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bbaf619f63
swc_bundler: - [x] Fix wrapped esms. (denoland/deno#9307) - [x] Make test secure.
452 lines
19 KiB
TypeScript
452 lines
19 KiB
TypeScript
// Loaded from https://deno.land/x/deno_image@v0.0.3/lib/resize/resize.js
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//JavaScript Image Resizer (c) 2012 - Grant Galitz
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export class Resize {
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constructor(widthOriginal, heightOriginal, targetWidth, targetHeight, blendAlpha, interpolationPass, useWebWorker, resizeCallback) {
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this.widthOriginal = Math.abs(parseInt(widthOriginal) || 0);
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this.heightOriginal = Math.abs(parseInt(heightOriginal) || 0);
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this.targetWidth = Math.abs(parseInt(targetWidth) || 0);
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this.targetHeight = Math.abs(parseInt(targetHeight) || 0);
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this.colorChannels = (!!blendAlpha) ? 4 : 3;
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this.interpolationPass = !!interpolationPass;
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this.useWebWorker = !!useWebWorker;
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this.resizeCallback = (typeof resizeCallback == "function") ? resizeCallback : function (returnedArray) { };
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this.targetWidthMultipliedByChannels = this.targetWidth * this.colorChannels;
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this.originalWidthMultipliedByChannels = this.widthOriginal * this.colorChannels;
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this.originalHeightMultipliedByChannels = this.heightOriginal * this.colorChannels;
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this.widthPassResultSize = this.targetWidthMultipliedByChannels * this.heightOriginal;
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this.finalResultSize = this.targetWidthMultipliedByChannels * this.targetHeight;
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this.initialize();
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}
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initialize() {
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//Perform some checks:
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if (this.widthOriginal > 0 && this.heightOriginal > 0 && this.targetWidth > 0 && this.targetHeight > 0) {
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if (this.useWebWorker) {
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this.useWebWorker = (this.widthOriginal != this.targetWidth || this.heightOriginal != this.targetHeight);
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if (this.useWebWorker) {
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this.configureWorker();
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}
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}
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if (!this.useWebWorker) {
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this.configurePasses();
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}
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}
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else {
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throw (new Error("Invalid settings specified for the resizer."));
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}
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}
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configureWorker() {
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try {
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var parentObj = this;
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this.worker = new Worker('./resizeWorker.js');
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this.worker.onmessage = function (event) {
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parentObj.heightBuffer = event.data;
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parentObj.resizeCallback(parentObj.heightBuffer);
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};
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this.worker.postMessage(["setup", this.widthOriginal, this.heightOriginal, this.targetWidth, this.targetHeight, this.colorChannels, this.interpolationPass]);
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}
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catch (error) {
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this.useWebWorker = false;
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}
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}
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configurePasses() {
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if (this.widthOriginal == this.targetWidth) {
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//Bypass the width resizer pass:
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this.resizeWidth = this.bypassResizer;
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}
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else {
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//Setup the width resizer pass:
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this.ratioWeightWidthPass = this.widthOriginal / this.targetWidth;
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if (this.ratioWeightWidthPass < 1 && this.interpolationPass) {
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this.initializeFirstPassBuffers(true);
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this.resizeWidth = (this.colorChannels == 4) ? this.resizeWidthInterpolatedRGBA : this.resizeWidthInterpolatedRGB;
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}
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else {
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this.initializeFirstPassBuffers(false);
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this.resizeWidth = (this.colorChannels == 4) ? this.resizeWidthRGBA : this.resizeWidthRGB;
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}
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}
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if (this.heightOriginal == this.targetHeight) {
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//Bypass the height resizer pass:
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this.resizeHeight = this.bypassResizer;
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}
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else {
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//Setup the height resizer pass:
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this.ratioWeightHeightPass = this.heightOriginal / this.targetHeight;
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if (this.ratioWeightHeightPass < 1 && this.interpolationPass) {
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this.initializeSecondPassBuffers(true);
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this.resizeHeight = this.resizeHeightInterpolated;
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}
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else {
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this.initializeSecondPassBuffers(false);
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this.resizeHeight = (this.colorChannels == 4) ? this.resizeHeightRGBA : this.resizeHeightRGB;
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}
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}
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}
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resizeWidthRGB(buffer) {
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var ratioWeight = this.ratioWeightWidthPass;
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var ratioWeightDivisor = 1 / ratioWeight;
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var weight = 0;
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var amountToNext = 0;
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var actualPosition = 0;
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var currentPosition = 0;
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var line = 0;
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var pixelOffset = 0;
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var outputOffset = 0;
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var nextLineOffsetOriginalWidth = this.originalWidthMultipliedByChannels - 2;
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var nextLineOffsetTargetWidth = this.targetWidthMultipliedByChannels - 2;
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var output = this.outputWidthWorkBench;
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var outputBuffer = this.widthBuffer;
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do {
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for (line = 0; line < this.originalHeightMultipliedByChannels;) {
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output[line++] = 0;
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output[line++] = 0;
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output[line++] = 0;
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}
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weight = ratioWeight;
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do {
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amountToNext = 1 + actualPosition - currentPosition;
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if (weight >= amountToNext) {
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for (line = 0, pixelOffset = actualPosition; line < this.originalHeightMultipliedByChannels; pixelOffset += nextLineOffsetOriginalWidth) {
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output[line++] += buffer[pixelOffset++] * amountToNext;
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output[line++] += buffer[pixelOffset++] * amountToNext;
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output[line++] += buffer[pixelOffset] * amountToNext;
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}
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currentPosition = actualPosition = actualPosition + 3;
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weight -= amountToNext;
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}
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else {
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for (line = 0, pixelOffset = actualPosition; line < this.originalHeightMultipliedByChannels; pixelOffset += nextLineOffsetOriginalWidth) {
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output[line++] += buffer[pixelOffset++] * weight;
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output[line++] += buffer[pixelOffset++] * weight;
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output[line++] += buffer[pixelOffset] * weight;
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}
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currentPosition += weight;
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break;
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}
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} while (weight > 0 && actualPosition < this.originalWidthMultipliedByChannels);
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for (line = 0, pixelOffset = outputOffset; line < this.originalHeightMultipliedByChannels; pixelOffset += nextLineOffsetTargetWidth) {
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outputBuffer[pixelOffset++] = output[line++] * ratioWeightDivisor;
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outputBuffer[pixelOffset++] = output[line++] * ratioWeightDivisor;
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outputBuffer[pixelOffset] = output[line++] * ratioWeightDivisor;
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}
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outputOffset += 3;
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} while (outputOffset < this.targetWidthMultipliedByChannels);
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return outputBuffer;
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}
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resizeWidthInterpolatedRGB(buffer) {
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var ratioWeight = this.ratioWeightWidthPass;
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var weight = 0;
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var finalOffset = 0;
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var pixelOffset = 0;
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var firstWeight = 0;
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var secondWeight = 0;
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var outputBuffer = this.widthBuffer;
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//Handle for only one interpolation input being valid for start calculation:
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for (var targetPosition = 0; weight < 0.25; targetPosition += 3, weight += ratioWeight) {
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for (finalOffset = targetPosition, pixelOffset = 0; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
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outputBuffer[finalOffset] = buffer[pixelOffset];
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outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1];
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outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2];
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}
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}
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weight -= 0.25;
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for (var interpolationWidthSourceReadStop = this.widthOriginal - 1; weight < interpolationWidthSourceReadStop; targetPosition += 3, weight += ratioWeight) {
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//Calculate weightings:
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secondWeight = weight % 1;
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firstWeight = 1 - secondWeight;
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//Interpolate:
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for (finalOffset = targetPosition, pixelOffset = Math.floor(weight) * 3; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
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outputBuffer[finalOffset] = (buffer[pixelOffset] * firstWeight) + (buffer[pixelOffset + 3] * secondWeight);
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outputBuffer[finalOffset + 1] = (buffer[pixelOffset + 1] * firstWeight) + (buffer[pixelOffset + 4] * secondWeight);
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outputBuffer[finalOffset + 2] = (buffer[pixelOffset + 2] * firstWeight) + (buffer[pixelOffset + 5] * secondWeight);
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}
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}
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//Handle for only one interpolation input being valid for end calculation:
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for (interpolationWidthSourceReadStop = this.originalWidthMultipliedByChannels - 3; targetPosition < this.targetWidthMultipliedByChannels; targetPosition += 3) {
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for (finalOffset = targetPosition, pixelOffset = interpolationWidthSourceReadStop; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
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outputBuffer[finalOffset] = buffer[pixelOffset];
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outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1];
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outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2];
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}
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}
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return outputBuffer;
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}
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resizeWidthRGBA(buffer) {
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var ratioWeight = this.ratioWeightWidthPass;
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var ratioWeightDivisor = 1 / ratioWeight;
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var weight = 0;
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var amountToNext = 0;
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var actualPosition = 0;
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var currentPosition = 0;
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var line = 0;
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var pixelOffset = 0;
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var outputOffset = 0;
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var nextLineOffsetOriginalWidth = this.originalWidthMultipliedByChannels - 3;
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var nextLineOffsetTargetWidth = this.targetWidthMultipliedByChannels - 3;
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var output = this.outputWidthWorkBench;
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var outputBuffer = this.widthBuffer;
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do {
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for (line = 0; line < this.originalHeightMultipliedByChannels;) {
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output[line++] = 0;
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output[line++] = 0;
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output[line++] = 0;
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output[line++] = 0;
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}
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weight = ratioWeight;
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do {
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amountToNext = 1 + actualPosition - currentPosition;
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if (weight >= amountToNext) {
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for (line = 0, pixelOffset = actualPosition; line < this.originalHeightMultipliedByChannels; pixelOffset += nextLineOffsetOriginalWidth) {
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output[line++] += buffer[pixelOffset++] * amountToNext;
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output[line++] += buffer[pixelOffset++] * amountToNext;
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output[line++] += buffer[pixelOffset++] * amountToNext;
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output[line++] += buffer[pixelOffset] * amountToNext;
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}
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currentPosition = actualPosition = actualPosition + 4;
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weight -= amountToNext;
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}
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else {
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for (line = 0, pixelOffset = actualPosition; line < this.originalHeightMultipliedByChannels; pixelOffset += nextLineOffsetOriginalWidth) {
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output[line++] += buffer[pixelOffset++] * weight;
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output[line++] += buffer[pixelOffset++] * weight;
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output[line++] += buffer[pixelOffset++] * weight;
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output[line++] += buffer[pixelOffset] * weight;
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}
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currentPosition += weight;
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break;
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}
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} while (weight > 0 && actualPosition < this.originalWidthMultipliedByChannels);
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for (line = 0, pixelOffset = outputOffset; line < this.originalHeightMultipliedByChannels; pixelOffset += nextLineOffsetTargetWidth) {
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outputBuffer[pixelOffset++] = output[line++] * ratioWeightDivisor;
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outputBuffer[pixelOffset++] = output[line++] * ratioWeightDivisor;
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outputBuffer[pixelOffset++] = output[line++] * ratioWeightDivisor;
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outputBuffer[pixelOffset] = output[line++] * ratioWeightDivisor;
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}
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outputOffset += 4;
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} while (outputOffset < this.targetWidthMultipliedByChannels);
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return outputBuffer;
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}
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resizeWidthInterpolatedRGBA(buffer) {
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var ratioWeight = this.ratioWeightWidthPass;
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var weight = 0;
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var finalOffset = 0;
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var pixelOffset = 0;
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var firstWeight = 0;
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var secondWeight = 0;
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var outputBuffer = this.widthBuffer;
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//Handle for only one interpolation input being valid for start calculation:
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for (var targetPosition = 0; weight < 0.25; targetPosition += 4, weight += ratioWeight) {
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for (finalOffset = targetPosition, pixelOffset = 0; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
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outputBuffer[finalOffset] = buffer[pixelOffset];
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outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1];
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outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2];
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outputBuffer[finalOffset + 3] = buffer[pixelOffset + 3];
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}
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}
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weight -= 0.25;
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for (var interpolationWidthSourceReadStop = this.widthOriginal - 1; weight < interpolationWidthSourceReadStop; targetPosition += 4, weight += ratioWeight) {
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//Calculate weightings:
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secondWeight = weight % 1;
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firstWeight = 1 - secondWeight;
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//Interpolate:
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for (finalOffset = targetPosition, pixelOffset = Math.floor(weight) * 4; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
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outputBuffer[finalOffset] = (buffer[pixelOffset] * firstWeight) + (buffer[pixelOffset + 4] * secondWeight);
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outputBuffer[finalOffset + 1] = (buffer[pixelOffset + 1] * firstWeight) + (buffer[pixelOffset + 5] * secondWeight);
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outputBuffer[finalOffset + 2] = (buffer[pixelOffset + 2] * firstWeight) + (buffer[pixelOffset + 6] * secondWeight);
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outputBuffer[finalOffset + 3] = (buffer[pixelOffset + 3] * firstWeight) + (buffer[pixelOffset + 7] * secondWeight);
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}
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}
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//Handle for only one interpolation input being valid for end calculation:
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for (interpolationWidthSourceReadStop = this.originalWidthMultipliedByChannels - 4; targetPosition < this.targetWidthMultipliedByChannels; targetPosition += 4) {
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for (finalOffset = targetPosition, pixelOffset = interpolationWidthSourceReadStop; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
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outputBuffer[finalOffset] = buffer[pixelOffset];
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outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1];
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outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2];
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outputBuffer[finalOffset + 3] = buffer[pixelOffset + 3];
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}
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}
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return outputBuffer;
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}
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resizeHeightRGB(buffer) {
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var ratioWeight = this.ratioWeightHeightPass;
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var ratioWeightDivisor = 1 / ratioWeight;
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var weight = 0;
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var amountToNext = 0;
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var actualPosition = 0;
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var currentPosition = 0;
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var pixelOffset = 0;
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var outputOffset = 0;
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var output = this.outputHeightWorkBench;
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var outputBuffer = this.heightBuffer;
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do {
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for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
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output[pixelOffset++] = 0;
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output[pixelOffset++] = 0;
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output[pixelOffset++] = 0;
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}
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weight = ratioWeight;
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do {
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amountToNext = 1 + actualPosition - currentPosition;
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if (weight >= amountToNext) {
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for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
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output[pixelOffset++] += buffer[actualPosition++] * amountToNext;
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output[pixelOffset++] += buffer[actualPosition++] * amountToNext;
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output[pixelOffset++] += buffer[actualPosition++] * amountToNext;
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}
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currentPosition = actualPosition;
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weight -= amountToNext;
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}
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else {
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for (pixelOffset = 0, amountToNext = actualPosition; pixelOffset < this.targetWidthMultipliedByChannels;) {
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output[pixelOffset++] += buffer[amountToNext++] * weight;
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output[pixelOffset++] += buffer[amountToNext++] * weight;
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output[pixelOffset++] += buffer[amountToNext++] * weight;
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}
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currentPosition += weight;
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break;
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}
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} while (weight > 0 && actualPosition < this.widthPassResultSize);
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for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
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outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * ratioWeightDivisor);
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outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * ratioWeightDivisor);
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outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * ratioWeightDivisor);
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}
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} while (outputOffset < this.finalResultSize);
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return outputBuffer;
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}
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resizeHeightInterpolated(buffer) {
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var ratioWeight = this.ratioWeightHeightPass;
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var weight = 0;
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var finalOffset = 0;
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var pixelOffset = 0;
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var pixelOffsetAccumulated = 0;
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var pixelOffsetAccumulated2 = 0;
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var firstWeight = 0;
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var secondWeight = 0;
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var outputBuffer = this.heightBuffer;
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//Handle for only one interpolation input being valid for start calculation:
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for (; weight < 0.25; weight += ratioWeight) {
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for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
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outputBuffer[finalOffset++] = buffer[pixelOffset++];
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}
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}
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weight -= 0.25;
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for (var interpolationHeightSourceReadStop = this.heightOriginal - 1; weight < interpolationHeightSourceReadStop; weight += ratioWeight) {
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//Calculate weightings:
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secondWeight = weight % 1;
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firstWeight = 1 - secondWeight;
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//Interpolate:
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pixelOffsetAccumulated = Math.floor(weight) * this.targetWidthMultipliedByChannels;
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pixelOffsetAccumulated2 = pixelOffsetAccumulated + this.targetWidthMultipliedByChannels;
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for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels; ++pixelOffset) {
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outputBuffer[finalOffset++] = (buffer[pixelOffsetAccumulated + pixelOffset] * firstWeight) + (buffer[pixelOffsetAccumulated2 + pixelOffset] * secondWeight);
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}
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}
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//Handle for only one interpolation input being valid for end calculation:
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while (finalOffset < this.finalResultSize) {
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for (pixelOffset = 0, pixelOffsetAccumulated = interpolationHeightSourceReadStop * this.targetWidthMultipliedByChannels; pixelOffset < this.targetWidthMultipliedByChannels; ++pixelOffset) {
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outputBuffer[finalOffset++] = buffer[pixelOffsetAccumulated++];
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}
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}
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return outputBuffer;
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}
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resizeHeightRGBA(buffer) {
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var ratioWeight = this.ratioWeightHeightPass;
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var ratioWeightDivisor = 1 / ratioWeight;
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var weight = 0;
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var amountToNext = 0;
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var actualPosition = 0;
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var currentPosition = 0;
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var pixelOffset = 0;
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var outputOffset = 0;
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var output = this.outputHeightWorkBench;
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var outputBuffer = this.heightBuffer;
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do {
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for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
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output[pixelOffset++] = 0;
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output[pixelOffset++] = 0;
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output[pixelOffset++] = 0;
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output[pixelOffset++] = 0;
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}
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weight = ratioWeight;
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do {
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amountToNext = 1 + actualPosition - currentPosition;
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if (weight >= amountToNext) {
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for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
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output[pixelOffset++] += buffer[actualPosition++] * amountToNext;
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output[pixelOffset++] += buffer[actualPosition++] * amountToNext;
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output[pixelOffset++] += buffer[actualPosition++] * amountToNext;
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output[pixelOffset++] += buffer[actualPosition++] * amountToNext;
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}
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currentPosition = actualPosition;
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weight -= amountToNext;
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}
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else {
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for (pixelOffset = 0, amountToNext = actualPosition; pixelOffset < this.targetWidthMultipliedByChannels;) {
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output[pixelOffset++] += buffer[amountToNext++] * weight;
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output[pixelOffset++] += buffer[amountToNext++] * weight;
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output[pixelOffset++] += buffer[amountToNext++] * weight;
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output[pixelOffset++] += buffer[amountToNext++] * weight;
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}
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currentPosition += weight;
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break;
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}
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} while (weight > 0 && actualPosition < this.widthPassResultSize);
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for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
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outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * ratioWeightDivisor);
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outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * ratioWeightDivisor);
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outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * ratioWeightDivisor);
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outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * ratioWeightDivisor);
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}
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} while (outputOffset < this.finalResultSize);
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return outputBuffer;
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}
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resize(buffer) {
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if (this.useWebWorker) {
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this.worker.postMessage(["resize", buffer]);
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}
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else {
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this.resizeCallback(this.resizeHeight(this.resizeWidth(buffer)));
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}
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}
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bypassResizer(buffer) {
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//Just return the buffer passsed:
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return buffer;
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}
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initializeFirstPassBuffers(BILINEARAlgo) {
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//Initialize the internal width pass buffers:
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this.widthBuffer = this.generateFloatBuffer(this.widthPassResultSize);
|
|
if (!BILINEARAlgo) {
|
|
this.outputWidthWorkBench = this.generateFloatBuffer(this.originalHeightMultipliedByChannels);
|
|
}
|
|
}
|
|
initializeSecondPassBuffers(BILINEARAlgo) {
|
|
//Initialize the internal height pass buffers:
|
|
this.heightBuffer = this.generateUint8Buffer(this.finalResultSize);
|
|
if (!BILINEARAlgo) {
|
|
this.outputHeightWorkBench = this.generateFloatBuffer(this.targetWidthMultipliedByChannels);
|
|
}
|
|
}
|
|
generateFloatBuffer(bufferLength) {
|
|
//Generate a float32 typed array buffer:
|
|
try {
|
|
return new Float32Array(bufferLength);
|
|
}
|
|
catch (error) {
|
|
return [];
|
|
}
|
|
}
|
|
generateUint8Buffer(bufferLength) {
|
|
//Generate a uint8 typed array buffer:
|
|
try {
|
|
return new Uint8Array(bufferLength);
|
|
}
|
|
catch (error) {
|
|
return [];
|
|
}
|
|
}
|
|
}
|