mirror of
https://github.com/swc-project/swc.git
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140 lines
5.0 KiB
JavaScript
140 lines
5.0 KiB
JavaScript
if (process.env.NODE_ENV !== "production") {
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var enableSchedulerDebugging;
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var enableProfiling;
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var requestHostCallback;
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var requestHostTimeout;
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var cancelHostTimeout;
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var requestPaint;
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var hasPerformanceNow;
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var localPerformance;
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exports.unstable_now = null;
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var localDate;
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var initialTime;
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exports.unstable_now = null;
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// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
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// fallback to a naive implementation.
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var _callback;
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var _timeoutID;
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var _flushCallback = function() {
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var currentTime = exports.unstable_now();
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var hasRemainingTime;
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};
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exports.unstable_shouldYield = null;
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exports.unstable_forceFrameRate = null;
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// Capture local references to native APIs, in case a polyfill overrides them.
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var _setTimeout;
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var _clearTimeout;
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// TODO: Scheduler no longer requires these methods to be polyfilled. But
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// maybe we want to continue warning if they don't exist, to preserve the
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// option to rely on it in the future?
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var requestAnimationFrame;
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var cancelAnimationFrame;
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var isMessageLoopRunning;
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var scheduledHostCallback;
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var taskTimeoutID; // Scheduler periodically yields in case there is other work on the main
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// thread, like user events. By default, it yields multiple times per frame.
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// It does not attempt to align with frame boundaries, since most tasks don't
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// need to be frame aligned; for those that do, use requestAnimationFrame.
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var yieldInterval;
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var deadline; // TODO: Make this configurable
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// `isInputPending` is not available. Since we have no way of knowing if
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// there's pending input, always yield at the end of the frame.
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exports.unstable_shouldYield = function() {
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exports.unstable_now();
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}; // Since we yield every frame regardless, `requestPaint` has no effect.
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exports.unstable_forceFrameRate = null;
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var performWorkUntilDeadline = function() {
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var currentTime = exports.unstable_now(); // Yield after `yieldInterval` ms, regardless of where we are in the vsync
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var hasTimeRemaining;
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var hasMoreWork;
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};
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var channel;
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var port;
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(function() {
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(function() {
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exports.unstable_now();
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});
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});
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var index;
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var first;
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var first1;
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var last;
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var index1;
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var parentIndex;
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var parent;
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var index2;
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var length;
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var leftIndex;
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var left;
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var rightIndex;
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var right; // If the left or right node is smaller, swap with the smaller of those.
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// Compare sort index first, then task id.
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var diff;
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// TODO: Use symbols?
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var ImmediatePriority;
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var UserBlockingPriority;
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var NormalPriority;
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var LowPriority;
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var IdlePriority;
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/* eslint-disable no-var */ // Math.pow(2, 30) - 1
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// 0b111111111111111111111111111111
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var maxSigned31BitInt; // Times out immediately
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var IMMEDIATE_PRIORITY_TIMEOUT; // Eventually times out
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var USER_BLOCKING_PRIORITY_TIMEOUT;
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var NORMAL_PRIORITY_TIMEOUT;
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var LOW_PRIORITY_TIMEOUT; // Never times out
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var IDLE_PRIORITY_TIMEOUT; // Tasks are stored on a min heap
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var taskQueue;
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var timerQueue; // Incrementing id counter. Used to maintain insertion order.
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var taskIdCounter; // Pausing the scheduler is useful for debugging.
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var currentTask;
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var currentPriorityLevel; // This is set while performing work, to prevent re-entrancy.
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var isPerformingWork;
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var isHostCallbackScheduled;
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var isHostTimeoutScheduled;
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// Check for tasks that are no longer delayed and add them to the queue.
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var timer;
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var firstTimer;
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var previousPriorityLevel;
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var currentTime = exports.unstable_now();
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var currentTime1;
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exports.unstable_shouldYield();
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var callback;
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var didUserCallbackTimeout;
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var continuationCallback;
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exports.unstable_now();
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var firstTimer1;
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var previousPriorityLevel1;
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var priorityLevel;
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var previousPriorityLevel2;
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var parentPriorityLevel;
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(function() {
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// This is a fork of runWithPriority, inlined for performance.
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var previousPriorityLevel;
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});
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var currentTime2 = exports.unstable_now();
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var startTime;
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var delay;
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var timeout;
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var expirationTime;
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var newTask;
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var unstable_requestPaint;
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var unstable_Profiling;
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exports.unstable_IdlePriority = null;
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exports.unstable_ImmediatePriority = null;
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exports.unstable_LowPriority = null;
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exports.unstable_NormalPriority = null;
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exports.unstable_Profiling = null;
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exports.unstable_UserBlockingPriority = null;
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exports.unstable_cancelCallback = null;
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exports.unstable_continueExecution = null;
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exports.unstable_getCurrentPriorityLevel = null;
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exports.unstable_getFirstCallbackNode = null;
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exports.unstable_next = null;
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exports.unstable_pauseExecution = null;
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exports.unstable_requestPaint = null;
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exports.unstable_runWithPriority = null;
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exports.unstable_scheduleCallback = null;
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exports.unstable_wrapCallback = null;
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}
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