swc/crates/swc_ecma_minifier/tests/projects/files/backbone-1.1.0.js

1715 lines
60 KiB
JavaScript

// Backbone.js 1.1.0
// (c) 2010-2011 Jeremy Ashkenas, DocumentCloud Inc.
// (c) 2011-2013 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
// Backbone may be freely distributed under the MIT license.
// For all details and documentation:
// http://backbonejs.org
(function () {
// Initial Setup
// -------------
// Save a reference to the global object (`window` in the browser, `exports`
// on the server).
var root = this;
// Save the previous value of the `Backbone` variable, so that it can be
// restored later on, if `noConflict` is used.
var previousBackbone = root.Backbone;
// Create local references to array methods we'll want to use later.
var array = [];
var push = array.push;
var slice = array.slice;
var splice = array.splice;
// The top-level namespace. All public Backbone classes and modules will
// be attached to this. Exported for both the browser and the server.
var Backbone;
if (typeof exports !== "undefined") {
Backbone = exports;
} else {
Backbone = root.Backbone = {};
}
// Current version of the library. Keep in sync with `package.json`.
Backbone.VERSION = "1.1.0";
// Require Underscore, if we're on the server, and it's not already present.
var _ = root._;
if (!_ && typeof require !== "undefined") _ = require("underscore");
// For Backbone's purposes, jQuery, Zepto, Ender, or My Library (kidding) owns
// the `$` variable.
Backbone.$ = root.jQuery || root.Zepto || root.ender || root.$;
// Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable
// to its previous owner. Returns a reference to this Backbone object.
Backbone.noConflict = function () {
root.Backbone = previousBackbone;
return this;
};
// Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option
// will fake `"PATCH"`, `"PUT"` and `"DELETE"` requests via the `_method` parameter and
// set a `X-Http-Method-Override` header.
Backbone.emulateHTTP = false;
// Turn on `emulateJSON` to support legacy servers that can't deal with direct
// `application/json` requests ... will encode the body as
// `application/x-www-form-urlencoded` instead and will send the model in a
// form param named `model`.
Backbone.emulateJSON = false;
// Backbone.Events
// ---------------
// A module that can be mixed in to *any object* in order to provide it with
// custom events. You may bind with `on` or remove with `off` callback
// functions to an event; `trigger`-ing an event fires all callbacks in
// succession.
//
// var object = {};
// _.extend(object, Backbone.Events);
// object.on('expand', function(){ alert('expanded'); });
// object.trigger('expand');
//
var Events = (Backbone.Events = {
// Bind an event to a `callback` function. Passing `"all"` will bind
// the callback to all events fired.
on: function (name, callback, context) {
if (!eventsApi(this, "on", name, [callback, context]) || !callback)
return this;
this._events || (this._events = {});
var events = this._events[name] || (this._events[name] = []);
events.push({
callback: callback,
context: context,
ctx: context || this,
});
return this;
},
// Bind an event to only be triggered a single time. After the first time
// the callback is invoked, it will be removed.
once: function (name, callback, context) {
if (!eventsApi(this, "once", name, [callback, context]) || !callback)
return this;
var self = this;
var once = _.once(function () {
self.off(name, once);
callback.apply(this, arguments);
});
once._callback = callback;
return this.on(name, once, context);
},
// Remove one or many callbacks. If `context` is null, removes all
// callbacks with that function. If `callback` is null, removes all
// callbacks for the event. If `name` is null, removes all bound
// callbacks for all events.
off: function (name, callback, context) {
var retain, ev, events, names, i, l, j, k;
if (!this._events || !eventsApi(this, "off", name, [callback, context]))
return this;
if (!name && !callback && !context) {
this._events = {};
return this;
}
names = name ? [name] : _.keys(this._events);
for (i = 0, l = names.length; i < l; i++) {
name = names[i];
if ((events = this._events[name])) {
this._events[name] = retain = [];
if (callback || context) {
for (j = 0, k = events.length; j < k; j++) {
ev = events[j];
if (
(callback &&
callback !== ev.callback &&
callback !== ev.callback._callback) ||
(context && context !== ev.context)
) {
retain.push(ev);
}
}
}
if (!retain.length) delete this._events[name];
}
}
return this;
},
// Trigger one or many events, firing all bound callbacks. Callbacks are
// passed the same arguments as `trigger` is, apart from the event name
// (unless you're listening on `"all"`, which will cause your callback to
// receive the true name of the event as the first argument).
trigger: function (name) {
if (!this._events) return this;
var args = slice.call(arguments, 1);
if (!eventsApi(this, "trigger", name, args)) return this;
var events = this._events[name];
var allEvents = this._events.all;
if (events) triggerEvents(events, args);
if (allEvents) triggerEvents(allEvents, arguments);
return this;
},
// Tell this object to stop listening to either specific events ... or
// to every object it's currently listening to.
stopListening: function (obj, name, callback) {
var listeningTo = this._listeningTo;
if (!listeningTo) return this;
var remove = !name && !callback;
if (!callback && typeof name === "object") callback = this;
if (obj) (listeningTo = {})[obj._listenId] = obj;
for (var id in listeningTo) {
obj = listeningTo[id];
obj.off(name, callback, this);
if (remove || _.isEmpty(obj._events)) delete this._listeningTo[id];
}
return this;
},
});
// Regular expression used to split event strings.
var eventSplitter = /\s+/;
// Implement fancy features of the Events API such as multiple event
// names `"change blur"` and jQuery-style event maps `{change: action}`
// in terms of the existing API.
var eventsApi = function (obj, action, name, rest) {
if (!name) return true;
// Handle event maps.
if (typeof name === "object") {
for (var key in name) {
obj[action].apply(obj, [key, name[key]].concat(rest));
}
return false;
}
// Handle space separated event names.
if (eventSplitter.test(name)) {
var names = name.split(eventSplitter);
for (var i = 0, l = names.length; i < l; i++) {
obj[action].apply(obj, [names[i]].concat(rest));
}
return false;
}
return true;
};
// A difficult-to-believe, but optimized internal dispatch function for
// triggering events. Tries to keep the usual cases speedy (most internal
// Backbone events have 3 arguments).
var triggerEvents = function (events, args) {
var ev,
i = -1,
l = events.length,
a1 = args[0],
a2 = args[1],
a3 = args[2];
switch (args.length) {
case 0:
while (++i < l) (ev = events[i]).callback.call(ev.ctx);
return;
case 1:
while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1);
return;
case 2:
while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2);
return;
case 3:
while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3);
return;
default:
while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args);
}
};
var listenMethods = { listenTo: "on", listenToOnce: "once" };
// Inversion-of-control versions of `on` and `once`. Tell *this* object to
// listen to an event in another object ... keeping track of what it's
// listening to.
_.each(listenMethods, function (implementation, method) {
Events[method] = function (obj, name, callback) {
var listeningTo = this._listeningTo || (this._listeningTo = {});
var id = obj._listenId || (obj._listenId = _.uniqueId("l"));
listeningTo[id] = obj;
if (!callback && typeof name === "object") callback = this;
obj[implementation](name, callback, this);
return this;
};
});
// Aliases for backwards compatibility.
Events.bind = Events.on;
Events.unbind = Events.off;
// Allow the `Backbone` object to serve as a global event bus, for folks who
// want global "pubsub" in a convenient place.
_.extend(Backbone, Events);
// Backbone.Model
// --------------
// Backbone **Models** are the basic data object in the framework --
// frequently representing a row in a table in a database on your server.
// A discrete chunk of data and a bunch of useful, related methods for
// performing computations and transformations on that data.
// Create a new model with the specified attributes. A client id (`cid`)
// is automatically generated and assigned for you.
var Model = (Backbone.Model = function (attributes, options) {
var attrs = attributes || {};
options || (options = {});
this.cid = _.uniqueId("c");
this.attributes = {};
if (options.collection) this.collection = options.collection;
if (options.parse) attrs = this.parse(attrs, options) || {};
attrs = _.defaults({}, attrs, _.result(this, "defaults"));
this.set(attrs, options);
this.changed = {};
this.initialize.apply(this, arguments);
});
// Attach all inheritable methods to the Model prototype.
_.extend(Model.prototype, Events, {
// A hash of attributes whose current and previous value differ.
changed: null,
// The value returned during the last failed validation.
validationError: null,
// The default name for the JSON `id` attribute is `"id"`. MongoDB and
// CouchDB users may want to set this to `"_id"`.
idAttribute: "id",
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize: function () {},
// Return a copy of the model's `attributes` object.
toJSON: function (options) {
return _.clone(this.attributes);
},
// Proxy `Backbone.sync` by default -- but override this if you need
// custom syncing semantics for *this* particular model.
sync: function () {
return Backbone.sync.apply(this, arguments);
},
// Get the value of an attribute.
get: function (attr) {
return this.attributes[attr];
},
// Get the HTML-escaped value of an attribute.
escape: function (attr) {
return _.escape(this.get(attr));
},
// Returns `true` if the attribute contains a value that is not null
// or undefined.
has: function (attr) {
return this.get(attr) != null;
},
// Set a hash of model attributes on the object, firing `"change"`. This is
// the core primitive operation of a model, updating the data and notifying
// anyone who needs to know about the change in state. The heart of the beast.
set: function (key, val, options) {
var attr, attrs, unset, changes, silent, changing, prev, current;
if (key == null) return this;
// Handle both `"key", value` and `{key: value}` -style arguments.
if (typeof key === "object") {
attrs = key;
options = val;
} else {
(attrs = {})[key] = val;
}
options || (options = {});
// Run validation.
if (!this._validate(attrs, options)) return false;
// Extract attributes and options.
unset = options.unset;
silent = options.silent;
changes = [];
changing = this._changing;
this._changing = true;
if (!changing) {
this._previousAttributes = _.clone(this.attributes);
this.changed = {};
}
(current = this.attributes), (prev = this._previousAttributes);
// Check for changes of `id`.
if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];
// For each `set` attribute, update or delete the current value.
for (attr in attrs) {
val = attrs[attr];
if (!_.isEqual(current[attr], val)) changes.push(attr);
if (!_.isEqual(prev[attr], val)) {
this.changed[attr] = val;
} else {
delete this.changed[attr];
}
unset ? delete current[attr] : (current[attr] = val);
}
// Trigger all relevant attribute changes.
if (!silent) {
if (changes.length) this._pending = true;
for (var i = 0, l = changes.length; i < l; i++) {
this.trigger(
"change:" + changes[i],
this,
current[changes[i]],
options,
);
}
}
// You might be wondering why there's a `while` loop here. Changes can
// be recursively nested within `"change"` events.
if (changing) return this;
if (!silent) {
while (this._pending) {
this._pending = false;
this.trigger("change", this, options);
}
}
this._pending = false;
this._changing = false;
return this;
},
// Remove an attribute from the model, firing `"change"`. `unset` is a noop
// if the attribute doesn't exist.
unset: function (attr, options) {
return this.set(attr, void 0, _.extend({}, options, { unset: true }));
},
// Clear all attributes on the model, firing `"change"`.
clear: function (options) {
var attrs = {};
for (var key in this.attributes) attrs[key] = void 0;
return this.set(attrs, _.extend({}, options, { unset: true }));
},
// Determine if the model has changed since the last `"change"` event.
// If you specify an attribute name, determine if that attribute has changed.
hasChanged: function (attr) {
if (attr == null) return !_.isEmpty(this.changed);
return _.has(this.changed, attr);
},
// Return an object containing all the attributes that have changed, or
// false if there are no changed attributes. Useful for determining what
// parts of a view need to be updated and/or what attributes need to be
// persisted to the server. Unset attributes will be set to undefined.
// You can also pass an attributes object to diff against the model,
// determining if there *would be* a change.
changedAttributes: function (diff) {
if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;
var val,
changed = false;
var old = this._changing ? this._previousAttributes : this.attributes;
for (var attr in diff) {
if (_.isEqual(old[attr], (val = diff[attr]))) continue;
(changed || (changed = {}))[attr] = val;
}
return changed;
},
// Get the previous value of an attribute, recorded at the time the last
// `"change"` event was fired.
previous: function (attr) {
if (attr == null || !this._previousAttributes) return null;
return this._previousAttributes[attr];
},
// Get all of the attributes of the model at the time of the previous
// `"change"` event.
previousAttributes: function () {
return _.clone(this._previousAttributes);
},
// Fetch the model from the server. If the server's representation of the
// model differs from its current attributes, they will be overridden,
// triggering a `"change"` event.
fetch: function (options) {
options = options ? _.clone(options) : {};
if (options.parse === void 0) options.parse = true;
var model = this;
var success = options.success;
options.success = function (resp) {
if (!model.set(model.parse(resp, options), options)) return false;
if (success) success(model, resp, options);
model.trigger("sync", model, resp, options);
};
wrapError(this, options);
return this.sync("read", this, options);
},
// Set a hash of model attributes, and sync the model to the server.
// If the server returns an attributes hash that differs, the model's
// state will be `set` again.
save: function (key, val, options) {
var attrs,
method,
xhr,
attributes = this.attributes;
// Handle both `"key", value` and `{key: value}` -style arguments.
if (key == null || typeof key === "object") {
attrs = key;
options = val;
} else {
(attrs = {})[key] = val;
}
options = _.extend({ validate: true }, options);
// If we're not waiting and attributes exist, save acts as
// `set(attr).save(null, opts)` with validation. Otherwise, check if
// the model will be valid when the attributes, if any, are set.
if (attrs && !options.wait) {
if (!this.set(attrs, options)) return false;
} else {
if (!this._validate(attrs, options)) return false;
}
// Set temporary attributes if `{wait: true}`.
if (attrs && options.wait) {
this.attributes = _.extend({}, attributes, attrs);
}
// After a successful server-side save, the client is (optionally)
// updated with the server-side state.
if (options.parse === void 0) options.parse = true;
var model = this;
var success = options.success;
options.success = function (resp) {
// Ensure attributes are restored during synchronous saves.
model.attributes = attributes;
var serverAttrs = model.parse(resp, options);
if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs);
if (_.isObject(serverAttrs) && !model.set(serverAttrs, options)) {
return false;
}
if (success) success(model, resp, options);
model.trigger("sync", model, resp, options);
};
wrapError(this, options);
method = this.isNew() ? "create" : options.patch ? "patch" : "update";
if (method === "patch") options.attrs = attrs;
xhr = this.sync(method, this, options);
// Restore attributes.
if (attrs && options.wait) this.attributes = attributes;
return xhr;
},
// Destroy this model on the server if it was already persisted.
// Optimistically removes the model from its collection, if it has one.
// If `wait: true` is passed, waits for the server to respond before removal.
destroy: function (options) {
options = options ? _.clone(options) : {};
var model = this;
var success = options.success;
var destroy = function () {
model.trigger("destroy", model, model.collection, options);
};
options.success = function (resp) {
if (options.wait || model.isNew()) destroy();
if (success) success(model, resp, options);
if (!model.isNew()) model.trigger("sync", model, resp, options);
};
if (this.isNew()) {
options.success();
return false;
}
wrapError(this, options);
var xhr = this.sync("delete", this, options);
if (!options.wait) destroy();
return xhr;
},
// Default URL for the model's representation on the server -- if you're
// using Backbone's restful methods, override this to change the endpoint
// that will be called.
url: function () {
var base =
_.result(this, "urlRoot") ||
_.result(this.collection, "url") ||
urlError();
if (this.isNew()) return base;
return (
base +
(base.charAt(base.length - 1) === "/" ? "" : "/") +
encodeURIComponent(this.id)
);
},
// **parse** converts a response into the hash of attributes to be `set` on
// the model. The default implementation is just to pass the response along.
parse: function (resp, options) {
return resp;
},
// Create a new model with identical attributes to this one.
clone: function () {
return new this.constructor(this.attributes);
},
// A model is new if it has never been saved to the server, and lacks an id.
isNew: function () {
return this.id == null;
},
// Check if the model is currently in a valid state.
isValid: function (options) {
return this._validate({}, _.extend(options || {}, { validate: true }));
},
// Run validation against the next complete set of model attributes,
// returning `true` if all is well. Otherwise, fire an `"invalid"` event.
_validate: function (attrs, options) {
if (!options.validate || !this.validate) return true;
attrs = _.extend({}, this.attributes, attrs);
var error = (this.validationError =
this.validate(attrs, options) || null);
if (!error) return true;
this.trigger(
"invalid",
this,
error,
_.extend(options, { validationError: error }),
);
return false;
},
});
// Underscore methods that we want to implement on the Model.
var modelMethods = ["keys", "values", "pairs", "invert", "pick", "omit"];
// Mix in each Underscore method as a proxy to `Model#attributes`.
_.each(modelMethods, function (method) {
Model.prototype[method] = function () {
var args = slice.call(arguments);
args.unshift(this.attributes);
return _[method].apply(_, args);
};
});
// Backbone.Collection
// -------------------
// If models tend to represent a single row of data, a Backbone Collection is
// more analagous to a table full of data ... or a small slice or page of that
// table, or a collection of rows that belong together for a particular reason
// -- all of the messages in this particular folder, all of the documents
// belonging to this particular author, and so on. Collections maintain
// indexes of their models, both in order, and for lookup by `id`.
// Create a new **Collection**, perhaps to contain a specific type of `model`.
// If a `comparator` is specified, the Collection will maintain
// its models in sort order, as they're added and removed.
var Collection = (Backbone.Collection = function (models, options) {
options || (options = {});
if (options.model) this.model = options.model;
if (options.comparator !== void 0) this.comparator = options.comparator;
this._reset();
this.initialize.apply(this, arguments);
if (models) this.reset(models, _.extend({ silent: true }, options));
});
// Default options for `Collection#set`.
var setOptions = { add: true, remove: true, merge: true };
var addOptions = { add: true, remove: false };
// Define the Collection's inheritable methods.
_.extend(Collection.prototype, Events, {
// The default model for a collection is just a **Backbone.Model**.
// This should be overridden in most cases.
model: Model,
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize: function () {},
// The JSON representation of a Collection is an array of the
// models' attributes.
toJSON: function (options) {
return this.map(function (model) {
return model.toJSON(options);
});
},
// Proxy `Backbone.sync` by default.
sync: function () {
return Backbone.sync.apply(this, arguments);
},
// Add a model, or list of models to the set.
add: function (models, options) {
return this.set(models, _.extend({ merge: false }, options, addOptions));
},
// Remove a model, or a list of models from the set.
remove: function (models, options) {
var singular = !_.isArray(models);
models = singular ? [models] : _.clone(models);
options || (options = {});
var i, l, index, model;
for (i = 0, l = models.length; i < l; i++) {
model = models[i] = this.get(models[i]);
if (!model) continue;
delete this._byId[model.id];
delete this._byId[model.cid];
index = this.indexOf(model);
this.models.splice(index, 1);
this.length--;
if (!options.silent) {
options.index = index;
model.trigger("remove", model, this, options);
}
this._removeReference(model);
}
return singular ? models[0] : models;
},
// Update a collection by `set`-ing a new list of models, adding new ones,
// removing models that are no longer present, and merging models that
// already exist in the collection, as necessary. Similar to **Model#set**,
// the core operation for updating the data contained by the collection.
set: function (models, options) {
options = _.defaults({}, options, setOptions);
if (options.parse) models = this.parse(models, options);
var singular = !_.isArray(models);
models = singular ? (models ? [models] : []) : _.clone(models);
var i, l, id, model, attrs, existing, sort;
var at = options.at;
var targetModel = this.model;
var sortable = this.comparator && at == null && options.sort !== false;
var sortAttr = _.isString(this.comparator) ? this.comparator : null;
var toAdd = [],
toRemove = [],
modelMap = {};
var add = options.add,
merge = options.merge,
remove = options.remove;
var order = !sortable && add && remove ? [] : false;
// Turn bare objects into model references, and prevent invalid models
// from being added.
for (i = 0, l = models.length; i < l; i++) {
attrs = models[i];
if (attrs instanceof Model) {
id = model = attrs;
} else {
id = attrs[targetModel.prototype.idAttribute];
}
// If a duplicate is found, prevent it from being added and
// optionally merge it into the existing model.
if ((existing = this.get(id))) {
if (remove) modelMap[existing.cid] = true;
if (merge) {
attrs = attrs === model ? model.attributes : attrs;
if (options.parse) attrs = existing.parse(attrs, options);
existing.set(attrs, options);
if (sortable && !sort && existing.hasChanged(sortAttr)) sort = true;
}
models[i] = existing;
// If this is a new, valid model, push it to the `toAdd` list.
} else if (add) {
model = models[i] = this._prepareModel(attrs, options);
if (!model) continue;
toAdd.push(model);
// Listen to added models' events, and index models for lookup by
// `id` and by `cid`.
model.on("all", this._onModelEvent, this);
this._byId[model.cid] = model;
if (model.id != null) this._byId[model.id] = model;
}
if (order) order.push(existing || model);
}
// Remove nonexistent models if appropriate.
if (remove) {
for (i = 0, l = this.length; i < l; ++i) {
if (!modelMap[(model = this.models[i]).cid]) toRemove.push(model);
}
if (toRemove.length) this.remove(toRemove, options);
}
// See if sorting is needed, update `length` and splice in new models.
if (toAdd.length || (order && order.length)) {
if (sortable) sort = true;
this.length += toAdd.length;
if (at != null) {
for (i = 0, l = toAdd.length; i < l; i++) {
this.models.splice(at + i, 0, toAdd[i]);
}
} else {
if (order) this.models.length = 0;
var orderedModels = order || toAdd;
for (i = 0, l = orderedModels.length; i < l; i++) {
this.models.push(orderedModels[i]);
}
}
}
// Silently sort the collection if appropriate.
if (sort) this.sort({ silent: true });
// Unless silenced, it's time to fire all appropriate add/sort events.
if (!options.silent) {
for (i = 0, l = toAdd.length; i < l; i++) {
(model = toAdd[i]).trigger("add", model, this, options);
}
if (sort || (order && order.length))
this.trigger("sort", this, options);
}
// Return the added (or merged) model (or models).
return singular ? models[0] : models;
},
// When you have more items than you want to add or remove individually,
// you can reset the entire set with a new list of models, without firing
// any granular `add` or `remove` events. Fires `reset` when finished.
// Useful for bulk operations and optimizations.
reset: function (models, options) {
options || (options = {});
for (var i = 0, l = this.models.length; i < l; i++) {
this._removeReference(this.models[i]);
}
options.previousModels = this.models;
this._reset();
models = this.add(models, _.extend({ silent: true }, options));
if (!options.silent) this.trigger("reset", this, options);
return models;
},
// Add a model to the end of the collection.
push: function (model, options) {
return this.add(model, _.extend({ at: this.length }, options));
},
// Remove a model from the end of the collection.
pop: function (options) {
var model = this.at(this.length - 1);
this.remove(model, options);
return model;
},
// Add a model to the beginning of the collection.
unshift: function (model, options) {
return this.add(model, _.extend({ at: 0 }, options));
},
// Remove a model from the beginning of the collection.
shift: function (options) {
var model = this.at(0);
this.remove(model, options);
return model;
},
// Slice out a sub-array of models from the collection.
slice: function () {
return slice.apply(this.models, arguments);
},
// Get a model from the set by id.
get: function (obj) {
if (obj == null) return void 0;
return this._byId[obj.id] || this._byId[obj.cid] || this._byId[obj];
},
// Get the model at the given index.
at: function (index) {
return this.models[index];
},
// Return models with matching attributes. Useful for simple cases of
// `filter`.
where: function (attrs, first) {
if (_.isEmpty(attrs)) return first ? void 0 : [];
return this[first ? "find" : "filter"](function (model) {
for (var key in attrs) {
if (attrs[key] !== model.get(key)) return false;
}
return true;
});
},
// Return the first model with matching attributes. Useful for simple cases
// of `find`.
findWhere: function (attrs) {
return this.where(attrs, true);
},
// Force the collection to re-sort itself. You don't need to call this under
// normal circumstances, as the set will maintain sort order as each item
// is added.
sort: function (options) {
if (!this.comparator)
throw new Error("Cannot sort a set without a comparator");
options || (options = {});
// Run sort based on type of `comparator`.
if (_.isString(this.comparator) || this.comparator.length === 1) {
this.models = this.sortBy(this.comparator, this);
} else {
this.models.sort(_.bind(this.comparator, this));
}
if (!options.silent) this.trigger("sort", this, options);
return this;
},
// Pluck an attribute from each model in the collection.
pluck: function (attr) {
return _.invoke(this.models, "get", attr);
},
// Fetch the default set of models for this collection, resetting the
// collection when they arrive. If `reset: true` is passed, the response
// data will be passed through the `reset` method instead of `set`.
fetch: function (options) {
options = options ? _.clone(options) : {};
if (options.parse === void 0) options.parse = true;
var success = options.success;
var collection = this;
options.success = function (resp) {
var method = options.reset ? "reset" : "set";
collection[method](resp, options);
if (success) success(collection, resp, options);
collection.trigger("sync", collection, resp, options);
};
wrapError(this, options);
return this.sync("read", this, options);
},
// Create a new instance of a model in this collection. Add the model to the
// collection immediately, unless `wait: true` is passed, in which case we
// wait for the server to agree.
create: function (model, options) {
options = options ? _.clone(options) : {};
if (!(model = this._prepareModel(model, options))) return false;
if (!options.wait) this.add(model, options);
var collection = this;
var success = options.success;
options.success = function (model, resp, options) {
if (options.wait) collection.add(model, options);
if (success) success(model, resp, options);
};
model.save(null, options);
return model;
},
// **parse** converts a response into a list of models to be added to the
// collection. The default implementation is just to pass it through.
parse: function (resp, options) {
return resp;
},
// Create a new collection with an identical list of models as this one.
clone: function () {
return new this.constructor(this.models);
},
// Private method to reset all internal state. Called when the collection
// is first initialized or reset.
_reset: function () {
this.length = 0;
this.models = [];
this._byId = {};
},
// Prepare a hash of attributes (or other model) to be added to this
// collection.
_prepareModel: function (attrs, options) {
if (attrs instanceof Model) {
if (!attrs.collection) attrs.collection = this;
return attrs;
}
options = options ? _.clone(options) : {};
options.collection = this;
var model = new this.model(attrs, options);
if (!model.validationError) return model;
this.trigger("invalid", this, model.validationError, options);
return false;
},
// Internal method to sever a model's ties to a collection.
_removeReference: function (model) {
if (this === model.collection) delete model.collection;
model.off("all", this._onModelEvent, this);
},
// Internal method called every time a model in the set fires an event.
// Sets need to update their indexes when models change ids. All other
// events simply proxy through. "add" and "remove" events that originate
// in other collections are ignored.
_onModelEvent: function (event, model, collection, options) {
if ((event === "add" || event === "remove") && collection !== this)
return;
if (event === "destroy") this.remove(model, options);
if (model && event === "change:" + model.idAttribute) {
delete this._byId[model.previous(model.idAttribute)];
if (model.id != null) this._byId[model.id] = model;
}
this.trigger.apply(this, arguments);
},
});
// Underscore methods that we want to implement on the Collection.
// 90% of the core usefulness of Backbone Collections is actually implemented
// right here:
var methods = [
"forEach",
"each",
"map",
"collect",
"reduce",
"foldl",
"inject",
"reduceRight",
"foldr",
"find",
"detect",
"filter",
"select",
"reject",
"every",
"all",
"some",
"any",
"include",
"contains",
"invoke",
"max",
"min",
"toArray",
"size",
"first",
"head",
"take",
"initial",
"rest",
"tail",
"drop",
"last",
"without",
"difference",
"indexOf",
"shuffle",
"lastIndexOf",
"isEmpty",
"chain",
];
// Mix in each Underscore method as a proxy to `Collection#models`.
_.each(methods, function (method) {
Collection.prototype[method] = function () {
var args = slice.call(arguments);
args.unshift(this.models);
return _[method].apply(_, args);
};
});
// Underscore methods that take a property name as an argument.
var attributeMethods = ["groupBy", "countBy", "sortBy"];
// Use attributes instead of properties.
_.each(attributeMethods, function (method) {
Collection.prototype[method] = function (value, context) {
var iterator = _.isFunction(value)
? value
: function (model) {
return model.get(value);
};
return _[method](this.models, iterator, context);
};
});
// Backbone.View
// -------------
// Backbone Views are almost more convention than they are actual code. A View
// is simply a JavaScript object that represents a logical chunk of UI in the
// DOM. This might be a single item, an entire list, a sidebar or panel, or
// even the surrounding frame which wraps your whole app. Defining a chunk of
// UI as a **View** allows you to define your DOM events declaratively, without
// having to worry about render order ... and makes it easy for the view to
// react to specific changes in the state of your models.
// Creating a Backbone.View creates its initial element outside of the DOM,
// if an existing element is not provided...
var View = (Backbone.View = function (options) {
this.cid = _.uniqueId("view");
options || (options = {});
_.extend(this, _.pick(options, viewOptions));
this._ensureElement();
this.initialize.apply(this, arguments);
this.delegateEvents();
});
// Cached regex to split keys for `delegate`.
var delegateEventSplitter = /^(\S+)\s*(.*)$/;
// List of view options to be merged as properties.
var viewOptions = [
"model",
"collection",
"el",
"id",
"attributes",
"className",
"tagName",
"events",
];
// Set up all inheritable **Backbone.View** properties and methods.
_.extend(View.prototype, Events, {
// The default `tagName` of a View's element is `"div"`.
tagName: "div",
// jQuery delegate for element lookup, scoped to DOM elements within the
// current view. This should be preferred to global lookups where possible.
$: function (selector) {
return this.$el.find(selector);
},
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize: function () {},
// **render** is the core function that your view should override, in order
// to populate its element (`this.el`), with the appropriate HTML. The
// convention is for **render** to always return `this`.
render: function () {
return this;
},
// Remove this view by taking the element out of the DOM, and removing any
// applicable Backbone.Events listeners.
remove: function () {
this.$el.remove();
this.stopListening();
return this;
},
// Change the view's element (`this.el` property), including event
// re-delegation.
setElement: function (element, delegate) {
if (this.$el) this.undelegateEvents();
this.$el = element instanceof Backbone.$ ? element : Backbone.$(element);
this.el = this.$el[0];
if (delegate !== false) this.delegateEvents();
return this;
},
// Set callbacks, where `this.events` is a hash of
//
// *{"event selector": "callback"}*
//
// {
// 'mousedown .title': 'edit',
// 'click .button': 'save',
// 'click .open': function(e) { ... }
// }
//
// pairs. Callbacks will be bound to the view, with `this` set properly.
// Uses event delegation for efficiency.
// Omitting the selector binds the event to `this.el`.
// This only works for delegate-able events: not `focus`, `blur`, and
// not `change`, `submit`, and `reset` in Internet Explorer.
delegateEvents: function (events) {
if (!(events || (events = _.result(this, "events")))) return this;
this.undelegateEvents();
for (var key in events) {
var method = events[key];
if (!_.isFunction(method)) method = this[events[key]];
if (!method) continue;
var match = key.match(delegateEventSplitter);
var eventName = match[1],
selector = match[2];
method = _.bind(method, this);
eventName += ".delegateEvents" + this.cid;
if (selector === "") {
this.$el.on(eventName, method);
} else {
this.$el.on(eventName, selector, method);
}
}
return this;
},
// Clears all callbacks previously bound to the view with `delegateEvents`.
// You usually don't need to use this, but may wish to if you have multiple
// Backbone views attached to the same DOM element.
undelegateEvents: function () {
this.$el.off(".delegateEvents" + this.cid);
return this;
},
// Ensure that the View has a DOM element to render into.
// If `this.el` is a string, pass it through `$()`, take the first
// matching element, and re-assign it to `el`. Otherwise, create
// an element from the `id`, `className` and `tagName` properties.
_ensureElement: function () {
if (!this.el) {
var attrs = _.extend({}, _.result(this, "attributes"));
if (this.id) attrs.id = _.result(this, "id");
if (this.className) attrs["class"] = _.result(this, "className");
var $el = Backbone.$("<" + _.result(this, "tagName") + ">").attr(attrs);
this.setElement($el, false);
} else {
this.setElement(_.result(this, "el"), false);
}
},
});
// Backbone.sync
// -------------
// Override this function to change the manner in which Backbone persists
// models to the server. You will be passed the type of request, and the
// model in question. By default, makes a RESTful Ajax request
// to the model's `url()`. Some possible customizations could be:
//
// * Use `setTimeout` to batch rapid-fire updates into a single request.
// * Send up the models as XML instead of JSON.
// * Persist models via WebSockets instead of Ajax.
//
// Turn on `Backbone.emulateHTTP` in order to send `PUT` and `DELETE` requests
// as `POST`, with a `_method` parameter containing the true HTTP method,
// as well as all requests with the body as `application/x-www-form-urlencoded`
// instead of `application/json` with the model in a param named `model`.
// Useful when interfacing with server-side languages like **PHP** that make
// it difficult to read the body of `PUT` requests.
Backbone.sync = function (method, model, options) {
var type = methodMap[method];
// Default options, unless specified.
_.defaults(options || (options = {}), {
emulateHTTP: Backbone.emulateHTTP,
emulateJSON: Backbone.emulateJSON,
});
// Default JSON-request options.
var params = { type: type, dataType: "json" };
// Ensure that we have a URL.
if (!options.url) {
params.url = _.result(model, "url") || urlError();
}
// Ensure that we have the appropriate request data.
if (
options.data == null &&
model &&
(method === "create" || method === "update" || method === "patch")
) {
params.contentType = "application/json";
params.data = JSON.stringify(options.attrs || model.toJSON(options));
}
// For older servers, emulate JSON by encoding the request into an HTML-form.
if (options.emulateJSON) {
params.contentType = "application/x-www-form-urlencoded";
params.data = params.data ? { model: params.data } : {};
}
// For older servers, emulate HTTP by mimicking the HTTP method with `_method`
// And an `X-HTTP-Method-Override` header.
if (
options.emulateHTTP &&
(type === "PUT" || type === "DELETE" || type === "PATCH")
) {
params.type = "POST";
if (options.emulateJSON) params.data._method = type;
var beforeSend = options.beforeSend;
options.beforeSend = function (xhr) {
xhr.setRequestHeader("X-HTTP-Method-Override", type);
if (beforeSend) return beforeSend.apply(this, arguments);
};
}
// Don't process data on a non-GET request.
if (params.type !== "GET" && !options.emulateJSON) {
params.processData = false;
}
// If we're sending a `PATCH` request, and we're in an old Internet Explorer
// that still has ActiveX enabled by default, override jQuery to use that
// for XHR instead. Remove this line when jQuery supports `PATCH` on IE8.
if (params.type === "PATCH" && noXhrPatch) {
params.xhr = function () {
return new ActiveXObject("Microsoft.XMLHTTP");
};
}
// Make the request, allowing the user to override any Ajax options.
var xhr = (options.xhr = Backbone.ajax(_.extend(params, options)));
model.trigger("request", model, xhr, options);
return xhr;
};
var noXhrPatch =
typeof window !== "undefined" &&
!!window.ActiveXObject &&
!(window.XMLHttpRequest && new XMLHttpRequest().dispatchEvent);
// Map from CRUD to HTTP for our default `Backbone.sync` implementation.
var methodMap = {
create: "POST",
update: "PUT",
patch: "PATCH",
delete: "DELETE",
read: "GET",
};
// Set the default implementation of `Backbone.ajax` to proxy through to `$`.
// Override this if you'd like to use a different library.
Backbone.ajax = function () {
return Backbone.$.ajax.apply(Backbone.$, arguments);
};
// Backbone.Router
// ---------------
// Routers map faux-URLs to actions, and fire events when routes are
// matched. Creating a new one sets its `routes` hash, if not set statically.
var Router = (Backbone.Router = function (options) {
options || (options = {});
if (options.routes) this.routes = options.routes;
this._bindRoutes();
this.initialize.apply(this, arguments);
});
// Cached regular expressions for matching named param parts and splatted
// parts of route strings.
var optionalParam = /\((.*?)\)/g;
var namedParam = /(\(\?)?:\w+/g;
var splatParam = /\*\w+/g;
var escapeRegExp = /[\-{}\[\]+?.,\\\^$|#\s]/g;
// Set up all inheritable **Backbone.Router** properties and methods.
_.extend(Router.prototype, Events, {
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize: function () {},
// Manually bind a single named route to a callback. For example:
//
// this.route('search/:query/p:num', 'search', function(query, num) {
// ...
// });
//
route: function (route, name, callback) {
if (!_.isRegExp(route)) route = this._routeToRegExp(route);
if (_.isFunction(name)) {
callback = name;
name = "";
}
if (!callback) callback = this[name];
var router = this;
Backbone.history.route(route, function (fragment) {
var args = router._extractParameters(route, fragment);
callback && callback.apply(router, args);
router.trigger.apply(router, ["route:" + name].concat(args));
router.trigger("route", name, args);
Backbone.history.trigger("route", router, name, args);
});
return this;
},
// Simple proxy to `Backbone.history` to save a fragment into the history.
navigate: function (fragment, options) {
Backbone.history.navigate(fragment, options);
return this;
},
// Bind all defined routes to `Backbone.history`. We have to reverse the
// order of the routes here to support behavior where the most general
// routes can be defined at the bottom of the route map.
_bindRoutes: function () {
if (!this.routes) return;
this.routes = _.result(this, "routes");
var route,
routes = _.keys(this.routes);
while ((route = routes.pop()) != null) {
this.route(route, this.routes[route]);
}
},
// Convert a route string into a regular expression, suitable for matching
// against the current location hash.
_routeToRegExp: function (route) {
route = route
.replace(escapeRegExp, "\\$&")
.replace(optionalParam, "(?:$1)?")
.replace(namedParam, function (match, optional) {
return optional ? match : "([^/]+)";
})
.replace(splatParam, "(.*?)");
return new RegExp("^" + route + "$");
},
// Given a route, and a URL fragment that it matches, return the array of
// extracted decoded parameters. Empty or unmatched parameters will be
// treated as `null` to normalize cross-browser behavior.
_extractParameters: function (route, fragment) {
var params = route.exec(fragment).slice(1);
return _.map(params, function (param) {
return param ? decodeURIComponent(param) : null;
});
},
});
// Backbone.History
// ----------------
// Handles cross-browser history management, based on either
// [pushState](http://diveintohtml5.info/history.html) and real URLs, or
// [onhashchange](https://developer.mozilla.org/en-US/docs/DOM/window.onhashchange)
// and URL fragments. If the browser supports neither (old IE, natch),
// falls back to polling.
var History = (Backbone.History = function () {
this.handlers = [];
_.bindAll(this, "checkUrl");
// Ensure that `History` can be used outside of the browser.
if (typeof window !== "undefined") {
this.location = window.location;
this.history = window.history;
}
});
// Cached regex for stripping a leading hash/slash and trailing space.
var routeStripper = /^[#\/]|\s+$/g;
// Cached regex for stripping leading and trailing slashes.
var rootStripper = /^\/+|\/+$/g;
// Cached regex for detecting MSIE.
var isExplorer = /msie [\w.]+/;
// Cached regex for removing a trailing slash.
var trailingSlash = /\/$/;
// Cached regex for stripping urls of hash and query.
var pathStripper = /[?#].*$/;
// Has the history handling already been started?
History.started = false;
// Set up all inheritable **Backbone.History** properties and methods.
_.extend(History.prototype, Events, {
// The default interval to poll for hash changes, if necessary, is
// twenty times a second.
interval: 50,
// Gets the true hash value. Cannot use location.hash directly due to bug
// in Firefox where location.hash will always be decoded.
getHash: function (window) {
var match = (window || this).location.href.match(/#(.*)$/);
return match ? match[1] : "";
},
// Get the cross-browser normalized URL fragment, either from the URL,
// the hash, or the override.
getFragment: function (fragment, forcePushState) {
if (fragment == null) {
if (this._hasPushState || !this._wantsHashChange || forcePushState) {
fragment = this.location.pathname;
var root = this.root.replace(trailingSlash, "");
if (!fragment.indexOf(root)) fragment = fragment.slice(root.length);
} else {
fragment = this.getHash();
}
}
return fragment.replace(routeStripper, "");
},
// Start the hash change handling, returning `true` if the current URL matches
// an existing route, and `false` otherwise.
start: function (options) {
if (History.started)
throw new Error("Backbone.history has already been started");
History.started = true;
// Figure out the initial configuration. Do we need an iframe?
// Is pushState desired ... is it available?
this.options = _.extend({ root: "/" }, this.options, options);
this.root = this.options.root;
this._wantsHashChange = this.options.hashChange !== false;
this._wantsPushState = !!this.options.pushState;
this._hasPushState = !!(
this.options.pushState &&
this.history &&
this.history.pushState
);
var fragment = this.getFragment();
var docMode = document.documentMode;
var oldIE =
isExplorer.exec(navigator.userAgent.toLowerCase()) &&
(!docMode || docMode <= 7);
// Normalize root to always include a leading and trailing slash.
this.root = ("/" + this.root + "/").replace(rootStripper, "/");
if (oldIE && this._wantsHashChange) {
this.iframe = Backbone.$('<iframe src="javascript:0" tabindex="-1" />')
.hide()
.appendTo("body")[0].contentWindow;
this.navigate(fragment);
}
// Depending on whether we're using pushState or hashes, and whether
// 'onhashchange' is supported, determine how we check the URL state.
if (this._hasPushState) {
Backbone.$(window).on("popstate", this.checkUrl);
} else if (this._wantsHashChange && "onhashchange" in window && !oldIE) {
Backbone.$(window).on("hashchange", this.checkUrl);
} else if (this._wantsHashChange) {
this._checkUrlInterval = setInterval(this.checkUrl, this.interval);
}
// Determine if we need to change the base url, for a pushState link
// opened by a non-pushState browser.
this.fragment = fragment;
var loc = this.location;
var atRoot = loc.pathname.replace(/[^\/]$/, "$&/") === this.root;
// Transition from hashChange to pushState or vice versa if both are
// requested.
if (this._wantsHashChange && this._wantsPushState) {
// If we've started off with a route from a `pushState`-enabled
// browser, but we're currently in a browser that doesn't support it...
if (!this._hasPushState && !atRoot) {
this.fragment = this.getFragment(null, true);
this.location.replace(
this.root + this.location.search + "#" + this.fragment,
);
// Return immediately as browser will do redirect to new url
return true;
// Or if we've started out with a hash-based route, but we're currently
// in a browser where it could be `pushState`-based instead...
} else if (this._hasPushState && atRoot && loc.hash) {
this.fragment = this.getHash().replace(routeStripper, "");
this.history.replaceState(
{},
document.title,
this.root + this.fragment + loc.search,
);
}
}
if (!this.options.silent) return this.loadUrl();
},
// Disable Backbone.history, perhaps temporarily. Not useful in a real app,
// but possibly useful for unit testing Routers.
stop: function () {
Backbone.$(window)
.off("popstate", this.checkUrl)
.off("hashchange", this.checkUrl);
clearInterval(this._checkUrlInterval);
History.started = false;
},
// Add a route to be tested when the fragment changes. Routes added later
// may override previous routes.
route: function (route, callback) {
this.handlers.unshift({ route: route, callback: callback });
},
// Checks the current URL to see if it has changed, and if it has,
// calls `loadUrl`, normalizing across the hidden iframe.
checkUrl: function (e) {
var current = this.getFragment();
if (current === this.fragment && this.iframe) {
current = this.getFragment(this.getHash(this.iframe));
}
if (current === this.fragment) return false;
if (this.iframe) this.navigate(current);
this.loadUrl();
},
// Attempt to load the current URL fragment. If a route succeeds with a
// match, returns `true`. If no defined routes matches the fragment,
// returns `false`.
loadUrl: function (fragment) {
fragment = this.fragment = this.getFragment(fragment);
return _.any(this.handlers, function (handler) {
if (handler.route.test(fragment)) {
handler.callback(fragment);
return true;
}
});
},
// Save a fragment into the hash history, or replace the URL state if the
// 'replace' option is passed. You are responsible for properly URL-encoding
// the fragment in advance.
//
// The options object can contain `trigger: true` if you wish to have the
// route callback be fired (not usually desirable), or `replace: true`, if
// you wish to modify the current URL without adding an entry to the history.
navigate: function (fragment, options) {
if (!History.started) return false;
if (!options || options === true) options = { trigger: !!options };
var url = this.root + (fragment = this.getFragment(fragment || ""));
// Strip the fragment of the query and hash for matching.
fragment = fragment.replace(pathStripper, "");
if (this.fragment === fragment) return;
this.fragment = fragment;
// Don't include a trailing slash on the root.
if (fragment === "" && url !== "/") url = url.slice(0, -1);
// If pushState is available, we use it to set the fragment as a real URL.
if (this._hasPushState) {
this.history[options.replace ? "replaceState" : "pushState"](
{},
document.title,
url,
);
// If hash changes haven't been explicitly disabled, update the hash
// fragment to store history.
} else if (this._wantsHashChange) {
this._updateHash(this.location, fragment, options.replace);
if (
this.iframe &&
fragment !== this.getFragment(this.getHash(this.iframe))
) {
// Opening and closing the iframe tricks IE7 and earlier to push a
// history entry on hash-tag change. When replace is true, we don't
// want this.
if (!options.replace) this.iframe.document.open().close();
this._updateHash(this.iframe.location, fragment, options.replace);
}
// If you've told us that you explicitly don't want fallback hashchange-
// based history, then `navigate` becomes a page refresh.
} else {
return this.location.assign(url);
}
if (options.trigger) return this.loadUrl(fragment);
},
// Update the hash location, either replacing the current entry, or adding
// a new one to the browser history.
_updateHash: function (location, fragment, replace) {
if (replace) {
var href = location.href.replace(/(javascript:|#).*$/, "");
location.replace(href + "#" + fragment);
} else {
// Some browsers require that `hash` contains a leading #.
location.hash = "#" + fragment;
}
},
});
// Create the default Backbone.history.
Backbone.history = new History();
// Helpers
// -------
// Helper function to correctly set up the prototype chain, for subclasses.
// Similar to `goog.inherits`, but uses a hash of prototype properties and
// class properties to be extended.
var extend = function (protoProps, staticProps) {
var parent = this;
var child;
// The constructor function for the new subclass is either defined by you
// (the "constructor" property in your `extend` definition), or defaulted
// by us to simply call the parent's constructor.
if (protoProps && _.has(protoProps, "constructor")) {
child = protoProps.constructor;
} else {
child = function () {
return parent.apply(this, arguments);
};
}
// Add static properties to the constructor function, if supplied.
_.extend(child, parent, staticProps);
// Set the prototype chain to inherit from `parent`, without calling
// `parent`'s constructor function.
var Surrogate = function () {
this.constructor = child;
};
Surrogate.prototype = parent.prototype;
child.prototype = new Surrogate();
// Add prototype properties (instance properties) to the subclass,
// if supplied.
if (protoProps) _.extend(child.prototype, protoProps);
// Set a convenience property in case the parent's prototype is needed
// later.
child.__super__ = parent.prototype;
return child;
};
// Set up inheritance for the model, collection, router, view and history.
Model.extend =
Collection.extend =
Router.extend =
View.extend =
History.extend =
extend;
// Throw an error when a URL is needed, and none is supplied.
var urlError = function () {
throw new Error('A "url" property or function must be specified');
};
// Wrap an optional error callback with a fallback error event.
var wrapError = function (model, options) {
var error = options.error;
options.error = function (resp) {
if (error) error(model, resp, options);
model.trigger("error", model, resp, options);
};
};
}.call(this));