// operands of an enum type are treated as having the primitive type Number. enum E { a, b } var a: any; var b: number; var c: E; // operator * var ra1 = c * a; var ra2 = c * b; var ra3 = c * c; var ra4 = a * c; var ra5 = b * c; var ra6 = E.a * a; var ra7 = E.a * b; var ra8 = E.a * E.b; var ra9 = E.a * 1; var ra10 = a * E.b; var ra11 = b * E.b; var ra12 = 1 * E.b; // operator / var rb1 = c / a; var rb2 = c / b; var rb3 = c / c; var rb4 = a / c; var rb5 = b / c; var rb6 = E.a / a; var rb7 = E.a / b; var rb8 = E.a / E.b; var rb9 = E.a / 1; var rb10 = a / E.b; var rb11 = b / E.b; var rb12 = 1 / E.b; // operator % var rc1 = c % a; var rc2 = c % b; var rc3 = c % c; var rc4 = a % c; var rc5 = b % c; var rc6 = E.a % a; var rc7 = E.a % b; var rc8 = E.a % E.b; var rc9 = E.a % 1; var rc10 = a % E.b; var rc11 = b % E.b; var rc12 = 1 % E.b; // operator - var rd1 = c - a; var rd2 = c - b; var rd3 = c - c; var rd4 = a - c; var rd5 = b - c; var rd6 = E.a - a; var rd7 = E.a - b; var rd8 = E.a - E.b; var rd9 = E.a - 1; var rd10 = a - E.b; var rd11 = b - E.b; var rd12 = 1 - E.b; // operator << var re1 = c << a; var re2 = c << b; var re3 = c << c; var re4 = a << c; var re5 = b << c; var re6 = E.a << a; var re7 = E.a << b; var re8 = E.a << E.b; var re9 = E.a << 1; var re10 = a << E.b; var re11 = b << E.b; var re12 = 1 << E.b; // operator >> var rf1 = c >> a; var rf2 = c >> b; var rf3 = c >> c; var rf4 = a >> c; var rf5 = b >> c; var rf6 = E.a >> a; var rf7 = E.a >> b; var rf8 = E.a >> E.b; var rf9 = E.a >> 1; var rf10 = a >> E.b; var rf11 = b >> E.b; var rf12 = 1 >> E.b; // operator >>> var rg1 = c >>> a; var rg2 = c >>> b; var rg3 = c >>> c; var rg4 = a >>> c; var rg5 = b >>> c; var rg6 = E.a >>> a; var rg7 = E.a >>> b; var rg8 = E.a >>> E.b; var rg9 = E.a >>> 1; var rg10 = a >>> E.b; var rg11 = b >>> E.b; var rg12 = 1 >>> E.b; // operator & var rh1 = c & a; var rh2 = c & b; var rh3 = c & c; var rh4 = a & c; var rh5 = b & c; var rh6 = E.a & a; var rh7 = E.a & b; var rh8 = E.a & E.b; var rh9 = E.a & 1; var rh10 = a & E.b; var rh11 = b & E.b; var rh12 = 1 & E.b; // operator ^ var ri1 = c ^ a; var ri2 = c ^ b; var ri3 = c ^ c; var ri4 = a ^ c; var ri5 = b ^ c; var ri6 = E.a ^ a; var ri7 = E.a ^ b; var ri8 = E.a ^ E.b; var ri9 = E.a ^ 1; var ri10 = a ^ E.b; var ri11 = b ^ E.b; var ri12 = 1 ^ E.b; // operator | var rj1 = c | a; var rj2 = c | b; var rj3 = c | c; var rj4 = a | c; var rj5 = b | c; var rj6 = E.a | a; var rj7 = E.a | b; var rj8 = E.a | E.b; var rj9 = E.a | 1; var rj10 = a | E.b; var rj11 = b | E.b; var rj12 = 1 | E.b;