// Loaded from https://deno.land/x/compress@v0.3.8/zlib/inflate.ts // from https://github.com/nodeca/pako import { concatUint8Array } from "../utils/uint8.ts"; import * as zlib_inflate from "./zlib/inflate.ts"; import STATUS from "./zlib/status.ts"; import { message as msg, CODE } from "./zlib/messages.ts"; import ZStream from "./zlib/zstream.ts"; import GZheader from "./zlib/gzheader.ts"; export interface InflateOptions { windowBits?: number; dictionary?: Uint8Array; chunkSize?: number; to?: string; raw?: boolean; } export class Inflate { err: STATUS = 0; // error code, if happens (0 = Z_OK) msg: string = ""; // error message ended: boolean = false; // used to avoid multiple onEnd() calls strm: ZStream; options: any; header: GZheader; constructor(options: InflateOptions) { this.options = { chunkSize: 16384, windowBits: 0, to: "", ...options, }; const opt = this.options; // Force window size for `raw` data, if not set directly, // because we have no header for autodetect. if (opt.raw && (opt.windowBits >= 0) && (opt.windowBits < 16)) { opt.windowBits = -opt.windowBits; if (opt.windowBits === 0) opt.windowBits = -15; } // If `windowBits` not defined (and mode not raw) - set autodetect flag for gzip/deflate if ( (opt.windowBits >= 0) && (opt.windowBits < 16) && !(options && options.windowBits) ) { opt.windowBits += 32; } // Gzip header has no info about windows size, we can do autodetect only // for deflate. So, if window size not set, force it to max when gzip possible if ((opt.windowBits > 15) && (opt.windowBits < 48)) { // bit 3 (16) -> gzipped data // bit 4 (32) -> autodetect gzip/deflate if ((opt.windowBits & 15) === 0) { opt.windowBits |= 15; } } this.strm = new ZStream(); this.strm.avail_out = 0; var status = zlib_inflate.inflateInit2( this.strm, opt.windowBits, ); if (status !== STATUS.Z_OK) { throw new Error(msg[status as CODE]); } this.header = new GZheader(); zlib_inflate.inflateGetHeader(this.strm, this.header); // Setup dictionary if (opt.dictionary) { if (opt.raw) { //In raw mode we need to set the dictionary early status = zlib_inflate.inflateSetDictionary(this.strm, opt.dictionary); if (status !== STATUS.Z_OK) { throw new Error(msg[status as CODE]); } } } } push(data: Uint8Array, mode: boolean | number): Uint8Array { const strm = this.strm; const chunkSize = this.options.chunkSize; const dictionary = this.options.dictionary; const chunks: Uint8Array[] = []; let status; // Flag to properly process Z_BUF_ERROR on testing inflate call // when we check that all output data was flushed. var allowBufError = false; if (this.ended) { throw new Error("can not call after ended"); } let _mode = (mode === ~~mode) ? mode : ((mode === true) ? STATUS.Z_FINISH : STATUS.Z_NO_FLUSH); strm.input = data; strm.next_in = 0; strm.avail_in = strm.input.length; do { if (strm.avail_out === 0) { strm.output = new Uint8Array(chunkSize); strm.next_out = 0; strm.avail_out = chunkSize; } status = zlib_inflate.inflate( strm, STATUS.Z_NO_FLUSH, ); /* no bad return value */ if (status === STATUS.Z_NEED_DICT && dictionary) { status = zlib_inflate.inflateSetDictionary(this.strm, dictionary); } if (status === STATUS.Z_BUF_ERROR && allowBufError === true) { status = STATUS.Z_OK; allowBufError = false; } if (status !== STATUS.Z_STREAM_END && status !== STATUS.Z_OK) { this.ended = true; throw new Error(this.strm.msg); } if (strm.next_out) { if ( strm.avail_out === 0 || status === STATUS.Z_STREAM_END || (strm.avail_in === 0 && (_mode === STATUS.Z_FINISH || _mode === STATUS.Z_SYNC_FLUSH)) ) { chunks.push(strm.output!.subarray(0, strm.next_out)); } } // When no more input data, we should check that internal inflate buffers // are flushed. The only way to do it when avail_out = 0 - run one more // inflate pass. But if output data not exists, inflate return Z_BUF_ERROR. // Here we set flag to process this error properly. // // NOTE. Deflate does not return error in this case and does not needs such // logic. if (strm.avail_in === 0 && strm.avail_out === 0) { allowBufError = true; } } while ( (strm.avail_in > 0 || strm.avail_out === 0) && status !== STATUS.Z_STREAM_END ); if (status === STATUS.Z_STREAM_END) { _mode = STATUS.Z_FINISH; } // Finalize on the last chunk. if (_mode === STATUS.Z_FINISH) { status = zlib_inflate.inflateEnd(this.strm); this.ended = true; if (status !== STATUS.Z_OK) throw new Error(this.strm.msg); } // callback interim results if Z_SYNC_FLUSH. if (_mode === STATUS.Z_SYNC_FLUSH) { strm.avail_out = 0; } return concatUint8Array(chunks); } } export function inflate(input: Uint8Array, options: InflateOptions = {}) { const inflator = new Inflate(options); const result = inflator.push(input, true); // That will never happens, if you don't cheat with options :) if (inflator.err) throw inflator.msg || msg[inflator.err as CODE]; return result; } export function inflateRaw(input: Uint8Array, options: InflateOptions = {}) { options.raw = true; return inflate(input, options); } export const gunzip = inflate;