swc/crates/swc_bundler/tests/.cache/deno/578c9c9d57b8c5381289038abef33e65e974fb05.ts
2021-11-09 20:42:49 +09:00

31 lines
1.9 KiB
TypeScript

// Loaded from https://deno.land/x/discordeno@11.0.0-rc.2/src/helpers/interactions/commands/create_slash_command.ts
import { applicationId } from "../../../bot.ts";
import { rest } from "../../../rest/rest.ts";
import type { ApplicationCommand } from "../../../types/interactions/commands/application_command.ts";
import type { CreateGlobalApplicationCommand } from "../../../types/interactions/commands/create_global_application_command.ts";
import { endpoints } from "../../../util/constants.ts";
import { snakelize, validateSlashCommands } from "../../../util/utils.ts";
/**
* There are two kinds of Slash Commands: global commands and guild commands. Global commands are available for every guild that adds your app; guild commands are specific to the guild you specify when making them. Command names are unique per application within each scope (global and guild). That means:
*
* - Your app **cannot** have two global commands with the same name
* - Your app **cannot** have two guild commands within the same name **on the same guild**
* - Your app **can** have a global and guild command with the same name
* - Multiple apps **can** have commands with the same names
*
* Global commands are cached for **1 hour**. That means that new global commands will fan out slowly across all guilds, and will be guaranteed to be updated in an hour.
* Guild commands update **instantly**. We recommend you use guild commands for quick testing, and global commands when they're ready for public use.
*/
export async function createSlashCommand(options: CreateGlobalApplicationCommand, guildId?: bigint) {
[options] = validateSlashCommands([options], true) as CreateGlobalApplicationCommand[];
return await rest.runMethod<ApplicationCommand>(
"post",
guildId ? endpoints.COMMANDS_GUILD(applicationId, guildId) : endpoints.COMMANDS(applicationId),
snakelize(options)
);
}