Resource gathering + programming game
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Karl Ostmo a739b142f3
refactoring towards tournament server (#1801)
Prerequisite to #1798 

## Changes

* Pass the final `TickNumber` count as a member of `Won` constructor so that it can be used in scoring submitted solutions
* Extract a helper function `codeMetricsFromSyntax` that can be reused by tournament server
* `ToJSON` instance for `ScenarioMetadata`
* New script `list-sublibraries.sh` to list the sublibraries defined in a package
2024-04-22 18:55:06 +00:00
.github organize scripts with subfolders (#1800) 2024-04-11 02:20:45 +00:00
.vscode extensible terrain (#1775) 2024-02-29 06:22:21 +00:00
app Refactor hierarchy of state inputs (#1799) 2024-04-10 19:02:51 +00:00
data organize scripts with subfolders (#1800) 2024-04-11 02:20:45 +00:00
docs split scenario construction into separate sublibrary (#1719) 2024-01-24 21:11:14 +00:00
editors volume command (#1747) 2024-01-28 01:02:08 +00:00
example Key input handler (#1214) 2023-04-25 16:39:59 +00:00
images 0.4 release blog post (#1444) 2023-08-22 12:35:05 -05:00
scripts refactoring towards tournament server (#1801) 2024-04-22 18:55:06 +00:00
src refactoring towards tournament server (#1801) 2024-04-22 18:55:06 +00:00
test refactoring towards tournament server (#1801) 2024-04-22 18:55:06 +00:00
web Render command matrix (#1658) 2024-01-26 01:02:14 +00:00
.gitignore refactoring towards tournament server (#1801) 2024-04-22 18:55:06 +00:00
.hlint.yaml more partial function bans (#1564) 2023-10-02 03:13:20 +00:00
.mergify.yml Update to depend on lsp-2.4.0.0 (#1762) 2024-02-12 11:05:39 -06:00
.restyled.yaml Fourmolu fixup (#1326) 2023-07-12 18:00:23 +00:00
.stan.toml exclude some stan observations 2021-09-15 06:39:21 -05:00
cabal.haskell-ci Update to depend on lsp-2.4.0.0 (#1762) 2024-02-12 11:05:39 -06:00
CHANGELOG.md 0.5 release (#1606) 2023-11-01 10:18:16 +00:00
CODE_OF_CONDUCT.md Adopt the Contributor Covenant Code of Conduct 2021-09-19 13:38:33 -05:00
COMMUNITY.md some updates to README and COMMUNITY 2022-10-05 17:52:52 -05:00
CONTRIBUTING.md update CONTRIBUTING guide, and remove info from README (#1512) 2023-09-23 21:46:04 +00:00
cspell.json autopopulate spellchecker (#1749) 2024-01-28 01:54:13 +00:00
DESIGN.md More minor edits (#693) 2022-09-18 12:04:33 +00:00
feedback.yaml Records (#1148) 2023-03-25 11:58:34 +00:00
fourmolu.yaml World description DSL (#1376) 2023-08-17 11:08:42 +00:00
hie.yaml.stack Add cabal to HLS configuration (#131) 2021-10-03 21:14:04 +00:00
LICENSE Update editors (#581) 2022-07-25 00:16:23 +02:00
NOTICE Use a new opaque type for robots instead of strings (#303) 2022-03-02 03:00:44 +00:00
pull_request_template.md Add a pull request template (#1434) 2023-08-20 19:43:27 +00:00
README.md update CONTRIBUTING guide, and remove info from README (#1512) 2023-09-23 21:46:04 +00:00
scenarios Documentation for scenario file format (#612) 2022-07-30 08:02:11 -04:00
stack.yaml Dependency updates (#1765) 2024-02-12 20:04:28 +00:00
swarm.cabal whitelist walkable entities (#1721) 2024-03-10 01:31:35 +00:00

Swarm

Build Status GitHub release (latest by date) Swarm release on Hackage Contributor Covenant ircchat GitHub Contributors

Swarm is a 2D programming and resource gathering game. Program your robots to explore the world and collect resources, which in turn allows you to build upgraded robots that can run more interesting and complex programs. More info can be found on the Swarm website.

World 0 after scanning a tree and making a log.

Contributing

See CONTRIBUTING.md for information about various ways you can contribute to Swarm development!

Building

If you just want to play the game, head over to the Swarm website for installation instructions. If you want to build Swarm from source (e.g. in order to contribute, or to test out the latest bleeding-edge unreleased features), read on.

  1. Clone the Swarm repository, e.g.

    git clone https://github.com/swarm-game/swarm.git
    
  2. If you don't already have the stack tool:

    1. Get the ghcup tool, a handy one-stop utility for managing all the different pieces of a Haskell toolchain.

    2. Use ghcup to install stack:

      ghcup install stack
      
  3. Now use stack to build and run Swarm:

    cd /path/to/the/swarm/repo
    stack run
    
  4. Go get a snack while stack downloads a Haskell compiler and all of Swarm's dependencies.

  5. You might also want to check out the scripts directory, which contains an assortment of useful scripts for developers.