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Also, fix a bug---it didn't work before if an appearance string of length 5 was given. Closes #1230. I don't know how to write an automated test for this, but you can see it working by *e.g.*: - Start a creative game - Execute e.g. `appear "DNESW" (inr "rock")` - Observe that the base now looks like a rock-colored `N` - Now do some `turn` commands (including `turn down`) and observe the appearance changing to e.g. `S` when facing south
4 lines
117 B
YAML
4 lines
117 B
YAML
loops:
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test: stack test swarm:swarm-integration swarm:swarm-unit --fast
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unit: stack test swarm:swarm-unit --fast
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