swc/crates/swc_bundler/tests/.cache/deno/a914bdedecf3a4524e768b522b86f35dc1f79d37.ts
2021-11-09 20:42:49 +09:00

133 lines
4.1 KiB
TypeScript

// Loaded from https://deno.land/x/discordeno@11.0.0-rc.2/src/ws/handle_on_message.ts
import { eventHandlers } from "../bot.ts";
import { handlers } from "../handlers/mod.ts";
import { DiscordGatewayOpcodes } from "../types/codes/gateway_opcodes.ts";
import type { DiscordGatewayPayload } from "../types/gateway/gateway_payload.ts";
import type { DiscordHello } from "../types/gateway/hello.ts";
import type { DiscordReady } from "../types/gateway/ready.ts";
import { camelize, delay } from "../util/utils.ts";
import { decompressWith } from "./deps.ts";
import { identify } from "./identify.ts";
import { resume } from "./resume.ts";
import { ws } from "./ws.ts";
/** Handler for handling every message event from websocket. */
// deno-lint-ignore no-explicit-any
export async function handleOnMessage(message: any, shardId: number) {
if (message instanceof ArrayBuffer) {
message = new Uint8Array(message);
}
if (message instanceof Uint8Array) {
message = decompressWith(message, 0, (slice: Uint8Array) => ws.utf8decoder.decode(slice));
}
if (typeof message !== "string") return;
const shard = ws.shards.get(shardId);
const messageData = JSON.parse(message) as DiscordGatewayPayload;
ws.log("RAW", { shardId, payload: messageData });
switch (messageData.op) {
case DiscordGatewayOpcodes.Heartbeat:
if (shard?.ws.readyState !== WebSocket.OPEN) return;
shard.heartbeat.lastSentAt = Date.now();
// Discord randomly sends this requiring an immediate heartbeat back
ws.sendShardMessage(
shard,
{
op: DiscordGatewayOpcodes.Heartbeat,
d: shard?.previousSequenceNumber,
},
true
);
break;
case DiscordGatewayOpcodes.Hello:
ws.heartbeat(shardId, (messageData.d as DiscordHello).heartbeat_interval);
break;
case DiscordGatewayOpcodes.HeartbeatACK:
if (ws.shards.has(shardId)) {
ws.shards.get(shardId)!.heartbeat.acknowledged = true;
}
break;
case DiscordGatewayOpcodes.Reconnect:
ws.log("RECONNECT", { shardId });
if (ws.shards.has(shardId)) {
ws.shards.get(shardId)!.resuming = true;
}
await resume(shardId);
break;
case DiscordGatewayOpcodes.InvalidSession:
ws.log("INVALID_SESSION", { shardId, payload: messageData });
// We need to wait for a random amount of time between 1 and 5: https://discord.com/developers/docs/topics/gateway#resuming
await delay(Math.floor((Math.random() * 4 + 1) * 1000));
// When d is false we need to reidentify
if (!messageData.d) {
await identify(shardId, ws.maxShards);
break;
}
if (ws.shards.has(shardId)) {
ws.shards.get(shardId)!.resuming = true;
}
await resume(shardId);
break;
default:
if (messageData.t === "RESUMED") {
ws.log("RESUMED", { shardId });
if (ws.shards.has(shardId)) {
ws.shards.get(shardId)!.resuming = false;
}
break;
}
// Important for RESUME
if (messageData.t === "READY") {
const shard = ws.shards.get(shardId);
if (shard) {
shard.sessionId = (messageData.d as DiscordReady).session_id;
}
ws.loadingShards.get(shardId)?.resolve(true);
ws.loadingShards.delete(shardId);
// Wait 5 seconds to spawn next shard
setTimeout(() => {
const bucket = ws.buckets.get(shardId % ws.botGatewayData.sessionStartLimit.maxConcurrency);
if (bucket) bucket.createNextShard = true;
}, 5000);
}
// Update the sequence number if it is present
if (messageData.s) {
const shard = ws.shards.get(shardId);
if (shard) {
shard.previousSequenceNumber = messageData.s;
}
}
if (ws.url) await ws.handleDiscordPayload(messageData, shardId);
else {
eventHandlers.raw?.(messageData);
await eventHandlers.dispatchRequirements?.(messageData, shardId);
if (messageData.op !== DiscordGatewayOpcodes.Dispatch) return;
if (!messageData.t) return;
return handlers[messageData.t]?.(camelize(messageData), shardId);
}
break;
}
}