Resource gathering + programming game
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Brent Yorgey 70956da041
Add lens entity and recipe for detonator (#1876)
This PR adds:

- A new entity called `lens`
    - Recipe: 1 `glass` + 1 `mithril` with a required `drill` (idea: you grind the piece of glass using a mithril-coated drill bit)
    - For now it does not convey any capabilities, but it seems ripe for some sort of pun on lenses.
- A recipe for `detonator`:
    - 1 `string` + 10 `curry` + 1 `lens`
    - Idea: curry is explosive, so you attach a string as a fuse and then ignite it by focusing sunlight with the lens.

Because of the `mithril`, these are not so easy to craft (Level 13 and 14, respectively) but I don't know any particular reason that these need to be easy to craft.  If we wanted, we could easily remove the `mithril`, which would result in them being Level 6 and 7 instead.

Closes #1017.
2024-05-29 18:23:08 +00:00
.github Bump checkout and setup-node actions to v4 (#1853) 2024-05-18 13:29:50 +00:00
.vscode extensible terrain (#1775) 2024-02-29 06:22:21 +00:00
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data Add lens entity and recipe for detonator (#1876) 2024-05-29 18:23:08 +00:00
docs Update sublibrary graph generation script & cabal description (#1849) 2024-05-13 17:25:00 +00:00
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src validate subworld names of explicitly located robots (#1875) 2024-05-29 16:43:21 +00:00
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tournament Implement GitHub authentication (#1856) 2024-05-22 00:27:21 +00:00
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Swarm

Build Status GitHub release (latest by date) Swarm release on Hackage Contributor Covenant ircchat GitHub Contributors

Swarm is a 2D programming and resource gathering game. Program your robots to explore the world and collect resources, which in turn allows you to build upgraded robots that can run more interesting and complex programs. More info can be found on the Swarm website.

World 0 after scanning a tree and making a log.

Contributing

See CONTRIBUTING.md for information about various ways you can contribute to Swarm development!

Building

If you just want to play the game, head over to the Swarm website for installation instructions. If you want to build Swarm from source (e.g. in order to contribute, or to test out the latest bleeding-edge unreleased features), read on.

  1. Clone the Swarm repository, e.g.

    git clone https://github.com/swarm-game/swarm.git
    
  2. If you don't already have the cabal tool:

    1. Get the ghcup tool, a handy one-stop utility for managing all the different pieces of a Haskell toolchain.

    2. Use ghcup to install a supported version of GHC:

      ghcup install ghc 9.6.4
      
    3. Use ghcup to install cabal:

      ghcup install cabal
      
  3. Now use cabal to build and run Swarm:

    cd /path/to/the/swarm/repo
    cabal run -O0 swarm:exe:swarm
    

    (Note that we recommend turning off optimizations with -O0 since they don't seem to make much difference to the speed of the resulting executable, but they make a big difference in compilation time.)

  4. Go get a snack while cabal downloads and builds all of Swarm's dependencies.

  5. You might also want to check out the scripts directory, which contains an assortment of useful scripts for developers.