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bbaf619f63
swc_bundler: - [x] Fix wrapped esms. (denoland/deno#9307) - [x] Make test secure.
260 lines
7.6 KiB
TypeScript
260 lines
7.6 KiB
TypeScript
// Loaded from https://deno.land/x/oak/server_sent_event.ts
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// Copyright 2018-2021 the oak authors. All rights reserved. MIT license.
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import type { Application } from "./application.ts";
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import { assert, BufWriter } from "./deps.ts";
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import type { ServerRequest } from "./types.d.ts";
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const encoder = new TextEncoder();
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export interface ServerSentEventInit extends EventInit {
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/** An optional `id` which will be sent with the event and exposed in the
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* client `EventSource`. */
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id?: number;
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/** The replacer is passed to `JSON.stringify` when converting the `data`
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* property to a JSON string. */
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replacer?:
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| (string | number)[]
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// deno-lint-ignore no-explicit-any
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| ((this: any, key: string, value: any) => any);
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/** Space is passed to `JSON.stringify` when converting the `data` property
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* to a JSON string. */
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space?: string | number;
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}
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export interface ServerSentEventTargetOptions {
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/** Additional headers to send to the client during startup. These headers
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* will overwrite any of the default headers if the key is duplicated. */
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headers?: Headers;
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}
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class CloseEvent extends Event {
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constructor(eventInit: EventInit) {
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super("close", eventInit);
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}
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}
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/** An event which contains information which will be sent to the remote
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* connection and be made available in an `EventSource` as an event. */
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export class ServerSentEvent extends Event {
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#data: string;
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#id?: number;
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#type: string;
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constructor(
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type: string,
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// deno-lint-ignore no-explicit-any
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data: any,
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{ replacer, space, ...eventInit }: ServerSentEventInit = {},
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) {
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super(type, eventInit);
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this.#type = type;
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try {
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this.#data = typeof data === "string"
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? data
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: JSON.stringify(data, replacer as (string | number)[], space);
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} catch (e) {
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assert(e instanceof Error);
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throw new TypeError(
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`data could not be coerced into a serialized string.\n ${e.message}`,
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);
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}
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const { id } = eventInit;
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this.#id = id;
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}
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/** The data associated with the event, which will be sent to the client and
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* be made available in the `EventSource`. */
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get data(): string {
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return this.#data;
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}
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/** The optional ID associated with the event that will be sent to the client
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* and be made available in the `EventSource`. */
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get id(): number | undefined {
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return this.#id;
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}
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toString(): string {
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const data = `data: ${this.#data.split("\n").join("\ndata: ")}\n`;
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return `${this.#type === "__message" ? "" : `event: ${this.#type}\n`}${
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this.#id ? `id: ${String(this.#id)}\n` : ""
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}${data}\n`;
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}
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}
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const response = `HTTP/1.1 200 OK\n`;
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const responseHeaders = new Headers(
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[
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["Connection", "Keep-Alive"],
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["Content-Type", "text/event-stream"],
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["Cache-Control", "no-cache"],
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["Keep-Alive", `timeout=${Number.MAX_SAFE_INTEGER}`],
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],
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);
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export class ServerSentEventTarget extends EventTarget {
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#app: Application;
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#closed = false;
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#prev = Promise.resolve();
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#ready: Promise<void> | true;
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#serverRequest: ServerRequest;
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#writer: BufWriter;
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#send = async (payload: string, prev: Promise<void>): Promise<void> => {
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if (this.#closed) {
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return;
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}
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if (this.#ready !== true) {
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await this.#ready;
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this.#ready = true;
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}
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try {
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await prev;
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await this.#writer.write(encoder.encode(payload));
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await this.#writer.flush();
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} catch (error) {
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this.dispatchEvent(new CloseEvent({ cancelable: false }));
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const errorEvent = new ErrorEvent("error", { error });
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this.dispatchEvent(errorEvent);
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this.#app.dispatchEvent(errorEvent);
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}
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};
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#setup = async (overrideHeaders?: Headers): Promise<void> => {
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const headers = new Headers(responseHeaders);
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if (overrideHeaders) {
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for (const [key, value] of overrideHeaders) {
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headers.set(key, value);
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}
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}
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let payload = response;
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for (const [key, value] of headers) {
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payload += `${key}: ${value}\n`;
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}
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payload += `\n`;
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try {
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await this.#writer.write(encoder.encode(payload));
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await this.#writer.flush();
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} catch (error) {
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this.dispatchEvent(new CloseEvent({ cancelable: false }));
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const errorEvent = new ErrorEvent("error", { error });
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this.dispatchEvent(errorEvent);
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this.#app.dispatchEvent(errorEvent);
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throw error;
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}
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};
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/** Is set to `true` if events cannot be sent to the remote connection.
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* Otherwise it is set to `false`.
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*
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* *Note*: This flag is lazily set, and might not reflect a closed state until
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* another event, comment or message is attempted to be processed. */
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get closed(): boolean {
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return this.#closed;
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}
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constructor(
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app: Application,
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serverRequest: ServerRequest,
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{ headers }: ServerSentEventTargetOptions = {},
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) {
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super();
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this.#app = app;
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this.#serverRequest = serverRequest;
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this.#writer = this.#serverRequest.w;
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this.addEventListener("close", () => {
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this.#closed = true;
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try {
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this.#serverRequest.conn.close();
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} catch (error) {
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if (!(error instanceof Deno.errors.BadResource)) {
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const errorEvent = new ErrorEvent("error", { error });
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this.dispatchEvent(errorEvent);
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this.#app.dispatchEvent(errorEvent);
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}
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}
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});
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this.#ready = this.#setup(headers);
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}
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/** Stop sending events to the remote connection and close the connection. */
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async close(): Promise<void> {
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if (this.#ready !== true) {
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await this.#ready;
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}
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await this.#prev;
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this.dispatchEvent(new CloseEvent({ cancelable: false }));
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}
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/** Send a comment to the remote connection. Comments are not exposed to the
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* client `EventSource` but are used for diagnostics and helping ensure a
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* connection is kept alive.
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*
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* ```ts
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* import { Application } from "https://deno.land/x/oak/mod.ts";
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*
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* const app = new Application();
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*
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* app.use((ctx) => {
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* const sse = ctx.getSSETarget();
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* sse.dispatchComment("this is a comment");
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* });
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*
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* await app.listen();
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* ```
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*/
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dispatchComment(comment: string): boolean {
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this.#prev = this.#send(
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`: ${comment.split("\n").join("\n: ")}\n\n`,
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this.#prev,
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);
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return true;
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}
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/** Dispatch a message to the client. This message will contain `data: ` only
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* and be available on the client `EventSource` on the `onmessage` or an event
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* listener of type `"message"`. */
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// deno-lint-ignore no-explicit-any
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dispatchMessage(data: any): boolean {
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const event = new ServerSentEvent("__message", data);
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return this.dispatchEvent(event);
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}
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/** Dispatch a server sent event to the client. The event `type` will be
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* sent as `event: ` to the client which will be raised as a `MessageEvent`
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* on the `EventSource` in the client.
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*
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* Any local event handlers will be dispatched to first, and if the event
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* is cancelled, it will not be sent to the client.
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*
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* ```ts
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* import { Application, ServerSentEvent } from "https://deno.land/x/oak/mod.ts";
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*
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* const app = new Application();
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*
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* app.use((ctx) => {
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* const sse = ctx.getSSETarget();
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* const evt = new ServerSentEvent("ping", "hello");
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* sse.dispatchEvent(evt);
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* });
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*
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* await app.listen();
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* ```
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*/
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dispatchEvent(event: ServerSentEvent): boolean;
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dispatchEvent(event: CloseEvent | ErrorEvent): boolean;
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dispatchEvent(event: ServerSentEvent | CloseEvent | ErrorEvent): boolean {
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const dispatched = super.dispatchEvent(event);
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if (dispatched && event instanceof ServerSentEvent) {
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this.#prev = this.#send(String(event), this.#prev);
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}
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return dispatched;
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}
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}
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