// @strict: true // @noUncheckedIndexedAccess: true declare const strArray: string[]; declare const strStrTuple: [string, string]; // Declaration forms for array destructuring // Destructuring from a simple array -> include undefined const [s1] = strArray; s1.toString(); // Should error, s1 possibly undefined // Destructuring a rest element -> do not include undefined const [...s2] = strArray; s2.push(undefined); // Should error, 'undefined' not part of s2's element type // Destructuring a rest element -> do not include undefined const [, , ...s3] = strArray; s3.push(undefined); // Should error, 'undefined' not part of s2's element type // Declaration forms for object destructuring declare const strMap: { [s: string]: string }; const { t1 } = strMap; t1.toString(); // Should error, t1 possibly undefined const { ...t2 } = strMap; t2.z.toString(); // Should error // Test intersections with declared properties declare const numMapPoint: { x: number, y: number} & { [s: string]: number }; { const { x, y, z } = numMapPoint; x.toFixed(); // Should OK y.toFixed(); // Should OK z.toFixed(); // Should error } { const { x, ...q } = numMapPoint; x.toFixed(); // Should OK q.y.toFixed(); // Should OK q.z.toFixed(); // Should error } declare let target_string: string; declare let target_string_undef: string | undefined; declare let target_string_arr: string[]; // Assignment forms [target_string] = strArray; // Should error [target_string_undef] = strArray; // Should OK [,,, ...target_string_arr] = strArray; // Should OK { let x: number, y: number, z: number | undefined; ({ x, y, z } = numMapPoint); // Should OK let q: number; ({ q } = numMapPoint); // Should error }