Resource gathering + programming game
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Brent Yorgey 01c45ab968
Type synonyms (#1865)
Adds type synonym declarations to the language, like so:
```
tydef Maybe a = Unit + a end
def lookdown : Cmd (Maybe Text) = scan down end

> lookdown
it2 : Maybe Text = inl ()
```

`tydef` behaves very similarly to `def` except that it defines a new (parameterized) type instead of a new term.

Note that higher-kinded types are not yet supported; for example we cannot say `tydef Foo f = Unit + f Int` (in fact this would be a syntax error since type variables cannot be at the head of an application).  However there is nothing stopping us from adding that in the future; I just wanted to keep things simple for now.

If you know of any scenario code that would be a good candidate for using type synonyms, let me know --- it would be nice to update a few scenarios as a better stress test of type synonyms before merging this.

Closes #153.
2024-06-01 21:09:50 +00:00
.github Bump checkout and setup-node actions to v4 (#1853) 2024-05-18 13:29:50 +00:00
.vscode extensible terrain (#1775) 2024-02-29 06:22:21 +00:00
app Implement GitHub authentication (#1856) 2024-05-22 00:27:21 +00:00
data Add lens entity and recipe for detonator (#1876) 2024-05-29 18:23:08 +00:00
docs Update sublibrary graph generation script & cabal description (#1849) 2024-05-13 17:25:00 +00:00
editors Type synonyms (#1865) 2024-06-01 21:09:50 +00:00
example Type synonyms (#1865) 2024-06-01 21:09:50 +00:00
images 0.4 release blog post (#1444) 2023-08-22 12:35:05 -05:00
scripts Update sublibrary graph generation script & cabal description (#1849) 2024-05-13 17:25:00 +00:00
src Type synonyms (#1865) 2024-06-01 21:09:50 +00:00
test Type synonyms (#1865) 2024-06-01 21:09:50 +00:00
tournament Implement GitHub authentication (#1856) 2024-05-22 00:27:21 +00:00
web Render command matrix (#1658) 2024-01-26 01:02:14 +00:00
.gitignore refactoring towards tournament server (#1801) 2024-04-22 18:55:06 +00:00
.hlint.yaml Upload and parse scenarios (#1798) 2024-04-25 20:11:11 +00:00
.mergify.yml Support GHC 9.8, bump upper bounds, and update CI (#1828) 2024-05-10 14:43:41 -05:00
.restyled.yaml Fourmolu fixup (#1326) 2023-07-12 18:00:23 +00:00
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CHANGELOG.md 0.5 release (#1606) 2023-11-01 10:18:16 +00:00
CODE_OF_CONDUCT.md Adopt the Contributor Covenant Code of Conduct 2021-09-19 13:38:33 -05:00
COMMUNITY.md some updates to README and COMMUNITY 2022-10-05 17:52:52 -05:00
CONTRIBUTING.md Minor update to CONTRIBUTING.md (#1862) 2024-05-22 13:22:27 +00:00
cspell.json autopopulate spellchecker (#1749) 2024-01-28 01:54:13 +00:00
DESIGN.md More minor edits (#693) 2022-09-18 12:04:33 +00:00
feedback.yaml Type synonyms (#1865) 2024-06-01 21:09:50 +00:00
fourmolu.yaml World description DSL (#1376) 2023-08-17 11:08:42 +00:00
hie.cabal.yaml Recommend cabal (#1822) 2024-05-06 00:09:33 +00:00
hie.stack.yaml Recommend cabal (#1822) 2024-05-06 00:09:33 +00:00
LICENSE Update editors (#581) 2022-07-25 00:16:23 +02:00
NOTICE Use a new opaque type for robots instead of strings (#303) 2022-03-02 03:00:44 +00:00
pull_request_template.md Add a pull request template (#1434) 2023-08-20 19:43:27 +00:00
README.md Recommend cabal (#1822) 2024-05-06 00:09:33 +00:00
scenarios Documentation for scenario file format (#612) 2022-07-30 08:02:11 -04:00
stack.yaml Dependency updates (#1765) 2024-02-12 20:04:28 +00:00
swarm.cabal Represent types with applications of type constructors (#1873) 2024-05-28 22:52:11 +00:00

Swarm

Build Status GitHub release (latest by date) Swarm release on Hackage Contributor Covenant ircchat GitHub Contributors

Swarm is a 2D programming and resource gathering game. Program your robots to explore the world and collect resources, which in turn allows you to build upgraded robots that can run more interesting and complex programs. More info can be found on the Swarm website.

World 0 after scanning a tree and making a log.

Contributing

See CONTRIBUTING.md for information about various ways you can contribute to Swarm development!

Building

If you just want to play the game, head over to the Swarm website for installation instructions. If you want to build Swarm from source (e.g. in order to contribute, or to test out the latest bleeding-edge unreleased features), read on.

  1. Clone the Swarm repository, e.g.

    git clone https://github.com/swarm-game/swarm.git
    
  2. If you don't already have the cabal tool:

    1. Get the ghcup tool, a handy one-stop utility for managing all the different pieces of a Haskell toolchain.

    2. Use ghcup to install a supported version of GHC:

      ghcup install ghc 9.6.4
      
    3. Use ghcup to install cabal:

      ghcup install cabal
      
  3. Now use cabal to build and run Swarm:

    cd /path/to/the/swarm/repo
    cabal run -O0 swarm:exe:swarm
    

    (Note that we recommend turning off optimizations with -O0 since they don't seem to make much difference to the speed of the resulting executable, but they make a big difference in compilation time.)

  4. Go get a snack while cabal downloads and builds all of Swarm's dependencies.

  5. You might also want to check out the scripts directory, which contains an assortment of useful scripts for developers.