swarm/data
Karl Ostmo e03251cc0b
beekeeping scenario (#1599)
Builds upon #1579

Requires player to constuct beehives to attract bees and make honey, which is then brewed as mead.

## Demo

    scripts/play.sh -i scenarios/Challenges/Ranching/beekeeping.yaml --autoplay

![image](https://github.com/swarm-game/swarm/assets/261693/f8c5c898-d865-4fe7-954d-c9e5b5f9a5c8)

Map:
![map](https://github.com/swarm-game/swarm/assets/261693/9c288edb-e71f-4a59-bd32-e1ecfdb1b60e)

## References

Mead hall inspiration: https://cartographyassets.com/assets/13507/the-mead-hall-of-the-clan-ulfgar-50-x-50/

![Mead-Hal-v1-No-Light-or-Shadow-with-grid-copy-scaled](https://github.com/swarm-game/swarm/assets/261693/a2d276f1-a522-499e-9a4b-7ce1df754107)
2023-11-28 03:39:28 +00:00
..
scenarios beekeeping scenario (#1599) 2023-11-28 03:39:28 +00:00
schema Implement entity tags and commands (#1635) 2023-11-20 00:01:46 +00:00
test/language-snippets Record best code size (#974) 2023-05-02 07:06:01 +00:00
worlds World description DSL (#1376) 2023-08-17 11:08:42 +00:00
about.txt Update about to 2023 (#1384) 2023-07-20 13:04:56 +00:00
adjectives.txt Use a new opaque type for robots instead of strings (#303) 2022-03-02 03:00:44 +00:00
entities.yaml beekeeping scenario (#1599) 2023-11-28 03:39:28 +00:00
logo.txt switch from U+2591 Light Shade to U+2592 Medium Shade (#449) 2022-06-20 17:56:55 +00:00
names.txt Use a new opaque type for robots instead of strings (#303) 2022-03-02 03:00:44 +00:00
recipes.yaml halt command (#1256) 2023-05-19 13:06:20 +00:00