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109 lines
2.1 KiB
Elm
109 lines
2.1 KiB
Elm
module TransitionStuff exposing
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( Animations
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, State
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, Visibility(..)
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, nextState
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, outIn
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, transition
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)
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import Internals.Utils as Utils
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type Visibility
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= Invisible
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| Visible
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type alias State page =
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{ page : page
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, visibility : Visibility
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}
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type alias Animations =
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{ entering : Int
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, exiting : Int
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}
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outIn :
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{ toAnimations : page -> Animations
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, current : State page
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, next : State page
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}
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-> Int
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outIn { toAnimations, current, next } =
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let
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animations =
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toAnimations current.page
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in
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case ( current.visibility, next.visibility ) of
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( Visible, Invisible ) ->
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0
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( Invisible, Invisible ) ->
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animations.exiting
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( Invisible, Visible ) ->
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animations.entering
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( Visible, Visible ) ->
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0
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nextState : page -> State page -> State page
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nextState target state =
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case state.visibility of
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Invisible ->
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if state.page == target then
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{ visibility = Visible, page = target }
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else
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{ visibility = Invisible, page = target }
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Visible ->
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if state.page == target then
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state
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else
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{ visibility = Invisible, page = state.page }
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isComplete : State page -> State page -> Bool
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isComplete =
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(==)
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transition :
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(page -> Animations)
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->
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{ delay : Int
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, target : page
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, state : State page
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, msg : page -> msg
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}
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-> { delay : Int, cmd : Cmd msg }
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transition toAnimations { delay, target, state, msg } =
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if isComplete state (nextState target state) then
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{ delay = delay
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, cmd = Cmd.none
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}
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else
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let
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nextDelay =
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outIn
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{ toAnimations = toAnimations
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, current = state
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, next = nextState target state
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}
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in
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{ delay = nextDelay
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, cmd = Utils.delay nextDelay (msg target)
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}
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-- program stuff
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