Resource gathering + programming game
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Karl Ostmo d749c5e473
Upload and parse scenarios (#1798)
Towards #1797

Hosts an online repository of scenarios, against which solutions may be submitted.  This is the foundational layer that may support more structured "tournaments", scenario ranking, or other social activity.

# Demo

## Live server

http://swarmgame.net/list-games.html

One can use the [`submit.sh`](https://github.com/swarm-game/swarm/pull/1798/files#diff-450877e3442a0ec1c5cbe964808a263d67f1e680d3aa3c3bf9ae6f51eca682fb) script and see valid uploads reflected live on the website.

## Local testing

### Automated tests

These are database-agnostic.

    scripts/run-tests.sh swarm:test:tournament-host

### Manual tests

These test database interactions.  It requires first setting up a local Postgres server.

1. Start `tournament/scripts/demo/server-native.sh` in one console
2. Run `tournament/scripts/demo/client/test-cases/local/good-submit.sh` in another

# Features

* Upload and validates scenarios
* Download scenarios with solution redacted
* Submit, validate, execute, and score solutions

# Key components

* Servant server
* Hosted on AWS in a Docker container
* Stores to a Postgres database in Amazon RDS
* Shares some code with the integration tests for evaluating scenarios and solutions

The production database uses IAM to manage logins.  The web app uses the AWS API to fetch a "token" which can be used to log in instead of a password.  This avoids having to store a password on the server.

# TODO
- [ ] User authentication (GitHub OpenID?)
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.github organize scripts with subfolders (#1800) 2024-04-11 02:20:45 +00:00
.vscode extensible terrain (#1775) 2024-02-29 06:22:21 +00:00
app Upload and parse scenarios (#1798) 2024-04-25 20:11:11 +00:00
data Capability exercise cost (#1777) 2024-04-25 19:39:54 +00:00
docs split scenario construction into separate sublibrary (#1719) 2024-01-24 21:11:14 +00:00
editors volume command (#1747) 2024-01-28 01:02:08 +00:00
example Key input handler (#1214) 2023-04-25 16:39:59 +00:00
images 0.4 release blog post (#1444) 2023-08-22 12:35:05 -05:00
scripts Upload and parse scenarios (#1798) 2024-04-25 20:11:11 +00:00
src Upload and parse scenarios (#1798) 2024-04-25 20:11:11 +00:00
test Upload and parse scenarios (#1798) 2024-04-25 20:11:11 +00:00
tournament Upload and parse scenarios (#1798) 2024-04-25 20:11:11 +00:00
web Render command matrix (#1658) 2024-01-26 01:02:14 +00:00
.gitignore refactoring towards tournament server (#1801) 2024-04-22 18:55:06 +00:00
.hlint.yaml Upload and parse scenarios (#1798) 2024-04-25 20:11:11 +00:00
.mergify.yml Update to depend on lsp-2.4.0.0 (#1762) 2024-02-12 11:05:39 -06:00
.restyled.yaml Fourmolu fixup (#1326) 2023-07-12 18:00:23 +00:00
.stan.toml exclude some stan observations 2021-09-15 06:39:21 -05:00
cabal.haskell-ci Update to depend on lsp-2.4.0.0 (#1762) 2024-02-12 11:05:39 -06:00
CHANGELOG.md 0.5 release (#1606) 2023-11-01 10:18:16 +00:00
CODE_OF_CONDUCT.md Adopt the Contributor Covenant Code of Conduct 2021-09-19 13:38:33 -05:00
COMMUNITY.md some updates to README and COMMUNITY 2022-10-05 17:52:52 -05:00
CONTRIBUTING.md update CONTRIBUTING guide, and remove info from README (#1512) 2023-09-23 21:46:04 +00:00
cspell.json autopopulate spellchecker (#1749) 2024-01-28 01:54:13 +00:00
DESIGN.md More minor edits (#693) 2022-09-18 12:04:33 +00:00
feedback.yaml Records (#1148) 2023-03-25 11:58:34 +00:00
fourmolu.yaml World description DSL (#1376) 2023-08-17 11:08:42 +00:00
hie.yaml.stack Add cabal to HLS configuration (#131) 2021-10-03 21:14:04 +00:00
LICENSE Update editors (#581) 2022-07-25 00:16:23 +02:00
NOTICE Use a new opaque type for robots instead of strings (#303) 2022-03-02 03:00:44 +00:00
pull_request_template.md Add a pull request template (#1434) 2023-08-20 19:43:27 +00:00
README.md update CONTRIBUTING guide, and remove info from README (#1512) 2023-09-23 21:46:04 +00:00
scenarios Documentation for scenario file format (#612) 2022-07-30 08:02:11 -04:00
stack.yaml Dependency updates (#1765) 2024-02-12 20:04:28 +00:00
swarm.cabal Upload and parse scenarios (#1798) 2024-04-25 20:11:11 +00:00

Swarm

Build Status GitHub release (latest by date) Swarm release on Hackage Contributor Covenant ircchat GitHub Contributors

Swarm is a 2D programming and resource gathering game. Program your robots to explore the world and collect resources, which in turn allows you to build upgraded robots that can run more interesting and complex programs. More info can be found on the Swarm website.

World 0 after scanning a tree and making a log.

Contributing

See CONTRIBUTING.md for information about various ways you can contribute to Swarm development!

Building

If you just want to play the game, head over to the Swarm website for installation instructions. If you want to build Swarm from source (e.g. in order to contribute, or to test out the latest bleeding-edge unreleased features), read on.

  1. Clone the Swarm repository, e.g.

    git clone https://github.com/swarm-game/swarm.git
    
  2. If you don't already have the stack tool:

    1. Get the ghcup tool, a handy one-stop utility for managing all the different pieces of a Haskell toolchain.

    2. Use ghcup to install stack:

      ghcup install stack
      
  3. Now use stack to build and run Swarm:

    cd /path/to/the/swarm/repo
    stack run
    
  4. Go get a snack while stack downloads a Haskell compiler and all of Swarm's dependencies.

  5. You might also want to check out the scripts directory, which contains an assortment of useful scripts for developers.