// Loaded from https://deno.land/x/compress@v0.3.8/zlib/deflate.ts // from https://github.com/nodeca/pako import * as zlib_deflate from "./zlib/deflate.ts"; import { concatUint8Array } from "../utils/uint8.ts"; import { message as msg, CODE } from "./zlib/messages.ts"; import ZStream from "./zlib/zstream.ts"; import STATUS from "./zlib/status.ts"; export interface DeflateOptions { level?: number; method?: number; chunkSize?: number; windowBits?: number; memLevel?: number; strategy?: number; to?: string; raw?: boolean; gzip?: boolean; dictionary?: Uint8Array; header?: zlib_deflate.Header; } export class Deflate { err: STATUS = 0; // error code, if happens (0 = Z_OK) msg: string = ""; // error message ended: boolean = false; // used to avoid multiple onEnd() calls strm: ZStream; _dict_set: boolean = false; options: any; constructor(options: DeflateOptions = {}) { this.options = Object.assign({ level: STATUS.Z_DEFAULT_COMPRESSION, method: STATUS.Z_DEFLATED, chunkSize: 16384, windowBits: 15, memLevel: 8, strategy: STATUS.Z_DEFAULT_STRATEGY, to: "", }, options); const opt = this.options; if (opt.raw && (opt.windowBits > 0)) { opt.windowBits = -opt.windowBits; } else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) { opt.windowBits += 16; } this.strm = new ZStream(); this.strm.avail_out = 0; let status = zlib_deflate.deflateInit2( this.strm, opt.level, opt.method, opt.windowBits, opt.memLevel, opt.strategy, ); if (status !== STATUS.Z_OK) { throw new Error(msg[status]); } if (opt.header) { zlib_deflate.deflateSetHeader(this.strm, opt.header); } if (opt.dictionary) { status = zlib_deflate.deflateSetDictionary(this.strm, opt.dictionary); if (status !== STATUS.Z_OK) { throw new Error(msg[status]); } this._dict_set = true; } } push(data: Uint8Array, mode: boolean | number): Uint8Array { const strm = this.strm; const chunkSize = this.options.chunkSize; const chunks: Uint8Array[] = []; let status; if (this.ended) { throw new Error("can not call after ended"); } const _mode = mode === ~~mode ? mode : (mode === true ? STATUS.Z_FINISH : STATUS.Z_NO_FLUSH); strm.input = data; strm.next_in = 0; strm.avail_in = strm.input.length; do { if (strm.avail_out === 0) { strm.output = new Uint8Array(chunkSize); strm.next_out = 0; strm.avail_out = chunkSize; } status = zlib_deflate.deflate(strm, _mode); /* no bad return value */ if (status !== STATUS.Z_STREAM_END && status !== STATUS.Z_OK) { this.ended = true; throw new Error(this.strm.msg); } if ( strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === STATUS.Z_FINISH || _mode === STATUS.Z_SYNC_FLUSH)) ) { chunks.push(strm.output!.subarray(0, strm.next_out)); } } while ( (strm.avail_in > 0 || strm.avail_out === 0) && status !== STATUS.Z_STREAM_END ); // Finalize on the last chunk. if (_mode === STATUS.Z_FINISH) { status = zlib_deflate.deflateEnd(this.strm); this.ended = true; if (status !== STATUS.Z_OK) throw new Error(this.strm.msg); } // callback interim results if Z_SYNC_FLUSH. if (_mode === STATUS.Z_SYNC_FLUSH) { strm.avail_out = 0; } return concatUint8Array(chunks); } } export function deflate(input: Uint8Array, options: DeflateOptions = {}) { const deflator = new Deflate(options); const result = deflator.push(input, true); // That will never happens, if you don't cheat with options :) if (deflator.err) throw deflator.msg || msg[deflator.err as CODE]; return result; } export function deflateRaw(input: Uint8Array, options: DeflateOptions = {}) { options.raw = true; return deflate(input, options); } export function gzip(input: Uint8Array, options: DeflateOptions = {}) { options.gzip = true; return deflate(input, options); }