/** @license React v0.20.2 * scheduler.development.js * * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ 'use strict'; if (process.env.NODE_ENV !== "production") { (function () { 'use strict'; var enableSchedulerDebugging = false; var enableProfiling = false; var requestHostCallback; var requestHostTimeout; var cancelHostTimeout; var requestPaint; var hasPerformanceNow = typeof performance === 'object' && typeof performance.now === 'function'; if (hasPerformanceNow) { var localPerformance = performance; exports.unstable_now = function () { return localPerformance.now(); }; } else { var localDate = Date; var initialTime = localDate.now(); exports.unstable_now = function () { return localDate.now() - initialTime; }; } if ( // If Scheduler runs in a non-DOM environment, it falls back to a naive // implementation using setTimeout. typeof window === 'undefined' || // Check if MessageChannel is supported, too. typeof MessageChannel !== 'function') { // If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore, // fallback to a naive implementation. var _callback = null; var _timeoutID = null; var _flushCallback = function () { if (_callback !== null) { try { var currentTime = exports.unstable_now(); var hasRemainingTime = true; _callback(hasRemainingTime, currentTime); _callback = null; } catch (e) { setTimeout(_flushCallback, 0); throw e; } } }; requestHostCallback = function (cb) { if (_callback !== null) { // Protect against re-entrancy. setTimeout(requestHostCallback, 0, cb); } else { _callback = cb; setTimeout(_flushCallback, 0); } }; requestHostTimeout = function (cb, ms) { _timeoutID = setTimeout(cb, ms); }; cancelHostTimeout = function () { clearTimeout(_timeoutID); }; exports.unstable_shouldYield = function () { return false; }; requestPaint = exports.unstable_forceFrameRate = function () { }; } else { // Capture local references to native APIs, in case a polyfill overrides them. var _setTimeout = window.setTimeout; var _clearTimeout = window.clearTimeout; if (typeof console !== 'undefined') { // TODO: Scheduler no longer requires these methods to be polyfilled. But // maybe we want to continue warning if they don't exist, to preserve the // option to rely on it in the future? var requestAnimationFrame = window.requestAnimationFrame; var cancelAnimationFrame = window.cancelAnimationFrame; if (typeof requestAnimationFrame !== 'function') { // Using console['error'] to evade Babel and ESLint console['error']("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://reactjs.org/link/react-polyfills'); } if (typeof cancelAnimationFrame !== 'function') { // Using console['error'] to evade Babel and ESLint console['error']("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://reactjs.org/link/react-polyfills'); } } var isMessageLoopRunning = false; var scheduledHostCallback = null; var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main // thread, like user events. By default, it yields multiple times per frame. // It does not attempt to align with frame boundaries, since most tasks don't // need to be frame aligned; for those that do, use requestAnimationFrame. var yieldInterval = 5; var deadline = 0; // TODO: Make this configurable { // `isInputPending` is not available. Since we have no way of knowing if // there's pending input, always yield at the end of the frame. exports.unstable_shouldYield = function () { return exports.unstable_now() >= deadline; }; // Since we yield every frame regardless, `requestPaint` has no effect. requestPaint = function () { }; } exports.unstable_forceFrameRate = function (fps) { if (fps < 0 || fps > 125) { // Using console['error'] to evade Babel and ESLint console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing frame rates higher than 125 fps is not supported'); return; } if (fps > 0) { yieldInterval = Math.floor(1000 / fps); } else { // reset the framerate yieldInterval = 5; } }; var performWorkUntilDeadline = function () { if (scheduledHostCallback !== null) { var currentTime = exports.unstable_now(); // Yield after `yieldInterval` ms, regardless of where we are in the vsync // cycle. This means there's always time remaining at the beginning of // the message event. deadline = currentTime + yieldInterval; var hasTimeRemaining = true; try { var hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime); if (!hasMoreWork) { isMessageLoopRunning = false; scheduledHostCallback = null; } else { // If there's more work, schedule the next message event at the end // of the preceding one. port.postMessage(null); } } catch (error) { // If a scheduler task throws, exit the current browser task so the // error can be observed. port.postMessage(null); throw error; } } else { isMessageLoopRunning = false; } // Yielding to the browser will give it a chance to paint, so we can }; var channel = new MessageChannel(); var port = channel.port2; channel.port1.onmessage = performWorkUntilDeadline; requestHostCallback = function (callback) { scheduledHostCallback = callback; if (!isMessageLoopRunning) { isMessageLoopRunning = true; port.postMessage(null); } }; requestHostTimeout = function (callback, ms) { taskTimeoutID = _setTimeout(function () { callback(exports.unstable_now()); }, ms); }; cancelHostTimeout = function () { _clearTimeout(taskTimeoutID); taskTimeoutID = -1; }; } function push(heap, node) { var index = heap.length; heap.push(node); siftUp(heap, node, index); } function peek(heap) { var first = heap[0]; return first === undefined ? null : first; } function pop(heap) { var first = heap[0]; if (first !== undefined) { var last = heap.pop(); if (last !== first) { heap[0] = last; siftDown(heap, last, 0); } return first; } else { return null; } } function siftUp(heap, node, i) { var index = i; while (true) { var parentIndex = index - 1 >>> 1; var parent = heap[parentIndex]; if (parent !== undefined && compare(parent, node) > 0) { // The parent is larger. Swap positions. heap[parentIndex] = node; heap[index] = parent; index = parentIndex; } else { // The parent is smaller. Exit. return; } } } function siftDown(heap, node, i) { var index = i; var length = heap.length; while (index < length) { var leftIndex = (index + 1) * 2 - 1; var left = heap[leftIndex]; var rightIndex = leftIndex + 1; var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those. if (left !== undefined && compare(left, node) < 0) { if (right !== undefined && compare(right, left) < 0) { heap[index] = right; heap[rightIndex] = node; index = rightIndex; } else { heap[index] = left; heap[leftIndex] = node; index = leftIndex; } } else if (right !== undefined && compare(right, node) < 0) { heap[index] = right; heap[rightIndex] = node; index = rightIndex; } else { // Neither child is smaller. Exit. return; } } } function compare(a, b) { // Compare sort index first, then task id. var diff = a.sortIndex - b.sortIndex; return diff !== 0 ? diff : a.id - b.id; } // TODO: Use symbols? var ImmediatePriority = 1; var UserBlockingPriority = 2; var NormalPriority = 3; var LowPriority = 4; var IdlePriority = 5; function markTaskErrored(task, ms) { } /* eslint-disable no-var */ // Math.pow(2, 30) - 1 // 0b111111111111111111111111111111 var maxSigned31BitInt = 1073741823; // Times out immediately var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out var USER_BLOCKING_PRIORITY_TIMEOUT = 250; var NORMAL_PRIORITY_TIMEOUT = 5000; var LOW_PRIORITY_TIMEOUT = 10000; // Never times out var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap var taskQueue = []; var timerQueue = []; // Incrementing id counter. Used to maintain insertion order. var taskIdCounter = 1; // Pausing the scheduler is useful for debugging. var currentTask = null; var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrancy. var isPerformingWork = false; var isHostCallbackScheduled = false; var isHostTimeoutScheduled = false; function advanceTimers(currentTime) { // Check for tasks that are no longer delayed and add them to the queue. var timer = peek(timerQueue); while (timer !== null) { if (timer.callback === null) { // Timer was cancelled. pop(timerQueue); } else if (timer.startTime <= currentTime) { // Timer fired. Transfer to the task queue. pop(timerQueue); timer.sortIndex = timer.expirationTime; push(taskQueue, timer); } else { // Remaining timers are pending. return; } timer = peek(timerQueue); } } function handleTimeout(currentTime) { isHostTimeoutScheduled = false; advanceTimers(currentTime); if (!isHostCallbackScheduled) { if (peek(taskQueue) !== null) { isHostCallbackScheduled = true; requestHostCallback(flushWork); } else { var firstTimer = peek(timerQueue); if (firstTimer !== null) { requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime); } } } } function flushWork(hasTimeRemaining, initialTime) { isHostCallbackScheduled = false; if (isHostTimeoutScheduled) { // We scheduled a timeout but it's no longer needed. Cancel it. isHostTimeoutScheduled = false; cancelHostTimeout(); } isPerformingWork = true; var previousPriorityLevel = currentPriorityLevel; try { if (enableProfiling) { try { return workLoop(hasTimeRemaining, initialTime); } catch (error) { if (currentTask !== null) { var currentTime = exports.unstable_now(); markTaskErrored(currentTask, currentTime); currentTask.isQueued = false; } throw error; } } else { // No catch in prod code path. return workLoop(hasTimeRemaining, initialTime); } } finally { currentTask = null; currentPriorityLevel = previousPriorityLevel; isPerformingWork = false; } } function workLoop(hasTimeRemaining, initialTime) { var currentTime = initialTime; advanceTimers(currentTime); currentTask = peek(taskQueue); while (currentTask !== null && !(enableSchedulerDebugging)) { if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || exports.unstable_shouldYield())) { // This currentTask hasn't expired, and we've reached the deadline. break; } var callback = currentTask.callback; if (typeof callback === 'function') { currentTask.callback = null; currentPriorityLevel = currentTask.priorityLevel; var didUserCallbackTimeout = currentTask.expirationTime <= currentTime; var continuationCallback = callback(didUserCallbackTimeout); currentTime = exports.unstable_now(); if (typeof continuationCallback === 'function') { currentTask.callback = continuationCallback; } else { if (currentTask === peek(taskQueue)) { pop(taskQueue); } } advanceTimers(currentTime); } else { pop(taskQueue); } currentTask = peek(taskQueue); } // Return whether there's additional work if (currentTask !== null) { return true; } else { var firstTimer = peek(timerQueue); if (firstTimer !== null) { requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime); } return false; } } function unstable_runWithPriority(priorityLevel, eventHandler) { switch (priorityLevel) { case ImmediatePriority: case UserBlockingPriority: case NormalPriority: case LowPriority: case IdlePriority: break; default: priorityLevel = NormalPriority; } var previousPriorityLevel = currentPriorityLevel; currentPriorityLevel = priorityLevel; try { return eventHandler(); } finally { currentPriorityLevel = previousPriorityLevel; } } function unstable_next(eventHandler) { var priorityLevel; switch (currentPriorityLevel) { case ImmediatePriority: case UserBlockingPriority: case NormalPriority: // Shift down to normal priority priorityLevel = NormalPriority; break; default: // Anything lower than normal priority should remain at the current level. priorityLevel = currentPriorityLevel; break; } var previousPriorityLevel = currentPriorityLevel; currentPriorityLevel = priorityLevel; try { return eventHandler(); } finally { currentPriorityLevel = previousPriorityLevel; } } function unstable_wrapCallback(callback) { var parentPriorityLevel = currentPriorityLevel; return function () { // This is a fork of runWithPriority, inlined for performance. var previousPriorityLevel = currentPriorityLevel; currentPriorityLevel = parentPriorityLevel; try { return callback.apply(this, arguments); } finally { currentPriorityLevel = previousPriorityLevel; } }; } function unstable_scheduleCallback(priorityLevel, callback, options) { var currentTime = exports.unstable_now(); var startTime; if (typeof options === 'object' && options !== null) { var delay = options.delay; if (typeof delay === 'number' && delay > 0) { startTime = currentTime + delay; } else { startTime = currentTime; } } else { startTime = currentTime; } var timeout; switch (priorityLevel) { case ImmediatePriority: timeout = IMMEDIATE_PRIORITY_TIMEOUT; break; case UserBlockingPriority: timeout = USER_BLOCKING_PRIORITY_TIMEOUT; break; case IdlePriority: timeout = IDLE_PRIORITY_TIMEOUT; break; case LowPriority: timeout = LOW_PRIORITY_TIMEOUT; break; case NormalPriority: default: timeout = NORMAL_PRIORITY_TIMEOUT; break; } var expirationTime = startTime + timeout; var newTask = { id: taskIdCounter++, callback: callback, priorityLevel: priorityLevel, startTime: startTime, expirationTime: expirationTime, sortIndex: -1 }; if (startTime > currentTime) { // This is a delayed task. newTask.sortIndex = startTime; push(timerQueue, newTask); if (peek(taskQueue) === null && newTask === peek(timerQueue)) { // All tasks are delayed, and this is the task with the earliest delay. if (isHostTimeoutScheduled) { // Cancel an existing timeout. cancelHostTimeout(); } else { isHostTimeoutScheduled = true; } // Schedule a timeout. requestHostTimeout(handleTimeout, startTime - currentTime); } } else { newTask.sortIndex = expirationTime; push(taskQueue, newTask); // wait until the next time we yield. if (!isHostCallbackScheduled && !isPerformingWork) { isHostCallbackScheduled = true; requestHostCallback(flushWork); } } return newTask; } function unstable_pauseExecution() { } function unstable_continueExecution() { if (!isHostCallbackScheduled && !isPerformingWork) { isHostCallbackScheduled = true; requestHostCallback(flushWork); } } function unstable_getFirstCallbackNode() { return peek(taskQueue); } function unstable_cancelCallback(task) { // remove from the queue because you can't remove arbitrary nodes from an // array based heap, only the first one.) task.callback = null; } function unstable_getCurrentPriorityLevel() { return currentPriorityLevel; } var unstable_requestPaint = requestPaint; var unstable_Profiling = null; exports.unstable_IdlePriority = IdlePriority; exports.unstable_ImmediatePriority = ImmediatePriority; exports.unstable_LowPriority = LowPriority; exports.unstable_NormalPriority = NormalPriority; exports.unstable_Profiling = unstable_Profiling; exports.unstable_UserBlockingPriority = UserBlockingPriority; exports.unstable_cancelCallback = unstable_cancelCallback; exports.unstable_continueExecution = unstable_continueExecution; exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel; exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode; exports.unstable_next = unstable_next; exports.unstable_pauseExecution = unstable_pauseExecution; exports.unstable_requestPaint = unstable_requestPaint; exports.unstable_runWithPriority = unstable_runWithPriority; exports.unstable_scheduleCallback = unstable_scheduleCallback; exports.unstable_wrapCallback = unstable_wrapCallback; })(); }