// Loaded from https://deno.land/x/discordeno@11.0.0-rc.2/src/types/members/guild_member.ts import { User } from "../users/user.ts"; /** https://discord.com/developers/docs/resources/guild#guild-member-object */ export interface GuildMember { /** The user this guild member represents */ user?: User; /** This users guild nickname */ nick?: string | null; /** Array of role object ids */ roles: string[]; /** When the user joined the guild */ joinedAt: string; /** When the user started boosing the guild */ premiumSince?: string | null; /** Whether the user is deafened in voice channels */ deaf: boolean; /** Whether the user is muted in voice channels */ mute: boolean; /** Whether the user has not yet passed the guild's Membership Screening requirements */ pending?: boolean; } // We use these types much since user always exists unless its a `CREATE_MESSAGE` or `MESSAGE_UPDATE` event /** https://discord.com/developers/docs/resources/guild#guild-member-object */ export type GuildMemberWithUser = Omit & { user: User };