swc/bundler/tests/.cache/deno/36173482c4b22477cdd4c97a75266dd6d174ba66.ts
강동윤 f8aa0509ce
fix(bundler): Fix stack overflow (#2080)
swc_bundler:
 - Prevent infinite recursions. (#1963)
2021-08-15 02:37:31 +00:00

264 lines
8.5 KiB
TypeScript

// Loaded from https://deno.land/std@0.92.0/io/buffer.ts
import { assert } from "../_util/assert.ts";
// MIN_READ is the minimum ArrayBuffer size passed to a read call by
// buffer.ReadFrom. As long as the Buffer has at least MIN_READ bytes beyond
// what is required to hold the contents of r, readFrom() will not grow the
// underlying buffer.
const MIN_READ = 32 * 1024;
const MAX_SIZE = 2 ** 32 - 2;
// `off` is the offset into `dst` where it will at which to begin writing values
// from `src`.
// Returns the number of bytes copied.
function copyBytes(src: Uint8Array, dst: Uint8Array, off = 0) {
const r = dst.byteLength - off;
if (src.byteLength > r) {
src = src.subarray(0, r);
}
dst.set(src, off);
return src.byteLength;
}
/** A variable-sized buffer of bytes with `read()` and `write()` methods.
*
* Buffer is almost always used with some I/O like files and sockets. It allows
* one to buffer up a download from a socket. Buffer grows and shrinks as
* necessary.
*
* Buffer is NOT the same thing as Node's Buffer. Node's Buffer was created in
* 2009 before JavaScript had the concept of ArrayBuffers. It's simply a
* non-standard ArrayBuffer.
*
* ArrayBuffer is a fixed memory allocation. Buffer is implemented on top of
* ArrayBuffer.
*
* Based on [Go Buffer](https://golang.org/pkg/bytes/#Buffer). */
export class Buffer {
#buf: Uint8Array; // contents are the bytes buf[off : len(buf)]
#off = 0; // read at buf[off], write at buf[buf.byteLength]
constructor(ab?: ArrayBuffer) {
if (ab === undefined) {
this.#buf = new Uint8Array(0);
return;
}
this.#buf = new Uint8Array(ab);
}
/** Returns a slice holding the unread portion of the buffer.
*
* The slice is valid for use only until the next buffer modification (that
* is, only until the next call to a method like `read()`, `write()`,
* `reset()`, or `truncate()`). If `options.copy` is false the slice aliases the buffer content at
* least until the next buffer modification, so immediate changes to the
* slice will affect the result of future reads.
* @param options Defaults to `{ copy: true }`
*/
bytes(options = { copy: true }): Uint8Array {
if (options.copy === false) return this.#buf.subarray(this.#off);
return this.#buf.slice(this.#off);
}
/** Returns whether the unread portion of the buffer is empty. */
empty(): boolean {
return this.#buf.byteLength <= this.#off;
}
/** A read only number of bytes of the unread portion of the buffer. */
get length(): number {
return this.#buf.byteLength - this.#off;
}
/** The read only capacity of the buffer's underlying byte slice, that is,
* the total space allocated for the buffer's data. */
get capacity(): number {
return this.#buf.buffer.byteLength;
}
/** Discards all but the first `n` unread bytes from the buffer but
* continues to use the same allocated storage. It throws if `n` is
* negative or greater than the length of the buffer. */
truncate(n: number): void {
if (n === 0) {
this.reset();
return;
}
if (n < 0 || n > this.length) {
throw Error("bytes.Buffer: truncation out of range");
}
this.#reslice(this.#off + n);
}
reset(): void {
this.#reslice(0);
this.#off = 0;
}
#tryGrowByReslice = (n: number) => {
const l = this.#buf.byteLength;
if (n <= this.capacity - l) {
this.#reslice(l + n);
return l;
}
return -1;
};
#reslice = (len: number) => {
assert(len <= this.#buf.buffer.byteLength);
this.#buf = new Uint8Array(this.#buf.buffer, 0, len);
};
/** Reads the next `p.length` bytes from the buffer or until the buffer is
* drained. Returns the number of bytes read. If the buffer has no data to
* return, the return is EOF (`null`). */
readSync(p: Uint8Array): number | null {
if (this.empty()) {
// Buffer is empty, reset to recover space.
this.reset();
if (p.byteLength === 0) {
// this edge case is tested in 'bufferReadEmptyAtEOF' test
return 0;
}
return null;
}
const nread = copyBytes(this.#buf.subarray(this.#off), p);
this.#off += nread;
return nread;
}
/** Reads the next `p.length` bytes from the buffer or until the buffer is
* drained. Resolves to the number of bytes read. If the buffer has no
* data to return, resolves to EOF (`null`).
*
* NOTE: This methods reads bytes synchronously; it's provided for
* compatibility with `Reader` interfaces.
*/
read(p: Uint8Array): Promise<number | null> {
const rr = this.readSync(p);
return Promise.resolve(rr);
}
writeSync(p: Uint8Array): number {
const m = this.#grow(p.byteLength);
return copyBytes(p, this.#buf, m);
}
/** NOTE: This methods writes bytes synchronously; it's provided for
* compatibility with `Writer` interface. */
write(p: Uint8Array): Promise<number> {
const n = this.writeSync(p);
return Promise.resolve(n);
}
#grow = (n: number) => {
const m = this.length;
// If buffer is empty, reset to recover space.
if (m === 0 && this.#off !== 0) {
this.reset();
}
// Fast: Try to grow by means of a reslice.
const i = this.#tryGrowByReslice(n);
if (i >= 0) {
return i;
}
const c = this.capacity;
if (n <= Math.floor(c / 2) - m) {
// We can slide things down instead of allocating a new
// ArrayBuffer. We only need m+n <= c to slide, but
// we instead let capacity get twice as large so we
// don't spend all our time copying.
copyBytes(this.#buf.subarray(this.#off), this.#buf);
} else if (c + n > MAX_SIZE) {
throw new Error("The buffer cannot be grown beyond the maximum size.");
} else {
// Not enough space anywhere, we need to allocate.
const buf = new Uint8Array(Math.min(2 * c + n, MAX_SIZE));
copyBytes(this.#buf.subarray(this.#off), buf);
this.#buf = buf;
}
// Restore this.#off and len(this.#buf).
this.#off = 0;
this.#reslice(Math.min(m + n, MAX_SIZE));
return m;
};
/** Grows the buffer's capacity, if necessary, to guarantee space for
* another `n` bytes. After `.grow(n)`, at least `n` bytes can be written to
* the buffer without another allocation. If `n` is negative, `.grow()` will
* throw. If the buffer can't grow it will throw an error.
*
* Based on Go Lang's
* [Buffer.Grow](https://golang.org/pkg/bytes/#Buffer.Grow). */
grow(n: number): void {
if (n < 0) {
throw Error("Buffer.grow: negative count");
}
const m = this.#grow(n);
this.#reslice(m);
}
/** Reads data from `r` until EOF (`null`) and appends it to the buffer,
* growing the buffer as needed. It resolves to the number of bytes read.
* If the buffer becomes too large, `.readFrom()` will reject with an error.
*
* Based on Go Lang's
* [Buffer.ReadFrom](https://golang.org/pkg/bytes/#Buffer.ReadFrom). */
async readFrom(r: Deno.Reader): Promise<number> {
let n = 0;
const tmp = new Uint8Array(MIN_READ);
while (true) {
const shouldGrow = this.capacity - this.length < MIN_READ;
// read into tmp buffer if there's not enough room
// otherwise read directly into the internal buffer
const buf = shouldGrow
? tmp
: new Uint8Array(this.#buf.buffer, this.length);
const nread = await r.read(buf);
if (nread === null) {
return n;
}
// write will grow if needed
if (shouldGrow) this.writeSync(buf.subarray(0, nread));
else this.#reslice(this.length + nread);
n += nread;
}
}
/** Reads data from `r` until EOF (`null`) and appends it to the buffer,
* growing the buffer as needed. It returns the number of bytes read. If the
* buffer becomes too large, `.readFromSync()` will throw an error.
*
* Based on Go Lang's
* [Buffer.ReadFrom](https://golang.org/pkg/bytes/#Buffer.ReadFrom). */
readFromSync(r: Deno.ReaderSync): number {
let n = 0;
const tmp = new Uint8Array(MIN_READ);
while (true) {
const shouldGrow = this.capacity - this.length < MIN_READ;
// read into tmp buffer if there's not enough room
// otherwise read directly into the internal buffer
const buf = shouldGrow
? tmp
: new Uint8Array(this.#buf.buffer, this.length);
const nread = r.readSync(buf);
if (nread === null) {
return n;
}
// write will grow if needed
if (shouldGrow) this.writeSync(buf.subarray(0, nread));
else this.#reslice(this.length + nread);
n += nread;
}
}
}