// Loaded from https://dev.jspm.io/npm:jszip@3.5.0/lib/utf8.dew.js import { dew as _utilsDewDew } from "./utils.dew.js"; import { dew as _supportDewDew } from "./support.dew.js"; import { dew as _nodejsUtilsDewDew } from "./nodejsUtils.dew.js"; import { dew as _GenericWorkerDewDew } from "./stream/GenericWorker.dew.js"; var exports = {}, _dewExec = false; export function dew() { if (_dewExec) return exports; _dewExec = true; var utils = _utilsDewDew(); var support = _supportDewDew(); var nodejsUtils = _nodejsUtilsDewDew(); var GenericWorker = _GenericWorkerDewDew(); /** * The following functions come from pako, from pako/lib/utils/strings * released under the MIT license, see pako https://github.com/nodeca/pako/ */ // Table with utf8 lengths (calculated by first byte of sequence) // Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS, // because max possible codepoint is 0x10ffff var _utf8len = new Array(256); for (var i = 0; i < 256; i++) { _utf8len[i] = i >= 252 ? 6 : i >= 248 ? 5 : i >= 240 ? 4 : i >= 224 ? 3 : i >= 192 ? 2 : 1; } _utf8len[254] = _utf8len[254] = 1; // Invalid sequence start // convert string to array (typed, when possible) var string2buf = function (str) { var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0; // count binary size for (m_pos = 0; m_pos < str_len; m_pos++) { c = str.charCodeAt(m_pos); if ((c & 0xfc00) === 0xd800 && m_pos + 1 < str_len) { c2 = str.charCodeAt(m_pos + 1); if ((c2 & 0xfc00) === 0xdc00) { c = 0x10000 + (c - 0xd800 << 10) + (c2 - 0xdc00); m_pos++; } } buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4; } // allocate buffer if (support.uint8array) { buf = new Uint8Array(buf_len); } else { buf = new Array(buf_len); } // convert for (i = 0, m_pos = 0; i < buf_len; m_pos++) { c = str.charCodeAt(m_pos); if ((c & 0xfc00) === 0xd800 && m_pos + 1 < str_len) { c2 = str.charCodeAt(m_pos + 1); if ((c2 & 0xfc00) === 0xdc00) { c = 0x10000 + (c - 0xd800 << 10) + (c2 - 0xdc00); m_pos++; } } if (c < 0x80) { /* one byte */ buf[i++] = c; } else if (c < 0x800) { /* two bytes */ buf[i++] = 0xC0 | c >>> 6; buf[i++] = 0x80 | c & 0x3f; } else if (c < 0x10000) { /* three bytes */ buf[i++] = 0xE0 | c >>> 12; buf[i++] = 0x80 | c >>> 6 & 0x3f; buf[i++] = 0x80 | c & 0x3f; } else { /* four bytes */ buf[i++] = 0xf0 | c >>> 18; buf[i++] = 0x80 | c >>> 12 & 0x3f; buf[i++] = 0x80 | c >>> 6 & 0x3f; buf[i++] = 0x80 | c & 0x3f; } } return buf; }; // Calculate max possible position in utf8 buffer, // that will not break sequence. If that's not possible // - (very small limits) return max size as is. // // buf[] - utf8 bytes array // max - length limit (mandatory); var utf8border = function (buf, max) { var pos; max = max || buf.length; if (max > buf.length) { max = buf.length; } // go back from last position, until start of sequence found pos = max - 1; while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; } // Fuckup - very small and broken sequence, // return max, because we should return something anyway. if (pos < 0) { return max; } // If we came to start of buffer - that means vuffer is too small, // return max too. if (pos === 0) { return max; } return pos + _utf8len[buf[pos]] > max ? pos : max; }; // convert array to string var buf2string = function (buf) { var str, i, out, c, c_len; var len = buf.length; // Reserve max possible length (2 words per char) // NB: by unknown reasons, Array is significantly faster for // String.fromCharCode.apply than Uint16Array. var utf16buf = new Array(len * 2); for (out = 0, i = 0; i < len;) { c = buf[i++]; // quick process ascii if (c < 0x80) { utf16buf[out++] = c; continue; } c_len = _utf8len[c]; // skip 5 & 6 byte codes if (c_len > 4) { utf16buf[out++] = 0xfffd; i += c_len - 1; continue; } // apply mask on first byte c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07; // join the rest while (c_len > 1 && i < len) { c = c << 6 | buf[i++] & 0x3f; c_len--; } // terminated by end of string? if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; } if (c < 0x10000) { utf16buf[out++] = c; } else { c -= 0x10000; utf16buf[out++] = 0xd800 | c >> 10 & 0x3ff; utf16buf[out++] = 0xdc00 | c & 0x3ff; } } // shrinkBuf(utf16buf, out) if (utf16buf.length !== out) { if (utf16buf.subarray) { utf16buf = utf16buf.subarray(0, out); } else { utf16buf.length = out; } } // return String.fromCharCode.apply(null, utf16buf); return utils.applyFromCharCode(utf16buf); }; // That's all for the pako functions. /** * Transform a javascript string into an array (typed if possible) of bytes, * UTF-8 encoded. * @param {String} str the string to encode * @return {Array|Uint8Array|Buffer} the UTF-8 encoded string. */ exports.utf8encode = function utf8encode(str) { if (support.nodebuffer) { return nodejsUtils.newBufferFrom(str, "utf-8"); } return string2buf(str); }; /** * Transform a bytes array (or a representation) representing an UTF-8 encoded * string into a javascript string. * @param {Array|Uint8Array|Buffer} buf the data de decode * @return {String} the decoded string. */ exports.utf8decode = function utf8decode(buf) { if (support.nodebuffer) { return utils.transformTo("nodebuffer", buf).toString("utf-8"); } buf = utils.transformTo(support.uint8array ? "uint8array" : "array", buf); return buf2string(buf); }; /** * A worker to decode utf8 encoded binary chunks into string chunks. * @constructor */ function Utf8DecodeWorker() { GenericWorker.call(this, "utf-8 decode"); // the last bytes if a chunk didn't end with a complete codepoint. this.leftOver = null; } utils.inherits(Utf8DecodeWorker, GenericWorker); /** * @see GenericWorker.processChunk */ Utf8DecodeWorker.prototype.processChunk = function (chunk) { var data = utils.transformTo(support.uint8array ? "uint8array" : "array", chunk.data); // 1st step, re-use what's left of the previous chunk if (this.leftOver && this.leftOver.length) { if (support.uint8array) { var previousData = data; data = new Uint8Array(previousData.length + this.leftOver.length); data.set(this.leftOver, 0); data.set(previousData, this.leftOver.length); } else { data = this.leftOver.concat(data); } this.leftOver = null; } var nextBoundary = utf8border(data); var usableData = data; if (nextBoundary !== data.length) { if (support.uint8array) { usableData = data.subarray(0, nextBoundary); this.leftOver = data.subarray(nextBoundary, data.length); } else { usableData = data.slice(0, nextBoundary); this.leftOver = data.slice(nextBoundary, data.length); } } this.push({ data: exports.utf8decode(usableData), meta: chunk.meta }); }; /** * @see GenericWorker.flush */ Utf8DecodeWorker.prototype.flush = function () { if (this.leftOver && this.leftOver.length) { this.push({ data: exports.utf8decode(this.leftOver), meta: {} }); this.leftOver = null; } }; exports.Utf8DecodeWorker = Utf8DecodeWorker; /** * A worker to endcode string chunks into utf8 encoded binary chunks. * @constructor */ function Utf8EncodeWorker() { GenericWorker.call(this, "utf-8 encode"); } utils.inherits(Utf8EncodeWorker, GenericWorker); /** * @see GenericWorker.processChunk */ Utf8EncodeWorker.prototype.processChunk = function (chunk) { this.push({ data: exports.utf8encode(chunk.data), meta: chunk.meta }); }; exports.Utf8EncodeWorker = Utf8EncodeWorker; return exports; }