swc/crates/swc_webpack_ast/tests/fixture/react-dom/scheduler-dev/output.js

140 lines
5.0 KiB
JavaScript

if (process.env.NODE_ENV !== "production") {
var enableSchedulerDebugging;
var enableProfiling;
var requestHostCallback;
var requestHostTimeout;
var cancelHostTimeout;
var requestPaint;
var hasPerformanceNow;
var localPerformance;
exports.unstable_now = null;
var localDate;
var initialTime;
exports.unstable_now = null;
// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
// fallback to a naive implementation.
var _callback;
var _timeoutID;
var _flushCallback = function() {
var currentTime = exports.unstable_now();
var hasRemainingTime;
};
exports.unstable_shouldYield = null;
exports.unstable_forceFrameRate = null;
// Capture local references to native APIs, in case a polyfill overrides them.
var _setTimeout;
var _clearTimeout;
// TODO: Scheduler no longer requires these methods to be polyfilled. But
// maybe we want to continue warning if they don't exist, to preserve the
// option to rely on it in the future?
var requestAnimationFrame;
var cancelAnimationFrame;
var isMessageLoopRunning;
var scheduledHostCallback;
var taskTimeoutID; // Scheduler periodically yields in case there is other work on the main
// thread, like user events. By default, it yields multiple times per frame.
// It does not attempt to align with frame boundaries, since most tasks don't
// need to be frame aligned; for those that do, use requestAnimationFrame.
var yieldInterval;
var deadline; // TODO: Make this configurable
// `isInputPending` is not available. Since we have no way of knowing if
// there's pending input, always yield at the end of the frame.
exports.unstable_shouldYield = function() {
exports.unstable_now();
}; // Since we yield every frame regardless, `requestPaint` has no effect.
exports.unstable_forceFrameRate = null;
var performWorkUntilDeadline = function() {
var currentTime = exports.unstable_now(); // Yield after `yieldInterval` ms, regardless of where we are in the vsync
var hasTimeRemaining;
var hasMoreWork;
};
var channel;
var port;
(function() {
(function() {
exports.unstable_now();
});
});
var index;
var first;
var first1;
var last;
var index1;
var parentIndex;
var parent;
var index2;
var length;
var leftIndex;
var left;
var rightIndex;
var right; // If the left or right node is smaller, swap with the smaller of those.
// Compare sort index first, then task id.
var diff;
// TODO: Use symbols?
var ImmediatePriority;
var UserBlockingPriority;
var NormalPriority;
var LowPriority;
var IdlePriority;
/* eslint-disable no-var */ // Math.pow(2, 30) - 1
// 0b111111111111111111111111111111
var maxSigned31BitInt; // Times out immediately
var IMMEDIATE_PRIORITY_TIMEOUT; // Eventually times out
var USER_BLOCKING_PRIORITY_TIMEOUT;
var NORMAL_PRIORITY_TIMEOUT;
var LOW_PRIORITY_TIMEOUT; // Never times out
var IDLE_PRIORITY_TIMEOUT; // Tasks are stored on a min heap
var taskQueue;
var timerQueue; // Incrementing id counter. Used to maintain insertion order.
var taskIdCounter; // Pausing the scheduler is useful for debugging.
var currentTask;
var currentPriorityLevel; // This is set while performing work, to prevent re-entrancy.
var isPerformingWork;
var isHostCallbackScheduled;
var isHostTimeoutScheduled;
// Check for tasks that are no longer delayed and add them to the queue.
var timer;
var firstTimer;
var previousPriorityLevel;
var currentTime = exports.unstable_now();
var currentTime1;
exports.unstable_shouldYield();
var callback;
var didUserCallbackTimeout;
var continuationCallback;
exports.unstable_now();
var firstTimer1;
var previousPriorityLevel1;
var priorityLevel;
var previousPriorityLevel2;
var parentPriorityLevel;
(function() {
// This is a fork of runWithPriority, inlined for performance.
var previousPriorityLevel;
});
var currentTime2 = exports.unstable_now();
var startTime;
var delay;
var timeout;
var expirationTime;
var newTask;
var unstable_requestPaint;
var unstable_Profiling;
exports.unstable_IdlePriority = null;
exports.unstable_ImmediatePriority = null;
exports.unstable_LowPriority = null;
exports.unstable_NormalPriority = null;
exports.unstable_Profiling = null;
exports.unstable_UserBlockingPriority = null;
exports.unstable_cancelCallback = null;
exports.unstable_continueExecution = null;
exports.unstable_getCurrentPriorityLevel = null;
exports.unstable_getFirstCallbackNode = null;
exports.unstable_next = null;
exports.unstable_pauseExecution = null;
exports.unstable_requestPaint = null;
exports.unstable_runWithPriority = null;
exports.unstable_scheduleCallback = null;
exports.unstable_wrapCallback = null;
}