Update to use the `lsp-2.4` API. Closes #1350. Initially I hoped that any `lsp-2.x` would work. However, the `SeverDefinition` record changed in `2.2` so I initially set that as a lower bound. But then it turns out that `2.4` changed which module it is importing `Rope` from; since we work with ropes in the `Hover` module it matters since we have to import the matching module. Updating to the new `Rope` type also required some changes as the API provided by the new `Rope.Mixed` module is a bit different than the old module, so we would not even be able to easily put in CPP to conditionally depend on the right rope module depending on the `lsp` version. Finally, this means dropping support for GHC 9.0 since `lsp-2.4` does not support it. Along the way I also fixed a minor issue related to showing type information returned by the LSP server, so that it uses `prettyTypeLine` to display the type on a single line (in my editor, when the type does not use a single line it gets cut off). For comparison see also #1610. This refactoring was a big pain because a lot of things (names of types and constructors, locations of exports, etc...) changed from 1.x to 2.x, but there was not much in the way of documenting what had changed. =( I am pretty sure that all functionality has been preserved but I would appreciate independent confirmation. This is also a prerequisite for updating other dependencies such as the `base` version (I will open a follow-up PR soon) since the old `lsp-1.x` versions do not allow many newer versions of various dependencies. |
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app | ||
data | ||
docs | ||
editors | ||
example | ||
images | ||
scripts | ||
src | ||
test | ||
web | ||
.gitignore | ||
.hlint.yaml | ||
.mergify.yml | ||
.restyled.yaml | ||
.stan.toml | ||
cabal.haskell-ci | ||
CHANGELOG.md | ||
CODE_OF_CONDUCT.md | ||
COMMUNITY.md | ||
CONTRIBUTING.md | ||
cspell.json | ||
DESIGN.md | ||
feedback.yaml | ||
fourmolu.yaml | ||
hie.yaml.stack | ||
LICENSE | ||
NOTICE | ||
pull_request_template.md | ||
README.md | ||
scenarios | ||
stack.yaml | ||
swarm.cabal |
Swarm
Swarm is a 2D programming and resource gathering game. Program your robots to explore the world and collect resources, which in turn allows you to build upgraded robots that can run more interesting and complex programs. More info can be found on the Swarm website.
Contributing
See CONTRIBUTING.md for information about various ways you can contribute to Swarm development!
Building
If you just want to play the game, head over to the Swarm website for installation instructions. If you want to build Swarm from source (e.g. in order to contribute, or to test out the latest bleeding-edge unreleased features), read on.
-
Clone the Swarm repository, e.g.
git clone https://github.com/swarm-game/swarm.git
-
If you don't already have the
stack
tool:-
Get the
ghcup
tool, a handy one-stop utility for managing all the different pieces of a Haskell toolchain. -
Use
ghcup
to installstack
:ghcup install stack
-
-
Now use
stack
to build and run Swarm:cd /path/to/the/swarm/repo stack run
-
Go get a snack while
stack
downloads a Haskell compiler and all of Swarm's dependencies. -
You might also want to check out the
scripts
directory, which contains an assortment of useful scripts for developers.