mirror of
https://github.com/swc-project/swc.git
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3647 lines
131 KiB
JavaScript
3647 lines
131 KiB
JavaScript
if (process.env.NODE_ENV !== "production") {
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var React = require("react");
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var _assign = require("object-assign");
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var Scheduler = require("scheduler");
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var tracing = require("scheduler/tracing");
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var ReactSharedInternals;
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var ReactDebugCurrentFrame;
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var stack;
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var argsWithFormat; // Careful: RN currently depends on this prefix
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var FunctionComponent;
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var ClassComponent;
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var IndeterminateComponent; // Before we know whether it is function or class
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var HostRoot; // Root of a host tree. Could be nested inside another node.
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var HostPortal; // A subtree. Could be an entry point to a different renderer.
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var HostComponent;
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var HostText;
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var Fragment;
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var Mode;
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var ContextConsumer;
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var ContextProvider;
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var ForwardRef;
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var Profiler;
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var SuspenseComponent;
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||
var MemoComponent;
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var SimpleMemoComponent;
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var LazyComponent;
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var IncompleteClassComponent;
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var DehydratedFragment;
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var SuspenseListComponent;
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var FundamentalComponent;
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var ScopeComponent;
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var Block;
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var OffscreenComponent;
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var LegacyHiddenComponent;
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// Filter certain DOM attributes (e.g. src, href) if their values are empty strings.
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var enableProfilerTimer; // Record durations for commit and passive effects phases.
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var enableFundamentalAPI; // Experimental Scope support.
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var enableNewReconciler; // Errors that are thrown while unmounting (or after in the case of passive effects)
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var warnAboutStringRefs;
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var allNativeEvents;
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/**
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* Mapping from registration name to event name
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*/ var registrationNameDependencies;
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/**
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* Mapping from lowercase registration names to the properly cased version,
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* used to warn in the case of missing event handlers. Available
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* only in true.
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* @type {Object}
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*/ var possibleRegistrationNames; // Trust the developer to only use possibleRegistrationNames in true
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var lowerCasedName;
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var canUseDOM = !!(typeof window !== "undefined" && typeof window.document !== "undefined" && typeof window.document.createElement !== "undefined");
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// A reserved attribute.
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// It is handled by React separately and shouldn't be written to the DOM.
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var RESERVED; // A simple string attribute.
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// Attributes that aren't in the filter are presumed to have this type.
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var STRING; // A string attribute that accepts booleans in React. In HTML, these are called
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// "enumerated" attributes with "true" and "false" as possible values.
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// When true, it should be set to a "true" string.
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// When false, it should be set to a "false" string.
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var BOOLEANISH_STRING; // A real boolean attribute.
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// When true, it should be present (set either to an empty string or its name).
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// When false, it should be omitted.
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var BOOLEAN; // An attribute that can be used as a flag as well as with a value.
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// When true, it should be present (set either to an empty string or its name).
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// When false, it should be omitted.
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// For any other value, should be present with that value.
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var OVERLOADED_BOOLEAN; // An attribute that must be numeric or parse as a numeric.
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// When falsy, it should be removed.
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var NUMERIC; // An attribute that must be positive numeric or parse as a positive numeric.
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// When falsy, it should be removed.
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var POSITIVE_NUMERIC;
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/* eslint-disable max-len */ var ATTRIBUTE_NAME_START_CHAR;
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/* eslint-enable max-len */ var ATTRIBUTE_NAME_CHAR;
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var ROOT_ATTRIBUTE_NAME;
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var VALID_ATTRIBUTE_NAME_REGEX;
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var hasOwnProperty;
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var illegalAttributeNameCache;
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var validatedAttributeNameCache;
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switch(null){
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case "boolean":
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var prefix;
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}
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// the `possibleStandardNames` module to ensure casing and incorrect
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// name warnings.
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var properties; // These props are reserved by React. They shouldn't be written to the DOM.
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var reservedProps;
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(function() {
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var name, attributeName;
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}); // These are "enumerated" HTML attributes that accept "true" and "false".
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var CAMELIZE;
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var capitalize; // This is a list of all SVG attributes that need special casing, namespacing,
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(function() {
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var name;
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}); // String SVG attributes with the xlink namespace.
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(function() {
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var name;
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}); // String SVG attributes with the xml namespace.
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(function() {
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var name;
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}); // These attribute exists both in HTML and SVG.
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// These will also need to accept Trusted Types object in the future.
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var xlinkHref;
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// and any newline or tab are filtered out as if they're not part of the URL.
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// https://url.spec.whatwg.org/#url-parsing
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// Tab or newline are defined as \r\n\t:
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// https://infra.spec.whatwg.org/#ascii-tab-or-newline
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// A C0 control is a code point in the range \u0000 NULL to \u001F
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// INFORMATION SEPARATOR ONE, inclusive:
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// https://infra.spec.whatwg.org/#c0-control-or-space
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/* eslint-disable max-len */ var isJavaScriptProtocol;
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var didWarn;
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var propertyName;
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var attributeName;
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var stringValue;
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var value;
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var value1;
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var propertyInfo;
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var _attributeName;
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var mustUseProperty;
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var propertyName1;
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var type;
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var attributeName1, attributeNamespace;
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var _type;
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var attributeValue;
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// ATTENTION
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// When adding new symbols to this file,
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// Please consider also adding to 'react-devtools-shared/src/backend/ReactSymbols'
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// The Symbol used to tag the ReactElement-like types. If there is no native Symbol
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// nor polyfill, then a plain number is used for performance.
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var REACT_ELEMENT_TYPE;
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var REACT_PORTAL_TYPE;
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var REACT_FRAGMENT_TYPE;
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var REACT_STRICT_MODE_TYPE;
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var REACT_PROFILER_TYPE;
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var REACT_PROVIDER_TYPE;
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var REACT_CONTEXT_TYPE;
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var REACT_FORWARD_REF_TYPE;
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var REACT_SUSPENSE_TYPE;
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var REACT_SUSPENSE_LIST_TYPE;
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var REACT_MEMO_TYPE;
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var REACT_LAZY_TYPE;
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var REACT_BLOCK_TYPE;
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var REACT_SERVER_BLOCK_TYPE;
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var REACT_FUNDAMENTAL_TYPE;
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var REACT_SCOPE_TYPE;
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var REACT_OPAQUE_ID_TYPE;
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var REACT_DEBUG_TRACING_MODE_TYPE;
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var REACT_OFFSCREEN_TYPE;
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var REACT_LEGACY_HIDDEN_TYPE;
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var symbolFor;
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var MAYBE_ITERATOR_SYMBOL;
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var FAUX_ITERATOR_SYMBOL;
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var maybeIterator;
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// Helpers to patch console.logs to avoid logging during side-effect free
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// replaying on render function. This currently only patches the object
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// lazily which won't cover if the log function was extracted eagerly.
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// We could also eagerly patch the method.
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var disabledDepth;
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var prevLog;
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var prevInfo;
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var prevWarn;
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var prevError;
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var prevGroup;
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var prevGroupCollapsed;
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var prevGroupEnd;
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var props; // $FlowFixMe Flow thinks console is immutable.
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/* eslint-disable react-internal/no-production-logging */ var props1; // $FlowFixMe Flow thinks console is immutable.
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var ReactCurrentDispatcher;
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var prefix1;
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var match;
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var reentry;
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var componentFrameCache;
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var PossiblyWeakMap;
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var frame;
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var control;
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var previousPrepareStackTrace; // $FlowFixMe It does accept undefined.
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var previousDispatcher;
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// Something should be setting the props in the constructor.
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var Fake; // $FlowFixMe
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// This extracts the first frame from the sample that isn't also in the control.
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// Skipping one frame that we assume is the frame that calls the two.
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var sampleLines;
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var controlLines;
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var s;
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var c;
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// V8 adds a "new" prefix for native classes. Let's remove it to make it prettier.
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var _frame;
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var name;
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var syntheticFrame;
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var prototype;
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switch(null){
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case null:
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var lazyComponent;
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var payload;
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var init;
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}
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var owner;
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var source;
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var info;
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var node;
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var functionName;
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switch(null){
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case null:
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var context;
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case null:
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var provider;
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case null:
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var lazyComponent1;
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var payload1;
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var init1;
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}
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var ReactDebugCurrentFrame1;
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var current;
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var isRendering;
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var owner1;
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var hasReadOnlyValue;
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var type1;
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var nodeName;
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var value2;
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var valueField;
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var descriptor;
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var currentValue; // if someone has already defined a value or Safari, then bail
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var get, set;
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var tracker;
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var tracker1; // if there is no tracker at this point it's unlikely
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var lastValue;
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var nextValue;
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var didWarnValueDefaultValue;
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var didWarnCheckedDefaultChecked;
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var didWarnControlledToUncontrolled;
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var didWarnUncontrolledToControlled;
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var usesChecked;
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var node1;
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var checked;
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var hostProps;
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var node2;
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var defaultValue;
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var node3;
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var checked1;
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var node4;
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var controlled;
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var value3;
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var type2;
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var node5; // Do not assign value if it is already set. This prevents user text input
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var type3;
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var isButton; // Avoid setting value attribute on submit/reset inputs as it overrides the
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var initialValue; // Do not assign value if it is already set. This prevents user text input
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// this is needed to work around a chrome bug where setting defaultChecked
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// will sometimes influence the value of checked (even after detachment).
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// Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416
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// We need to temporarily unset name to avoid disrupting radio button groups.
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var name1;
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var node6;
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var name2;
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var queryRoot;
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// but that sometimes behaves strangely in IE8. We could also try using
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// `form.getElementsByName`, but that will only return direct children
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// and won't include inputs that use the HTML5 `form=` attribute. Since
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// the input might not even be in a form. It might not even be in the
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// document. Let's just use the local `querySelectorAll` to ensure we don't
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// miss anything.
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var group;
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var otherNode;
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// and the same name are rendered into the same form (same as #1939).
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// That's probably okay; we don't support it just as we don't support
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// mixing React radio buttons with non-React ones.
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var otherProps;
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var didWarnSelectedSetOnOption;
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var didWarnInvalidChild;
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var content; // Flatten children. We'll warn if they are invalid
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var hostProps1;
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var content1;
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var didWarnValueDefaultValue$1;
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var ownerName;
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var valuePropNames;
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var propName;
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var isArray;
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var options;
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var selectedValues;
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var selectedValue;
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var selected;
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// Do not set `select.value` as exact behavior isn't consistent across all
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// browsers for all cases.
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var _selectedValue;
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var defaultSelected;
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var node7;
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var node8;
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var value4;
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var node9;
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var wasMultiple;
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var value5;
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var node10;
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var value6;
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var didWarnValDefaultVal;
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var node11;
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// get reset if `textContent` is mutated. We could add a check in setTextContent
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// to only set the value if/when the value differs from the node value (which would
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// completely solve this IE9 bug), but Sebastian+Sophie seemed to like this
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// solution. The value can be a boolean or object so that's why it's forced
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// to be a string.
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var hostProps2;
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var node12;
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var initialValue1; // Only bother fetching default value if we're going to use it
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var children, defaultValue1;
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var node13;
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var value7;
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var defaultValue2;
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// Cast `value` to a string to ensure the value is set correctly. While
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// browsers typically do this as necessary, jsdom doesn't.
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var newValue; // To avoid side effects (such as losing text selection), only set value if changed
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var node14; // This is in postMount because we need access to the DOM node, which is not
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// available until after the component has mounted.
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var textContent; // Only set node.value if textContent is equal to the expected
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var HTML_NAMESPACE;
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var MATH_NAMESPACE;
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var SVG_NAMESPACE;
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var Namespaces; // Assumes there is no parent namespace.
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/* globals MSApp */ /**
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* Create a function which has 'unsafe' privileges (required by windows8 apps)
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*/ var createMicrosoftUnsafeLocalFunction;
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var reusableSVGContainer;
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/**
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* Set the innerHTML property of a node
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*
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* @param {DOMElement} node
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* @param {string} html
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* @internal
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*/ var setInnerHTML = function() {
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var svgNode;
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};
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/**
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* HTML nodeType values that represent the type of the node
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*/ var ELEMENT_NODE;
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var TEXT_NODE;
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var COMMENT_NODE;
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var DOCUMENT_NODE;
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var DOCUMENT_FRAGMENT_NODE;
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/**
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* Set the textContent property of a node. For text updates, it's faster
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* to set the `nodeValue` of the Text node directly instead of using
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* `.textContent` which will remove the existing node and create a new one.
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*
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* @param {DOMElement} node
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* @param {string} text
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* @internal
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*/ var setTextContent = function() {
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var firstChild;
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};
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// List derived from Gecko source code:
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// https://github.com/mozilla/gecko-dev/blob/4e638efc71/layout/style/test/property_database.js
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var shorthandToLonghand;
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/**
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* CSS properties which accept numbers but are not in units of "px".
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*/ var isUnitlessNumber;
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/**
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* Support style names that may come passed in prefixed by adding permutations
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* of vendor prefixes.
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||
*/ var prefixes; // Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an
|
||
// Note that we've removed escapeTextForBrowser() calls here since the
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||
// whole string will be escaped when the attribute is injected into
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// the markup. If you provide unsafe user data here they can inject
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// arbitrary CSS which may be problematic (I couldn't repro this):
|
||
// https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet
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// http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/
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// This is not an XSS hole but instead a potential CSS injection issue
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// which has lead to a greater discussion about how we're going to
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||
// trust URLs moving forward. See #2115901
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var isEmpty;
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||
var uppercasePattern;
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||
var msPattern;
|
||
var warnValidStyle;
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// 'msTransform' is correct, but the other prefixes should be capitalized
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var badVendoredStyleNamePattern;
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||
var msPattern$1;
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var hyphenPattern; // style values shouldn't contain a semicolon
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||
var badStyleValueWithSemicolonPattern;
|
||
var warnedStyleNames;
|
||
var warnedStyleValues;
|
||
var warnedForNaNValue;
|
||
var warnedForInfinityValue;
|
||
var camelize;
|
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var warnHyphenatedStyleName;
|
||
var warnBadVendoredStyleName;
|
||
var warnStyleValueWithSemicolon;
|
||
var warnStyleValueIsNaN;
|
||
var warnStyleValueIsInfinity;
|
||
var warnValidStyle$1;
|
||
var serialized;
|
||
var delimiter;
|
||
var styleName;
|
||
var styleValue;
|
||
var isCustomProperty;
|
||
var style;
|
||
var styleName1;
|
||
var isCustomProperty1;
|
||
var styleValue1;
|
||
var expanded;
|
||
var key;
|
||
var longhands;
|
||
var expandedUpdates;
|
||
var expandedStyles;
|
||
var warnedAbout;
|
||
var key1;
|
||
var originalKey;
|
||
var correctOriginalKey;
|
||
var warningKey;
|
||
// For HTML, certain tags should omit their close tag. We keep a list for
|
||
// those special-case tags.
|
||
var omittedCloseTags;
|
||
// `omittedCloseTags` except that `menuitem` should still have its closing tag.
|
||
var voidElementTags;
|
||
var HTML;
|
||
// When adding attributes to the HTML or SVG allowed attribute list, be sure to
|
||
// also add them to this module to ensure casing and incorrect name
|
||
// warnings.
|
||
var possibleStandardNames;
|
||
var ariaProperties;
|
||
var warnedProperties;
|
||
var rARIA;
|
||
var rARIACamel;
|
||
var hasOwnProperty$1;
|
||
var ariaName;
|
||
var correctName; // If this is an aria-* attribute, but is not listed in the known DOM
|
||
var lowerCasedName1;
|
||
var standardName; // If this is an aria-* attribute, but is not listed in the known DOM
|
||
var invalidProps;
|
||
var key2;
|
||
var isValid;
|
||
var unknownPropString;
|
||
var didWarnValueNull;
|
||
var validateProperty$1;
|
||
var warnedProperties$1;
|
||
var _hasOwnProperty;
|
||
var EVENT_NAME_REGEX;
|
||
var INVALID_EVENT_NAME_REGEX;
|
||
var rARIA$1;
|
||
var rARIACamel$1;
|
||
(function() {
|
||
var lowerCasedName;
|
||
var registrationNameDependencies, possibleRegistrationNames;
|
||
var registrationName;
|
||
var propertyInfo;
|
||
var isReserved; // Known attributes should match the casing specified in the property config.
|
||
var standardName;
|
||
});
|
||
var warnUnknownProperties = function() {
|
||
var unknownProps;
|
||
var key;
|
||
var isValid;
|
||
var unknownPropString;
|
||
};
|
||
var IS_EVENT_HANDLE_NON_MANAGED_NODE;
|
||
var IS_NON_DELEGATED;
|
||
var IS_CAPTURE_PHASE;
|
||
var IS_REPLAYED;
|
||
// set to LEGACY_FB_SUPPORT. LEGACY_FB_SUPPORT only gets set when
|
||
// we call willDeferLaterForLegacyFBSupport, thus not bailing out
|
||
// will result in endless cycles like an infinite loop.
|
||
// We also don't want to defer during event replaying.
|
||
var SHOULD_NOT_PROCESS_POLYFILL_EVENT_PLUGINS;
|
||
// Fallback to nativeEvent.srcElement for IE9
|
||
// https://github.com/facebook/react/issues/12506
|
||
var target; // Normalize SVG <use> element events #4963
|
||
var restoreImpl;
|
||
var restoreTarget;
|
||
var restoreQueue;
|
||
// We perform this translation at the end of the event loop so that we
|
||
// always receive the correct fiber here
|
||
var internalInstance;
|
||
var stateNode; // Guard against Fiber being unmounted.
|
||
var _props;
|
||
var target1;
|
||
var queuedTargets;
|
||
// the renderer. Such as when we're dispatching events or if third party
|
||
// libraries need to call batchedUpdates. Eventually, this API will go away when
|
||
// everything is batched by default. We'll then have a similar API to opt-out of
|
||
// scheduled work and instead do synchronous work.
|
||
// Defaults
|
||
var batchedUpdatesImpl;
|
||
var discreteUpdatesImpl;
|
||
var flushDiscreteUpdatesImpl;
|
||
var batchedEventUpdatesImpl;
|
||
var isInsideEventHandler;
|
||
var isBatchingEventUpdates;
|
||
// Here we wait until all updates have propagated, which is important
|
||
// when using controlled components within layers:
|
||
// https://github.com/facebook/react/issues/1698
|
||
// Then we restore state of any controlled component.
|
||
var controlledComponentsHavePendingUpdates;
|
||
var prevIsInsideEventHandler;
|
||
var stateNode1;
|
||
var props2;
|
||
var listener;
|
||
var passiveBrowserEventsSupported; // Check if browser support events with passive listeners
|
||
var options1; // $FlowFixMe: Ignore Flow complaining about needing a value
|
||
var funcArgs;
|
||
var invokeGuardedCallbackImpl;
|
||
var fakeNode;
|
||
(function invokeGuardedCallbackDev() {
|
||
var evt;
|
||
var didCall; // Keeps track of whether the user-provided callback threw an error. We
|
||
// set this to true at the beginning, then set it to false right after
|
||
// calling the function. If the function errors, `didError` will never be
|
||
// set to false. This strategy works even if the browser is flaky and
|
||
// fails to call our global error handler, because it doesn't rely on
|
||
// the error event at all.
|
||
var didError; // Keeps track of the value of window.event so that we can reset it
|
||
// during the callback to let user code access window.event in the
|
||
// browsers that support it.
|
||
var windowEvent; // Keeps track of the descriptor of window.event to restore it after event
|
||
// dispatching: https://github.com/facebook/react/issues/13688
|
||
var windowEventDescriptor;
|
||
// dispatch our fake event using `dispatchEvent`. Inside the handler, we
|
||
// call the user-provided callback.
|
||
var funcArgs;
|
||
// that was thrown. It's possible that this error handler will fire more
|
||
// than once; for example, if non-React code also calls `dispatchEvent`
|
||
// and a handler for that event throws. We should be resilient to most of
|
||
// those cases. Even if our error event handler fires more than once, the
|
||
// last error event is always used. If the callback actually does error,
|
||
// we know that the last error event is the correct one, because it's not
|
||
// possible for anything else to have happened in between our callback
|
||
// erroring and the code that follows the `dispatchEvent` call below. If
|
||
// the callback doesn't error, but the error event was fired, we know to
|
||
// ignore it because `didError` will be false, as described above.
|
||
var error; // Use this to track whether the error event is ever called.
|
||
var didSetError;
|
||
var isCrossOriginError;
|
||
var evtType; // Attach our event handlers
|
||
});
|
||
var invokeGuardedCallbackImpl$1;
|
||
var hasError;
|
||
var caughtError; // Used by event system to capture/rethrow the first error.
|
||
var hasRethrowError;
|
||
var rethrowError;
|
||
var reporter;
|
||
var error;
|
||
var error1;
|
||
var error2;
|
||
// Don't change these two values. They're used by React Dev Tools.
|
||
var NoFlags;
|
||
var PerformedWork; // You can change the rest (and add more).
|
||
var Placement;
|
||
var Update;
|
||
var PlacementAndUpdate;
|
||
var Deletion;
|
||
var ContentReset;
|
||
var Callback;
|
||
var DidCapture;
|
||
var Ref;
|
||
var Snapshot;
|
||
var Passive; // TODO (effects) Remove this bit once the new reconciler is synced to the old.
|
||
var PassiveUnmountPendingDev;
|
||
var Hydrating;
|
||
var HydratingAndUpdate; // Passive & Update & Callback & Ref & Snapshot
|
||
var LifecycleEffectMask; // Union of all host effects
|
||
var HostEffectMask; // These are not really side effects, but we still reuse this field.
|
||
var Incomplete;
|
||
var ShouldCapture;
|
||
var ForceUpdateForLegacySuspense; // Static tags describe aspects of a fiber that are not specific to a render,
|
||
var ReactCurrentOwner;
|
||
var node15;
|
||
var nearestMounted;
|
||
// If there is no alternate, this might be a new tree that isn't inserted
|
||
// yet. If it is, then it will have a pending insertion effect on it.
|
||
var nextNode;
|
||
var suspenseState;
|
||
var current1;
|
||
var owner2;
|
||
var ownerFiber;
|
||
var instance;
|
||
var fiber;
|
||
var alternate;
|
||
// If there is no alternate, then we only need to check if it is mounted.
|
||
var nearestMounted1;
|
||
// to see what path the root points to. On the way we may hit one of the
|
||
// special cases and we'll deal with them.
|
||
var a;
|
||
var b;
|
||
var parentA;
|
||
var parentB;
|
||
// There is no alternate. This is an unusual case. Currently, it only
|
||
// happens when a Suspense component is hidden. An extra fragment fiber
|
||
// is inserted in between the Suspense fiber and its children. Skip
|
||
// over this extra fragment fiber and proceed to the next parent.
|
||
var nextParent;
|
||
var child;
|
||
// The return pointers point to the same fiber. We'll have to use the
|
||
// default, slow path: scan the child sets of each parent alternate to see
|
||
// which child belongs to which set.
|
||
//
|
||
// Search parent A's child set
|
||
var didFindChild;
|
||
var _child;
|
||
var currentParent;
|
||
var node16;
|
||
var currentParent1;
|
||
var node17;
|
||
var node18;
|
||
var parentFiberAlternate;
|
||
var attemptUserBlockingHydration;
|
||
var attemptContinuousHydration;
|
||
var attemptHydrationAtCurrentPriority;
|
||
var attemptHydrationAtPriority;
|
||
var hasScheduledReplayAttempt; // The queue of discrete events to be replayed.
|
||
var queuedDiscreteEvents; // Indicates if any continuous event targets are non-null for early bailout.
|
||
// if the last target was dehydrated.
|
||
var queuedFocus;
|
||
var queuedDrag;
|
||
var queuedMouse; // For pointer events there can be one latest event per pointerId.
|
||
var queuedPointers;
|
||
var queuedPointerCaptures; // We could consider replaying selectionchange and touchmoves too.
|
||
var queuedExplicitHydrationTargets;
|
||
var discreteReplayableEvents;
|
||
var queuedEvent;
|
||
switch(null){
|
||
case "pointerout":
|
||
var pointerId;
|
||
case "lostpointercapture":
|
||
var _pointerId;
|
||
}
|
||
var queuedEvent1;
|
||
var _fiber2;
|
||
var targetContainers;
|
||
// These set relatedTarget to null because the replayed event will be treated as if we
|
||
// moved from outside the window (no target) onto the target once it hydrates.
|
||
// Instead of mutating we could clone the event.
|
||
switch(null){
|
||
case "focusin":
|
||
var focusEvent;
|
||
case "dragenter":
|
||
var dragEvent;
|
||
case "mouseover":
|
||
var mouseEvent;
|
||
case "pointerover":
|
||
var pointerEvent;
|
||
var pointerId1;
|
||
case "gotpointercapture":
|
||
var _pointerEvent;
|
||
var _pointerId2;
|
||
}
|
||
// TODO: This function shares a lot of logic with attemptToDispatchEvent.
|
||
// Try to unify them. It's a bit tricky since it would require two return
|
||
// values.
|
||
var targetInst;
|
||
var nearestMounted2;
|
||
var tag;
|
||
var instance1;
|
||
var root;
|
||
var targetContainers1;
|
||
var targetContainer;
|
||
var nextBlockedOn;
|
||
// We're still blocked. Try again later.
|
||
var _fiber3;
|
||
var nextDiscreteEvent;
|
||
// We're still blocked.
|
||
// Increase the priority of this boundary to unblock
|
||
// the next discrete event.
|
||
var _fiber4;
|
||
var targetContainers2;
|
||
var targetContainer1;
|
||
var nextBlockedOn1;
|
||
var queuedEvent2;
|
||
var unblock;
|
||
var queuedTarget;
|
||
var nextExplicitTarget;
|
||
var DiscreteEvent;
|
||
var UserBlockingEvent;
|
||
var ContinuousEvent;
|
||
var prefixes1;
|
||
/**
|
||
* A list of event names to a configurable list of vendor prefixes.
|
||
*/ var vendorPrefixes;
|
||
/**
|
||
* Event names that have already been detected and prefixed (if applicable).
|
||
*/ var prefixedEventNames;
|
||
/**
|
||
* Element to check for prefixes on.
|
||
*/ var style1;
|
||
var prefixMap;
|
||
var styleProp;
|
||
var ANIMATION_END;
|
||
var ANIMATION_ITERATION;
|
||
var ANIMATION_START;
|
||
var TRANSITION_END;
|
||
var topLevelEventsToReactNames;
|
||
var eventPriorities; // We store most of the events in this module in pairs of two strings so we can re-use
|
||
// the code required to apply the same logic for event prioritization and that of the
|
||
// SimpleEventPlugin. This complicates things slightly, but the aim is to reduce code
|
||
// duplication (for which there would be quite a bit). For the events that are not needed
|
||
// for the SimpleEventPlugin (otherDiscreteEvents) we process them separately as an
|
||
// array of top level events.
|
||
// Lastly, we ignore prettier so we can keep the formatting sane.
|
||
// prettier-ignore
|
||
var discreteEventPairsForSimpleEventPlugin;
|
||
var otherDiscreteEvents;
|
||
var userBlockingPairsForSimpleEventPlugin; // prettier-ignore
|
||
var continuousPairsForSimpleEventPlugin;
|
||
var topEvent;
|
||
var event;
|
||
var capitalizedEvent;
|
||
var reactName;
|
||
var priority; // Default to a ContinuousEvent. Note: we might
|
||
var Scheduler_now;
|
||
// ascending numbers so we can compare them like numbers. They start at 90 to
|
||
// avoid clashing with Scheduler's priorities.
|
||
var ImmediatePriority;
|
||
var UserBlockingPriority;
|
||
var NormalPriority;
|
||
var LowPriority;
|
||
var IdlePriority; // NoPriority is the absence of priority. Also React-only.
|
||
var NoPriority;
|
||
var initialTimeMs; // If the initial timestamp is reasonably small, use Scheduler's `now` directly.
|
||
var SyncLanePriority;
|
||
var SyncBatchedLanePriority;
|
||
var InputDiscreteHydrationLanePriority;
|
||
var InputDiscreteLanePriority;
|
||
var InputContinuousHydrationLanePriority;
|
||
var InputContinuousLanePriority;
|
||
var DefaultHydrationLanePriority;
|
||
var DefaultLanePriority;
|
||
var TransitionHydrationPriority;
|
||
var TransitionPriority;
|
||
var RetryLanePriority;
|
||
var SelectiveHydrationLanePriority;
|
||
var IdleHydrationLanePriority;
|
||
var IdleLanePriority;
|
||
var OffscreenLanePriority;
|
||
var NoLanePriority;
|
||
var TotalLanes;
|
||
var NoLanes;
|
||
var NoLane;
|
||
var SyncLane;
|
||
var SyncBatchedLane;
|
||
var InputDiscreteHydrationLane;
|
||
var InputDiscreteLanes;
|
||
var InputContinuousHydrationLane;
|
||
var InputContinuousLanes;
|
||
var DefaultHydrationLane;
|
||
var DefaultLanes;
|
||
var TransitionHydrationLane;
|
||
var TransitionLanes;
|
||
var RetryLanes;
|
||
var SomeRetryLane;
|
||
var SelectiveHydrationLane;
|
||
var NonIdleLanes;
|
||
var IdleHydrationLane;
|
||
var IdleLanes;
|
||
var OffscreenLane;
|
||
var NoTimestamp;
|
||
// Used by getHighestPriorityLanes and getNextLanes:
|
||
var return_highestLanePriority;
|
||
var inputDiscreteLanes;
|
||
var inputContinuousLanes;
|
||
var defaultLanes;
|
||
var transitionLanes;
|
||
var retryLanes;
|
||
var idleLanes;
|
||
// Early bailout if there's no pending work left.
|
||
var pendingLanes;
|
||
var nextLanes;
|
||
var nextLanePriority;
|
||
var expiredLanes;
|
||
var suspendedLanes;
|
||
var pingedLanes; // Check if any work has expired.
|
||
// Do not work on any idle work until all the non-idle work has finished,
|
||
// even if the work is suspended.
|
||
var nonIdlePendingLanes;
|
||
var nonIdleUnblockedLanes;
|
||
var nonIdlePingedLanes;
|
||
// The only remaining work is Idle.
|
||
var unblockedLanes;
|
||
var wipLanePriority;
|
||
//
|
||
// A lane is said to be entangled with another when it's not allowed to render
|
||
// in a batch that does not also include the other lane. Typically we do this
|
||
// when multiple updates have the same source, and we only want to respond to
|
||
// the most recent event from that source.
|
||
//
|
||
// Note that we apply entanglements *after* checking for partial work above.
|
||
// This means that if a lane is entangled during an interleaved event while
|
||
// it's already rendering, we won't interrupt it. This is intentional, since
|
||
// entanglement is usually "best effort": we'll try our best to render the
|
||
// lanes in the same batch, but it's not worth throwing out partially
|
||
// completed work in order to do it.
|
||
//
|
||
// For those exceptions where entanglement is semantically important, like
|
||
// useMutableSource, we should ensure that there is no partial work at the
|
||
// time we apply the entanglement.
|
||
var entangledLanes;
|
||
var entanglements;
|
||
var lanes;
|
||
var index;
|
||
var lane;
|
||
var eventTimes;
|
||
var mostRecentEventTime;
|
||
var index1;
|
||
var lane1;
|
||
var eventTime;
|
||
var priority1;
|
||
// TODO: This gets called every time we yield. We can optimize by storing
|
||
// the earliest expiration time on the root. Then use that to quickly bail out
|
||
// of this function.
|
||
var pendingLanes1;
|
||
var suspendedLanes1;
|
||
var pingedLanes1;
|
||
var expirationTimes; // Iterate through the pending lanes and check if we've reached their
|
||
// expiration time. If so, we'll assume the update is being starved and mark
|
||
// it as expired to force it to finish.
|
||
var lanes1;
|
||
var index2;
|
||
var lane2;
|
||
var expirationTime;
|
||
var everythingButOffscreen;
|
||
switch(null){
|
||
case null:
|
||
var _lane;
|
||
case null:
|
||
var _lane2;
|
||
case null:
|
||
var _lane3;
|
||
case null:
|
||
var lane3;
|
||
}
|
||
// First look for lanes that are completely unclaimed, i.e. have no
|
||
// pending work.
|
||
var lane4;
|
||
// This is a fork of `findUpdateLane` designed specifically for Suspense
|
||
// "retries" — a special update that attempts to flip a Suspense boundary
|
||
// from its placeholder state to its primary/resolved state.
|
||
var lane5;
|
||
// This finds the most significant non-zero bit.
|
||
var index3;
|
||
// Intentionally pushing one by one.
|
||
// https://v8.dev/blog/elements-kinds#avoid-creating-holes
|
||
var laneMap;
|
||
// it's not practical to try every single possible combination. We need a
|
||
// heuristic to decide which lanes to attempt to render, and in which batches.
|
||
// For now, we use the same heuristic as in the old ExpirationTimes model:
|
||
// retry any lane at equal or lower priority, but don't try updates at higher
|
||
// priority without also including the lower priority updates. This works well
|
||
// when considering updates across different priority levels, but isn't
|
||
// sufficient for updates within the same priority, since we want to treat
|
||
// those updates as parallel.
|
||
// Unsuspend any update at equal or lower priority.
|
||
var higherPriorityLanes; // Turns 0b1000 into 0b0111
|
||
var eventTimes1;
|
||
var index4; // We can always overwrite an existing timestamp because we prefer the most
|
||
var expirationTimes1;
|
||
var lanes2;
|
||
var index5;
|
||
var lane6;
|
||
var noLongerPendingLanes;
|
||
var entanglements1;
|
||
var eventTimes2;
|
||
var expirationTimes2; // Clear the lanes that no longer have pending work
|
||
var lanes3;
|
||
var index6;
|
||
var lane7;
|
||
var entanglements2;
|
||
var lanes4;
|
||
var index7;
|
||
var lane8;
|
||
var clz32; // Count leading zeros. Only used on lanes, so assume input is an integer.
|
||
// Based on:
|
||
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32
|
||
var log;
|
||
var LN2;
|
||
// Intentionally not named imports because Rollup would use dynamic dispatch for
|
||
var UserBlockingPriority$1, runWithPriority; // TODO: can we stop exporting these?
|
||
var _enabled; // This is exported in FB builds for use by legacy FB layer infra.
|
||
var eventPriority;
|
||
var listenerWrapper;
|
||
var allowReplay;
|
||
var blockedOn;
|
||
// TODO: Warn if _enabled is false.
|
||
var nativeEventTarget;
|
||
var targetInst1;
|
||
var nearestMounted3;
|
||
var tag1;
|
||
var instance2;
|
||
var root1;
|
||
/**
|
||
* These variables store information about text content of a target node,
|
||
* allowing comparison of content before and after a given event.
|
||
*
|
||
* Identify the node where selection currently begins, then observe
|
||
* both its text content and its current position in the DOM. Since the
|
||
* browser may natively replace the target node during composition, we can
|
||
* use its position to find its replacement.
|
||
*
|
||
*
|
||
*/ var root2;
|
||
var startText;
|
||
var fallbackText;
|
||
var start;
|
||
var startValue;
|
||
var startLength;
|
||
var end;
|
||
var endValue;
|
||
var endLength;
|
||
var minEnd;
|
||
var sliceTail;
|
||
var charCode;
|
||
var keyCode;
|
||
var _propName;
|
||
var normalize;
|
||
var defaultPrevented;
|
||
(function() {
|
||
var event;
|
||
}), function() {
|
||
var event;
|
||
};
|
||
/**
|
||
* @interface Event
|
||
* @see http://www.w3.org/TR/DOM-Level-3-Events/
|
||
*/ var EventInterface;
|
||
var SyntheticEvent;
|
||
var UIEventInterface;
|
||
var SyntheticUIEvent;
|
||
var lastMovementX;
|
||
var lastMovementY;
|
||
var lastMouseEvent;
|
||
/**
|
||
* @interface MouseEvent
|
||
* @see http://www.w3.org/TR/DOM-Level-3-Events/
|
||
*/ var MouseEventInterface;
|
||
var SyntheticMouseEvent;
|
||
/**
|
||
* @interface DragEvent
|
||
* @see http://www.w3.org/TR/DOM-Level-3-Events/
|
||
*/ var DragEventInterface;
|
||
var SyntheticDragEvent;
|
||
/**
|
||
* @interface FocusEvent
|
||
* @see http://www.w3.org/TR/DOM-Level-3-Events/
|
||
*/ var FocusEventInterface;
|
||
var SyntheticFocusEvent;
|
||
/**
|
||
* @interface Event
|
||
* @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface
|
||
* @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent
|
||
*/ var AnimationEventInterface;
|
||
var SyntheticAnimationEvent;
|
||
/**
|
||
* @interface Event
|
||
* @see http://www.w3.org/TR/clipboard-apis/
|
||
*/ var ClipboardEventInterface;
|
||
var SyntheticClipboardEvent;
|
||
/**
|
||
* @interface Event
|
||
* @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents
|
||
*/ var CompositionEventInterface;
|
||
var SyntheticCompositionEvent;
|
||
/**
|
||
* @interface Event
|
||
* @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105
|
||
* /#events-inputevents
|
||
*/ // Happens to share the same list for now.
|
||
var SyntheticInputEvent;
|
||
/**
|
||
* Normalization of deprecated HTML5 `key` values
|
||
* @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
|
||
*/ var normalizeKey;
|
||
/**
|
||
* Translation from legacy `keyCode` to HTML5 `key`
|
||
* Only special keys supported, all others depend on keyboard layout or browser
|
||
* @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
|
||
*/ var translateToKey;
|
||
// Normalize inconsistent values reported by browsers due to
|
||
// implementations of a working draft specification.
|
||
// FireFox implements `key` but returns `MozPrintableKey` for all
|
||
// printable characters (normalized to `Unidentified`), ignore it.
|
||
var key3;
|
||
var charCode1; // The enter-key is technically both printable and non-printable and can
|
||
/**
|
||
* Translation from modifier key to the associated property in the event.
|
||
* @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers
|
||
*/ var modifierKeyToProp; // Older browsers (Safari <= 10, iOS Safari <= 10.2) do not support
|
||
var syntheticEvent;
|
||
var nativeEvent;
|
||
var keyProp;
|
||
/**
|
||
* @interface KeyboardEvent
|
||
* @see http://www.w3.org/TR/DOM-Level-3-Events/
|
||
*/ var KeyboardEventInterface;
|
||
var SyntheticKeyboardEvent;
|
||
/**
|
||
* @interface PointerEvent
|
||
* @see http://www.w3.org/TR/pointerevents/
|
||
*/ var PointerEventInterface;
|
||
var SyntheticPointerEvent;
|
||
/**
|
||
* @interface TouchEvent
|
||
* @see http://www.w3.org/TR/touch-events/
|
||
*/ var TouchEventInterface;
|
||
var SyntheticTouchEvent;
|
||
/**
|
||
* @interface Event
|
||
* @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-
|
||
* @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent
|
||
*/ var TransitionEventInterface;
|
||
var SyntheticTransitionEvent;
|
||
/**
|
||
* @interface WheelEvent
|
||
* @see http://www.w3.org/TR/DOM-Level-3-Events/
|
||
*/ var WheelEventInterface;
|
||
var SyntheticWheelEvent;
|
||
var END_KEYCODES; // Tab, Return, Esc, Space
|
||
var START_KEYCODE;
|
||
var canUseCompositionEvent;
|
||
var documentMode;
|
||
// directly represent `beforeInput`. The IE `textinput` event is not as
|
||
// useful, so we don't use it.
|
||
var canUseTextInputEvent; // In IE9+, we have access to composition events, but the data supplied
|
||
// by the native compositionend event may be incorrect. Japanese ideographic
|
||
// spaces, for instance (\u3000) are not recorded correctly.
|
||
var useFallbackCompositionData;
|
||
var SPACEBAR_CODE;
|
||
var SPACEBAR_CHAR;
|
||
var hasSpaceKeypress;
|
||
var detail;
|
||
var isComposing;
|
||
var eventType;
|
||
var fallbackData;
|
||
var listeners;
|
||
var event1;
|
||
var customData;
|
||
switch(null){
|
||
case "keypress":
|
||
/**
|
||
* If native `textInput` events are available, our goal is to make
|
||
* use of them. However, there is a special case: the spacebar key.
|
||
* In Webkit, preventing default on a spacebar `textInput` event
|
||
* cancels character insertion, but it *also* causes the browser
|
||
* to fall back to its default spacebar behavior of scrolling the
|
||
* page.
|
||
*
|
||
* Tracking at:
|
||
* https://code.google.com/p/chromium/issues/detail?id=355103
|
||
*
|
||
* To avoid this issue, use the keypress event as if no `textInput`
|
||
* event is available.
|
||
*/ var which;
|
||
case "textInput":
|
||
// Record the characters to be added to the DOM.
|
||
var chars; // If it's a spacebar character, assume that we have already handled
|
||
}
|
||
var chars1;
|
||
var chars2;
|
||
var listeners1;
|
||
var event2;
|
||
/**
|
||
* @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary
|
||
*/ var supportedInputTypes;
|
||
var nodeName1;
|
||
var eventName;
|
||
var isSupported;
|
||
var element;
|
||
var listeners2;
|
||
var event3;
|
||
/**
|
||
* For IE shims
|
||
*/ var activeElement;
|
||
var activeElementInst;
|
||
var nodeName2;
|
||
var dispatchQueue;
|
||
var targetNode;
|
||
/**
|
||
* SECTION: handle `input` event
|
||
*/ var isInputEventSupported;
|
||
// Use the `click` event to detect changes to checkbox and radio inputs.
|
||
// This approach works across all browsers, whereas `change` does not fire
|
||
// until `blur` in IE8.
|
||
var nodeName3;
|
||
var state;
|
||
var targetNode1;
|
||
var getTargetInstFunc, handleEventFunc;
|
||
var inst;
|
||
var isOverEvent;
|
||
var isOutEvent;
|
||
// If this is an over event with a target, we might have already dispatched
|
||
// the event in the out event of the other target. If this is replayed,
|
||
// then it's because we couldn't dispatch against this target previously
|
||
// so we have to do it now instead.
|
||
var related;
|
||
var win; // TODO: why is this nullable in the types but we read from it?
|
||
// TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.
|
||
var doc;
|
||
var from;
|
||
var to;
|
||
var _related;
|
||
var nearestMounted4;
|
||
var SyntheticEventCtor;
|
||
var leaveEventType;
|
||
var enterEventType;
|
||
var eventTypePrefix;
|
||
var fromNode;
|
||
var toNode;
|
||
var leave;
|
||
var enter; // We should only process this nativeEvent if we are processing
|
||
// the first ancestor. Next time, we will ignore the event.
|
||
var nativeTargetInst;
|
||
var enterEvent;
|
||
var objectIs;
|
||
var hasOwnProperty$2;
|
||
var keysA;
|
||
var keysB;
|
||
var node19;
|
||
var nodeStart;
|
||
var nodeEnd;
|
||
var ownerDocument;
|
||
var win1;
|
||
var selection;
|
||
var anchorNode, anchorOffset, focusNode, focusOffset; // In Firefox, anchorNode and focusNode can be "anonymous divs", e.g. the
|
||
var length;
|
||
var start1;
|
||
var end1;
|
||
var indexWithinAnchor;
|
||
var indexWithinFocus;
|
||
var node20;
|
||
var parentNode;
|
||
var next;
|
||
var doc1;
|
||
var win2; // Edge fails with "Object expected" in some scenarios.
|
||
var selection1;
|
||
var length1;
|
||
var start2;
|
||
var end2; // IE 11 uses modern selection, but doesn't support the extend method.
|
||
var temp;
|
||
var startMarker;
|
||
var endMarker;
|
||
var range;
|
||
var win3;
|
||
var element1;
|
||
var nodeName4;
|
||
var focusedElem;
|
||
var curFocusedElem;
|
||
var priorFocusedElem;
|
||
var priorSelectionRange;
|
||
var ancestors;
|
||
var ancestor;
|
||
var info1;
|
||
var selection2;
|
||
var start3;
|
||
var end3;
|
||
var skipSelectionChangeEvent;
|
||
var activeElement$1;
|
||
var activeElementInst$1;
|
||
var lastSelection;
|
||
var mouseDown;
|
||
var win4;
|
||
var selection3;
|
||
// Ensure we have the right element, and that the user is not dragging a
|
||
// selection (this matches native `select` event behavior). In HTML5, select
|
||
// fires only on input and textarea thus if there's no focused element we
|
||
// won't dispatch.
|
||
var doc2;
|
||
var currentSelection;
|
||
var listeners3;
|
||
var event4;
|
||
var targetNode2;
|
||
var reactName1;
|
||
var SyntheticEventCtor1;
|
||
var reactEventType;
|
||
var inCapturePhase;
|
||
// Some events don't bubble in the browser.
|
||
// In the past, React has always bubbled them, but this can be surprising.
|
||
// We're going to try aligning closer to the browser behavior by not bubbling
|
||
// them in React either. We'll start by not bubbling onScroll, and then expand.
|
||
var accumulateTargetOnly;
|
||
var _listeners;
|
||
// Intentionally create event lazily.
|
||
var _event;
|
||
var shouldProcessPolyfillPlugins; // We don't process these events unless we are in the
|
||
var mediaEventTypes; // We should not delegate these events to the container, but rather
|
||
// set them on the actual target element itself. This is primarily
|
||
// because these events do not consistently bubble in the DOM.
|
||
var nonDelegatedEvents;
|
||
var type4;
|
||
var previousInstance;
|
||
var _dispatchListeners$i, instance3, currentTarget, listener1;
|
||
var _dispatchListeners$_i, _instance, _currentTarget, _listener;
|
||
var inCapturePhase1;
|
||
var _dispatchQueue$i, event5, listeners4;
|
||
var nativeEventTarget1;
|
||
var dispatchQueue1;
|
||
var isCapturePhaseListener;
|
||
var listenerSet;
|
||
var listenerSetKey;
|
||
var listeningMarker;
|
||
var eventSystemFlags;
|
||
var target2; // selectionchange needs to be attached to the document
|
||
var listenerSet1;
|
||
var listenerSetKey1; // If the listener entry is empty or we should upgrade, then
|
||
var listener2; // If passive option is not supported, then the event will be
|
||
// active and not passive.
|
||
var isPassiveListener;
|
||
var unsubscribeListener; // When legacyFBSupport is enabled, it's for when we
|
||
var ancestorInst;
|
||
var targetContainerNode; // If we are using the legacy FB support flag, we
|
||
// The below logic attempts to work out if we need to change
|
||
// the target fiber to a different ancestor. We had similar logic
|
||
// in the legacy event system, except the big difference between
|
||
// systems is that the modern event system now has an event listener
|
||
// attached to each React Root and React Portal Root. Together,
|
||
// the DOM nodes representing these roots are the "rootContainer".
|
||
// To figure out which ancestor instance we should use, we traverse
|
||
// up the fiber tree from the target instance and attempt to find
|
||
// root boundaries that match that of our current "rootContainer".
|
||
// If we find that "rootContainer", we find the parent fiber
|
||
// sub-tree for that root and make that our ancestor instance.
|
||
var node21;
|
||
var nodeTag;
|
||
var container2;
|
||
// The target is a portal, but it's not the rootContainer we're looking for.
|
||
// Normally portals handle their own events all the way down to the root.
|
||
// So we should be able to stop now. However, we don't know if this portal
|
||
// was part of *our* root.
|
||
var grandNode;
|
||
var grandTag;
|
||
var grandContainer;
|
||
var parentNode1;
|
||
var parentTag;
|
||
var captureName;
|
||
var reactEventName;
|
||
var listeners5;
|
||
var instance4;
|
||
var lastHostComponent; // Accumulate all instances and listeners via the target -> root path.
|
||
var _instance2, stateNode2, tag2; // Handle listeners that are on HostComponents (i.e. <div>)
|
||
var listener3;
|
||
var captureName1;
|
||
var listeners6;
|
||
var instance5; // Accumulate all instances and listeners via the target -> root path.
|
||
var _instance3, stateNode3, tag3; // Handle listeners that are on HostComponents (i.e. <div>)
|
||
var currentTarget1;
|
||
var captureListener;
|
||
var bubbleListener;
|
||
var nodeA;
|
||
var nodeB;
|
||
var depthA;
|
||
var depthB;
|
||
var depth;
|
||
var registrationName;
|
||
var listeners7;
|
||
var instance6;
|
||
var _instance4, alternate1, stateNode4, tag4;
|
||
var currentTarget2;
|
||
var captureListener1;
|
||
var bubbleListener1;
|
||
var common;
|
||
var didWarnInvalidHydration;
|
||
var DANGEROUSLY_SET_INNER_HTML;
|
||
var SUPPRESS_CONTENT_EDITABLE_WARNING;
|
||
var SUPPRESS_HYDRATION_WARNING;
|
||
var AUTOFOCUS;
|
||
var CHILDREN;
|
||
var STYLE;
|
||
var HTML$1;
|
||
var HTML_NAMESPACE$1;
|
||
var warnedUnknownTags;
|
||
var suppressHydrationWarning;
|
||
var validatePropertiesInDevelopment;
|
||
var warnForTextDifference;
|
||
var warnForPropDifference;
|
||
var warnForExtraAttributes;
|
||
var warnForInvalidEventListener;
|
||
var canDiffStyleForHydrationWarning;
|
||
var normalizeMarkupForTextOrAttribute;
|
||
var normalizeHTML;
|
||
// It also can turn \u0000 into \uFFFD inside attributes.
|
||
// https://www.w3.org/TR/html5/single-page.html#preprocessing-the-input-stream
|
||
// If we have a mismatch, it might be caused by that.
|
||
// We will still patch up in this case but not fire the warning.
|
||
var NORMALIZE_NEWLINES_REGEX;
|
||
var NORMALIZE_NULL_AND_REPLACEMENT_REGEX;
|
||
(function() {
|
||
var markupString;
|
||
});
|
||
(function() {
|
||
var normalizedClientText;
|
||
var normalizedServerText;
|
||
});
|
||
(function() {
|
||
var normalizedClientValue;
|
||
var normalizedServerValue;
|
||
});
|
||
(function() {
|
||
var names;
|
||
});
|
||
(function() {
|
||
// We could have created a separate document here to avoid
|
||
// re-initializing custom elements if they exist. But this breaks
|
||
// how <noscript> is being handled. So we use the same document.
|
||
// See the discussion in https://github.com/facebook/react/pull/11157.
|
||
var testElement;
|
||
});
|
||
var propKey;
|
||
var nextProp;
|
||
var nextHtml;
|
||
// Avoid setting initial textContent when the text is empty. In IE11 setting
|
||
// textContent on a <textarea> will cause the placeholder to not
|
||
// show within the <textarea> until it has been focused and blurred again.
|
||
// https://github.com/facebook/react/issues/6731#issuecomment-254874553
|
||
var canSetTextContent;
|
||
var propKey1;
|
||
var propValue;
|
||
var isCustomComponentTag; // We create tags in the namespace of their parent container, except HTML
|
||
// tags get no namespace.
|
||
var ownerDocument1;
|
||
var domElement;
|
||
var namespaceURI;
|
||
// Create the script via .innerHTML so its "parser-inserted" flag is
|
||
// set to true and it does not execute
|
||
var div;
|
||
// This is guaranteed to yield a script element.
|
||
var firstChild;
|
||
var node22;
|
||
var isCustomComponentTag1;
|
||
var props3;
|
||
var updatePayload;
|
||
var lastProps;
|
||
var nextProps;
|
||
var propKey2;
|
||
var styleName2;
|
||
var styleUpdates;
|
||
var lastStyle;
|
||
var nextProp1;
|
||
var lastProp;
|
||
var nextHtml1;
|
||
var lastHtml;
|
||
var wasCustomComponentTag;
|
||
var isCustomComponentTag2; // Apply the diff.
|
||
var lowerCasedName2;
|
||
var isCustomComponentTag3;
|
||
var extraAttributeNames;
|
||
var attributes;
|
||
var name3;
|
||
var updatePayload1;
|
||
var propKey3;
|
||
var nextProp2;
|
||
// Validate that the properties correspond to their expected values.
|
||
var serverValue;
|
||
var propertyInfo1;
|
||
var serverHTML;
|
||
var nextHtml2;
|
||
var expectedHTML;
|
||
var expectedStyle;
|
||
var isMismatchDueToBadCasing;
|
||
var ownNamespace;
|
||
var standardName1;
|
||
var isDifferent;
|
||
var validateDOMNesting;
|
||
var updatedAncestorInfo;
|
||
// This validation code was written based on the HTML5 parsing spec:
|
||
// https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope
|
||
//
|
||
// Note: this does not catch all invalid nesting, nor does it try to (as it's
|
||
// not clear what practical benefit doing so provides); instead, we warn only
|
||
// for cases where the parser will give a parse tree differing from what React
|
||
// intended. For example, <b><div></div></b> is invalid but we don't warn
|
||
// because it still parses correctly; we do warn for other cases like nested
|
||
// <p> tags where the beginning of the second element implicitly closes the
|
||
// first, causing a confusing mess.
|
||
// https://html.spec.whatwg.org/multipage/syntax.html#special
|
||
var specialTags; // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope
|
||
var inScopeTags; // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-button-scope
|
||
var buttonScopeTags; // https://html.spec.whatwg.org/multipage/syntax.html#generate-implied-end-tags
|
||
var impliedEndTags;
|
||
var emptyAncestorInfo;
|
||
(function() {
|
||
var ancestorInfo;
|
||
var info;
|
||
});
|
||
/**
|
||
* Returns whether
|
||
*/ var isTagValidWithParent;
|
||
/**
|
||
* Returns whether
|
||
*/ var findInvalidAncestorForTag;
|
||
var didWarn$1;
|
||
(function() {
|
||
var parentInfo;
|
||
var parentTag;
|
||
var invalidParent;
|
||
var invalidAncestor;
|
||
var invalidParentOrAncestor;
|
||
var ancestorTag;
|
||
var warnKey;
|
||
var tagDisplayName;
|
||
var whitespaceInfo;
|
||
var info;
|
||
});
|
||
var SUPPRESS_HYDRATION_WARNING$1;
|
||
var SUSPENSE_START_DATA;
|
||
var SUSPENSE_END_DATA;
|
||
var SUSPENSE_PENDING_START_DATA;
|
||
var SUSPENSE_FALLBACK_START_DATA;
|
||
var STYLE$1;
|
||
var eventsEnabled;
|
||
var selectionInformation;
|
||
var type5;
|
||
var namespace;
|
||
var nodeType;
|
||
switch(null){
|
||
case null:
|
||
var root3;
|
||
default:
|
||
var container1;
|
||
var ownNamespace1;
|
||
}
|
||
var validatedTag;
|
||
var ancestorInfo;
|
||
var parentHostContextDev;
|
||
var namespace1;
|
||
var ancestorInfo1;
|
||
var activeInstance;
|
||
var parentNamespace;
|
||
// TODO: take namespace into account when validating.
|
||
var hostContextDev;
|
||
var string;
|
||
var ownAncestorInfo;
|
||
var domElement1;
|
||
var hostContextDev1;
|
||
var string1;
|
||
var ownAncestorInfo1;
|
||
var hostContextDev2;
|
||
var textNode;
|
||
// if a component just imports ReactDOM (e.g. for findDOMNode).
|
||
// Some environments might not have setTimeout or clearTimeout.
|
||
var scheduleTimeout;
|
||
var cancelTimeout;
|
||
var noTimeout; // -------------------
|
||
var parentNode2;
|
||
// If something inside a portal is clicked, that click should bubble
|
||
// through the React tree. However, on Mobile Safari the click would
|
||
// never bubble through the *DOM* tree unless an ancestor with onclick
|
||
// event exists. So we wouldn't see it and dispatch it.
|
||
// This is why we ensure that non React root containers have inline onclick
|
||
// defined.
|
||
// https://github.com/facebook/react/issues/11918
|
||
var reactRootContainer;
|
||
var style2;
|
||
var styleProp1;
|
||
var display;
|
||
var body;
|
||
var nodeType1;
|
||
var parentNamespace1;
|
||
var hostContextDev3;
|
||
var node23; // Skip past all nodes within this suspense boundary.
|
||
// There might be nested nodes so we need to keep track of how
|
||
// deep we are and only break out when we're back on top.
|
||
var depth1;
|
||
var data;
|
||
var node24; // Skip past all nodes within this suspense boundary.
|
||
// There might be nested nodes so we need to keep track of how
|
||
// deep we are and only break out when we're back on top.
|
||
var depth2;
|
||
var data1;
|
||
var clientId;
|
||
var id;
|
||
var randomKey;
|
||
var internalInstanceKey;
|
||
var internalPropsKey;
|
||
var internalContainerInstanceKey;
|
||
var internalEventHandlersKey;
|
||
var targetInst2;
|
||
// to see if one of its parents is a React owned DOM node.
|
||
var parentNode3;
|
||
// Since this wasn't the direct target of the event, we might have
|
||
// stepped past dehydrated DOM nodes to get here. However they could
|
||
// also have been non-React nodes. We need to answer which one.
|
||
// If we the instance doesn't have any children, then there can't be
|
||
// a nested suspense boundary within it. So we can use this as a fast
|
||
// bailout. Most of the time, when people add non-React children to
|
||
// the tree, it is using a ref to a child-less DOM node.
|
||
// Normally we'd only need to check one of the fibers because if it
|
||
// has ever gone from having children to deleting them or vice versa
|
||
// it would have deleted the dehydrated boundary nested inside already.
|
||
// However, since the HostRoot starts out with an alternate it might
|
||
// have one on the alternate so we need to check in case this was a
|
||
// root.
|
||
var alternate2;
|
||
// Next we need to figure out if the node that skipped past is
|
||
// nested within a dehydrated boundary and if so, which one.
|
||
var suspenseInstance;
|
||
// We found a suspense instance. That means that we haven't
|
||
// hydrated it yet. Even though we leave the comments in the
|
||
// DOM after hydrating, and there are boundaries in the DOM
|
||
// that could already be hydrated, we wouldn't have found them
|
||
// through this pass since if the target is hydrated it would
|
||
// have had an internalInstanceKey on it.
|
||
// Let's get the fiber associated with the SuspenseComponent
|
||
// as the deepest instance.
|
||
var targetSuspenseInst;
|
||
var inst1;
|
||
var elementListenerSet;
|
||
var loggedTypeFailures;
|
||
var ReactDebugCurrentFrame$1;
|
||
var owner3;
|
||
var stack1;
|
||
// $FlowFixMe This is okay but Flow doesn't know it.
|
||
var has;
|
||
var typeSpecName;
|
||
var error$1; // Prop type validation may throw. In case they do, we don't want to
|
||
var err;
|
||
var valueStack;
|
||
var fiberStack;
|
||
var index8;
|
||
var warnedAboutMissingGetChildContext;
|
||
var emptyContextObject;
|
||
var contextStackCursor; // A cursor to a boolean indicating whether the context has changed.
|
||
var didPerformWorkStackCursor; // Keep track of the previous context object that was on the stack.
|
||
// We use this to get access to the parent context after we have already
|
||
// pushed the next context provider, and now need to merge their contexts.
|
||
var previousContext;
|
||
var instance7;
|
||
var type6;
|
||
var contextTypes;
|
||
// Failing to do this will result in unnecessary calls to componentWillReceiveProps.
|
||
// This may trigger infinite loops if componentWillReceiveProps calls setState.
|
||
var instance8;
|
||
var context1;
|
||
var key4;
|
||
var name4;
|
||
var childContextTypes;
|
||
var instance9;
|
||
var childContextTypes1; // TODO (bvaughn) Replace this behavior with an invariant() in the future.
|
||
var componentName;
|
||
var childContext;
|
||
var contextKey;
|
||
var name5;
|
||
var instance10; // We push the context as early as possible to ensure stack integrity.
|
||
// If the instance does not exist yet, we will push null at first,
|
||
// and replace it on the stack later when invalidating the context.
|
||
var memoizedMergedChildContext; // Remember the parent context so we can merge with it later.
|
||
var instance11;
|
||
// Merge parent and own context.
|
||
// Skip this if we're not updating due to sCU.
|
||
// This avoids unnecessarily recomputing memoized values.
|
||
var mergedContext;
|
||
var node25;
|
||
switch(null){
|
||
case null:
|
||
var Component;
|
||
}
|
||
var LegacyRoot;
|
||
var BlockingRoot;
|
||
var ConcurrentRoot;
|
||
var rendererID;
|
||
var injectedHook;
|
||
var hasLoggedError;
|
||
var isDevToolsPresent;
|
||
var hook;
|
||
var didError;
|
||
var Scheduler_runWithPriority, Scheduler_scheduleCallback, Scheduler_cancelCallback, Scheduler_shouldYield, Scheduler_requestPaint, Scheduler_now$1, Scheduler_getCurrentPriorityLevel, Scheduler_ImmediatePriority, Scheduler_UserBlockingPriority, Scheduler_NormalPriority, Scheduler_LowPriority, Scheduler_IdlePriority;
|
||
var fakeCallbackNode; // Except for NoPriority, these correspond to Scheduler priorities. We use
|
||
// ascending numbers so we can compare them like numbers. They start at 90 to
|
||
// avoid clashing with Scheduler's priorities.
|
||
var ImmediatePriority$1;
|
||
var UserBlockingPriority$2;
|
||
var NormalPriority$1;
|
||
var LowPriority$1;
|
||
var IdlePriority$1; // NoPriority is the absence of priority. Also React-only.
|
||
var NoPriority$1;
|
||
var shouldYield;
|
||
var requestPaint;
|
||
var syncQueue;
|
||
var immediateQueueCallbackNode;
|
||
var isFlushingSyncQueue;
|
||
var initialTimeMs$1; // If the initial timestamp is reasonably small, use Scheduler's `now` directly.
|
||
// This will be the case for modern browsers that support `performance.now`. In
|
||
// older browsers, Scheduler falls back to `Date.now`, which returns a Unix
|
||
// timestamp. In that case, subtract the module initialization time to simulate
|
||
// the behavior of performance.now and keep our times small enough to fit
|
||
// within 32 bits.
|
||
// TODO: Consider lifting this into Scheduler.
|
||
var now;
|
||
var priorityLevel;
|
||
var priorityLevel1;
|
||
var node26;
|
||
var i;
|
||
var _isSync2;
|
||
var _queue;
|
||
(function() {
|
||
var callback;
|
||
});
|
||
// TODO: this is special because it gets imported during build.
|
||
var ReactVersion;
|
||
var NoMode;
|
||
var StrictMode; // TODO: Remove BlockingMode and ConcurrentMode by reading from the root
|
||
// tag instead
|
||
var BlockingMode;
|
||
var ConcurrentMode;
|
||
var ProfileMode;
|
||
var DebugTracingMode;
|
||
var ReactCurrentBatchConfig;
|
||
var NoTransition;
|
||
var ReactStrictModeWarnings;
|
||
var findStrictRoot = function() {
|
||
var maybeStrictRoot;
|
||
var node;
|
||
};
|
||
var setToSortedString = function() {
|
||
var array;
|
||
};
|
||
var pendingComponentWillMountWarnings;
|
||
var pendingUNSAFE_ComponentWillMountWarnings;
|
||
var pendingComponentWillReceivePropsWarnings;
|
||
var pendingUNSAFE_ComponentWillReceivePropsWarnings;
|
||
var pendingComponentWillUpdateWarnings;
|
||
var pendingUNSAFE_ComponentWillUpdateWarnings; // Tracks components we have already warned about.
|
||
var didWarnAboutUnsafeLifecycles;
|
||
(function() {
|
||
// We do an initial pass to gather component names
|
||
var componentWillMountUniqueNames;
|
||
var UNSAFE_componentWillMountUniqueNames;
|
||
var componentWillReceivePropsUniqueNames;
|
||
var UNSAFE_componentWillReceivePropsUniqueNames;
|
||
var componentWillUpdateUniqueNames;
|
||
var UNSAFE_componentWillUpdateUniqueNames;
|
||
var sortedNames;
|
||
var _sortedNames;
|
||
var _sortedNames2;
|
||
var _sortedNames3;
|
||
var _sortedNames4;
|
||
var _sortedNames5;
|
||
});
|
||
var pendingLegacyContextWarning; // Tracks components we have already warned about.
|
||
var didWarnAboutLegacyContext;
|
||
(function() {
|
||
var strictRoot;
|
||
var warningsForRoot;
|
||
});
|
||
(function() {
|
||
(function() {
|
||
var firstFiber;
|
||
var uniqueNames;
|
||
var sortedNames;
|
||
});
|
||
});
|
||
// Resolve default props. Taken from ReactElement
|
||
var props4;
|
||
var defaultProps;
|
||
var propName1;
|
||
// Max 31 bit integer. The max integer size in V8 for 32-bit systems.
|
||
// Math.pow(2, 30) - 1
|
||
// 0b111111111111111111111111111111
|
||
var MAX_SIGNED_31_BIT_INT;
|
||
var valueCursor;
|
||
var rendererSigil;
|
||
var currentlyRenderingFiber;
|
||
var lastContextDependency;
|
||
var lastContextWithAllBitsObserved;
|
||
var isDisallowedContextReadInDEV;
|
||
var context2;
|
||
var currentValue1;
|
||
var context3;
|
||
var changedBits;
|
||
// Update the child lanes of all the ancestors, including the alternates.
|
||
var node27;
|
||
var alternate3;
|
||
var fiber1;
|
||
var nextFiber; // Visit this fiber.
|
||
var list;
|
||
var dependency;
|
||
// Schedule a force update on the work-in-progress.
|
||
var update;
|
||
var alternate4;
|
||
var sibling;
|
||
var dependencies;
|
||
var firstContext;
|
||
var resolvedObservedBits; // Avoid deopting on observable arguments or heterogeneous types.
|
||
var contextItem;
|
||
var UpdateState;
|
||
var ReplaceState;
|
||
var ForceUpdate;
|
||
var CaptureUpdate; // Global state that is reset at the beginning of calling `processUpdateQueue`.
|
||
// It should only be read right after calling `processUpdateQueue`, via
|
||
// `checkHasForceUpdateAfterProcessing`.
|
||
var hasForceUpdate;
|
||
var didWarnUpdateInsideUpdate;
|
||
var currentlyProcessingQueue;
|
||
var queue;
|
||
// Clone the update queue from current. Unless it's already a clone.
|
||
var queue1;
|
||
var currentQueue;
|
||
var clone;
|
||
var update1;
|
||
var updateQueue;
|
||
var sharedQueue;
|
||
var pending;
|
||
// Captured updates are updates that are thrown by a child during the render
|
||
// phase. They should be discarded if the render is aborted. Therefore,
|
||
// we should only put them on the work-in-progress queue, not the current one.
|
||
var queue2; // Check if the work-in-progress queue is a clone.
|
||
var current2;
|
||
var currentQueue1;
|
||
// The work-in-progress queue is the same as current. This happens when
|
||
// we bail out on a parent fiber that then captures an error thrown by
|
||
// a child. Since we want to append the update only to the work-in
|
||
// -progress queue, we need to clone the updates. We usually clone during
|
||
// processUpdateQueue, but that didn't happen in this case because we
|
||
// skipped over the parent when we bailed out.
|
||
var newFirst;
|
||
var newLast;
|
||
var firstBaseUpdate;
|
||
// Loop through the updates and clone them.
|
||
var update2;
|
||
var clone1;
|
||
var lastBaseUpdate;
|
||
switch(null){
|
||
case null:
|
||
var payload2;
|
||
var nextState;
|
||
// Intentional fallthrough
|
||
case null:
|
||
var _payload;
|
||
var partialState;
|
||
}
|
||
// This is always non-null on a ClassComponent or HostRoot
|
||
var queue3;
|
||
var firstBaseUpdate1;
|
||
var lastBaseUpdate1; // Check if there are pending updates. If so, transfer them to the base queue.
|
||
var pendingQueue;
|
||
// and last so that it's non-circular.
|
||
var lastPendingUpdate;
|
||
var firstPendingUpdate;
|
||
// we need to transfer the updates to that queue, too. Because the base
|
||
// queue is a singly-linked list with no cycles, we can append to both
|
||
// lists and take advantage of structural sharing.
|
||
// TODO: Pass `current` as argument
|
||
var current3;
|
||
// This is always non-null on a ClassComponent or HostRoot
|
||
var currentQueue2;
|
||
var currentLastBaseUpdate;
|
||
// Iterate through the list of updates to compute the result.
|
||
var newState; // TODO: Don't need to accumulate this. Instead, we can remove renderLanes
|
||
// from the original lanes.
|
||
var newLanes;
|
||
var newBaseState;
|
||
var newFirstBaseUpdate;
|
||
var newLastBaseUpdate;
|
||
var update3;
|
||
var updateLane;
|
||
var updateEventTime;
|
||
// Priority is insufficient. Skip this update. If this is the first
|
||
// skipped update, the previous update/state is the new base
|
||
// update/state.
|
||
var clone2;
|
||
var _clone;
|
||
var callback;
|
||
var effects;
|
||
// An update was scheduled from inside a reducer. Add the new
|
||
// pending updates to the end of the list and keep processing.
|
||
var _lastPendingUpdate; // Intentionally unsound. Pending updates form a circular list, but we
|
||
// unravel them when transferring them to the base queue.
|
||
var _firstPendingUpdate;
|
||
// Commit the effects
|
||
var effects1;
|
||
var effect;
|
||
var callback1;
|
||
var fakeInternalInstance;
|
||
var isArray1; // React.Component uses a shared frozen object by default.
|
||
// We'll use it to determine whether we need to initialize legacy refs.
|
||
var emptyRefsObject;
|
||
var didWarnAboutStateAssignmentForComponent;
|
||
var didWarnAboutUninitializedState;
|
||
var didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate;
|
||
var didWarnAboutLegacyLifecyclesAndDerivedState;
|
||
var didWarnAboutUndefinedDerivedState;
|
||
var warnOnUndefinedDerivedState;
|
||
var warnOnInvalidCallback;
|
||
var didWarnAboutDirectlyAssigningPropsToState;
|
||
var didWarnAboutContextTypeAndContextTypes;
|
||
var didWarnAboutInvalidateContextType;
|
||
var didWarnOnInvalidCallback;
|
||
(function() {
|
||
var key;
|
||
});
|
||
(function() {
|
||
var componentName;
|
||
}); // This is so gross but it's at least non-critical and can be removed if
|
||
var prevState;
|
||
var partialState1;
|
||
var memoizedState;
|
||
// Queue is always non-null for classes
|
||
var updateQueue1;
|
||
var classComponentUpdater = (function() {
|
||
var fiber;
|
||
var eventTime;
|
||
var lane;
|
||
var update;
|
||
}, function() {
|
||
var fiber;
|
||
var eventTime;
|
||
var lane;
|
||
var update;
|
||
});
|
||
var instance12;
|
||
var shouldUpdate;
|
||
var instance13;
|
||
var name6;
|
||
var renderPresent;
|
||
var hasMutatedProps;
|
||
var _state;
|
||
var isLegacyContextConsumer;
|
||
var unmaskedContext;
|
||
var context4;
|
||
var contextType;
|
||
var isValid1; // Not a <Context.Consumer>
|
||
var addendum;
|
||
var contextTypes1;
|
||
var instance14;
|
||
var state1;
|
||
var componentName1;
|
||
var foundWillMountName;
|
||
var foundWillReceivePropsName;
|
||
var foundWillUpdateName;
|
||
var _componentName;
|
||
var newApiName;
|
||
var oldState;
|
||
var oldState1;
|
||
var componentName2;
|
||
var instance15;
|
||
var contextType1;
|
||
var unmaskedContext1;
|
||
var componentName3;
|
||
var getDerivedStateFromProps;
|
||
var instance16;
|
||
var oldProps;
|
||
var oldContext;
|
||
var contextType2;
|
||
var nextContext;
|
||
var nextLegacyUnmaskedContext;
|
||
var getDerivedStateFromProps1;
|
||
var hasNewLifecycles; // Note: During these life-cycles, instance.props/instance.state are what
|
||
var oldState2;
|
||
var newState1;
|
||
var shouldUpdate1;
|
||
var instance17;
|
||
var unresolvedOldProps;
|
||
var oldProps1;
|
||
var unresolvedNewProps;
|
||
var oldContext1;
|
||
var contextType3;
|
||
var nextContext1;
|
||
var nextUnmaskedContext;
|
||
var getDerivedStateFromProps2;
|
||
var hasNewLifecycles1; // Note: During these life-cycles, instance.props/instance.state are what
|
||
var oldState3;
|
||
var newState2;
|
||
var shouldUpdate2;
|
||
var didWarnAboutMaps;
|
||
var didWarnAboutGenerators;
|
||
var didWarnAboutStringRefs;
|
||
var ownerHasKeyUseWarning;
|
||
var ownerHasFunctionTypeWarning;
|
||
var warnForMissingKey;
|
||
(function() {
|
||
var componentName;
|
||
});
|
||
var isArray$1;
|
||
var mixedRef;
|
||
var componentName4;
|
||
var owner4;
|
||
var inst2;
|
||
var ownerFiber1;
|
||
var stringRef; // Check if previous string ref matches new string ref
|
||
var ref = function() {
|
||
var refs;
|
||
};
|
||
var componentName5;
|
||
// At this point, the return fiber's effect list is empty except for
|
||
// deletions, so we can just append the deletion to the list. The remaining
|
||
// effects aren't added until the complete phase. Once we implement
|
||
// resuming, this may not be true.
|
||
var last;
|
||
// assuming that after the first child we've already added everything.
|
||
var childToDelete;
|
||
// Add the remaining children to a temporary map so that we can find them by
|
||
// keys quickly. Implicit (null) keys get added to this set with their index
|
||
// instead.
|
||
var existingChildren;
|
||
var existingChild;
|
||
// We currently set sibling to null and index to 0 here because it is easy
|
||
// to forget to do before returning it. E.g. for the single child case.
|
||
var clone3;
|
||
var current4;
|
||
var oldIndex;
|
||
// Insert
|
||
var created;
|
||
// Update
|
||
var existing;
|
||
// Move based on index
|
||
var existing1;
|
||
var created1;
|
||
// Insert
|
||
var created2;
|
||
// Update
|
||
var existing2;
|
||
// Insert
|
||
var created3;
|
||
// Update
|
||
var existing3;
|
||
// Text nodes don't have keys. If the previous node is implicitly keyed
|
||
// we can continue to replace it without aborting even if it is not a text
|
||
// node.
|
||
var created4;
|
||
switch(null){
|
||
case null:
|
||
var _created;
|
||
case null:
|
||
var _created2;
|
||
}
|
||
var _created3;
|
||
// Update the fiber if the keys match, otherwise return null.
|
||
var key5;
|
||
// Text nodes don't have keys, so we neither have to check the old nor
|
||
// new node for the key. If both are text nodes, they match.
|
||
var matchedFiber;
|
||
switch(null){
|
||
case null:
|
||
var _matchedFiber;
|
||
case null:
|
||
var _matchedFiber2;
|
||
}
|
||
var _matchedFiber3;
|
||
switch(null){
|
||
case null:
|
||
var key6;
|
||
}
|
||
// First, validate keys.
|
||
var knownKeys;
|
||
var child1;
|
||
var resultingFirstChild;
|
||
var previousNewFiber;
|
||
var oldFiber;
|
||
var lastPlacedIndex;
|
||
var newIdx;
|
||
var nextOldFiber;
|
||
var newFiber;
|
||
var _newFiber;
|
||
var existingChildren1; // Keep scanning and use the map to restore deleted items as moves.
|
||
var _newFiber2;
|
||
// This is the same implementation as reconcileChildrenArray(),
|
||
// but using the iterator instead.
|
||
var iteratorFn;
|
||
// We'll get a different iterator later for the main pass.
|
||
var _newChildren;
|
||
var knownKeys1;
|
||
var _step;
|
||
var child2;
|
||
var newChildren;
|
||
var resultingFirstChild1;
|
||
var previousNewFiber1;
|
||
var oldFiber1;
|
||
var lastPlacedIndex1;
|
||
var newIdx1;
|
||
var nextOldFiber1;
|
||
var step;
|
||
var newFiber1;
|
||
var _newFiber3;
|
||
var existingChildren2; // Keep scanning and use the map to restore deleted items as moves.
|
||
var _newFiber4;
|
||
var existing4;
|
||
var created5;
|
||
var key7;
|
||
var child3;
|
||
switch(null){
|
||
case null:
|
||
var existing5;
|
||
// We intentionally fallthrough here if enableBlocksAPI is not on.
|
||
// eslint-disable-next-lined no-fallthrough
|
||
default:
|
||
var _existing3;
|
||
} // Didn't match.
|
||
var created6;
|
||
var _created4;
|
||
var key8;
|
||
var child4;
|
||
var existing6;
|
||
var created7;
|
||
// This function is not recursive.
|
||
// If the top level item is an array, we treat it as a set of children,
|
||
// not as a fragment. Nested arrays on the other hand will be treated as
|
||
// fragment nodes. Recursion happens at the normal flow.
|
||
// Handle top level unkeyed fragments as if they were arrays.
|
||
// This leads to an ambiguity between <>{[...]}</> and <>...</>.
|
||
// We treat the ambiguous cases above the same.
|
||
var isUnkeyedTopLevelFragment;
|
||
var isObject;
|
||
// If the new child is undefined, and the return fiber is a composite
|
||
// component, throw an error. If Fiber return types are disabled,
|
||
// we already threw above.
|
||
switch(null){
|
||
case null:
|
||
var instance18;
|
||
}
|
||
var reconcileChildFibers;
|
||
var mountChildFibers;
|
||
var currentChild;
|
||
var newChild;
|
||
var child5;
|
||
var NO_CONTEXT;
|
||
var contextStackCursor$1;
|
||
var contextFiberStackCursor;
|
||
var rootInstanceStackCursor;
|
||
var rootInstance;
|
||
var nextRootContext; // Now that we know this function doesn't throw, replace it.
|
||
var context5;
|
||
var rootInstance1;
|
||
var context6;
|
||
var nextContext2; // Don't push this Fiber's context unless it's unique.
|
||
var DefaultSuspenseContext; // The Suspense Context is split into two parts. The lower bits is
|
||
// inherited deeply down the subtree. The upper bits only affect
|
||
// this immediate suspense boundary and gets reset each new
|
||
// boundary or suspense list.
|
||
var SubtreeSuspenseContextMask; // Subtree Flags:
|
||
// InvisibleParentSuspenseContext indicates that one of our parent Suspense
|
||
// boundaries is not currently showing visible main content.
|
||
// Either because it is already showing a fallback or is not mounted at all.
|
||
// We can use this to determine if it is desirable to trigger a fallback at
|
||
// the parent. If not, then we might need to trigger undesirable boundaries
|
||
// and/or suspend the commit to avoid hiding the parent content.
|
||
var InvisibleParentSuspenseContext; // Shallow Flags:
|
||
// ForceSuspenseFallback can be used by SuspenseList to force newly added
|
||
// items into their fallback state during one of the render passes.
|
||
var ForceSuspenseFallback;
|
||
var suspenseStackCursor;
|
||
// If it was the primary children that just suspended, capture and render the
|
||
// fallback. Otherwise, don't capture and bubble to the next boundary.
|
||
var nextState1;
|
||
var props5; // In order to capture, the Suspense component must have a fallback prop.
|
||
var node28;
|
||
var state2;
|
||
var dehydrated;
|
||
var didSuspend;
|
||
var NoFlags$1; // Represents whether effect should fire.
|
||
var HasEffect; // Represents the phase in which the effect (not the clean-up) fires.
|
||
var Layout;
|
||
var Passive$1;
|
||
// This may have been an insertion or a hydration.
|
||
var hydrationParentFiber;
|
||
var nextHydratableInstance;
|
||
var isHydrating;
|
||
var parentInstance;
|
||
var childToDelete1;
|
||
switch(null){
|
||
case null:
|
||
var parentContainer;
|
||
switch(null){
|
||
case null:
|
||
var type7;
|
||
var props6;
|
||
case null:
|
||
var text;
|
||
}
|
||
case null:
|
||
var parentType;
|
||
var parentProps;
|
||
var parentInstance1;
|
||
switch(null){
|
||
case null:
|
||
var _type1;
|
||
var _props1;
|
||
case null:
|
||
var _text;
|
||
}
|
||
}
|
||
switch(null){
|
||
case null:
|
||
var type8;
|
||
var props7;
|
||
var instance19;
|
||
case null:
|
||
var text1;
|
||
var textInstance;
|
||
}
|
||
var nextInstance;
|
||
var firstAttemptedInstance;
|
||
var instance20;
|
||
var updatePayload2; // TODO: Type this specific to this type of component.
|
||
var textInstance1;
|
||
var textContent1;
|
||
var shouldUpdate3;
|
||
// We assume that prepareToHydrateHostTextInstance is called in a context where the
|
||
// hydration parent is the parent host component of this host text.
|
||
var returnFiber;
|
||
switch(null){
|
||
case null:
|
||
var parentContainer1;
|
||
case null:
|
||
var parentType1;
|
||
var parentProps1;
|
||
var parentInstance2;
|
||
}
|
||
var suspenseState1;
|
||
var suspenseInstance1;
|
||
var parent;
|
||
var type9; // If we have any remaining hydratable nodes, we need to delete them now.
|
||
var nextInstance1;
|
||
// and should be reset before starting a new render.
|
||
// This tracks which mutable sources need to be reset after a render.
|
||
var workInProgressSources;
|
||
var rendererSigil$1;
|
||
var mutableSource;
|
||
var ReactCurrentDispatcher$1, ReactCurrentBatchConfig$1;
|
||
var didWarnAboutMismatchedHooksForComponent;
|
||
var didWarnAboutUseOpaqueIdentifier;
|
||
// These are set right before calling the component.
|
||
var renderLanes; // The work-in-progress fiber. I've named it differently to distinguish it from
|
||
// the work-in-progress hook.
|
||
var currentlyRenderingFiber$1; // Hooks are stored as a linked list on the fiber's memoizedState field. The
|
||
// current hook list is the list that belongs to the current fiber. The
|
||
// work-in-progress hook list is a new list that will be added to the
|
||
// work-in-progress fiber.
|
||
var currentHook;
|
||
var workInProgressHook; // Whether an update was scheduled at any point during the render phase. This
|
||
// does not get reset if we do another render pass; only when we're completely
|
||
// finished evaluating this component. This is an optimization so we know
|
||
// whether we need to clear render phase updates after a throw.
|
||
var didScheduleRenderPhaseUpdate; // Where an update was scheduled only during the current render pass. This
|
||
// gets reset after each attempt.
|
||
// TODO: Maybe there's some way to consolidate this with
|
||
// `didScheduleRenderPhaseUpdate`. Or with `numberOfReRenders`.
|
||
var didScheduleRenderPhaseUpdateDuringThisPass;
|
||
var RE_RENDER_LIMIT; // In DEV, this is the name of the currently executing primitive hook
|
||
var currentHookNameInDev; // In DEV, this list ensures that hooks are called in the same order between renders.
|
||
// The list stores the order of hooks used during the initial render (mount).
|
||
// Subsequent renders (updates) reference this list.
|
||
var hookTypesDev;
|
||
var hookTypesUpdateIndexDev; // In DEV, this tracks whether currently rendering component needs to ignore
|
||
// the dependencies for Hooks that need them (e.g. useEffect or useMemo).
|
||
// When true, such Hooks will always be "remounted". Only used during hot reload.
|
||
var ignorePreviousDependencies;
|
||
var hookName;
|
||
var hookName1;
|
||
var componentName6;
|
||
var table;
|
||
var secondColumnStart;
|
||
var oldHookName;
|
||
var newHookName;
|
||
var row; // Extra space so second column lines up
|
||
var children1; // Check if there was a render phase update
|
||
// Keep rendering in a loop for as long as render phase updates continue to
|
||
// be scheduled. Use a counter to prevent infinite loops.
|
||
var numberOfReRenders;
|
||
// hookTypesDev could catch more cases (e.g. context) but only in DEV bundles.
|
||
var didRenderTooFewHooks;
|
||
// There were render phase updates. These are only valid for this render
|
||
// phase, which we are now aborting. Remove the updates from the queues so
|
||
// they do not persist to the next render. Do not remove updates from hooks
|
||
// that weren't processed.
|
||
//
|
||
// Only reset the updates from the queue if it has a clone. If it does
|
||
// not have a clone, that means it wasn't processed, and the updates were
|
||
// scheduled before we entered the render phase.
|
||
var hook1;
|
||
var queue4;
|
||
var hook2;
|
||
// This function is used both for updates and for re-renders triggered by a
|
||
// render phase update. It assumes there is either a current hook we can
|
||
// clone, or a work-in-progress hook from a previous render pass that we can
|
||
// use as a base. When we reach the end of the base list, we must switch to
|
||
// the dispatcher used for mounts.
|
||
var nextCurrentHook;
|
||
var current5;
|
||
var nextWorkInProgressHook;
|
||
var newHook;
|
||
var hook3;
|
||
var initialState;
|
||
var queue5;
|
||
var dispatch;
|
||
var hook4;
|
||
var queue6;
|
||
var current6; // The last rebase update that is NOT part of the base state.
|
||
var baseQueue; // The last pending update that hasn't been processed yet.
|
||
var pendingQueue1;
|
||
// Merge the pending queue and the base queue.
|
||
var baseFirst;
|
||
var pendingFirst;
|
||
// We have a queue to process.
|
||
var first;
|
||
var newState3;
|
||
var newBaseState1;
|
||
var newBaseQueueFirst;
|
||
var newBaseQueueLast;
|
||
var update4;
|
||
var updateLane1;
|
||
// Priority is insufficient. Skip this update. If this is the first
|
||
// skipped update, the previous update/state is the new base
|
||
// update/state.
|
||
var clone4;
|
||
var _clone1;
|
||
var action;
|
||
var dispatch1;
|
||
var hook5;
|
||
var queue7;
|
||
// work-in-progress hook.
|
||
var dispatch2;
|
||
var lastRenderPhaseUpdate;
|
||
var newState4;
|
||
var firstRenderPhaseUpdate;
|
||
var update5;
|
||
// Process this render phase update. We don't have to check the
|
||
// priority because it will always be the same as the current
|
||
// render's.
|
||
var action1;
|
||
var getVersion;
|
||
var version; // Is it safe for this component to read from this source during the current render?
|
||
var isSafeToReadFromSource; // Check the version first.
|
||
// If this render has already been started with a specific version,
|
||
// we can use it alone to determine if we can safely read from the source.
|
||
var currentRenderVersion;
|
||
var snapshot;
|
||
var root4;
|
||
var getVersion1;
|
||
var version1;
|
||
var dispatcher; // eslint-disable-next-line prefer-const
|
||
var _dispatcher$useState, currentSnapshot, setSnapshot;
|
||
var snapshot1; // Grab a handle to the state hook as well.
|
||
// We use it to clear the pending update queue if we have a new source.
|
||
var stateHook;
|
||
var memoizedState1;
|
||
var refs;
|
||
var prevGetSnapshot;
|
||
var prevSource;
|
||
var prevSubscribe;
|
||
var fiber2;
|
||
(function() {
|
||
var maybeNewVersion;
|
||
var maybeNewSnapshot;
|
||
var lane;
|
||
}); // If we got a new source or subscribe function, re-subscribe in a passive effect.
|
||
(function() {
|
||
var handleChange = function() {
|
||
var latestGetSnapshot;
|
||
var latestSetSnapshot;
|
||
var lane;
|
||
};
|
||
var unsubscribe;
|
||
}); // If any of the inputs to useMutableSource change, reading is potentially unsafe.
|
||
// Create a new queue and setState method,
|
||
// So if there are interleaved updates, they get pushed to the older queue.
|
||
// When this becomes current, the previous queue and dispatch method will be discarded,
|
||
// including any interleaving updates that occur.
|
||
var newQueue;
|
||
var hook6;
|
||
var hook7;
|
||
var hook8;
|
||
var queue8;
|
||
var dispatch3;
|
||
var effect1;
|
||
var componentUpdateQueue;
|
||
var lastEffect;
|
||
var firstEffect;
|
||
var hook9;
|
||
var ref1;
|
||
var hook10;
|
||
var hook11;
|
||
var nextDeps;
|
||
var hook12;
|
||
var nextDeps1;
|
||
var destroy;
|
||
var prevEffect;
|
||
var prevDeps;
|
||
var refCallback;
|
||
var _inst;
|
||
var refObject;
|
||
var _inst2;
|
||
var effectDeps;
|
||
var effectDeps1;
|
||
var updateDebugValue;
|
||
var hook13;
|
||
var nextDeps2;
|
||
var hook14;
|
||
var nextDeps3;
|
||
var prevState1;
|
||
var prevDeps1;
|
||
var hook15;
|
||
var nextDeps4;
|
||
var nextValue1;
|
||
var hook16;
|
||
var nextDeps5;
|
||
var prevState2;
|
||
var prevDeps2;
|
||
var nextValue2;
|
||
var _mountState, prevValue, setValue;
|
||
(function() {
|
||
var prevTransition;
|
||
});
|
||
var _updateState, prevValue1, setValue1;
|
||
(function() {
|
||
var prevTransition;
|
||
});
|
||
var _rerenderState, prevValue2, setValue2;
|
||
(function() {
|
||
var prevTransition;
|
||
});
|
||
var priorityLevel2;
|
||
(function() {
|
||
var prevTransition;
|
||
});
|
||
var _mountState2, isPending, setPending; // The `start` method can be stored on a ref, since `setPending`
|
||
// never changes.
|
||
var start4;
|
||
var _updateState2, isPending1;
|
||
var startRef;
|
||
var start5;
|
||
var _rerenderState2, isPending2;
|
||
var startRef1;
|
||
var start6;
|
||
var isUpdatingOpaqueValueInRenderPhase;
|
||
// TODO: Should warn in effects and callbacks, too
|
||
var name7;
|
||
var makeId;
|
||
var didUpgrade;
|
||
var fiber3;
|
||
var readValue;
|
||
var id1;
|
||
var setId;
|
||
var _id;
|
||
var id2;
|
||
var id3;
|
||
var eventTime1;
|
||
var lane9;
|
||
var update6; // Append the update to the end of the list.
|
||
var pending1;
|
||
var alternate5;
|
||
// The queue is currently empty, which means we can eagerly compute the
|
||
// next state before entering the render phase. If the new state is the
|
||
// same as the current state, we may be able to bail out entirely.
|
||
var lastRenderedReducer;
|
||
var prevDispatcher;
|
||
var currentState;
|
||
var eagerState; // Stash the eagerly computed state, and the reducer used to compute
|
||
var ContextOnlyDispatcher;
|
||
var HooksDispatcherOnMountInDEV;
|
||
var HooksDispatcherOnMountWithHookTypesInDEV;
|
||
var HooksDispatcherOnUpdateInDEV;
|
||
var HooksDispatcherOnRerenderInDEV;
|
||
var InvalidNestedHooksDispatcherOnMountInDEV;
|
||
var InvalidNestedHooksDispatcherOnUpdateInDEV;
|
||
var InvalidNestedHooksDispatcherOnRerenderInDEV;
|
||
var warnInvalidContextAccess;
|
||
var warnInvalidHookAccess;
|
||
(function() {
|
||
var prevDispatcher;
|
||
}), function() {
|
||
var prevDispatcher;
|
||
};
|
||
(function() {
|
||
var prevDispatcher;
|
||
}), function() {
|
||
var prevDispatcher;
|
||
};
|
||
(function() {
|
||
var prevDispatcher;
|
||
}), function() {
|
||
var prevDispatcher;
|
||
};
|
||
(function() {
|
||
var prevDispatcher;
|
||
}), function() {
|
||
var prevDispatcher;
|
||
};
|
||
(function() {
|
||
var prevDispatcher;
|
||
}), function() {
|
||
var prevDispatcher;
|
||
};
|
||
(function() {
|
||
var prevDispatcher;
|
||
}), function() {
|
||
var prevDispatcher;
|
||
};
|
||
(function() {
|
||
var prevDispatcher;
|
||
}), function() {
|
||
var prevDispatcher;
|
||
};
|
||
var now$1;
|
||
var commitTime;
|
||
var profilerStartTime;
|
||
var elapsedTime;
|
||
// Transfer time spent rendering these children so we don't lose it
|
||
// after we rerender. This is used as a helper in special cases
|
||
// where we should count the work of multiple passes.
|
||
var child6;
|
||
var ReactCurrentOwner$1;
|
||
var didReceiveUpdate;
|
||
var didWarnAboutBadClass;
|
||
var didWarnAboutModulePatternComponent;
|
||
var didWarnAboutContextTypeOnFunctionComponent;
|
||
var didWarnAboutGetDerivedStateOnFunctionComponent;
|
||
var didWarnAboutFunctionRefs;
|
||
var didWarnAboutReassigningProps;
|
||
var didWarnAboutRevealOrder;
|
||
var didWarnAboutTailOptions;
|
||
// Lazy component props can't be validated in createElement
|
||
// because they're only guaranteed to be resolved here.
|
||
var innerPropTypes;
|
||
var render;
|
||
var ref2; // The rest is a fork of updateFunctionComponent
|
||
var nextChildren;
|
||
var type10;
|
||
var resolvedType;
|
||
var innerPropTypes1;
|
||
var child7;
|
||
var _type2;
|
||
var _innerPropTypes;
|
||
var currentChild1; // This is always exactly one child
|
||
// This will be the props with resolved defaultProps,
|
||
// unlike current.memoizedProps which will be the unresolved ones.
|
||
var prevProps; // Default to shallow comparison
|
||
var compare;
|
||
var newChild1;
|
||
// Lazy component props can't be validated in createElement
|
||
// because they're only guaranteed to be resolved here.
|
||
var outerMemoType;
|
||
// We warn when you define propTypes on lazy()
|
||
// so let's just skip over it to find memo() outer wrapper.
|
||
// Inner props for memo are validated later.
|
||
var lazyComponent2;
|
||
var payload3;
|
||
var init2;
|
||
var outerPropTypes;
|
||
var prevProps1;
|
||
var nextProps1;
|
||
var nextChildren1;
|
||
var prevState3;
|
||
// In legacy sync mode, don't defer the subtree. Render it now.
|
||
// TODO: Figure out what we should do in Blocking mode.
|
||
var nextState2;
|
||
var nextBaseLanes;
|
||
var prevBaseLanes;
|
||
var _nextState;
|
||
// Rendering at offscreen, so we can clear the base lanes.
|
||
var _nextState2;
|
||
var subtreeRenderLanes;
|
||
var _subtreeRenderLanes;
|
||
// ourselves to this constraint, though. If the behavior diverges, we should
|
||
// fork the function.
|
||
var updateLegacyHiddenComponent;
|
||
var nextChildren2;
|
||
var nextChildren3;
|
||
// These are reset during render to allow the DevTools commit hook a chance to read them,
|
||
var stateNode5;
|
||
var nextProps2;
|
||
var nextChildren4;
|
||
var ref3;
|
||
// Lazy component props can't be validated in createElement
|
||
// because they're only guaranteed to be resolved here.
|
||
var innerPropTypes2;
|
||
var context7;
|
||
var unmaskedContext2;
|
||
var nextChildren5;
|
||
// Lazy component props can't be validated in createElement
|
||
// because they're only guaranteed to be resolved here.
|
||
var innerPropTypes3;
|
||
// During mounting we don't know the child context yet as the instance doesn't exist.
|
||
// We will invalidate the child context in finishClassComponent() right after rendering.
|
||
var hasContext;
|
||
var instance21;
|
||
var shouldUpdate4;
|
||
var nextUnitOfWork;
|
||
var inst3;
|
||
var didCaptureError;
|
||
var instance22; // Rerender
|
||
var nextChildren6;
|
||
var root5;
|
||
var updateQueue2;
|
||
var nextProps3;
|
||
var prevState4;
|
||
var prevChildren;
|
||
var nextState3; // Caution: React DevTools currently depends on this property
|
||
// being called "element".
|
||
var nextChildren7;
|
||
var root6;
|
||
var mutableSourceEagerHydrationData;
|
||
var mutableSource1;
|
||
var version2;
|
||
var child8;
|
||
var node29;
|
||
var type11;
|
||
var nextProps4;
|
||
var prevProps2;
|
||
var nextChildren8;
|
||
var isDirectTextChild;
|
||
var props8;
|
||
var lazyComponent3;
|
||
var payload4;
|
||
var init3;
|
||
var Component1; // Store the unwrapped component in the type.
|
||
var resolvedTag;
|
||
var resolvedProps;
|
||
var child9;
|
||
switch(null){
|
||
case null:
|
||
var outerPropTypes1;
|
||
}
|
||
var hint;
|
||
// Push context providers early to prevent context stack mismatches.
|
||
// During mounting we don't know the child context yet as the instance doesn't exist.
|
||
// We will invalidate the child context in finishClassComponent() right after rendering.
|
||
var hasContext1;
|
||
var props9;
|
||
var context8;
|
||
var unmaskedContext3;
|
||
var value8;
|
||
var componentName7;
|
||
var _componentName1;
|
||
var _componentName2;
|
||
// During mounting we don't know the child context yet as the instance doesn't exist.
|
||
// We will invalidate the child context in finishClassComponent() right after rendering.
|
||
var hasContext2;
|
||
var getDerivedStateFromProps3;
|
||
var info2;
|
||
var ownerName1;
|
||
var warningKey1;
|
||
var debugSource;
|
||
var _componentName3;
|
||
var _componentName4;
|
||
var SUSPENDED_MARKER;
|
||
var suspenseState2;
|
||
var nextProps5; // This is used by DevTools to force a boundary to suspend.
|
||
var suspenseContext;
|
||
var showFallback;
|
||
var didSuspend1;
|
||
var nextPrimaryChildren;
|
||
var nextFallbackChildren;
|
||
var fallbackFragment;
|
||
var primaryChildFragment;
|
||
// This is a CPU-bound tree. Skip this tree and show a placeholder to
|
||
// unblock the surrounding content. Then immediately retry after the
|
||
// initial commit.
|
||
var _fallbackFragment;
|
||
var _primaryChildFragment;
|
||
// This is an update.
|
||
// If the current fiber has a SuspenseState, that means it's already showing
|
||
// a fallback.
|
||
var prevState5;
|
||
var _nextFallbackChildren2;
|
||
var _nextPrimaryChildren2;
|
||
var _fallbackChildFragment;
|
||
var _primaryChildFragment3;
|
||
var prevOffscreenState;
|
||
var _nextPrimaryChildren3;
|
||
var _primaryChildFragment4;
|
||
// Timed out.
|
||
var _nextFallbackChildren3;
|
||
var _nextPrimaryChildren4;
|
||
var _fallbackChildFragment2;
|
||
var _primaryChildFragment5;
|
||
var _prevOffscreenState;
|
||
// Still haven't timed out. Continue rendering the children, like we
|
||
// normally do.
|
||
var _nextPrimaryChildren5;
|
||
var _primaryChildFragment6;
|
||
var mode;
|
||
var primaryChildProps;
|
||
var primaryChildFragment1;
|
||
var mode1;
|
||
var progressedPrimaryFragment;
|
||
var primaryChildProps1;
|
||
var primaryChildFragment2;
|
||
var fallbackChildFragment;
|
||
var currentPrimaryChildFragment;
|
||
var currentFallbackChildFragment;
|
||
var primaryChildFragment3;
|
||
var mode2;
|
||
var currentPrimaryChildFragment1;
|
||
var currentFallbackChildFragment1;
|
||
var primaryChildProps2;
|
||
var primaryChildFragment4;
|
||
var progressedPrimaryFragment1;
|
||
// However, since we're going to remain on the fallback, we no longer want
|
||
// to delete it. So we need to remove it from the list. Deletions are stored
|
||
// on the same list as effects. We want to keep the effects from the primary
|
||
// tree. So we copy the primary child fragment's effect list, which does not
|
||
// include the fallback deletion effect.
|
||
var progressedLastEffect;
|
||
var fallbackChildFragment1;
|
||
var alternate6;
|
||
// Mark any Suspense boundaries with fallbacks as having work to do.
|
||
// If they were previously forced into fallbacks, they may now be able
|
||
// to unblock.
|
||
var node30;
|
||
var state3;
|
||
// This is going to find the last row among these children that is already
|
||
// showing content on the screen, as opposed to being in fallback state or
|
||
// new. If a row has multiple Suspense boundaries, any of them being in the
|
||
// fallback state, counts as the whole row being in a fallback state.
|
||
// Note that the "rows" will be workInProgress, but any nested children
|
||
// will still be current since we haven't rendered them yet. The mounted
|
||
// order may not be the same as the new order. We use the new order.
|
||
var row1;
|
||
var lastContentRow;
|
||
var currentRow; // New rows can't be content rows.
|
||
var isArray2;
|
||
var isIterable;
|
||
var type12;
|
||
var iteratorFn1;
|
||
var childrenIterator;
|
||
var step1;
|
||
var _i;
|
||
var renderState;
|
||
var nextProps6;
|
||
var revealOrder;
|
||
var tailMode;
|
||
var newChildren1;
|
||
var suspenseContext1;
|
||
var shouldForceFallback;
|
||
var didSuspendBefore;
|
||
switch(null){
|
||
case "forwards":
|
||
var lastContentRow1;
|
||
var tail;
|
||
case "backwards":
|
||
// We're going to find the first row that has existing content.
|
||
// At the same time we're going to reverse the list of everything
|
||
// we pass in the meantime. That's going to be our tail in reverse
|
||
// order.
|
||
var _tail;
|
||
var row2;
|
||
var currentRow1; // New rows can't be content rows.
|
||
var nextRow;
|
||
}
|
||
var nextChildren9;
|
||
var hasWarnedAboutUsingNoValuePropOnContextProvider;
|
||
var providerType;
|
||
var context9;
|
||
var newProps;
|
||
var oldProps2;
|
||
var newValue1;
|
||
var providerPropTypes;
|
||
var oldValue;
|
||
var changedBits1;
|
||
var newChildren2;
|
||
var hasWarnedAboutUsingContextAsConsumer;
|
||
var context10; // The logic below for Context differs depending on PROD or DEV mode. In
|
||
var newProps1;
|
||
var render1;
|
||
var newValue2;
|
||
var newChildren3;
|
||
var returnFiber1;
|
||
var prevSibling;
|
||
// Since the old fiber is disconnected, we have to schedule it manually.
|
||
var last1;
|
||
var updateLanes;
|
||
var oldProps3;
|
||
var newProps2;
|
||
// the begin phase. There's still some bookkeeping we that needs to be done
|
||
// in this optimized path, mostly pushing stuff onto the stack.
|
||
switch(null){
|
||
case null:
|
||
var Component2;
|
||
case null:
|
||
var newValue3;
|
||
case null:
|
||
// Profiler should only call onRender when one of its descendants actually rendered.
|
||
var hasChildWork;
|
||
// These are reset during render to allow the DevTools commit hook a chance to read them,
|
||
var stateNode6;
|
||
case null:
|
||
var state4;
|
||
// whether to retry the primary children, or to skip over it and
|
||
// go straight to the fallback. Check the priority of the primary
|
||
// child fragment.
|
||
var primaryChildFragment5;
|
||
var primaryChildLanes;
|
||
// priority. Bailout.
|
||
var child10;
|
||
case null:
|
||
var didSuspendBefore1;
|
||
var _hasChildWork;
|
||
// then the tail doesn't matter. Anything new that suspends will work
|
||
// in the "together" mode, so we can continue from the state we had.
|
||
var renderState1;
|
||
}
|
||
switch(null){
|
||
case null:
|
||
var elementType;
|
||
case null:
|
||
var _Component;
|
||
var unresolvedProps;
|
||
var resolvedProps1;
|
||
case null:
|
||
var _Component2;
|
||
var _unresolvedProps;
|
||
var _resolvedProps;
|
||
case null:
|
||
var type13;
|
||
var _unresolvedProps2;
|
||
var _resolvedProps2;
|
||
case null:
|
||
var _type21;
|
||
var _unresolvedProps3; // Resolve outer props first, then resolve inner props.
|
||
var _resolvedProps3;
|
||
var outerPropTypes2;
|
||
case null:
|
||
var _Component3;
|
||
var _unresolvedProps4;
|
||
var _resolvedProps4;
|
||
}
|
||
var appendAllChildren;
|
||
var updateHostContainer;
|
||
var updateHostComponent$1;
|
||
var updateHostText$1;
|
||
(function() {
|
||
// We only have the top Fiber that was created but we need recurse down its
|
||
// children to find all the terminal nodes.
|
||
var node;
|
||
});
|
||
(function() {
|
||
// If we have an alternate, that means this is an update and we need to
|
||
// schedule a side-effect to do the updates.
|
||
var oldProps;
|
||
// have newProps so we'll have to reuse them.
|
||
// TODO: Split the update API as separate for the props vs. children.
|
||
// Even better would be if children weren't special cased at all tho.
|
||
var instance;
|
||
var currentHostContext; // TODO: Experiencing an error where oldProps is null. Suggests a host
|
||
// component is hitting the resume path. Figure out why. Possibly
|
||
// related to `hidden`.
|
||
var updatePayload; // TODO: Type this specific to this type of component.
|
||
});
|
||
switch(null){
|
||
case "hidden":
|
||
// Any insertions at the end of the tail list after this point
|
||
// should be invisible. If there are already mounted boundaries
|
||
// anything before them are not considered for collapsing.
|
||
// Therefore we need to go through the whole tail to find if
|
||
// there are any.
|
||
var tailNode;
|
||
var lastTailNode;
|
||
case "collapsed":
|
||
// Any insertions at the end of the tail list after this point
|
||
// should be invisible. If there are already mounted boundaries
|
||
// anything before them are not considered for collapsing.
|
||
// Therefore we need to go through the whole tail to find if
|
||
// there are any.
|
||
var _tailNode;
|
||
var _lastTailNode;
|
||
}
|
||
var newProps3;
|
||
switch(null){
|
||
case null:
|
||
var Component3;
|
||
case null:
|
||
var fiberRoot;
|
||
// If we hydrated, pop so that we can delete any remaining children
|
||
// that weren't hydrated.
|
||
var wasHydrated;
|
||
case null:
|
||
var rootContainerInstance;
|
||
var type14;
|
||
var currentHostContext; // TODO: Move createInstance to beginWork and keep it on a context
|
||
// "stack" as the parent. Then append children as we go in beginWork
|
||
// or completeWork depending on whether we want to add them top->down or
|
||
// bottom->up. Top->down is faster in IE11.
|
||
var _wasHydrated;
|
||
var instance23;
|
||
case null:
|
||
var newText;
|
||
var oldText; // If we have an alternate, that means this is an update and we need
|
||
var _rootContainerInstance;
|
||
var _currentHostContext;
|
||
var _wasHydrated2;
|
||
case null:
|
||
var nextState4;
|
||
var nextDidTimeout;
|
||
var prevDidTimeout;
|
||
var prevState6;
|
||
// TODO: Move this back to throwException because this is too late
|
||
// if this is a large tree which is common for initial loads. We
|
||
// don't know if we should restart a render or not until we get
|
||
// this marker, and this is too late.
|
||
// If this render already had a ping or lower pri updates,
|
||
// and this is the first time we know we're going to suspend we
|
||
// should be able to immediately restart from within throwException.
|
||
var hasInvisibleChildContext;
|
||
case null:
|
||
// Same as class component case. I put it down here so that the tags are
|
||
// sequential to ensure this switch is compiled to a jump table.
|
||
var _Component1;
|
||
case null:
|
||
var renderState2;
|
||
var didSuspendAlready;
|
||
var renderedTail;
|
||
// This is the first pass. We need to figure out if anything is still
|
||
// suspended in the rendered set.
|
||
// If new content unsuspended, but there's still some content that
|
||
// didn't. Then we need to do a second pass that forces everything
|
||
// to keep showing their fallbacks.
|
||
// We might be suspended if something in this render pass suspended, or
|
||
// something in the previous committed pass suspended. Otherwise,
|
||
// there's no chance so we can skip the expensive call to
|
||
// findFirstSuspended.
|
||
var cannotBeSuspended;
|
||
var row3;
|
||
var suspended;
|
||
// part of the second pass. In that case nothing will subscribe to
|
||
// its thennables. Instead, we'll transfer its thennables to the
|
||
// SuspenseList so that it can retry if they resolve.
|
||
// There might be multiple of these in the list but since we're
|
||
// going to wait for all of them anyway, it doesn't really matter
|
||
// which ones gets to ping. In theory we could get clever and keep
|
||
// track of how many dependencies remain but it gets tricky because
|
||
// in the meantime, we can add/remove/change items and dependencies.
|
||
// We might bail out of the loop before finding any but that
|
||
// doesn't matter since that means that the other boundaries that
|
||
// we did find already has their listeners attached.
|
||
var newThennables;
|
||
var _suspended;
|
||
// get lost if this row ends up dropped during a second pass.
|
||
var _newThennables;
|
||
// We need to delete the row we just rendered.
|
||
// Reset the effect list to what it was before we rendered this
|
||
// child. The nested children have already appended themselves.
|
||
var lastEffect1; // Remove any effects that were appended after this point.
|
||
var previousSibling;
|
||
// We still have tail rows to render.
|
||
// Pop a row.
|
||
var next1;
|
||
// TODO: We can probably just avoid popping it instead and only
|
||
// setting it the first time we go from not suspended to suspended.
|
||
var suspenseContext2;
|
||
case null:
|
||
var _nextState1;
|
||
var _prevState;
|
||
var prevIsHidden;
|
||
var nextIsHidden;
|
||
}
|
||
switch(null){
|
||
case null:
|
||
var Component4;
|
||
var flags;
|
||
case null:
|
||
var _flags;
|
||
case null:
|
||
var _flags2;
|
||
}
|
||
switch(null){
|
||
case null:
|
||
var childContextTypes2;
|
||
}
|
||
var logError; // Allow injected showErrorDialog() to prevent default console.error logging.
|
||
var error3;
|
||
var source1;
|
||
var stack2;
|
||
var componentStack; // Browsers support silencing uncaught errors by calling
|
||
var componentName8;
|
||
var componentNameMessage;
|
||
var errorBoundaryMessage;
|
||
var errorBoundaryName;
|
||
var combinedMessage; // In development, we provide our own message with just the component stack.
|
||
var PossiblyWeakMap$1;
|
||
var update7; // Unmount the root by rendering null.
|
||
var error4;
|
||
var update8;
|
||
var getDerivedStateFromError;
|
||
var error$11;
|
||
var inst4;
|
||
(function callback() {
|
||
var error$1;
|
||
var stack;
|
||
});
|
||
// Attach a listener to the promise to "ping" the root and retry. But only if
|
||
// one does not already exist for the lanes we're currently rendering (which
|
||
// acts like a "thread ID" here).
|
||
var pingCache;
|
||
var threadIDs;
|
||
var ping;
|
||
// This is a wakeable.
|
||
var wakeable;
|
||
// Reset the memoizedState to what it was before we attempted
|
||
// to render it.
|
||
var currentSource;
|
||
var hasInvisibleParentBoundary; // Schedule the nearest Suspense to re-render the timed out view.
|
||
var _workInProgress;
|
||
// Found the nearest boundary.
|
||
// Stash the promise on the boundary fiber. If the boundary times out, we'll
|
||
// attach another listener to flip the boundary back to its normal state.
|
||
var wakeables;
|
||
var updateQueue3;
|
||
var currentSourceFiber;
|
||
// When we try rendering again, we should not reuse the current fiber,
|
||
// since it's known to be in an inconsistent state. Use a force update to
|
||
// prevent a bail out.
|
||
var update9;
|
||
var workInProgress;
|
||
switch(null){
|
||
case null:
|
||
var _errorInfo;
|
||
var lane10;
|
||
var _update;
|
||
case null:
|
||
// Capture and retry
|
||
var errorInfo;
|
||
var ctor;
|
||
var instance24;
|
||
var _lane1;
|
||
var _update2;
|
||
}
|
||
var didWarnAboutUndefinedSnapshotBeforeUpdate;
|
||
var PossiblyWeakSet;
|
||
var callComponentWillUnmountWithTimer; // Capture errors so they don't interrupt unmounting.
|
||
var unmountError;
|
||
var ref4;
|
||
var refError;
|
||
var error5;
|
||
switch(null){
|
||
case null:
|
||
var prevProps3;
|
||
var prevState7;
|
||
var instance25; // We could update instance props and state here,
|
||
var snapshot2;
|
||
var didWarnSet;
|
||
case null:
|
||
var root7;
|
||
}
|
||
var updateQueue4;
|
||
var lastEffect2;
|
||
var firstEffect1;
|
||
var effect2;
|
||
// Unmount
|
||
var destroy1;
|
||
var updateQueue5;
|
||
var lastEffect3;
|
||
var firstEffect2;
|
||
var effect3;
|
||
// Mount
|
||
var create;
|
||
var destroy2;
|
||
var addendum1;
|
||
var updateQueue6;
|
||
var lastEffect4;
|
||
var firstEffect3;
|
||
var effect4;
|
||
var _effect, next2, tag5;
|
||
switch(null){
|
||
case null:
|
||
var instance26;
|
||
var prevProps4;
|
||
var prevState8; // We could update instance props and state here,
|
||
// commit phase. Consider removing the type check.
|
||
var updateQueue7;
|
||
case null:
|
||
// TODO: I think this is now always non-null by the time it reaches the
|
||
// commit phase. Consider removing the type check.
|
||
var _updateQueue;
|
||
var _instance1;
|
||
case null:
|
||
var _instance21; // Renderers may schedule work to be done after host components are mounted
|
||
var type15;
|
||
var props10;
|
||
case null:
|
||
var _finishedWork$memoize2, onCommit, onRender;
|
||
var effectDuration;
|
||
var commitTime1;
|
||
}
|
||
// We only have the top Fiber that was inserted but we need to recurse down its
|
||
// children to find all the terminal nodes.
|
||
var node31;
|
||
var instance27;
|
||
var _instance31;
|
||
var ref5;
|
||
var instance28;
|
||
var instanceToUse;
|
||
var currentRef;
|
||
switch(null){
|
||
case null:
|
||
var updateQueue8;
|
||
var lastEffect5;
|
||
var firstEffect4;
|
||
var effect5;
|
||
var _effect2, destroy3, tag6;
|
||
case null:
|
||
var instance29;
|
||
}
|
||
// While we're inside a removed host node we don't want to call
|
||
// removeChild on the inner nodes because they're removed by the top
|
||
// call anyway. We also want to call componentWillUnmount on all
|
||
// composites before this host node is removed from the tree. Therefore
|
||
// we do an inner loop while we're still inside the host node.
|
||
var node32;
|
||
var parent1;
|
||
// We're going to search forward into the tree until we find a sibling host
|
||
// node. Unfortunately, if multiple insertions are done in a row we have to
|
||
// search past them. This leads to exponential search for the next sibling.
|
||
// TODO: Find a more efficient way to do this.
|
||
var node33;
|
||
var parentFiber; // Note: these two variables *must* always be updated together.
|
||
var parent2;
|
||
var isContainer;
|
||
var parentStateNode;
|
||
var before; // We only have the top Fiber that was inserted but we need to recurse down its
|
||
var tag7;
|
||
var isHost;
|
||
var stateNode7;
|
||
var child11;
|
||
var sibling1;
|
||
var tag8;
|
||
var isHost1;
|
||
var stateNode8;
|
||
var child12;
|
||
var sibling2;
|
||
// We only have the top Fiber that was deleted but we need to recurse down its
|
||
// children to find all the terminal nodes.
|
||
var node34; // Each iteration, currentParent is populated with node's host parent if not
|
||
// currentParentIsValid.
|
||
var currentParentIsValid; // Note: these two variables *must* always be updated together.
|
||
var currentParent2;
|
||
var currentParentIsContainer;
|
||
var parent3;
|
||
var parentStateNode1;
|
||
var alternate7;
|
||
switch(null){
|
||
case null:
|
||
var instance30;
|
||
// Commit the work prepared earlier.
|
||
var newProps4; // For hydration we reuse the update path but we treat the oldProps
|
||
// as the newProps. The updatePayload will contain the real change in
|
||
// this case.
|
||
var oldProps4;
|
||
var type16; // TODO: Type the updateQueue to be specific to host components.
|
||
var updatePayload3;
|
||
case null:
|
||
var textInstance2;
|
||
var newText1; // For hydration we reuse the update path but we treat the oldProps
|
||
// as the newProps. The updatePayload will contain the real change in
|
||
// this case.
|
||
var oldText1;
|
||
case null:
|
||
var _root;
|
||
case null:
|
||
var newState5;
|
||
var isHidden;
|
||
}
|
||
var newState6;
|
||
// Hide the Offscreen component that contains the primary children. TODO:
|
||
// Ideally, this effect would have been scheduled on the Offscreen fiber
|
||
// itself. That's how unhiding works: the Offscreen component schedules an
|
||
// effect on itself. However, in this case, the component didn't complete,
|
||
// so the fiber was never added to the effect list in the normal path. We
|
||
// could have appended it to the effect list in the Suspense component's
|
||
// second pass, but doing it this way is less complicated. This would be
|
||
// simpler if we got rid of the effect list and traversed the tree, like
|
||
// we're planning to do.
|
||
var primaryChildParent;
|
||
var newState7;
|
||
var current7;
|
||
var prevState9;
|
||
var suspenseInstance2;
|
||
// If this boundary just timed out, then it will have a set of wakeables.
|
||
// For each wakeable, attach a listener so that when it resolves, React
|
||
// attempts to re-render the boundary in the primary (pre-timeout) state.
|
||
var wakeables1;
|
||
var retryCache;
|
||
(function() {
|
||
// Memoize using the boundary fiber to prevent redundant listeners.
|
||
var retry;
|
||
});
|
||
var oldState4;
|
||
var newState8;
|
||
var COMPONENT_TYPE;
|
||
var HAS_PSEUDO_CLASS_TYPE;
|
||
var ROLE_TYPE;
|
||
var TEST_NAME_TYPE;
|
||
var TEXT_TYPE;
|
||
var symbolFor$1;
|
||
var commitHooks;
|
||
var ceil;
|
||
var ReactCurrentDispatcher$2, ReactCurrentOwner$2, IsSomeRendererActing;
|
||
var NoContext;
|
||
var BatchedContext;
|
||
var EventContext;
|
||
var DiscreteEventContext;
|
||
var LegacyUnbatchedContext;
|
||
var RenderContext;
|
||
var CommitContext;
|
||
var RetryAfterError;
|
||
var RootIncomplete;
|
||
var RootFatalErrored;
|
||
var RootErrored;
|
||
var RootSuspended;
|
||
var RootSuspendedWithDelay;
|
||
var RootCompleted; // Describes where we are in the React execution stack
|
||
var executionContext; // The root we're working on
|
||
var workInProgressRoot; // The fiber we're working on
|
||
var workInProgress1; // The lanes we're rendering
|
||
var workInProgressRootRenderLanes; // Stack that allows components to change the render lanes for its subtree
|
||
// This is a superset of the lanes we started working on at the root. The only
|
||
// case where it's different from `workInProgressRootRenderLanes` is when we
|
||
// enter a subtree that is hidden and needs to be unhidden: Suspense and
|
||
// Offscreen component.
|
||
//
|
||
// Most things in the work loop should deal with workInProgressRootRenderLanes.
|
||
// Most things in begin/complete phases should deal with subtreeRenderLanes.
|
||
var subtreeRenderLanes1;
|
||
var subtreeRenderLanesCursor; // Whether to root completed, errored, suspended, etc.
|
||
var workInProgressRootExitStatus; // A fatal error, if one is thrown
|
||
var workInProgressRootFatalError; // "Included" lanes refer to lanes that were worked on during this render. It's
|
||
// slightly different than `renderLanes` because `renderLanes` can change as you
|
||
// enter and exit an Offscreen tree. This value is the combination of all render
|
||
// lanes for the entire render phase.
|
||
var workInProgressRootIncludedLanes; // The work left over by components that were visited during this render. Only
|
||
// includes unprocessed updates, not work in bailed out children.
|
||
var workInProgressRootSkippedLanes; // Lanes that were updated (in an interleaved event) during this render.
|
||
var workInProgressRootUpdatedLanes; // Lanes that were pinged (in an interleaved event) during this render.
|
||
var workInProgressRootPingedLanes;
|
||
var mostRecentlyUpdatedRoot; // The most recent time we committed a fallback. This lets us ensure a train
|
||
// model where we don't commit new loading states in too quick succession.
|
||
var globalMostRecentFallbackTime;
|
||
var FALLBACK_THROTTLE_MS; // The absolute time for when we should start giving up on rendering
|
||
// more and prefer CPU suspense heuristics instead.
|
||
var workInProgressRootRenderTargetTime; // How long a render is supposed to take before we start following CPU
|
||
// suspense heuristics and opt out of rendering more content.
|
||
var RENDER_TIMEOUT_MS;
|
||
var nextEffect;
|
||
var hasUncaughtError;
|
||
var firstUncaughtError;
|
||
var legacyErrorBoundariesThatAlreadyFailed;
|
||
var rootDoesHavePassiveEffects;
|
||
var rootWithPendingPassiveEffects;
|
||
var pendingPassiveEffectsRenderPriority;
|
||
var pendingPassiveEffectsLanes;
|
||
var pendingPassiveHookEffectsMount;
|
||
var pendingPassiveHookEffectsUnmount;
|
||
var rootsWithPendingDiscreteUpdates; // Use these to prevent an infinite loop of nested updates
|
||
var NESTED_UPDATE_LIMIT;
|
||
var nestedUpdateCount;
|
||
var rootWithNestedUpdates;
|
||
var NESTED_PASSIVE_UPDATE_LIMIT;
|
||
var nestedPassiveUpdateCount; // Marks the need to reschedule pending interactions at these lanes
|
||
// during the commit phase. This enables them to be traced across components
|
||
// that spawn new work during render. E.g. hidden boundaries, suspended SSR
|
||
// hydration or SuspenseList.
|
||
// TODO: Can use a bitmask instead of an array
|
||
var spawnedWorkDuringRender; // If two updates are scheduled within the same event, we should treat their
|
||
// event times as simultaneous, even if the actual clock time has advanced
|
||
// between the first and second call.
|
||
var currentEventTime;
|
||
var currentEventWipLanes;
|
||
var currentEventPendingLanes; // Dev only flag that tracks if passive effects are currently being flushed.
|
||
// We warn about state updates for unmounted components differently in this case.
|
||
var isFlushingPassiveEffects;
|
||
var focusedInstanceHandle;
|
||
var shouldFireAfterActiveInstanceBlur;
|
||
// Special cases
|
||
var mode3;
|
||
var isTransition;
|
||
// To do that, we're replacing it with an update lane priority.
|
||
var schedulerPriority; // The old behavior was using the priority level of the Scheduler.
|
||
// This couples React to the Scheduler internals, so we're replacing it
|
||
// with the currentUpdateLanePriority above. As an example of how this
|
||
// could be problematic, if we're not inside `Scheduler.runWithPriority`,
|
||
// then we'll get the priority of the current running Scheduler task,
|
||
// which is probably not what we want.
|
||
var lane11;
|
||
var schedulerLanePriority;
|
||
// This is a fork of `requestUpdateLane` designed specifically for Suspense
|
||
// "retries" — a special update that attempts to flip a Suspense boundary
|
||
// from its placeholder state to its primary/resolved state.
|
||
// Special cases
|
||
var mode4;
|
||
var root8;
|
||
// priority as an argument to that function and this one.
|
||
var priorityLevel3;
|
||
var alternate8;
|
||
var node35;
|
||
var parent4;
|
||
var root9;
|
||
var existingCallbackNode; // Check if any lanes are being starved by other work. If so, mark them as
|
||
var nextLanes1; // This returns the priority level computed during the `getNextLanes` call.
|
||
var newCallbackPriority;
|
||
var existingCallbackPriority;
|
||
var newCallbackNode;
|
||
var schedulerPriorityLevel;
|
||
// in case they schedule additional work.
|
||
var originalCallbackNode;
|
||
var didFlushPassiveEffects;
|
||
// on the root.
|
||
var lanes5;
|
||
var exitStatus;
|
||
var fatalError;
|
||
// or, if something suspended, wait to commit it after a timeout.
|
||
var finishedWork;
|
||
switch(null){
|
||
case null:
|
||
// This render only included retries, no updates. Throttle committing
|
||
// retries so that we don't show too many loading states too quickly.
|
||
var msUntilTimeout; // Don't bother with a very short suspense time.
|
||
var nextLanes2;
|
||
var suspendedLanes2;
|
||
// We should prefer to render the fallback of at the last
|
||
// suspended level. Ping the last suspended level to try
|
||
// rendering it again.
|
||
// FIXME: What if the suspended lanes are Idle? Should not restart.
|
||
var eventTime2;
|
||
case null:
|
||
// This is not a transition, but we did trigger an avoided state.
|
||
// Schedule a placeholder to display after a short delay, using the Just
|
||
// Noticeable Difference.
|
||
// TODO: Is the JND optimization worth the added complexity? If this is
|
||
// the only reason we track the event time, then probably not.
|
||
// Consider removing.
|
||
var mostRecentEventTime1;
|
||
var eventTimeMs;
|
||
var timeElapsedMs;
|
||
var _msUntilTimeout; // Don't bother with a very short suspense time.
|
||
}
|
||
var lanes6;
|
||
var exitStatus1;
|
||
var fatalError1;
|
||
// will commit it even if something suspended.
|
||
var finishedWork1;
|
||
// For each root with pending discrete updates, schedule a callback to
|
||
// immediately flush them.
|
||
var roots;
|
||
var prevExecutionContext;
|
||
var prevExecutionContext1;
|
||
var prevExecutionContext2;
|
||
var prevExecutionContext3;
|
||
var prevExecutionContext4;
|
||
var timeoutHandle;
|
||
var interruptedWork;
|
||
var erroredWork;
|
||
var prevDispatcher1;
|
||
var prevInteractions;
|
||
var prevExecutionContext5;
|
||
var prevDispatcher2; // If the root or lanes have changed, throw out the existing stack
|
||
var prevInteractions1;
|
||
var prevExecutionContext6;
|
||
var prevDispatcher3; // If the root or lanes have changed, throw out the existing stack
|
||
var prevInteractions2;
|
||
// The current, flushed, state of this fiber is the alternate. Ideally
|
||
// nothing should rely on this, but relying on it here means that we don't
|
||
// need an additional field on the work in progress.
|
||
var current8;
|
||
var next3;
|
||
// Attempt to complete the current unit of work, then move to the next
|
||
// sibling. If there are no more siblings, return to the parent fiber.
|
||
var completedWork;
|
||
// The current, flushed, state of this fiber is the alternate. Ideally
|
||
// nothing should rely on this, but relying on it here means that we don't
|
||
// need an additional field on the work in progress.
|
||
var current9;
|
||
var returnFiber2; // Check if the work completed or if something threw.
|
||
var next4;
|
||
// side-effects. We can perform certain side-effects earlier if needed,
|
||
// by doing multiple passes over the effect list. We don't want to
|
||
// schedule our own side-effect on our own list because if end up
|
||
// reusing children we'll schedule this effect onto itself since we're
|
||
// at the end.
|
||
var flags1; // Skip both NoWork and PerformedWork tags when creating the effect
|
||
// This fiber did not complete because something threw. Pop values off
|
||
// the stack without entering the complete phase. If this is a boundary,
|
||
// capture values if possible.
|
||
var _next; // Because this fiber did not complete, don't reset its expiration time.
|
||
var actualDuration;
|
||
var child13;
|
||
var siblingFiber;
|
||
var newChildLanes; // Bubble up the earliest expiration time.
|
||
// In profiling mode, resetChildExpirationTime is also used to reset
|
||
// profiler durations.
|
||
var actualDuration1;
|
||
var treeBaseDuration; // When a fiber is cloned, its actualDuration is reset to 0. This value will
|
||
// only be updated if work is done on the fiber (i.e. it doesn't bailout).
|
||
// When work is done, it should bubble to the parent's actualDuration. If
|
||
// the fiber has not been cloned though, (meaning no work was done), then
|
||
// this value will reflect the amount of time spent working on a previous
|
||
// render. In that case it should not bubble. We determine whether it was
|
||
// cloned by comparing the child pointer.
|
||
var shouldBubbleActualDurations;
|
||
var child14;
|
||
var isTimedOutSuspense;
|
||
// Don't count time spent in a timed out Suspense subtree as part of the base duration.
|
||
var primaryChildFragment6;
|
||
var _child1;
|
||
var renderPriorityLevel;
|
||
var finishedWork2;
|
||
var lanes7;
|
||
// pending time is whatever is left on the root fiber.
|
||
var remainingLanes;
|
||
var firstEffect5;
|
||
var prevExecutionContext7;
|
||
var prevInteractions3; // Reset this to null before calling lifecycles
|
||
var error6;
|
||
var _error;
|
||
var _error2;
|
||
var rootDidHavePassiveEffects;
|
||
var nextNextEffect;
|
||
var expirationTimes3;
|
||
var _error3;
|
||
var current10;
|
||
var flags2;
|
||
var flags3;
|
||
var current11;
|
||
// updates, and deletions. To avoid needing to add a case for every possible
|
||
// bitmap value, we remove the secondary effects from the effect tag and
|
||
// switch on that value.
|
||
var primaryFlags;
|
||
switch(null){
|
||
case null:
|
||
var _current;
|
||
case null:
|
||
var _current2;
|
||
case null:
|
||
var _current3;
|
||
}
|
||
var flags4;
|
||
var current12;
|
||
var priorityLevel4;
|
||
var alternate9;
|
||
var create1;
|
||
var root10;
|
||
var lanes8;
|
||
var prevExecutionContext8;
|
||
var prevInteractions4; // It's important that ALL pending passive effect destroy functions are called
|
||
// before ANY passive effect create functions are called.
|
||
// Otherwise effects in sibling components might interfere with each other.
|
||
// e.g. a destroy function in one component may unintentionally override a ref
|
||
// value set by a create function in another component.
|
||
// Layout effects have the same constraint.
|
||
// First pass: Destroy stale passive effects.
|
||
var unmountEffects;
|
||
var _effect1;
|
||
var fiber4;
|
||
var destroy4;
|
||
var alternate10;
|
||
var error7;
|
||
var mountEffects;
|
||
var _effect21;
|
||
var _fiber;
|
||
var _error4;
|
||
// because the root is not part of its own effect list.
|
||
// This could change in the future.
|
||
var effect6;
|
||
var nextNextEffect1; // Remove nextEffect pointer to assist GC
|
||
var onUncaughtError;
|
||
var errorInfo1;
|
||
var update10;
|
||
var eventTime3;
|
||
var root11;
|
||
var fiber5;
|
||
var ctor1;
|
||
var instance31;
|
||
var errorInfo2;
|
||
var update11;
|
||
var eventTime4;
|
||
var root12;
|
||
var pingCache1;
|
||
var eventTime5;
|
||
var eventTime6;
|
||
var root13;
|
||
var retryLane; // Default
|
||
var retryCache1;
|
||
var didWarnStateUpdateForNotYetMountedComponent;
|
||
var tag9;
|
||
// the problematic code almost always lies inside that component.
|
||
var componentName9;
|
||
var previousFiber;
|
||
var didWarnStateUpdateForUnmountedComponent;
|
||
var tag10;
|
||
// the problematic code almost always lies inside that component.
|
||
var componentName10;
|
||
var previousFiber1;
|
||
var beginWork$1;
|
||
var dummyFiber;
|
||
(function() {
|
||
// If a component throws an error, we replay it again in a synchronously
|
||
// dispatched event, so that the debugger will treat it as an uncaught
|
||
// error See ReactErrorUtils for more information.
|
||
// Before entering the begin phase, copy the work-in-progress onto a dummy
|
||
// fiber. If beginWork throws, we'll use this to reset the state.
|
||
var originalWorkInProgressCopy;
|
||
var replayError; // `invokeGuardedCallback` sometimes sets an expando `_suppressLogging`.
|
||
});
|
||
var didWarnAboutUpdateInRender;
|
||
var didWarnAboutUpdateInRenderForAnotherComponent;
|
||
switch(null){
|
||
case null:
|
||
var renderingComponentName; // Dedupe by the rendering component because it's the one that needs to be fixed.
|
||
var dedupeKey;
|
||
var setStateComponentName;
|
||
}
|
||
var IsThisRendererActing;
|
||
var previousFiber2;
|
||
var previousFiber3;
|
||
var warnIfNotCurrentlyActingUpdatesInDev; // In tests, we want to enforce a mocked scheduler.
|
||
var didWarnAboutUnmockedScheduler; // TODO Before we release concurrent mode, revisit this and decide whether a mocked
|
||
var pendingInteractionMap;
|
||
var pendingInteractions;
|
||
var subscriber;
|
||
var threadID;
|
||
// we can accurately attribute time spent working on it, And so that cascading
|
||
// work triggered during the render phase will be associated with it.
|
||
var interactions;
|
||
var subscriber1;
|
||
var threadID1;
|
||
var remainingLanesAfterCommit;
|
||
var subscriber2;
|
||
// FIXME: More than one lane can finish in a single commit.
|
||
var threadID2;
|
||
// Clear completed interactions from the pending Map.
|
||
// Unless the render was suspended or cascading work was scheduled,
|
||
// In which case– leave pending interactions until the subsequent render.
|
||
var pendingInteractionMap1;
|
||
// so we can tell if any async act() calls try to run in parallel.
|
||
var actingUpdatesScopeDepth;
|
||
var resolveFamily; // $FlowFixMe Flow gets confused by a WeakSet feature check below.
|
||
var failedBoundaries;
|
||
var setRefreshHandler;
|
||
var family;
|
||
var family1;
|
||
// ForwardRef is special because its resolved .type is an object,
|
||
// but it's possible that we only have its inner render function in the map.
|
||
// If that inner render function is different, we'll build a new forwardRef type.
|
||
var currentRender;
|
||
var syntheticType;
|
||
var prevType;
|
||
var nextType; // If we got here, we know types aren't === equal.
|
||
var needsCompareFamilies;
|
||
var $$typeofNextType;
|
||
// Note: memo() and forwardRef() we'll compare outer rather than inner type.
|
||
// This means both of them need to be registered to preserve state.
|
||
// If we unwrapped and compared the inner types for wrappers instead,
|
||
// then we would risk falsely saying two separate memo(Foo)
|
||
// calls are equivalent because they wrap the same Foo function.
|
||
var prevFamily;
|
||
var scheduleRefresh = function() {
|
||
var staleFamilies, updatedFamilies;
|
||
};
|
||
var scheduleRoot;
|
||
var alternate11, child15, sibling3, tag11, type17;
|
||
var candidateType;
|
||
var needsRender;
|
||
var needsRemount;
|
||
var family2;
|
||
var findHostInstancesForRefresh = function() {
|
||
var hostInstances;
|
||
var types;
|
||
};
|
||
var child16, sibling4, tag12, type18;
|
||
var candidateType1;
|
||
var didMatch;
|
||
var foundHostInstances;
|
||
var node36;
|
||
var node37;
|
||
var foundHostInstances1;
|
||
var hasBadMapPolyfill;
|
||
var nonExtensibleObject;
|
||
var debugCounter;
|
||
// please ensure we do the following:
|
||
// 1) Nobody should add any instance methods on this. Instance methods can be
|
||
// more difficult to predict when they get optimized and they are almost
|
||
// never inlined properly in static compilers.
|
||
// 2) Nobody should rely on `instanceof Fiber` for type testing. We should
|
||
// always know when it is a fiber.
|
||
// 3) We might want to experiment with using numeric keys since they are easier
|
||
// to optimize in a non-JIT environment.
|
||
// 4) We can easily go from a constructor to a createFiber object literal if that
|
||
// is faster.
|
||
// 5) It should be easy to port this to a C struct and keep a C implementation
|
||
// compatible.
|
||
var createFiber;
|
||
var prototype1;
|
||
var $$typeof;
|
||
var workInProgress2;
|
||
// it cannot be shared with the current fiber.
|
||
var currentDependencies;
|
||
var current13;
|
||
// it cannot be shared with the current fiber.
|
||
var currentDependencies1;
|
||
var mode5;
|
||
var fiberTag; // The resolved type is set if we know what the final type will be. I.e. it's not lazy.
|
||
var resolvedType1;
|
||
switch(null){
|
||
// eslint-disable-next-line no-fallthrough
|
||
default:
|
||
var info3;
|
||
var ownerName2;
|
||
}
|
||
var fiber6;
|
||
var owner5;
|
||
var type19;
|
||
var key9;
|
||
var pendingProps;
|
||
var fiber7;
|
||
var fiber8;
|
||
var fiber9; // TODO: The Profiler fiber shouldn't have a type. It has a tag.
|
||
var fiber10; // TODO: The SuspenseComponent fiber shouldn't have a type. It has a tag.
|
||
var fiber11;
|
||
var fiber12; // TODO: The OffscreenComponent fiber shouldn't have a type. It has a tag.
|
||
var fiber13; // TODO: The LegacyHidden fiber shouldn't have a type. It has a tag.
|
||
var fiber14;
|
||
var fiber15; // TODO: These should not need a type.
|
||
var pendingProps1;
|
||
var fiber16;
|
||
var root14;
|
||
// stateNode is any.
|
||
var uninitializedFiber;
|
||
var getVersion2;
|
||
var version3; // TODO Clear this data once all pending hydration work is finished.
|
||
var key10;
|
||
var didWarnAboutNestedUpdates;
|
||
var didWarnAboutFindNodeInStrictMode;
|
||
var fiber17;
|
||
var parentContext;
|
||
var Component5;
|
||
var fiber18;
|
||
var hostFiber;
|
||
var componentName11;
|
||
var previousFiber4;
|
||
var current$1;
|
||
var eventTime7;
|
||
var lane12;
|
||
var context11;
|
||
var update12; // Caution: React DevTools currently depends on this property
|
||
var containerFiber;
|
||
var suspenseState3;
|
||
var alternate12;
|
||
var eventTime8;
|
||
var lane13;
|
||
var eventTime9;
|
||
var lane14;
|
||
var eventTime10;
|
||
var lane15;
|
||
var hostFiber1;
|
||
var shouldSuspendImpl;
|
||
var overrideHookState;
|
||
var overrideHookStateDeletePath;
|
||
var overrideHookStateRenamePath;
|
||
var overrideProps;
|
||
var overridePropsDeletePath;
|
||
var overridePropsRenamePath;
|
||
var scheduleUpdate;
|
||
var setSuspenseHandler;
|
||
var copyWithDeleteImpl = function() {
|
||
var key;
|
||
var updated;
|
||
};
|
||
var copyWithDelete;
|
||
var copyWithRenameImpl = function() {
|
||
var oldKey;
|
||
var updated;
|
||
var newKey; // $FlowFixMe number or string is fine here
|
||
};
|
||
var copyWithRename;
|
||
var copyWithSetImpl = function() {
|
||
var key;
|
||
var updated; // $FlowFixMe number or string is fine here
|
||
};
|
||
var copyWithSet;
|
||
var findHook = function() {
|
||
// For now, the "id" of stateful hooks is just the stateful hook index.
|
||
// This may change in the future with e.g. nested hooks.
|
||
var currentHook;
|
||
}; // Support DevTools editable values for useState and useReducer.
|
||
(function() {
|
||
var hook;
|
||
var newState;
|
||
});
|
||
(function() {
|
||
var hook;
|
||
var newState;
|
||
});
|
||
(function() {
|
||
var hook;
|
||
var newState;
|
||
}); // Support DevTools props for function components, forwardRef, memo, host components, etc.
|
||
var hostFiber2;
|
||
var findFiberByHostInstance;
|
||
var ReactCurrentDispatcher1;
|
||
(function() {
|
||
var root;
|
||
var container;
|
||
var hostInstance;
|
||
});
|
||
(function() {
|
||
var root;
|
||
var container;
|
||
});
|
||
// Tag is either LegacyRoot or Concurrent Root
|
||
var hydrate;
|
||
var hydrationCallbacks;
|
||
var mutableSources;
|
||
var root15;
|
||
var containerNodeType;
|
||
var rootContainerElement;
|
||
var mutableSource2;
|
||
var ReactCurrentOwner$3;
|
||
var topLevelUpdateWarnings;
|
||
var warnedAboutHydrateAPI;
|
||
(function() {
|
||
var hostInstance;
|
||
var isRootRenderedBySomeReact = !!container._reactRootContainer;
|
||
var rootEl2;
|
||
var hasNonRootReactChild = !!(rootEl2 && getInstanceFromNode(rootEl2));
|
||
});
|
||
var rootElement;
|
||
var shouldHydrate; // First clear any existing content.
|
||
var warned;
|
||
var rootSibling;
|
||
// member of intersection type." Whyyyyyy.
|
||
var root16;
|
||
var fiberRoot1;
|
||
var originalCallback;
|
||
(function() {
|
||
var instance;
|
||
});
|
||
var _originalCallback;
|
||
(function() {
|
||
var instance;
|
||
});
|
||
var owner6;
|
||
var warnedAboutRefsInRender;
|
||
var isModernRoot;
|
||
var isModernRoot1;
|
||
var isModernRoot2;
|
||
var rootEl1;
|
||
var renderedByDifferentReact;
|
||
var _rootEl;
|
||
var hasNonRootReactChild = !!(_rootEl && getInstanceFromNode(_rootEl)); // Check if the container itself is a React root node.
|
||
var isContainerReactRoot = !container.parentNode._reactRootContainer;
|
||
var didWarnAboutUnstableCreatePortal;
|
||
var key11;
|
||
var key12;
|
||
var Internals;
|
||
var foundDevTools;
|
||
var protocol; // Don't warn in exotic cases like chrome-extension://.
|
||
exports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED = null;
|
||
exports.createPortal = null;
|
||
exports.findDOMNode = null;
|
||
exports.flushSync = null;
|
||
exports.hydrate = null;
|
||
exports.render = null;
|
||
exports.unmountComponentAtNode = null;
|
||
exports.unstable_batchedUpdates = null;
|
||
exports.unstable_createPortal = null;
|
||
exports.unstable_renderSubtreeIntoContainer = null;
|
||
exports.version = null;
|
||
}
|