
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const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
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const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
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const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111;
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const GLenum OBJECT_TYPE = 0x9112;
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const GLenum SYNC_CONDITION = 0x9113;
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const GLenum SYNC_STATUS = 0x9114;
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const GLenum SYNC_FLAGS = 0x9115;
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const GLenum SYNC_FENCE = 0x9116;
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const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
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const GLenum UNSIGNALED = 0x9118;
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const GLenum SIGNALED = 0x9119;
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const GLenum ALREADY_SIGNALED = 0x911A;
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const GLenum TIMEOUT_EXPIRED = 0x911B;
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const GLenum CONDITION_SATISFIED = 0x911C;
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[NeedsWindowsUndef]
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const GLenum WAIT_FAILED = 0x911D;
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const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
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const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
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const GLenum ANY_SAMPLES_PASSED = 0x8C2F;
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const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
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const GLenum SAMPLER_BINDING = 0x8919;
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const GLenum RGB10_A2UI = 0x906F;
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const GLenum INT_2_10_10_10_REV = 0x8D9F;
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const GLenum TRANSFORM_FEEDBACK = 0x8E22;
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const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
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const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
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const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25;
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const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F;
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const GLenum MAX_ELEMENT_INDEX = 0x8D6B;
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const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
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const GLint64 TIMEOUT_IGNORED = -1;
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/* WebGL-specific enums */
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const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247;
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|
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/* Buffer objects */
|
|
// WebGL1:
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void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
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void bufferData(GLenum target, ArrayBuffer? srcData, GLenum usage);
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void bufferData(GLenum target, ArrayBufferView srcData, GLenum usage);
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void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer srcData);
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void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView srcData);
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// WebGL2:
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|
void bufferData(GLenum target, ArrayBufferView srcData, GLenum usage,
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GLuint srcOffset, optional GLuint length = 0);
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void bufferSubData(GLenum target, GLintptr dstByteOffset, ArrayBufferView srcData,
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|
GLuint srcOffset, optional GLuint length = 0);
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void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset,
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|
GLintptr writeOffset, GLsizeiptr size);
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// MapBufferRange, in particular its read-only and write-only modes,
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// can not be exposed safely to JavaScript. GetBufferSubData
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// replaces it for the purpose of fetching data back from the GPU.
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void getBufferSubData(GLenum target, GLintptr srcByteOffset, ArrayBufferView dstData,
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optional GLuint dstOffset = 0, optional GLuint length = 0);
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/* Framebuffer objects */
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void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level,
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|
GLint layer);
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[Throws]
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void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
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[Throws]
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void invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments,
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GLint x, GLint y, GLsizei width, GLsizei height);
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void readBuffer(GLenum src);
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/* Renderbuffer objects */
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[Throws]
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any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
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void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat,
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GLsizei width, GLsizei height);
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/* Texture objects */
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void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
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GLsizei height);
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void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth);
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|
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// WebGL1 legacy entrypoints:
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[Throws] // Another overhead throws.
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void texImage2D(GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLsizei height, GLint border, GLenum format,
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GLenum type, ArrayBufferView? pixels);
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[Throws]
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void texImage2D(GLenum target, GLint level, GLint internalformat,
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GLenum format, GLenum type, HTMLCanvasElement source); // May throw DOMException
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[Throws]
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void texImage2D(GLenum target, GLint level, GLint internalformat,
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GLenum format, GLenum type, HTMLImageElement source); // May throw DOMException
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[Throws]
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void texImage2D(GLenum target, GLint level, GLint internalformat,
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GLenum format, GLenum type, HTMLVideoElement source); // May throw DOMException
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[Throws] // Another overhead throws.
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void texImage2D(GLenum target, GLint level, GLint internalformat,
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GLenum format, GLenum type, ImageBitmap source);
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[Throws] // Another overhead throws.
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void texImage2D(GLenum target, GLint level, GLint internalformat,
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GLenum format, GLenum type, ImageData source);
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[Throws] // Another overhead throws.
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type, ArrayBufferView? pixels);
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[Throws]
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
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GLenum format, GLenum type, HTMLCanvasElement source); // May throw DOMException
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[Throws]
|
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
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GLenum format, GLenum type, HTMLImageElement source); // May throw DOMException
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[Throws]
|
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLenum format, GLenum type, HTMLVideoElement source); // May throw DOMException
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[Throws] // Another overhead throws.
|
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLenum format, GLenum type, ImageBitmap source);
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[Throws] // Another overhead throws.
|
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLenum format, GLenum type, ImageData source);
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|
|
// WebGL2 entrypoints:
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[Throws] // Another overhead throws.
|
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void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
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GLint border, GLenum format, GLenum type, GLintptr pboOffset);
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[Throws]
|
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void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
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GLint border, GLenum format, GLenum type,
|
|
HTMLCanvasElement source); // May throw DOMException
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[Throws]
|
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void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLenum format, GLenum type,
|
|
HTMLImageElement source); // May throw DOMException
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[Throws]
|
|
void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLenum format, GLenum type,
|
|
HTMLVideoElement source); // May throw DOMException
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[Throws] // Another overhead throws.
|
|
void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLenum format, GLenum type,
|
|
ImageBitmap source);
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[Throws] // Another overhead throws.
|
|
void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLenum format, GLenum type,
|
|
ImageData source);
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[Throws] // Another overhead throws.
|
|
void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLenum format, GLenum type, ArrayBufferView srcData,
|
|
GLuint srcOffset);
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|
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[Throws] // Another overhead throws.
|
|
void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset);
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[Throws]
|
|
void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border, GLenum format, GLenum type,
|
|
HTMLCanvasElement source); // May throw DOMException
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[Throws]
|
|
void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border, GLenum format, GLenum type,
|
|
HTMLImageElement source); // May throw DOMException
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[Throws]
|
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void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border, GLenum format, GLenum type,
|
|
HTMLVideoElement source); // May throw DOMException
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[Throws] // Another overhead throws.
|
|
void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border, GLenum format, GLenum type,
|
|
ImageBitmap source);
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[Throws] // Another overhead throws.
|
|
void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border, GLenum format, GLenum type,
|
|
ImageData source);
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[Throws] // Another overhead throws.
|
|
void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView? srcData);
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[Throws] // Another overhead throws.
|
|
void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView srcData,
|
|
GLuint srcOffset);
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|
|
[Throws] // Another overhead throws.
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type, GLintptr pboOffset);
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|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type,
|
|
HTMLCanvasElement source); // May throw DOMException
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|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type,
|
|
HTMLImageElement source); // May throw DOMException
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|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type,
|
|
HTMLVideoElement source); // May throw DOMException
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[Throws] // Another overhead throws.
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type,
|
|
ImageBitmap source);
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[Throws] // Another overhead throws.
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type,
|
|
ImageData source);
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[Throws] // Another overhead throws.
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type, ArrayBufferView srcData,
|
|
GLuint srcOffset);
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|
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[Throws] // Another overhead throws.
|
|
void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
|
|
GLintptr pboOffset);
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|
[Throws]
|
|
void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
|
|
HTMLCanvasElement source); // May throw DOMException
|
|
[Throws]
|
|
void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
|
|
HTMLImageElement source); // May throw DOMException
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|
[Throws]
|
|
void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
|
|
HTMLVideoElement source); // May throw DOMException
|
|
[Throws] // Another overhead throws.
|
|
void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
|
|
ImageBitmap source);
|
|
[Throws] // Another overhead throws.
|
|
void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
|
|
ImageData source);
|
|
[Throws] // Another overhead throws.
|
|
void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
|
|
ArrayBufferView? srcData, optional GLuint srcOffset = 0);
|
|
|
|
void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height);
|
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|
|
void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLint border, GLsizei imageSize, GLintptr offset);
|
|
void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLint border, ArrayBufferView srcData,
|
|
optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0);
|
|
|
|
void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLintptr offset);
|
|
void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border, ArrayBufferView srcData,
|
|
optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0);
|
|
|
|
void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset);
|
|
void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format,
|
|
ArrayBufferView srcData,
|
|
optional GLuint srcOffset = 0,
|
|
optional GLuint srcLengthOverride = 0);
|
|
|
|
void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLsizei imageSize, GLintptr offset);
|
|
void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, ArrayBufferView srcData,
|
|
optional GLuint srcOffset = 0,
|
|
optional GLuint srcLengthOverride = 0);
|
|
|
|
/* Programs and shaders */
|
|
[WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name);
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|
|
/* Uniforms */
|
|
void uniform1ui(WebGLUniformLocation? location, GLuint v0);
|
|
void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
|
|
void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
|
|
void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
|
|
void uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
|
|
optional GLuint srcLength = 0);
|
|
void uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
|
|
optional GLuint srcLength = 0);
|
|
void uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
|
|
optional GLuint srcLength = 0);
|
|
void uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
|
|
optional GLuint srcLength = 0);
|
|
|
|
void uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
|
|
optional GLuint srcLength = 0);
|
|
void uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
|
|
optional GLuint srcLength = 0);
|
|
void uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
|
|
optional GLuint srcLength = 0);
|
|
void uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
|
|
optional GLuint srcLength = 0);
|
|
|
|
void uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
|
|
optional GLuint srcLength = 0);
|
|
void uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
|
|
optional GLuint srcLength = 0);
|
|
void uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
|
|
optional GLuint srcLength = 0);
|
|
void uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
|
|
optional GLuint srcLength = 0);
|
|
|
|
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
|
|
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
|
|
void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
|
|
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
|
|
void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
|
|
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
|
|
|
|
void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
|
|
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
|
|
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
|
|
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
|
|
void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
|
|
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
|
|
|
|
void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
|
|
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
|
|
void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
|
|
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
|
|
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
|
|
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
|
|
|
|
/* Vertex attribs */
|
|
void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
void vertexAttribI4iv(GLuint index, Int32List values);
|
|
void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
void vertexAttribI4uiv(GLuint index, Uint32List values);
|
|
void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
|
|
|
|
/* Writing to the drawing buffer */
|
|
void vertexAttribDivisor(GLuint index, GLuint divisor);
|
|
void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
|
|
void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
|
|
void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
|
|
|
|
/* Reading back pixels */
|
|
// WebGL1:
|
|
[Throws, NeedsCallerType] // Throws on readback in a write-only context.
|
|
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
|
ArrayBufferView? dstData);
|
|
// WebGL2:
|
|
[Throws, NeedsCallerType] // Throws on readback in a write-only context.
|
|
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
|
GLintptr offset);
|
|
[Throws, NeedsCallerType] // Throws on readback in a write-only context.
|
|
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
|
ArrayBufferView dstData, GLuint dstOffset);
|
|
|
|
/* Multiple Render Targets */
|
|
void drawBuffers(sequence<GLenum> buffers);
|
|
|
|
void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values,
|
|
optional GLuint srcOffset = 0);
|
|
void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values,
|
|
optional GLuint srcOffset = 0);
|
|
void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values,
|
|
optional GLuint srcOffset = 0);
|
|
|
|
void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
|
|
/* Query Objects */
|
|
WebGLQuery? createQuery();
|
|
void deleteQuery(WebGLQuery? query);
|
|
[WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query);
|
|
void beginQuery(GLenum target, WebGLQuery query);
|
|
void endQuery(GLenum target);
|
|
any getQuery(GLenum target, GLenum pname);
|
|
any getQueryParameter(WebGLQuery query, GLenum pname);
|
|
|
|
/* Sampler Objects */
|
|
WebGLSampler? createSampler();
|
|
void deleteSampler(WebGLSampler? sampler);
|
|
[WebGLHandlesContextLoss] GLboolean isSampler(WebGLSampler? sampler);
|
|
void bindSampler(GLuint unit, WebGLSampler? sampler);
|
|
void samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param);
|
|
void samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param);
|
|
any getSamplerParameter(WebGLSampler sampler, GLenum pname);
|
|
|
|
/* Sync objects */
|
|
WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
|
|
[WebGLHandlesContextLoss] GLboolean isSync(WebGLSync? sync);
|
|
void deleteSync(WebGLSync? sync);
|
|
GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
|
|
void waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout);
|
|
any getSyncParameter(WebGLSync sync, GLenum pname);
|
|
|
|
/* Transform Feedback */
|
|
WebGLTransformFeedback? createTransformFeedback();
|
|
void deleteTransformFeedback(WebGLTransformFeedback? tf);
|
|
[WebGLHandlesContextLoss] GLboolean isTransformFeedback(WebGLTransformFeedback? tf);
|
|
void bindTransformFeedback(GLenum target, WebGLTransformFeedback? tf);
|
|
void beginTransformFeedback(GLenum primitiveMode);
|
|
void endTransformFeedback();
|
|
void transformFeedbackVaryings(WebGLProgram program, sequence<DOMString> varyings, GLenum bufferMode);
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[NewObject]
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WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index);
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void pauseTransformFeedback();
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void resumeTransformFeedback();
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/* Uniform Buffer Objects and Transform Feedback Buffers */
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void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
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void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size);
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[Throws] // GetOrCreateDOMReflector can fail.
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any getIndexedParameter(GLenum target, GLuint index);
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sequence<GLuint>? getUniformIndices(WebGLProgram program, sequence<DOMString> uniformNames);
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any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname);
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GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
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[Throws] // Creating a Uint32Array can fail.
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any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
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DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
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void uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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|
|
|
/* Vertex Array Objects */
|
|
WebGLVertexArrayObject? createVertexArray();
|
|
void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
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[WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
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void bindVertexArray(WebGLVertexArrayObject? array);
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|
};
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|
|
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WebGL2RenderingContextBase implements WebGLRenderingContextBase;
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WebGL2RenderingContext implements WebGL2RenderingContextBase;
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[NoInterfaceObject]
|
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interface EXT_color_buffer_float {
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};
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