swc/crates/swc_ecma_minifier/tests/full/feedback-mapbox/785-e1932cc99ac3bb67/input.js
Donny/강동윤 0371c41b7c
fix(es/minifier): Fix mapbox (#3463)
swc_ecma_minifier:
 - `mangler`: Handle the identifiers of class expressions correctly.
2022-02-07 13:43:00 +09:00

14731 lines
421 KiB
JavaScript

(self["webpackChunk_N_E"] = self["webpackChunk_N_E"] || []).push([[785],{
/***/ 840:
/***/ (function(module, exports, __webpack_require__) {
var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v2.0.7 - 2016-04-22
* http://hammerjs.github.io/
*
* Copyright (c) 2016 Jorik Tangelder;
* Licensed under the MIT license */
(function(window, document, exportName, undefined) {
'use strict';
var VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o'];
var TEST_ELEMENT = document.createElement('div');
var TYPE_FUNCTION = 'function';
var round = Math.round;
var abs = Math.abs;
var now = Date.now;
/**
* set a timeout with a given scope
* @param {Function} fn
* @param {Number} timeout
* @param {Object} context
* @returns {number}
*/
function setTimeoutContext(fn, timeout, context) {
return setTimeout(bindFn(fn, context), timeout);
}
/**
* if the argument is an array, we want to execute the fn on each entry
* if it aint an array we don't want to do a thing.
* this is used by all the methods that accept a single and array argument.
* @param {*|Array} arg
* @param {String} fn
* @param {Object} [context]
* @returns {Boolean}
*/
function invokeArrayArg(arg, fn, context) {
if (Array.isArray(arg)) {
each(arg, context[fn], context);
return true;
}
return false;
}
/**
* walk objects and arrays
* @param {Object} obj
* @param {Function} iterator
* @param {Object} context
*/
function each(obj, iterator, context) {
var i;
if (!obj) {
return;
}
if (obj.forEach) {
obj.forEach(iterator, context);
} else if (obj.length !== undefined) {
i = 0;
while (i < obj.length) {
iterator.call(context, obj[i], i, obj);
i++;
}
} else {
for (i in obj) {
obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj);
}
}
}
/**
* wrap a method with a deprecation warning and stack trace
* @param {Function} method
* @param {String} name
* @param {String} message
* @returns {Function} A new function wrapping the supplied method.
*/
function deprecate(method, name, message) {
var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\n' + message + ' AT \n';
return function() {
var e = new Error('get-stack-trace');
var stack = e && e.stack ? e.stack.replace(/^[^\(]+?[\n$]/gm, '')
.replace(/^\s+at\s+/gm, '')
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@') : 'Unknown Stack Trace';
var log = window.console && (window.console.warn || window.console.log);
if (log) {
log.call(window.console, deprecationMessage, stack);
}
return method.apply(this, arguments);
};
}
/**
* extend object.
* means that properties in dest will be overwritten by the ones in src.
* @param {Object} target
* @param {...Object} objects_to_assign
* @returns {Object} target
*/
var assign;
if (typeof Object.assign !== 'function') {
assign = function assign(target) {
if (target === undefined || target === null) {
throw new TypeError('Cannot convert undefined or null to object');
}
var output = Object(target);
for (var index = 1; index < arguments.length; index++) {
var source = arguments[index];
if (source !== undefined && source !== null) {
for (var nextKey in source) {
if (source.hasOwnProperty(nextKey)) {
output[nextKey] = source[nextKey];
}
}
}
}
return output;
};
} else {
assign = Object.assign;
}
/**
* extend object.
* means that properties in dest will be overwritten by the ones in src.
* @param {Object} dest
* @param {Object} src
* @param {Boolean} [merge=false]
* @returns {Object} dest
*/
var extend = deprecate(function extend(dest, src, merge) {
var keys = Object.keys(src);
var i = 0;
while (i < keys.length) {
if (!merge || (merge && dest[keys[i]] === undefined)) {
dest[keys[i]] = src[keys[i]];
}
i++;
}
return dest;
}, 'extend', 'Use `assign`.');
/**
* merge the values from src in the dest.
* means that properties that exist in dest will not be overwritten by src
* @param {Object} dest
* @param {Object} src
* @returns {Object} dest
*/
var merge = deprecate(function merge(dest, src) {
return extend(dest, src, true);
}, 'merge', 'Use `assign`.');
/**
* simple class inheritance
* @param {Function} child
* @param {Function} base
* @param {Object} [properties]
*/
function inherit(child, base, properties) {
var baseP = base.prototype,
childP;
childP = child.prototype = Object.create(baseP);
childP.constructor = child;
childP._super = baseP;
if (properties) {
assign(childP, properties);
}
}
/**
* simple function bind
* @param {Function} fn
* @param {Object} context
* @returns {Function}
*/
function bindFn(fn, context) {
return function boundFn() {
return fn.apply(context, arguments);
};
}
/**
* let a boolean value also be a function that must return a boolean
* this first item in args will be used as the context
* @param {Boolean|Function} val
* @param {Array} [args]
* @returns {Boolean}
*/
function boolOrFn(val, args) {
if (typeof val == TYPE_FUNCTION) {
return val.apply(args ? args[0] || undefined : undefined, args);
}
return val;
}
/**
* use the val2 when val1 is undefined
* @param {*} val1
* @param {*} val2
* @returns {*}
*/
function ifUndefined(val1, val2) {
return (val1 === undefined) ? val2 : val1;
}
/**
* addEventListener with multiple events at once
* @param {EventTarget} target
* @param {String} types
* @param {Function} handler
*/
function addEventListeners(target, types, handler) {
each(splitStr(types), function(type) {
target.addEventListener(type, handler, false);
});
}
/**
* removeEventListener with multiple events at once
* @param {EventTarget} target
* @param {String} types
* @param {Function} handler
*/
function removeEventListeners(target, types, handler) {
each(splitStr(types), function(type) {
target.removeEventListener(type, handler, false);
});
}
/**
* find if a node is in the given parent
* @method hasParent
* @param {HTMLElement} node
* @param {HTMLElement} parent
* @return {Boolean} found
*/
function hasParent(node, parent) {
while (node) {
if (node == parent) {
return true;
}
node = node.parentNode;
}
return false;
}
/**
* small indexOf wrapper
* @param {String} str
* @param {String} find
* @returns {Boolean} found
*/
function inStr(str, find) {
return str.indexOf(find) > -1;
}
/**
* split string on whitespace
* @param {String} str
* @returns {Array} words
*/
function splitStr(str) {
return str.trim().split(/\s+/g);
}
/**
* find if a array contains the object using indexOf or a simple polyFill
* @param {Array} src
* @param {String} find
* @param {String} [findByKey]
* @return {Boolean|Number} false when not found, or the index
*/
function inArray(src, find, findByKey) {
if (src.indexOf && !findByKey) {
return src.indexOf(find);
} else {
var i = 0;
while (i < src.length) {
if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) {
return i;
}
i++;
}
return -1;
}
}
/**
* convert array-like objects to real arrays
* @param {Object} obj
* @returns {Array}
*/
function toArray(obj) {
return Array.prototype.slice.call(obj, 0);
}
/**
* unique array with objects based on a key (like 'id') or just by the array's value
* @param {Array} src [{id:1},{id:2},{id:1}]
* @param {String} [key]
* @param {Boolean} [sort=False]
* @returns {Array} [{id:1},{id:2}]
*/
function uniqueArray(src, key, sort) {
var results = [];
var values = [];
var i = 0;
while (i < src.length) {
var val = key ? src[i][key] : src[i];
if (inArray(values, val) < 0) {
results.push(src[i]);
}
values[i] = val;
i++;
}
if (sort) {
if (!key) {
results = results.sort();
} else {
results = results.sort(function sortUniqueArray(a, b) {
return a[key] > b[key];
});
}
}
return results;
}
/**
* get the prefixed property
* @param {Object} obj
* @param {String} property
* @returns {String|Undefined} prefixed
*/
function prefixed(obj, property) {
var prefix, prop;
var camelProp = property[0].toUpperCase() + property.slice(1);
var i = 0;
while (i < VENDOR_PREFIXES.length) {
prefix = VENDOR_PREFIXES[i];
prop = (prefix) ? prefix + camelProp : property;
if (prop in obj) {
return prop;
}
i++;
}
return undefined;
}
/**
* get a unique id
* @returns {number} uniqueId
*/
var _uniqueId = 1;
function uniqueId() {
return _uniqueId++;
}
/**
* get the window object of an element
* @param {HTMLElement} element
* @returns {DocumentView|Window}
*/
function getWindowForElement(element) {
var doc = element.ownerDocument || element;
return (doc.defaultView || doc.parentWindow || window);
}
var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;
var SUPPORT_TOUCH = ('ontouchstart' in window);
var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined;
var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent);
var INPUT_TYPE_TOUCH = 'touch';
var INPUT_TYPE_PEN = 'pen';
var INPUT_TYPE_MOUSE = 'mouse';
var INPUT_TYPE_KINECT = 'kinect';
var COMPUTE_INTERVAL = 25;
var INPUT_START = 1;
var INPUT_MOVE = 2;
var INPUT_END = 4;
var INPUT_CANCEL = 8;
var DIRECTION_NONE = 1;
var DIRECTION_LEFT = 2;
var DIRECTION_RIGHT = 4;
var DIRECTION_UP = 8;
var DIRECTION_DOWN = 16;
var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT;
var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN;
var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL;
var PROPS_XY = ['x', 'y'];
var PROPS_CLIENT_XY = ['clientX', 'clientY'];
/**
* create new input type manager
* @param {Manager} manager
* @param {Function} callback
* @returns {Input}
* @constructor
*/
function Input(manager, callback) {
var self = this;
this.manager = manager;
this.callback = callback;
this.element = manager.element;
this.target = manager.options.inputTarget;
// smaller wrapper around the handler, for the scope and the enabled state of the manager,
// so when disabled the input events are completely bypassed.
this.domHandler = function(ev) {
if (boolOrFn(manager.options.enable, [manager])) {
self.handler(ev);
}
};
this.init();
}
Input.prototype = {
/**
* should handle the inputEvent data and trigger the callback
* @virtual
*/
handler: function() { },
/**
* bind the events
*/
init: function() {
this.evEl && addEventListeners(this.element, this.evEl, this.domHandler);
this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler);
this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);
},
/**
* unbind the events
*/
destroy: function() {
this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler);
this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler);
this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);
}
};
/**
* create new input type manager
* called by the Manager constructor
* @param {Hammer} manager
* @returns {Input}
*/
function createInputInstance(manager) {
var Type;
var inputClass = manager.options.inputClass;
if (inputClass) {
Type = inputClass;
} else if (SUPPORT_POINTER_EVENTS) {
Type = PointerEventInput;
} else if (SUPPORT_ONLY_TOUCH) {
Type = TouchInput;
} else if (!SUPPORT_TOUCH) {
Type = MouseInput;
} else {
Type = TouchMouseInput;
}
return new (Type)(manager, inputHandler);
}
/**
* handle input events
* @param {Manager} manager
* @param {String} eventType
* @param {Object} input
*/
function inputHandler(manager, eventType, input) {
var pointersLen = input.pointers.length;
var changedPointersLen = input.changedPointers.length;
var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0));
var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0));
input.isFirst = !!isFirst;
input.isFinal = !!isFinal;
if (isFirst) {
manager.session = {};
}
// source event is the normalized value of the domEvents
// like 'touchstart, mouseup, pointerdown'
input.eventType = eventType;
// compute scale, rotation etc
computeInputData(manager, input);
// emit secret event
manager.emit('hammer.input', input);
manager.recognize(input);
manager.session.prevInput = input;
}
/**
* extend the data with some usable properties like scale, rotate, velocity etc
* @param {Object} manager
* @param {Object} input
*/
function computeInputData(manager, input) {
var session = manager.session;
var pointers = input.pointers;
var pointersLength = pointers.length;
// store the first input to calculate the distance and direction
if (!session.firstInput) {
session.firstInput = simpleCloneInputData(input);
}
// to compute scale and rotation we need to store the multiple touches
if (pointersLength > 1 && !session.firstMultiple) {
session.firstMultiple = simpleCloneInputData(input);
} else if (pointersLength === 1) {
session.firstMultiple = false;
}
var firstInput = session.firstInput;
var firstMultiple = session.firstMultiple;
var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center;
var center = input.center = getCenter(pointers);
input.timeStamp = now();
input.deltaTime = input.timeStamp - firstInput.timeStamp;
input.angle = getAngle(offsetCenter, center);
input.distance = getDistance(offsetCenter, center);
computeDeltaXY(session, input);
input.offsetDirection = getDirection(input.deltaX, input.deltaY);
var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY);
input.overallVelocityX = overallVelocity.x;
input.overallVelocityY = overallVelocity.y;
input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y;
input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1;
input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0;
input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length >
session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers);
computeIntervalInputData(session, input);
// find the correct target
var target = manager.element;
if (hasParent(input.srcEvent.target, target)) {
target = input.srcEvent.target;
}
input.target = target;
}
function computeDeltaXY(session, input) {
var center = input.center;
var offset = session.offsetDelta || {};
var prevDelta = session.prevDelta || {};
var prevInput = session.prevInput || {};
if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) {
prevDelta = session.prevDelta = {
x: prevInput.deltaX || 0,
y: prevInput.deltaY || 0
};
offset = session.offsetDelta = {
x: center.x,
y: center.y
};
}
input.deltaX = prevDelta.x + (center.x - offset.x);
input.deltaY = prevDelta.y + (center.y - offset.y);
}
/**
* velocity is calculated every x ms
* @param {Object} session
* @param {Object} input
*/
function computeIntervalInputData(session, input) {
var last = session.lastInterval || input,
deltaTime = input.timeStamp - last.timeStamp,
velocity, velocityX, velocityY, direction;
if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) {
var deltaX = input.deltaX - last.deltaX;
var deltaY = input.deltaY - last.deltaY;
var v = getVelocity(deltaTime, deltaX, deltaY);
velocityX = v.x;
velocityY = v.y;
velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y;
direction = getDirection(deltaX, deltaY);
session.lastInterval = input;
} else {
// use latest velocity info if it doesn't overtake a minimum period
velocity = last.velocity;
velocityX = last.velocityX;
velocityY = last.velocityY;
direction = last.direction;
}
input.velocity = velocity;
input.velocityX = velocityX;
input.velocityY = velocityY;
input.direction = direction;
}
/**
* create a simple clone from the input used for storage of firstInput and firstMultiple
* @param {Object} input
* @returns {Object} clonedInputData
*/
function simpleCloneInputData(input) {
// make a simple copy of the pointers because we will get a reference if we don't
// we only need clientXY for the calculations
var pointers = [];
var i = 0;
while (i < input.pointers.length) {
pointers[i] = {
clientX: round(input.pointers[i].clientX),
clientY: round(input.pointers[i].clientY)
};
i++;
}
return {
timeStamp: now(),
pointers: pointers,
center: getCenter(pointers),
deltaX: input.deltaX,
deltaY: input.deltaY
};
}
/**
* get the center of all the pointers
* @param {Array} pointers
* @return {Object} center contains `x` and `y` properties
*/
function getCenter(pointers) {
var pointersLength = pointers.length;
// no need to loop when only one touch
if (pointersLength === 1) {
return {
x: round(pointers[0].clientX),
y: round(pointers[0].clientY)
};
}
var x = 0, y = 0, i = 0;
while (i < pointersLength) {
x += pointers[i].clientX;
y += pointers[i].clientY;
i++;
}
return {
x: round(x / pointersLength),
y: round(y / pointersLength)
};
}
/**
* calculate the velocity between two points. unit is in px per ms.
* @param {Number} deltaTime
* @param {Number} x
* @param {Number} y
* @return {Object} velocity `x` and `y`
*/
function getVelocity(deltaTime, x, y) {
return {
x: x / deltaTime || 0,
y: y / deltaTime || 0
};
}
/**
* get the direction between two points
* @param {Number} x
* @param {Number} y
* @return {Number} direction
*/
function getDirection(x, y) {
if (x === y) {
return DIRECTION_NONE;
}
if (abs(x) >= abs(y)) {
return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;
}
return y < 0 ? DIRECTION_UP : DIRECTION_DOWN;
}
/**
* calculate the absolute distance between two points
* @param {Object} p1 {x, y}
* @param {Object} p2 {x, y}
* @param {Array} [props] containing x and y keys
* @return {Number} distance
*/
function getDistance(p1, p2, props) {
if (!props) {
props = PROPS_XY;
}
var x = p2[props[0]] - p1[props[0]],
y = p2[props[1]] - p1[props[1]];
return Math.sqrt((x * x) + (y * y));
}
/**
* calculate the angle between two coordinates
* @param {Object} p1
* @param {Object} p2
* @param {Array} [props] containing x and y keys
* @return {Number} angle
*/
function getAngle(p1, p2, props) {
if (!props) {
props = PROPS_XY;
}
var x = p2[props[0]] - p1[props[0]],
y = p2[props[1]] - p1[props[1]];
return Math.atan2(y, x) * 180 / Math.PI;
}
/**
* calculate the rotation degrees between two pointersets
* @param {Array} start array of pointers
* @param {Array} end array of pointers
* @return {Number} rotation
*/
function getRotation(start, end) {
return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY);
}
/**
* calculate the scale factor between two pointersets
* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
* @param {Array} start array of pointers
* @param {Array} end array of pointers
* @return {Number} scale
*/
function getScale(start, end) {
return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY);
}
var MOUSE_INPUT_MAP = {
mousedown: INPUT_START,
mousemove: INPUT_MOVE,
mouseup: INPUT_END
};
var MOUSE_ELEMENT_EVENTS = 'mousedown';
var MOUSE_WINDOW_EVENTS = 'mousemove mouseup';
/**
* Mouse events input
* @constructor
* @extends Input
*/
function MouseInput() {
this.evEl = MOUSE_ELEMENT_EVENTS;
this.evWin = MOUSE_WINDOW_EVENTS;
this.pressed = false; // mousedown state
Input.apply(this, arguments);
}
inherit(MouseInput, Input, {
/**
* handle mouse events
* @param {Object} ev
*/
handler: function MEhandler(ev) {
var eventType = MOUSE_INPUT_MAP[ev.type];
// on start we want to have the left mouse button down
if (eventType & INPUT_START && ev.button === 0) {
this.pressed = true;
}
if (eventType & INPUT_MOVE && ev.which !== 1) {
eventType = INPUT_END;
}
// mouse must be down
if (!this.pressed) {
return;
}
if (eventType & INPUT_END) {
this.pressed = false;
}
this.callback(this.manager, eventType, {
pointers: [ev],
changedPointers: [ev],
pointerType: INPUT_TYPE_MOUSE,
srcEvent: ev
});
}
});
var POINTER_INPUT_MAP = {
pointerdown: INPUT_START,
pointermove: INPUT_MOVE,
pointerup: INPUT_END,
pointercancel: INPUT_CANCEL,
pointerout: INPUT_CANCEL
};
// in IE10 the pointer types is defined as an enum
var IE10_POINTER_TYPE_ENUM = {
2: INPUT_TYPE_TOUCH,
3: INPUT_TYPE_PEN,
4: INPUT_TYPE_MOUSE,
5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816
};
var POINTER_ELEMENT_EVENTS = 'pointerdown';
var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel';
// IE10 has prefixed support, and case-sensitive
if (window.MSPointerEvent && !window.PointerEvent) {
POINTER_ELEMENT_EVENTS = 'MSPointerDown';
POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel';
}
/**
* Pointer events input
* @constructor
* @extends Input
*/
function PointerEventInput() {
this.evEl = POINTER_ELEMENT_EVENTS;
this.evWin = POINTER_WINDOW_EVENTS;
Input.apply(this, arguments);
this.store = (this.manager.session.pointerEvents = []);
}
inherit(PointerEventInput, Input, {
/**
* handle mouse events
* @param {Object} ev
*/
handler: function PEhandler(ev) {
var store = this.store;
var removePointer = false;
var eventTypeNormalized = ev.type.toLowerCase().replace('ms', '');
var eventType = POINTER_INPUT_MAP[eventTypeNormalized];
var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType;
var isTouch = (pointerType == INPUT_TYPE_TOUCH);
// get index of the event in the store
var storeIndex = inArray(store, ev.pointerId, 'pointerId');
// start and mouse must be down
if (eventType & INPUT_START && (ev.button === 0 || isTouch)) {
if (storeIndex < 0) {
store.push(ev);
storeIndex = store.length - 1;
}
} else if (eventType & (INPUT_END | INPUT_CANCEL)) {
removePointer = true;
}
// it not found, so the pointer hasn't been down (so it's probably a hover)
if (storeIndex < 0) {
return;
}
// update the event in the store
store[storeIndex] = ev;
this.callback(this.manager, eventType, {
pointers: store,
changedPointers: [ev],
pointerType: pointerType,
srcEvent: ev
});
if (removePointer) {
// remove from the store
store.splice(storeIndex, 1);
}
}
});
var SINGLE_TOUCH_INPUT_MAP = {
touchstart: INPUT_START,
touchmove: INPUT_MOVE,
touchend: INPUT_END,
touchcancel: INPUT_CANCEL
};
var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart';
var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel';
/**
* Touch events input
* @constructor
* @extends Input
*/
function SingleTouchInput() {
this.evTarget = SINGLE_TOUCH_TARGET_EVENTS;
this.evWin = SINGLE_TOUCH_WINDOW_EVENTS;
this.started = false;
Input.apply(this, arguments);
}
inherit(SingleTouchInput, Input, {
handler: function TEhandler(ev) {
var type = SINGLE_TOUCH_INPUT_MAP[ev.type];
// should we handle the touch events?
if (type === INPUT_START) {
this.started = true;
}
if (!this.started) {
return;
}
var touches = normalizeSingleTouches.call(this, ev, type);
// when done, reset the started state
if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) {
this.started = false;
}
this.callback(this.manager, type, {
pointers: touches[0],
changedPointers: touches[1],
pointerType: INPUT_TYPE_TOUCH,
srcEvent: ev
});
}
});
/**
* @this {TouchInput}
* @param {Object} ev
* @param {Number} type flag
* @returns {undefined|Array} [all, changed]
*/
function normalizeSingleTouches(ev, type) {
var all = toArray(ev.touches);
var changed = toArray(ev.changedTouches);
if (type & (INPUT_END | INPUT_CANCEL)) {
all = uniqueArray(all.concat(changed), 'identifier', true);
}
return [all, changed];
}
var TOUCH_INPUT_MAP = {
touchstart: INPUT_START,
touchmove: INPUT_MOVE,
touchend: INPUT_END,
touchcancel: INPUT_CANCEL
};
var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel';
/**
* Multi-user touch events input
* @constructor
* @extends Input
*/
function TouchInput() {
this.evTarget = TOUCH_TARGET_EVENTS;
this.targetIds = {};
Input.apply(this, arguments);
}
inherit(TouchInput, Input, {
handler: function MTEhandler(ev) {
var type = TOUCH_INPUT_MAP[ev.type];
var touches = getTouches.call(this, ev, type);
if (!touches) {
return;
}
this.callback(this.manager, type, {
pointers: touches[0],
changedPointers: touches[1],
pointerType: INPUT_TYPE_TOUCH,
srcEvent: ev
});
}
});
/**
* @this {TouchInput}
* @param {Object} ev
* @param {Number} type flag
* @returns {undefined|Array} [all, changed]
*/
function getTouches(ev, type) {
var allTouches = toArray(ev.touches);
var targetIds = this.targetIds;
// when there is only one touch, the process can be simplified
if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) {
targetIds[allTouches[0].identifier] = true;
return [allTouches, allTouches];
}
var i,
targetTouches,
changedTouches = toArray(ev.changedTouches),
changedTargetTouches = [],
target = this.target;
// get target touches from touches
targetTouches = allTouches.filter(function(touch) {
return hasParent(touch.target, target);
});
// collect touches
if (type === INPUT_START) {
i = 0;
while (i < targetTouches.length) {
targetIds[targetTouches[i].identifier] = true;
i++;
}
}
// filter changed touches to only contain touches that exist in the collected target ids
i = 0;
while (i < changedTouches.length) {
if (targetIds[changedTouches[i].identifier]) {
changedTargetTouches.push(changedTouches[i]);
}
// cleanup removed touches
if (type & (INPUT_END | INPUT_CANCEL)) {
delete targetIds[changedTouches[i].identifier];
}
i++;
}
if (!changedTargetTouches.length) {
return;
}
return [
// merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'
uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true),
changedTargetTouches
];
}
/**
* Combined touch and mouse input
*
* Touch has a higher priority then mouse, and while touching no mouse events are allowed.
* This because touch devices also emit mouse events while doing a touch.
*
* @constructor
* @extends Input
*/
var DEDUP_TIMEOUT = 2500;
var DEDUP_DISTANCE = 25;
function TouchMouseInput() {
Input.apply(this, arguments);
var handler = bindFn(this.handler, this);
this.touch = new TouchInput(this.manager, handler);
this.mouse = new MouseInput(this.manager, handler);
this.primaryTouch = null;
this.lastTouches = [];
}
inherit(TouchMouseInput, Input, {
/**
* handle mouse and touch events
* @param {Hammer} manager
* @param {String} inputEvent
* @param {Object} inputData
*/
handler: function TMEhandler(manager, inputEvent, inputData) {
var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH),
isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE);
if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) {
return;
}
// when we're in a touch event, record touches to de-dupe synthetic mouse event
if (isTouch) {
recordTouches.call(this, inputEvent, inputData);
} else if (isMouse && isSyntheticEvent.call(this, inputData)) {
return;
}
this.callback(manager, inputEvent, inputData);
},
/**
* remove the event listeners
*/
destroy: function destroy() {
this.touch.destroy();
this.mouse.destroy();
}
});
function recordTouches(eventType, eventData) {
if (eventType & INPUT_START) {
this.primaryTouch = eventData.changedPointers[0].identifier;
setLastTouch.call(this, eventData);
} else if (eventType & (INPUT_END | INPUT_CANCEL)) {
setLastTouch.call(this, eventData);
}
}
function setLastTouch(eventData) {
var touch = eventData.changedPointers[0];
if (touch.identifier === this.primaryTouch) {
var lastTouch = {x: touch.clientX, y: touch.clientY};
this.lastTouches.push(lastTouch);
var lts = this.lastTouches;
var removeLastTouch = function() {
var i = lts.indexOf(lastTouch);
if (i > -1) {
lts.splice(i, 1);
}
};
setTimeout(removeLastTouch, DEDUP_TIMEOUT);
}
}
function isSyntheticEvent(eventData) {
var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY;
for (var i = 0; i < this.lastTouches.length; i++) {
var t = this.lastTouches[i];
var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);
if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) {
return true;
}
}
return false;
}
var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction');
var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined;
// magical touchAction value
var TOUCH_ACTION_COMPUTE = 'compute';
var TOUCH_ACTION_AUTO = 'auto';
var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented
var TOUCH_ACTION_NONE = 'none';
var TOUCH_ACTION_PAN_X = 'pan-x';
var TOUCH_ACTION_PAN_Y = 'pan-y';
var TOUCH_ACTION_MAP = getTouchActionProps();
/**
* Touch Action
* sets the touchAction property or uses the js alternative
* @param {Manager} manager
* @param {String} value
* @constructor
*/
function TouchAction(manager, value) {
this.manager = manager;
this.set(value);
}
TouchAction.prototype = {
/**
* set the touchAction value on the element or enable the polyfill
* @param {String} value
*/
set: function(value) {
// find out the touch-action by the event handlers
if (value == TOUCH_ACTION_COMPUTE) {
value = this.compute();
}
if (NATIVE_TOUCH_ACTION && this.manager.element.style && TOUCH_ACTION_MAP[value]) {
this.manager.element.style[PREFIXED_TOUCH_ACTION] = value;
}
this.actions = value.toLowerCase().trim();
},
/**
* just re-set the touchAction value
*/
update: function() {
this.set(this.manager.options.touchAction);
},
/**
* compute the value for the touchAction property based on the recognizer's settings
* @returns {String} value
*/
compute: function() {
var actions = [];
each(this.manager.recognizers, function(recognizer) {
if (boolOrFn(recognizer.options.enable, [recognizer])) {
actions = actions.concat(recognizer.getTouchAction());
}
});
return cleanTouchActions(actions.join(' '));
},
/**
* this method is called on each input cycle and provides the preventing of the browser behavior
* @param {Object} input
*/
preventDefaults: function(input) {
var srcEvent = input.srcEvent;
var direction = input.offsetDirection;
// if the touch action did prevented once this session
if (this.manager.session.prevented) {
srcEvent.preventDefault();
return;
}
var actions = this.actions;
var hasNone = inStr(actions, TOUCH_ACTION_NONE) && !TOUCH_ACTION_MAP[TOUCH_ACTION_NONE];
var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_Y];
var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_X];
if (hasNone) {
//do not prevent defaults if this is a tap gesture
var isTapPointer = input.pointers.length === 1;
var isTapMovement = input.distance < 2;
var isTapTouchTime = input.deltaTime < 250;
if (isTapPointer && isTapMovement && isTapTouchTime) {
return;
}
}
if (hasPanX && hasPanY) {
// `pan-x pan-y` means browser handles all scrolling/panning, do not prevent
return;
}
if (hasNone ||
(hasPanY && direction & DIRECTION_HORIZONTAL) ||
(hasPanX && direction & DIRECTION_VERTICAL)) {
return this.preventSrc(srcEvent);
}
},
/**
* call preventDefault to prevent the browser's default behavior (scrolling in most cases)
* @param {Object} srcEvent
*/
preventSrc: function(srcEvent) {
this.manager.session.prevented = true;
srcEvent.preventDefault();
}
};
/**
* when the touchActions are collected they are not a valid value, so we need to clean things up. *
* @param {String} actions
* @returns {*}
*/
function cleanTouchActions(actions) {
// none
if (inStr(actions, TOUCH_ACTION_NONE)) {
return TOUCH_ACTION_NONE;
}
var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);
var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);
// if both pan-x and pan-y are set (different recognizers
// for different directions, e.g. horizontal pan but vertical swipe?)
// we need none (as otherwise with pan-x pan-y combined none of these
// recognizers will work, since the browser would handle all panning
if (hasPanX && hasPanY) {
return TOUCH_ACTION_NONE;
}
// pan-x OR pan-y
if (hasPanX || hasPanY) {
return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y;
}
// manipulation
if (inStr(actions, TOUCH_ACTION_MANIPULATION)) {
return TOUCH_ACTION_MANIPULATION;
}
return TOUCH_ACTION_AUTO;
}
function getTouchActionProps() {
if (!NATIVE_TOUCH_ACTION) {
return false;
}
var touchMap = {};
var cssSupports = window.CSS && window.CSS.supports;
['auto', 'manipulation', 'pan-y', 'pan-x', 'pan-x pan-y', 'none'].forEach(function(val) {
// If css.supports is not supported but there is native touch-action assume it supports
// all values. This is the case for IE 10 and 11.
touchMap[val] = cssSupports ? window.CSS.supports('touch-action', val) : true;
});
return touchMap;
}
/**
* Recognizer flow explained; *
* All recognizers have the initial state of POSSIBLE when a input session starts.
* The definition of a input session is from the first input until the last input, with all it's movement in it. *
* Example session for mouse-input: mousedown -> mousemove -> mouseup
*
* On each recognizing cycle (see Manager.recognize) the .recognize() method is executed
* which determines with state it should be.
*
* If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to
* POSSIBLE to give it another change on the next cycle.
*
* Possible
* |
* +-----+---------------+
* | |
* +-----+-----+ |
* | | |
* Failed Cancelled |
* +-------+------+
* | |
* Recognized Began
* |
* Changed
* |
* Ended/Recognized
*/
var STATE_POSSIBLE = 1;
var STATE_BEGAN = 2;
var STATE_CHANGED = 4;
var STATE_ENDED = 8;
var STATE_RECOGNIZED = STATE_ENDED;
var STATE_CANCELLED = 16;
var STATE_FAILED = 32;
/**
* Recognizer
* Every recognizer needs to extend from this class.
* @constructor
* @param {Object} options
*/
function Recognizer(options) {
this.options = assign({}, this.defaults, options || {});
this.id = uniqueId();
this.manager = null;
// default is enable true
this.options.enable = ifUndefined(this.options.enable, true);
this.state = STATE_POSSIBLE;
this.simultaneous = {};
this.requireFail = [];
}
Recognizer.prototype = {
/**
* @virtual
* @type {Object}
*/
defaults: {},
/**
* set options
* @param {Object} options
* @return {Recognizer}
*/
set: function(options) {
assign(this.options, options);
// also update the touchAction, in case something changed about the directions/enabled state
this.manager && this.manager.touchAction.update();
return this;
},
/**
* recognize simultaneous with an other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
recognizeWith: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) {
return this;
}
var simultaneous = this.simultaneous;
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
if (!simultaneous[otherRecognizer.id]) {
simultaneous[otherRecognizer.id] = otherRecognizer;
otherRecognizer.recognizeWith(this);
}
return this;
},
/**
* drop the simultaneous link. it doesnt remove the link on the other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
dropRecognizeWith: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) {
return this;
}
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
delete this.simultaneous[otherRecognizer.id];
return this;
},
/**
* recognizer can only run when an other is failing
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
requireFailure: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) {
return this;
}
var requireFail = this.requireFail;
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
if (inArray(requireFail, otherRecognizer) === -1) {
requireFail.push(otherRecognizer);
otherRecognizer.requireFailure(this);
}
return this;
},
/**
* drop the requireFailure link. it does not remove the link on the other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
dropRequireFailure: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) {
return this;
}
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
var index = inArray(this.requireFail, otherRecognizer);
if (index > -1) {
this.requireFail.splice(index, 1);
}
return this;
},
/**
* has require failures boolean
* @returns {boolean}
*/
hasRequireFailures: function() {
return this.requireFail.length > 0;
},
/**
* if the recognizer can recognize simultaneous with an other recognizer
* @param {Recognizer} otherRecognizer
* @returns {Boolean}
*/
canRecognizeWith: function(otherRecognizer) {
return !!this.simultaneous[otherRecognizer.id];
},
/**
* You should use `tryEmit` instead of `emit` directly to check
* that all the needed recognizers has failed before emitting.
* @param {Object} input
*/
emit: function(input) {
var self = this;
var state = this.state;
function emit(event) {
self.manager.emit(event, input);
}
// 'panstart' and 'panmove'
if (state < STATE_ENDED) {
emit(self.options.event + stateStr(state));
}
emit(self.options.event); // simple 'eventName' events
if (input.additionalEvent) { // additional event(panleft, panright, pinchin, pinchout...)
emit(input.additionalEvent);
}
// panend and pancancel
if (state >= STATE_ENDED) {
emit(self.options.event + stateStr(state));
}
},
/**
* Check that all the require failure recognizers has failed,
* if true, it emits a gesture event,
* otherwise, setup the state to FAILED.
* @param {Object} input
*/
tryEmit: function(input) {
if (this.canEmit()) {
return this.emit(input);
}
// it's failing anyway
this.state = STATE_FAILED;
},
/**
* can we emit?
* @returns {boolean}
*/
canEmit: function() {
var i = 0;
while (i < this.requireFail.length) {
if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) {
return false;
}
i++;
}
return true;
},
/**
* update the recognizer
* @param {Object} inputData
*/
recognize: function(inputData) {
// make a new copy of the inputData
// so we can change the inputData without messing up the other recognizers
var inputDataClone = assign({}, inputData);
// is is enabled and allow recognizing?
if (!boolOrFn(this.options.enable, [this, inputDataClone])) {
this.reset();
this.state = STATE_FAILED;
return;
}
// reset when we've reached the end
if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) {
this.state = STATE_POSSIBLE;
}
this.state = this.process(inputDataClone);
// the recognizer has recognized a gesture
// so trigger an event
if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) {
this.tryEmit(inputDataClone);
}
},
/**
* return the state of the recognizer
* the actual recognizing happens in this method
* @virtual
* @param {Object} inputData
* @returns {Const} STATE
*/
process: function(inputData) { }, // jshint ignore:line
/**
* return the preferred touch-action
* @virtual
* @returns {Array}
*/
getTouchAction: function() { },
/**
* called when the gesture isn't allowed to recognize
* like when another is being recognized or it is disabled
* @virtual
*/
reset: function() { }
};
/**
* get a usable string, used as event postfix
* @param {Const} state
* @returns {String} state
*/
function stateStr(state) {
if (state & STATE_CANCELLED) {
return 'cancel';
} else if (state & STATE_ENDED) {
return 'end';
} else if (state & STATE_CHANGED) {
return 'move';
} else if (state & STATE_BEGAN) {
return 'start';
}
return '';
}
/**
* direction cons to string
* @param {Const} direction
* @returns {String}
*/
function directionStr(direction) {
if (direction == DIRECTION_DOWN) {
return 'down';
} else if (direction == DIRECTION_UP) {
return 'up';
} else if (direction == DIRECTION_LEFT) {
return 'left';
} else if (direction == DIRECTION_RIGHT) {
return 'right';
}
return '';
}
/**
* get a recognizer by name if it is bound to a manager
* @param {Recognizer|String} otherRecognizer
* @param {Recognizer} recognizer
* @returns {Recognizer}
*/
function getRecognizerByNameIfManager(otherRecognizer, recognizer) {
var manager = recognizer.manager;
if (manager) {
return manager.get(otherRecognizer);
}
return otherRecognizer;
}
/**
* This recognizer is just used as a base for the simple attribute recognizers.
* @constructor
* @extends Recognizer
*/
function AttrRecognizer() {
Recognizer.apply(this, arguments);
}
inherit(AttrRecognizer, Recognizer, {
/**
* @namespace
* @memberof AttrRecognizer
*/
defaults: {
/**
* @type {Number}
* @default 1
*/
pointers: 1
},
/**
* Used to check if it the recognizer receives valid input, like input.distance > 10.
* @memberof AttrRecognizer
* @param {Object} input
* @returns {Boolean} recognized
*/
attrTest: function(input) {
var optionPointers = this.options.pointers;
return optionPointers === 0 || input.pointers.length === optionPointers;
},
/**
* Process the input and return the state for the recognizer
* @memberof AttrRecognizer
* @param {Object} input
* @returns {*} State
*/
process: function(input) {
var state = this.state;
var eventType = input.eventType;
var isRecognized = state & (STATE_BEGAN | STATE_CHANGED);
var isValid = this.attrTest(input);
// on cancel input and we've recognized before, return STATE_CANCELLED
if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) {
return state | STATE_CANCELLED;
} else if (isRecognized || isValid) {
if (eventType & INPUT_END) {
return state | STATE_ENDED;
} else if (!(state & STATE_BEGAN)) {
return STATE_BEGAN;
}
return state | STATE_CHANGED;
}
return STATE_FAILED;
}
});
/**
* Pan
* Recognized when the pointer is down and moved in the allowed direction.
* @constructor
* @extends AttrRecognizer
*/
function PanRecognizer() {
AttrRecognizer.apply(this, arguments);
this.pX = null;
this.pY = null;
}
inherit(PanRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof PanRecognizer
*/
defaults: {
event: 'pan',
threshold: 10,
pointers: 1,
direction: DIRECTION_ALL
},
getTouchAction: function() {
var direction = this.options.direction;
var actions = [];
if (direction & DIRECTION_HORIZONTAL) {
actions.push(TOUCH_ACTION_PAN_Y);
}
if (direction & DIRECTION_VERTICAL) {
actions.push(TOUCH_ACTION_PAN_X);
}
return actions;
},
directionTest: function(input) {
var options = this.options;
var hasMoved = true;
var distance = input.distance;
var direction = input.direction;
var x = input.deltaX;
var y = input.deltaY;
// lock to axis?
if (!(direction & options.direction)) {
if (options.direction & DIRECTION_HORIZONTAL) {
direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT;
hasMoved = x != this.pX;
distance = Math.abs(input.deltaX);
} else {
direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN;
hasMoved = y != this.pY;
distance = Math.abs(input.deltaY);
}
}
input.direction = direction;
return hasMoved && distance > options.threshold && direction & options.direction;
},
attrTest: function(input) {
return AttrRecognizer.prototype.attrTest.call(this, input) &&
(this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input)));
},
emit: function(input) {
this.pX = input.deltaX;
this.pY = input.deltaY;
var direction = directionStr(input.direction);
if (direction) {
input.additionalEvent = this.options.event + direction;
}
this._super.emit.call(this, input);
}
});
/**
* Pinch
* Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out).
* @constructor
* @extends AttrRecognizer
*/
function PinchRecognizer() {
AttrRecognizer.apply(this, arguments);
}
inherit(PinchRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof PinchRecognizer
*/
defaults: {
event: 'pinch',
threshold: 0,
pointers: 2
},
getTouchAction: function() {
return [TOUCH_ACTION_NONE];
},
attrTest: function(input) {
return this._super.attrTest.call(this, input) &&
(Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN);
},
emit: function(input) {
if (input.scale !== 1) {
var inOut = input.scale < 1 ? 'in' : 'out';
input.additionalEvent = this.options.event + inOut;
}
this._super.emit.call(this, input);
}
});
/**
* Press
* Recognized when the pointer is down for x ms without any movement.
* @constructor
* @extends Recognizer
*/
function PressRecognizer() {
Recognizer.apply(this, arguments);
this._timer = null;
this._input = null;
}
inherit(PressRecognizer, Recognizer, {
/**
* @namespace
* @memberof PressRecognizer
*/
defaults: {
event: 'press',
pointers: 1,
time: 251, // minimal time of the pointer to be pressed
threshold: 9 // a minimal movement is ok, but keep it low
},
getTouchAction: function() {
return [TOUCH_ACTION_AUTO];
},
process: function(input) {
var options = this.options;
var validPointers = input.pointers.length === options.pointers;
var validMovement = input.distance < options.threshold;
var validTime = input.deltaTime > options.time;
this._input = input;
// we only allow little movement
// and we've reached an end event, so a tap is possible
if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) {
this.reset();
} else if (input.eventType & INPUT_START) {
this.reset();
this._timer = setTimeoutContext(function() {
this.state = STATE_RECOGNIZED;
this.tryEmit();
}, options.time, this);
} else if (input.eventType & INPUT_END) {
return STATE_RECOGNIZED;
}
return STATE_FAILED;
},
reset: function() {
clearTimeout(this._timer);
},
emit: function(input) {
if (this.state !== STATE_RECOGNIZED) {
return;
}
if (input && (input.eventType & INPUT_END)) {
this.manager.emit(this.options.event + 'up', input);
} else {
this._input.timeStamp = now();
this.manager.emit(this.options.event, this._input);
}
}
});
/**
* Rotate
* Recognized when two or more pointer are moving in a circular motion.
* @constructor
* @extends AttrRecognizer
*/
function RotateRecognizer() {
AttrRecognizer.apply(this, arguments);
}
inherit(RotateRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof RotateRecognizer
*/
defaults: {
event: 'rotate',
threshold: 0,
pointers: 2
},
getTouchAction: function() {
return [TOUCH_ACTION_NONE];
},
attrTest: function(input) {
return this._super.attrTest.call(this, input) &&
(Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN);
}
});
/**
* Swipe
* Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction.
* @constructor
* @extends AttrRecognizer
*/
function SwipeRecognizer() {
AttrRecognizer.apply(this, arguments);
}
inherit(SwipeRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof SwipeRecognizer
*/
defaults: {
event: 'swipe',
threshold: 10,
velocity: 0.3,
direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL,
pointers: 1
},
getTouchAction: function() {
return PanRecognizer.prototype.getTouchAction.call(this);
},
attrTest: function(input) {
var direction = this.options.direction;
var velocity;
if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) {
velocity = input.overallVelocity;
} else if (direction & DIRECTION_HORIZONTAL) {
velocity = input.overallVelocityX;
} else if (direction & DIRECTION_VERTICAL) {
velocity = input.overallVelocityY;
}
return this._super.attrTest.call(this, input) &&
direction & input.offsetDirection &&
input.distance > this.options.threshold &&
input.maxPointers == this.options.pointers &&
abs(velocity) > this.options.velocity && input.eventType & INPUT_END;
},
emit: function(input) {
var direction = directionStr(input.offsetDirection);
if (direction) {
this.manager.emit(this.options.event + direction, input);
}
this.manager.emit(this.options.event, input);
}
});
/**
* A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur
* between the given interval and position. The delay option can be used to recognize multi-taps without firing
* a single tap.
*
* The eventData from the emitted event contains the property `tapCount`, which contains the amount of
* multi-taps being recognized.
* @constructor
* @extends Recognizer
*/
function TapRecognizer() {
Recognizer.apply(this, arguments);
// previous time and center,
// used for tap counting
this.pTime = false;
this.pCenter = false;
this._timer = null;
this._input = null;
this.count = 0;
}
inherit(TapRecognizer, Recognizer, {
/**
* @namespace
* @memberof PinchRecognizer
*/
defaults: {
event: 'tap',
pointers: 1,
taps: 1,
interval: 300, // max time between the multi-tap taps
time: 250, // max time of the pointer to be down (like finger on the screen)
threshold: 9, // a minimal movement is ok, but keep it low
posThreshold: 10 // a multi-tap can be a bit off the initial position
},
getTouchAction: function() {
return [TOUCH_ACTION_MANIPULATION];
},
process: function(input) {
var options = this.options;
var validPointers = input.pointers.length === options.pointers;
var validMovement = input.distance < options.threshold;
var validTouchTime = input.deltaTime < options.time;
this.reset();
if ((input.eventType & INPUT_START) && (this.count === 0)) {
return this.failTimeout();
}
// we only allow little movement
// and we've reached an end event, so a tap is possible
if (validMovement && validTouchTime && validPointers) {
if (input.eventType != INPUT_END) {
return this.failTimeout();
}
var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true;
var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold;
this.pTime = input.timeStamp;
this.pCenter = input.center;
if (!validMultiTap || !validInterval) {
this.count = 1;
} else {
this.count += 1;
}
this._input = input;
// if tap count matches we have recognized it,
// else it has began recognizing...
var tapCount = this.count % options.taps;
if (tapCount === 0) {
// no failing requirements, immediately trigger the tap event
// or wait as long as the multitap interval to trigger
if (!this.hasRequireFailures()) {
return STATE_RECOGNIZED;
} else {
this._timer = setTimeoutContext(function() {
this.state = STATE_RECOGNIZED;
this.tryEmit();
}, options.interval, this);
return STATE_BEGAN;
}
}
}
return STATE_FAILED;
},
failTimeout: function() {
this._timer = setTimeoutContext(function() {
this.state = STATE_FAILED;
}, this.options.interval, this);
return STATE_FAILED;
},
reset: function() {
clearTimeout(this._timer);
},
emit: function() {
if (this.state == STATE_RECOGNIZED) {
this._input.tapCount = this.count;
this.manager.emit(this.options.event, this._input);
}
}
});
/**
* Simple way to create a manager with a default set of recognizers.
* @param {HTMLElement} element
* @param {Object} [options]
* @constructor
*/
function Hammer(element, options) {
options = options || {};
options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset);
return new Manager(element, options);
}
/**
* @const {string}
*/
Hammer.VERSION = '2.0.7';
/**
* default settings
* @namespace
*/
Hammer.defaults = {
/**
* set if DOM events are being triggered.
* But this is slower and unused by simple implementations, so disabled by default.
* @type {Boolean}
* @default false
*/
domEvents: false,
/**
* The value for the touchAction property/fallback.
* When set to `compute` it will magically set the correct value based on the added recognizers.
* @type {String}
* @default compute
*/
touchAction: TOUCH_ACTION_COMPUTE,
/**
* @type {Boolean}
* @default true
*/
enable: true,
/**
* EXPERIMENTAL FEATURE -- can be removed/changed
* Change the parent input target element.
* If Null, then it is being set the to main element.
* @type {Null|EventTarget}
* @default null
*/
inputTarget: null,
/**
* force an input class
* @type {Null|Function}
* @default null
*/
inputClass: null,
/**
* Default recognizer setup when calling `Hammer()`
* When creating a new Manager these will be skipped.
* @type {Array}
*/
preset: [
// RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...]
[RotateRecognizer, {enable: false}],
[PinchRecognizer, {enable: false}, ['rotate']],
[SwipeRecognizer, {direction: DIRECTION_HORIZONTAL}],
[PanRecognizer, {direction: DIRECTION_HORIZONTAL}, ['swipe']],
[TapRecognizer],
[TapRecognizer, {event: 'doubletap', taps: 2}, ['tap']],
[PressRecognizer]
],
/**
* Some CSS properties can be used to improve the working of Hammer.
* Add them to this method and they will be set when creating a new Manager.
* @namespace
*/
cssProps: {
/**
* Disables text selection to improve the dragging gesture. Mainly for desktop browsers.
* @type {String}
* @default 'none'
*/
userSelect: 'none',
/**
* Disable the Windows Phone grippers when pressing an element.
* @type {String}
* @default 'none'
*/
touchSelect: 'none',
/**
* Disables the default callout shown when you touch and hold a touch target.
* On iOS, when you touch and hold a touch target such as a link, Safari displays
* a callout containing information about the link. This property allows you to disable that callout.
* @type {String}
* @default 'none'
*/
touchCallout: 'none',
/**
* Specifies whether zooming is enabled. Used by IE10>
* @type {String}
* @default 'none'
*/
contentZooming: 'none',
/**
* Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers.
* @type {String}
* @default 'none'
*/
userDrag: 'none',
/**
* Overrides the highlight color shown when the user taps a link or a JavaScript
* clickable element in iOS. This property obeys the alpha value, if specified.
* @type {String}
* @default 'rgba(0,0,0,0)'
*/
tapHighlightColor: 'rgba(0,0,0,0)'
}
};
var STOP = 1;
var FORCED_STOP = 2;
/**
* Manager
* @param {HTMLElement} element
* @param {Object} [options]
* @constructor
*/
function Manager(element, options) {
this.options = assign({}, Hammer.defaults, options || {});
this.options.inputTarget = this.options.inputTarget || element;
this.handlers = {};
this.session = {};
this.recognizers = [];
this.oldCssProps = {};
this.element = element;
this.input = createInputInstance(this);
this.touchAction = new TouchAction(this, this.options.touchAction);
toggleCssProps(this, true);
each(this.options.recognizers, function(item) {
var recognizer = this.add(new (item[0])(item[1]));
item[2] && recognizer.recognizeWith(item[2]);
item[3] && recognizer.requireFailure(item[3]);
}, this);
}
Manager.prototype = {
/**
* set options
* @param {Object} options
* @returns {Manager}
*/
set: function(options) {
assign(this.options, options);
// Options that need a little more setup
if (options.touchAction) {
this.touchAction.update();
}
if (options.inputTarget) {
// Clean up existing event listeners and reinitialize
this.input.destroy();
this.input.target = options.inputTarget;
this.input.init();
}
return this;
},
/**
* stop recognizing for this session.
* This session will be discarded, when a new [input]start event is fired.
* When forced, the recognizer cycle is stopped immediately.
* @param {Boolean} [force]
*/
stop: function(force) {
this.session.stopped = force ? FORCED_STOP : STOP;
},
/**
* run the recognizers!
* called by the inputHandler function on every movement of the pointers (touches)
* it walks through all the recognizers and tries to detect the gesture that is being made
* @param {Object} inputData
*/
recognize: function(inputData) {
var session = this.session;
if (session.stopped) {
return;
}
// run the touch-action polyfill
this.touchAction.preventDefaults(inputData);
var recognizer;
var recognizers = this.recognizers;
// this holds the recognizer that is being recognized.
// so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED
// if no recognizer is detecting a thing, it is set to `null`
var curRecognizer = session.curRecognizer;
// reset when the last recognizer is recognized
// or when we're in a new session
if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) {
curRecognizer = session.curRecognizer = null;
}
var i = 0;
while (i < recognizers.length) {
recognizer = recognizers[i];
// find out if we are allowed try to recognize the input for this one.
// 1. allow if the session is NOT forced stopped (see the .stop() method)
// 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one
// that is being recognized.
// 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer.
// this can be setup with the `recognizeWith()` method on the recognizer.
if (session.stopped !== FORCED_STOP && ( // 1
!curRecognizer || recognizer == curRecognizer || // 2
recognizer.canRecognizeWith(curRecognizer))) { // 3
recognizer.recognize(inputData);
} else {
recognizer.reset();
}
// if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the
// current active recognizer. but only if we don't already have an active recognizer
if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) {
curRecognizer = session.curRecognizer = recognizer;
}
i++;
}
},
/**
* get a recognizer by its event name.
* @param {Recognizer|String} recognizer
* @returns {Recognizer|Null}
*/
get: function(recognizer) {
if (recognizer instanceof Recognizer) {
return recognizer;
}
var recognizers = this.recognizers;
for (var i = 0; i < recognizers.length; i++) {
if (recognizers[i].options.event == recognizer) {
return recognizers[i];
}
}
return null;
},
/**
* add a recognizer to the manager
* existing recognizers with the same event name will be removed
* @param {Recognizer} recognizer
* @returns {Recognizer|Manager}
*/
add: function(recognizer) {
if (invokeArrayArg(recognizer, 'add', this)) {
return this;
}
// remove existing
var existing = this.get(recognizer.options.event);
if (existing) {
this.remove(existing);
}
this.recognizers.push(recognizer);
recognizer.manager = this;
this.touchAction.update();
return recognizer;
},
/**
* remove a recognizer by name or instance
* @param {Recognizer|String} recognizer
* @returns {Manager}
*/
remove: function(recognizer) {
if (invokeArrayArg(recognizer, 'remove', this)) {
return this;
}
recognizer = this.get(recognizer);
// let's make sure this recognizer exists
if (recognizer) {
var recognizers = this.recognizers;
var index = inArray(recognizers, recognizer);
if (index !== -1) {
recognizers.splice(index, 1);
this.touchAction.update();
}
}
return this;
},
/**
* bind event
* @param {String} events
* @param {Function} handler
* @returns {EventEmitter} this
*/
on: function(events, handler) {
if (events === undefined) {
return;
}
if (handler === undefined) {
return;
}
var handlers = this.handlers;
each(splitStr(events), function(event) {
handlers[event] = handlers[event] || [];
handlers[event].push(handler);
});
return this;
},
/**
* unbind event, leave emit blank to remove all handlers
* @param {String} events
* @param {Function} [handler]
* @returns {EventEmitter} this
*/
off: function(events, handler) {
if (events === undefined) {
return;
}
var handlers = this.handlers;
each(splitStr(events), function(event) {
if (!handler) {
delete handlers[event];
} else {
handlers[event] && handlers[event].splice(inArray(handlers[event], handler), 1);
}
});
return this;
},
/**
* emit event to the listeners
* @param {String} event
* @param {Object} data
*/
emit: function(event, data) {
// we also want to trigger dom events
if (this.options.domEvents) {
triggerDomEvent(event, data);
}
// no handlers, so skip it all
var handlers = this.handlers[event] && this.handlers[event].slice();
if (!handlers || !handlers.length) {
return;
}
data.type = event;
data.preventDefault = function() {
data.srcEvent.preventDefault();
};
var i = 0;
while (i < handlers.length) {
handlers[i](data);
i++;
}
},
/**
* destroy the manager and unbinds all events
* it doesn't unbind dom events, that is the user own responsibility
*/
destroy: function() {
this.element && toggleCssProps(this, false);
this.handlers = {};
this.session = {};
this.input.destroy();
this.element = null;
}
};
/**
* add/remove the css properties as defined in manager.options.cssProps
* @param {Manager} manager
* @param {Boolean} add
*/
function toggleCssProps(manager, add) {
var element = manager.element;
if (!element.style) {
return;
}
var prop;
each(manager.options.cssProps, function(value, name) {
prop = prefixed(element.style, name);
if (add) {
manager.oldCssProps[prop] = element.style[prop];
element.style[prop] = value;
} else {
element.style[prop] = manager.oldCssProps[prop] || '';
}
});
if (!add) {
manager.oldCssProps = {};
}
}
/**
* trigger dom event
* @param {String} event
* @param {Object} data
*/
function triggerDomEvent(event, data) {
var gestureEvent = document.createEvent('Event');
gestureEvent.initEvent(event, true, true);
gestureEvent.gesture = data;
data.target.dispatchEvent(gestureEvent);
}
assign(Hammer, {
INPUT_START: INPUT_START,
INPUT_MOVE: INPUT_MOVE,
INPUT_END: INPUT_END,
INPUT_CANCEL: INPUT_CANCEL,
STATE_POSSIBLE: STATE_POSSIBLE,
STATE_BEGAN: STATE_BEGAN,
STATE_CHANGED: STATE_CHANGED,
STATE_ENDED: STATE_ENDED,
STATE_RECOGNIZED: STATE_RECOGNIZED,
STATE_CANCELLED: STATE_CANCELLED,
STATE_FAILED: STATE_FAILED,
DIRECTION_NONE: DIRECTION_NONE,
DIRECTION_LEFT: DIRECTION_LEFT,
DIRECTION_RIGHT: DIRECTION_RIGHT,
DIRECTION_UP: DIRECTION_UP,
DIRECTION_DOWN: DIRECTION_DOWN,
DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL,
DIRECTION_VERTICAL: DIRECTION_VERTICAL,
DIRECTION_ALL: DIRECTION_ALL,
Manager: Manager,
Input: Input,
TouchAction: TouchAction,
TouchInput: TouchInput,
MouseInput: MouseInput,
PointerEventInput: PointerEventInput,
TouchMouseInput: TouchMouseInput,
SingleTouchInput: SingleTouchInput,
Recognizer: Recognizer,
AttrRecognizer: AttrRecognizer,
Tap: TapRecognizer,
Pan: PanRecognizer,
Swipe: SwipeRecognizer,
Pinch: PinchRecognizer,
Rotate: RotateRecognizer,
Press: PressRecognizer,
on: addEventListeners,
off: removeEventListeners,
each: each,
merge: merge,
extend: extend,
assign: assign,
inherit: inherit,
bindFn: bindFn,
prefixed: prefixed
});
// this prevents errors when Hammer is loaded in the presence of an AMD
// style loader but by script tag, not by the loader.
var freeGlobal = (typeof window !== 'undefined' ? window : (typeof self !== 'undefined' ? self : {})); // jshint ignore:line
freeGlobal.Hammer = Hammer;
if (true) {
!(__WEBPACK_AMD_DEFINE_RESULT__ = (function() {
return Hammer;
}).call(exports, __webpack_require__, exports, module),
__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
} else {}
})(window, document, 'Hammer');
/***/ }),
/***/ 3454:
/***/ (function(module, __unused_webpack_exports, __webpack_require__) {
"use strict";
var ref, ref1;
module.exports = ((ref = __webpack_require__.g.process) === null || ref === void 0 ? void 0 : ref.env) && typeof ((ref1 = __webpack_require__.g.process) === null || ref1 === void 0 ? void 0 : ref1.env) === 'object' ? __webpack_require__.g.process : __webpack_require__(7663);
//# sourceMappingURL=process.js.map
/***/ }),
/***/ 7663:
/***/ (function(module) {
var __dirname = "/";
(function(){var e={162:function(e){var t=e.exports={};var r;var n;function defaultSetTimout(){throw new Error("setTimeout has not been defined")}function defaultClearTimeout(){throw new Error("clearTimeout has not been defined")}(function(){try{if(typeof setTimeout==="function"){r=setTimeout}else{r=defaultSetTimout}}catch(e){r=defaultSetTimout}try{if(typeof clearTimeout==="function"){n=clearTimeout}else{n=defaultClearTimeout}}catch(e){n=defaultClearTimeout}})();function runTimeout(e){if(r===setTimeout){return setTimeout(e,0)}if((r===defaultSetTimout||!r)&&setTimeout){r=setTimeout;return setTimeout(e,0)}try{return r(e,0)}catch(t){try{return r.call(null,e,0)}catch(t){return r.call(this,e,0)}}}function runClearTimeout(e){if(n===clearTimeout){return clearTimeout(e)}if((n===defaultClearTimeout||!n)&&clearTimeout){n=clearTimeout;return clearTimeout(e)}try{return n(e)}catch(t){try{return n.call(null,e)}catch(t){return n.call(this,e)}}}var i=[];var o=false;var u;var a=-1;function cleanUpNextTick(){if(!o||!u){return}o=false;if(u.length){i=u.concat(i)}else{a=-1}if(i.length){drainQueue()}}function drainQueue(){if(o){return}var e=runTimeout(cleanUpNextTick);o=true;var t=i.length;while(t){u=i;i=[];while(++a<t){if(u){u[a].run()}}a=-1;t=i.length}u=null;o=false;runClearTimeout(e)}t.nextTick=function(e){var t=new Array(arguments.length-1);if(arguments.length>1){for(var r=1;r<arguments.length;r++){t[r-1]=arguments[r]}}i.push(new Item(e,t));if(i.length===1&&!o){runTimeout(drainQueue)}};function Item(e,t){this.fun=e;this.array=t}Item.prototype.run=function(){this.fun.apply(null,this.array)};t.title="browser";t.browser=true;t.env={};t.argv=[];t.version="";t.versions={};function noop(){}t.on=noop;t.addListener=noop;t.once=noop;t.off=noop;t.removeListener=noop;t.removeAllListeners=noop;t.emit=noop;t.prependListener=noop;t.prependOnceListener=noop;t.listeners=function(e){return[]};t.binding=function(e){throw new Error("process.binding is not supported")};t.cwd=function(){return"/"};t.chdir=function(e){throw new Error("process.chdir is not supported")};t.umask=function(){return 0}}};var t={};function __nccwpck_require__(r){var n=t[r];if(n!==undefined){return n.exports}var i=t[r]={exports:{}};var o=true;try{e[r](i,i.exports,__nccwpck_require__);o=false}finally{if(o)delete t[r]}return i.exports}if(typeof __nccwpck_require__!=="undefined")__nccwpck_require__.ab=__dirname+"/";var r=__nccwpck_require__(162);module.exports=r})();
/***/ }),
/***/ 2703:
/***/ (function(module, __unused_webpack_exports, __webpack_require__) {
"use strict";
/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
var ReactPropTypesSecret = __webpack_require__(414);
function emptyFunction() {}
function emptyFunctionWithReset() {}
emptyFunctionWithReset.resetWarningCache = emptyFunction;
module.exports = function() {
function shim(props, propName, componentName, location, propFullName, secret) {
if (secret === ReactPropTypesSecret) {
// It is still safe when called from React.
return;
}
var err = new Error(
'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +
'Use PropTypes.checkPropTypes() to call them. ' +
'Read more at http://fb.me/use-check-prop-types'
);
err.name = 'Invariant Violation';
throw err;
};
shim.isRequired = shim;
function getShim() {
return shim;
};
// Important!
// Keep this list in sync with production version in `./factoryWithTypeCheckers.js`.
var ReactPropTypes = {
array: shim,
bigint: shim,
bool: shim,
func: shim,
number: shim,
object: shim,
string: shim,
symbol: shim,
any: shim,
arrayOf: getShim,
element: shim,
elementType: shim,
instanceOf: getShim,
node: shim,
objectOf: getShim,
oneOf: getShim,
oneOfType: getShim,
shape: getShim,
exact: getShim,
checkPropTypes: emptyFunctionWithReset,
resetWarningCache: emptyFunction
};
ReactPropTypes.PropTypes = ReactPropTypes;
return ReactPropTypes;
};
/***/ }),
/***/ 5697:
/***/ (function(module, __unused_webpack_exports, __webpack_require__) {
/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
if (false) { var throwOnDirectAccess, ReactIs; } else {
// By explicitly using `prop-types` you are opting into new production behavior.
// http://fb.me/prop-types-in-prod
module.exports = __webpack_require__(2703)();
}
/***/ }),
/***/ 414:
/***/ (function(module) {
"use strict";
/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
var ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';
module.exports = ReactPropTypesSecret;
/***/ }),
/***/ 6785:
/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
"use strict";
// EXPORTS
__webpack_require__.d(__webpack_exports__, {
"ZP": function() { return /* reexport */ interactive_map; }
});
// UNUSED EXPORTS: AttributionControl, BaseControl, CanvasOverlay, FlyToInterpolator, FullscreenControl, GeolocateControl, HTMLOverlay, InteractiveMap, Layer, LinearInterpolator, MapContext, MapController, Marker, NavigationControl, Popup, SVGOverlay, ScaleControl, Source, StaticMap, TRANSITION_EVENTS, TransitionInterpolator, WebMercatorViewport, _MapContext, _useMapControl, setRTLTextPlugin
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/extends.js
function _extends() {
_extends = Object.assign || function (target) {
for (var i = 1; i < arguments.length; i++) {
var source = arguments[i];
for (var key in source) {
if (Object.prototype.hasOwnProperty.call(source, key)) {
target[key] = source[key];
}
}
}
return target;
};
return _extends.apply(this, arguments);
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/arrayLikeToArray.js
function _arrayLikeToArray(arr, len) {
if (len == null || len > arr.length) len = arr.length;
for (var i = 0, arr2 = new Array(len); i < len; i++) {
arr2[i] = arr[i];
}
return arr2;
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/arrayWithoutHoles.js
function _arrayWithoutHoles(arr) {
if (Array.isArray(arr)) return _arrayLikeToArray(arr);
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/iterableToArray.js
function _iterableToArray(iter) {
if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter);
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/unsupportedIterableToArray.js
function _unsupportedIterableToArray(o, minLen) {
if (!o) return;
if (typeof o === "string") return _arrayLikeToArray(o, minLen);
var n = Object.prototype.toString.call(o).slice(8, -1);
if (n === "Object" && o.constructor) n = o.constructor.name;
if (n === "Map" || n === "Set") return Array.from(o);
if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/nonIterableSpread.js
function _nonIterableSpread() {
throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/toConsumableArray.js
function _toConsumableArray(arr) {
return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/defineProperty.js
function _defineProperty(obj, key, value) {
if (key in obj) {
Object.defineProperty(obj, key, {
value: value,
enumerable: true,
configurable: true,
writable: true
});
} else {
obj[key] = value;
}
return obj;
}
// EXTERNAL MODULE: ./node_modules/react/index.js
var react = __webpack_require__(7294);
// EXTERNAL MODULE: ./node_modules/prop-types/index.js
var prop_types = __webpack_require__(5697);
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/arrayWithHoles.js
function _arrayWithHoles(arr) {
if (Array.isArray(arr)) return arr;
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/iterableToArrayLimit.js
function _iterableToArrayLimit(arr, i) {
var _i = arr == null ? null : typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"];
if (_i == null) return;
var _arr = [];
var _n = true;
var _d = false;
var _s, _e;
try {
for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) {
_arr.push(_s.value);
if (i && _arr.length === i) break;
}
} catch (err) {
_d = true;
_e = err;
} finally {
try {
if (!_n && _i["return"] != null) _i["return"]();
} finally {
if (_d) throw _e;
}
}
return _arr;
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/nonIterableRest.js
function _nonIterableRest() {
throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/slicedToArray.js
function _slicedToArray(arr, i) {
return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();
}
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/node_modules/gl-matrix/esm/common.js
/**
* Common utilities
* @module glMatrix
*/
// Configuration Constants
var EPSILON = 0.000001;
var ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;
var RANDOM = Math.random;
/**
* Sets the type of array used when creating new vectors and matrices
*
* @param {Float32ArrayConstructor | ArrayConstructor} type Array type, such as Float32Array or Array
*/
function setMatrixArrayType(type) {
ARRAY_TYPE = type;
}
var degree = Math.PI / 180;
/**
* Convert Degree To Radian
*
* @param {Number} a Angle in Degrees
*/
function toRadian(a) {
return a * degree;
}
/**
* Tests whether or not the arguments have approximately the same value, within an absolute
* or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
* than or equal to 1.0, and a relative tolerance is used for larger values)
*
* @param {Number} a The first number to test.
* @param {Number} b The second number to test.
* @returns {Boolean} True if the numbers are approximately equal, false otherwise.
*/
function equals(a, b) {
return Math.abs(a - b) <= EPSILON * Math.max(1.0, Math.abs(a), Math.abs(b));
}
if (!Math.hypot) Math.hypot = function () {
var y = 0,
i = arguments.length;
while (i--) {
y += arguments[i] * arguments[i];
}
return Math.sqrt(y);
};
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/node_modules/gl-matrix/esm/vec4.js
/**
* 4 Dimensional Vector
* @module vec4
*/
/**
* Creates a new, empty vec4
*
* @returns {vec4} a new 4D vector
*/
function create() {
var out = new ARRAY_TYPE(4);
if (ARRAY_TYPE != Float32Array) {
out[0] = 0;
out[1] = 0;
out[2] = 0;
out[3] = 0;
}
return out;
}
/**
* Creates a new vec4 initialized with values from an existing vector
*
* @param {ReadonlyVec4} a vector to clone
* @returns {vec4} a new 4D vector
*/
function clone(a) {
var out = new glMatrix.ARRAY_TYPE(4);
out[0] = a[0];
out[1] = a[1];
out[2] = a[2];
out[3] = a[3];
return out;
}
/**
* Creates a new vec4 initialized with the given values
*
* @param {Number} x X component
* @param {Number} y Y component
* @param {Number} z Z component
* @param {Number} w W component
* @returns {vec4} a new 4D vector
*/
function fromValues(x, y, z, w) {
var out = new glMatrix.ARRAY_TYPE(4);
out[0] = x;
out[1] = y;
out[2] = z;
out[3] = w;
return out;
}
/**
* Copy the values from one vec4 to another
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a the source vector
* @returns {vec4} out
*/
function copy(out, a) {
out[0] = a[0];
out[1] = a[1];
out[2] = a[2];
out[3] = a[3];
return out;
}
/**
* Set the components of a vec4 to the given values
*
* @param {vec4} out the receiving vector
* @param {Number} x X component
* @param {Number} y Y component
* @param {Number} z Z component
* @param {Number} w W component
* @returns {vec4} out
*/
function set(out, x, y, z, w) {
out[0] = x;
out[1] = y;
out[2] = z;
out[3] = w;
return out;
}
/**
* Adds two vec4's
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a the first operand
* @param {ReadonlyVec4} b the second operand
* @returns {vec4} out
*/
function add(out, a, b) {
out[0] = a[0] + b[0];
out[1] = a[1] + b[1];
out[2] = a[2] + b[2];
out[3] = a[3] + b[3];
return out;
}
/**
* Subtracts vector b from vector a
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a the first operand
* @param {ReadonlyVec4} b the second operand
* @returns {vec4} out
*/
function subtract(out, a, b) {
out[0] = a[0] - b[0];
out[1] = a[1] - b[1];
out[2] = a[2] - b[2];
out[3] = a[3] - b[3];
return out;
}
/**
* Multiplies two vec4's
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a the first operand
* @param {ReadonlyVec4} b the second operand
* @returns {vec4} out
*/
function multiply(out, a, b) {
out[0] = a[0] * b[0];
out[1] = a[1] * b[1];
out[2] = a[2] * b[2];
out[3] = a[3] * b[3];
return out;
}
/**
* Divides two vec4's
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a the first operand
* @param {ReadonlyVec4} b the second operand
* @returns {vec4} out
*/
function divide(out, a, b) {
out[0] = a[0] / b[0];
out[1] = a[1] / b[1];
out[2] = a[2] / b[2];
out[3] = a[3] / b[3];
return out;
}
/**
* Math.ceil the components of a vec4
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a vector to ceil
* @returns {vec4} out
*/
function ceil(out, a) {
out[0] = Math.ceil(a[0]);
out[1] = Math.ceil(a[1]);
out[2] = Math.ceil(a[2]);
out[3] = Math.ceil(a[3]);
return out;
}
/**
* Math.floor the components of a vec4
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a vector to floor
* @returns {vec4} out
*/
function floor(out, a) {
out[0] = Math.floor(a[0]);
out[1] = Math.floor(a[1]);
out[2] = Math.floor(a[2]);
out[3] = Math.floor(a[3]);
return out;
}
/**
* Returns the minimum of two vec4's
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a the first operand
* @param {ReadonlyVec4} b the second operand
* @returns {vec4} out
*/
function min(out, a, b) {
out[0] = Math.min(a[0], b[0]);
out[1] = Math.min(a[1], b[1]);
out[2] = Math.min(a[2], b[2]);
out[3] = Math.min(a[3], b[3]);
return out;
}
/**
* Returns the maximum of two vec4's
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a the first operand
* @param {ReadonlyVec4} b the second operand
* @returns {vec4} out
*/
function max(out, a, b) {
out[0] = Math.max(a[0], b[0]);
out[1] = Math.max(a[1], b[1]);
out[2] = Math.max(a[2], b[2]);
out[3] = Math.max(a[3], b[3]);
return out;
}
/**
* Math.round the components of a vec4
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a vector to round
* @returns {vec4} out
*/
function round(out, a) {
out[0] = Math.round(a[0]);
out[1] = Math.round(a[1]);
out[2] = Math.round(a[2]);
out[3] = Math.round(a[3]);
return out;
}
/**
* Scales a vec4 by a scalar number
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a the vector to scale
* @param {Number} b amount to scale the vector by
* @returns {vec4} out
*/
function scale(out, a, b) {
out[0] = a[0] * b;
out[1] = a[1] * b;
out[2] = a[2] * b;
out[3] = a[3] * b;
return out;
}
/**
* Adds two vec4's after scaling the second operand by a scalar value
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a the first operand
* @param {ReadonlyVec4} b the second operand
* @param {Number} scale the amount to scale b by before adding
* @returns {vec4} out
*/
function scaleAndAdd(out, a, b, scale) {
out[0] = a[0] + b[0] * scale;
out[1] = a[1] + b[1] * scale;
out[2] = a[2] + b[2] * scale;
out[3] = a[3] + b[3] * scale;
return out;
}
/**
* Calculates the euclidian distance between two vec4's
*
* @param {ReadonlyVec4} a the first operand
* @param {ReadonlyVec4} b the second operand
* @returns {Number} distance between a and b
*/
function distance(a, b) {
var x = b[0] - a[0];
var y = b[1] - a[1];
var z = b[2] - a[2];
var w = b[3] - a[3];
return Math.hypot(x, y, z, w);
}
/**
* Calculates the squared euclidian distance between two vec4's
*
* @param {ReadonlyVec4} a the first operand
* @param {ReadonlyVec4} b the second operand
* @returns {Number} squared distance between a and b
*/
function squaredDistance(a, b) {
var x = b[0] - a[0];
var y = b[1] - a[1];
var z = b[2] - a[2];
var w = b[3] - a[3];
return x * x + y * y + z * z + w * w;
}
/**
* Calculates the length of a vec4
*
* @param {ReadonlyVec4} a vector to calculate length of
* @returns {Number} length of a
*/
function vec4_length(a) {
var x = a[0];
var y = a[1];
var z = a[2];
var w = a[3];
return Math.hypot(x, y, z, w);
}
/**
* Calculates the squared length of a vec4
*
* @param {ReadonlyVec4} a vector to calculate squared length of
* @returns {Number} squared length of a
*/
function squaredLength(a) {
var x = a[0];
var y = a[1];
var z = a[2];
var w = a[3];
return x * x + y * y + z * z + w * w;
}
/**
* Negates the components of a vec4
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a vector to negate
* @returns {vec4} out
*/
function negate(out, a) {
out[0] = -a[0];
out[1] = -a[1];
out[2] = -a[2];
out[3] = -a[3];
return out;
}
/**
* Returns the inverse of the components of a vec4
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a vector to invert
* @returns {vec4} out
*/
function inverse(out, a) {
out[0] = 1.0 / a[0];
out[1] = 1.0 / a[1];
out[2] = 1.0 / a[2];
out[3] = 1.0 / a[3];
return out;
}
/**
* Normalize a vec4
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a vector to normalize
* @returns {vec4} out
*/
function normalize(out, a) {
var x = a[0];
var y = a[1];
var z = a[2];
var w = a[3];
var len = x * x + y * y + z * z + w * w;
if (len > 0) {
len = 1 / Math.sqrt(len);
}
out[0] = x * len;
out[1] = y * len;
out[2] = z * len;
out[3] = w * len;
return out;
}
/**
* Calculates the dot product of two vec4's
*
* @param {ReadonlyVec4} a the first operand
* @param {ReadonlyVec4} b the second operand
* @returns {Number} dot product of a and b
*/
function dot(a, b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
}
/**
* Returns the cross-product of three vectors in a 4-dimensional space
*
* @param {ReadonlyVec4} result the receiving vector
* @param {ReadonlyVec4} U the first vector
* @param {ReadonlyVec4} V the second vector
* @param {ReadonlyVec4} W the third vector
* @returns {vec4} result
*/
function cross(out, u, v, w) {
var A = v[0] * w[1] - v[1] * w[0],
B = v[0] * w[2] - v[2] * w[0],
C = v[0] * w[3] - v[3] * w[0],
D = v[1] * w[2] - v[2] * w[1],
E = v[1] * w[3] - v[3] * w[1],
F = v[2] * w[3] - v[3] * w[2];
var G = u[0];
var H = u[1];
var I = u[2];
var J = u[3];
out[0] = H * F - I * E + J * D;
out[1] = -(G * F) + I * C - J * B;
out[2] = G * E - H * C + J * A;
out[3] = -(G * D) + H * B - I * A;
return out;
}
/**
* Performs a linear interpolation between two vec4's
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a the first operand
* @param {ReadonlyVec4} b the second operand
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs
* @returns {vec4} out
*/
function lerp(out, a, b, t) {
var ax = a[0];
var ay = a[1];
var az = a[2];
var aw = a[3];
out[0] = ax + t * (b[0] - ax);
out[1] = ay + t * (b[1] - ay);
out[2] = az + t * (b[2] - az);
out[3] = aw + t * (b[3] - aw);
return out;
}
/**
* Generates a random vector with the given scale
*
* @param {vec4} out the receiving vector
* @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned
* @returns {vec4} out
*/
function random(out, scale) {
scale = scale || 1.0; // Marsaglia, George. Choosing a Point from the Surface of a
// Sphere. Ann. Math. Statist. 43 (1972), no. 2, 645--646.
// http://projecteuclid.org/euclid.aoms/1177692644;
var v1, v2, v3, v4;
var s1, s2;
do {
v1 = glMatrix.RANDOM() * 2 - 1;
v2 = glMatrix.RANDOM() * 2 - 1;
s1 = v1 * v1 + v2 * v2;
} while (s1 >= 1);
do {
v3 = glMatrix.RANDOM() * 2 - 1;
v4 = glMatrix.RANDOM() * 2 - 1;
s2 = v3 * v3 + v4 * v4;
} while (s2 >= 1);
var d = Math.sqrt((1 - s1) / s2);
out[0] = scale * v1;
out[1] = scale * v2;
out[2] = scale * v3 * d;
out[3] = scale * v4 * d;
return out;
}
/**
* Transforms the vec4 with a mat4.
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a the vector to transform
* @param {ReadonlyMat4} m matrix to transform with
* @returns {vec4} out
*/
function transformMat4(out, a, m) {
var x = a[0],
y = a[1],
z = a[2],
w = a[3];
out[0] = m[0] * x + m[4] * y + m[8] * z + m[12] * w;
out[1] = m[1] * x + m[5] * y + m[9] * z + m[13] * w;
out[2] = m[2] * x + m[6] * y + m[10] * z + m[14] * w;
out[3] = m[3] * x + m[7] * y + m[11] * z + m[15] * w;
return out;
}
/**
* Transforms the vec4 with a quat
*
* @param {vec4} out the receiving vector
* @param {ReadonlyVec4} a the vector to transform
* @param {ReadonlyQuat} q quaternion to transform with
* @returns {vec4} out
*/
function transformQuat(out, a, q) {
var x = a[0],
y = a[1],
z = a[2];
var qx = q[0],
qy = q[1],
qz = q[2],
qw = q[3]; // calculate quat * vec
var ix = qw * x + qy * z - qz * y;
var iy = qw * y + qz * x - qx * z;
var iz = qw * z + qx * y - qy * x;
var iw = -qx * x - qy * y - qz * z; // calculate result * inverse quat
out[0] = ix * qw + iw * -qx + iy * -qz - iz * -qy;
out[1] = iy * qw + iw * -qy + iz * -qx - ix * -qz;
out[2] = iz * qw + iw * -qz + ix * -qy - iy * -qx;
out[3] = a[3];
return out;
}
/**
* Set the components of a vec4 to zero
*
* @param {vec4} out the receiving vector
* @returns {vec4} out
*/
function zero(out) {
out[0] = 0.0;
out[1] = 0.0;
out[2] = 0.0;
out[3] = 0.0;
return out;
}
/**
* Returns a string representation of a vector
*
* @param {ReadonlyVec4} a vector to represent as a string
* @returns {String} string representation of the vector
*/
function str(a) {
return "vec4(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ")";
}
/**
* Returns whether or not the vectors have exactly the same elements in the same position (when compared with ===)
*
* @param {ReadonlyVec4} a The first vector.
* @param {ReadonlyVec4} b The second vector.
* @returns {Boolean} True if the vectors are equal, false otherwise.
*/
function exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3];
}
/**
* Returns whether or not the vectors have approximately the same elements in the same position.
*
* @param {ReadonlyVec4} a The first vector.
* @param {ReadonlyVec4} b The second vector.
* @returns {Boolean} True if the vectors are equal, false otherwise.
*/
function vec4_equals(a, b) {
var a0 = a[0],
a1 = a[1],
a2 = a[2],
a3 = a[3];
var b0 = b[0],
b1 = b[1],
b2 = b[2],
b3 = b[3];
return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3));
}
/**
* Alias for {@link vec4.subtract}
* @function
*/
var sub = (/* unused pure expression or super */ null && (subtract));
/**
* Alias for {@link vec4.multiply}
* @function
*/
var mul = (/* unused pure expression or super */ null && (multiply));
/**
* Alias for {@link vec4.divide}
* @function
*/
var div = (/* unused pure expression or super */ null && (divide));
/**
* Alias for {@link vec4.distance}
* @function
*/
var dist = (/* unused pure expression or super */ null && (distance));
/**
* Alias for {@link vec4.squaredDistance}
* @function
*/
var sqrDist = (/* unused pure expression or super */ null && (squaredDistance));
/**
* Alias for {@link vec4.length}
* @function
*/
var len = (/* unused pure expression or super */ null && (vec4_length));
/**
* Alias for {@link vec4.squaredLength}
* @function
*/
var sqrLen = (/* unused pure expression or super */ null && (squaredLength));
/**
* Perform some operation over an array of vec4s.
*
* @param {Array} a the array of vectors to iterate over
* @param {Number} stride Number of elements between the start of each vec4. If 0 assumes tightly packed
* @param {Number} offset Number of elements to skip at the beginning of the array
* @param {Number} count Number of vec4s to iterate over. If 0 iterates over entire array
* @param {Function} fn Function to call for each vector in the array
* @param {Object} [arg] additional argument to pass to fn
* @returns {Array} a
* @function
*/
var forEach = function () {
var vec = create();
return function (a, stride, offset, count, fn, arg) {
var i, l;
if (!stride) {
stride = 4;
}
if (!offset) {
offset = 0;
}
if (count) {
l = Math.min(count * stride + offset, a.length);
} else {
l = a.length;
}
for (i = offset; i < l; i += stride) {
vec[0] = a[i];
vec[1] = a[i + 1];
vec[2] = a[i + 2];
vec[3] = a[i + 3];
fn(vec, vec, arg);
a[i] = vec[0];
a[i + 1] = vec[1];
a[i + 2] = vec[2];
a[i + 3] = vec[3];
}
return a;
};
}();
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/dist/esm/math-utils.js
function createMat4() {
return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
}
function transformVector(matrix, vector) {
const result = transformMat4([], vector, matrix);
scale(result, result, 1 / result[3]);
return result;
}
function mod(value, divisor) {
const modulus = value % divisor;
return modulus < 0 ? divisor + modulus : modulus;
}
function math_utils_lerp(start, end, step) {
return step * end + (1 - step) * start;
}
function clamp(x, min, max) {
return x < min ? min : x > max ? max : x;
}
function ieLog2(x) {
return Math.log(x) * Math.LOG2E;
}
const log2 = Math.log2 || ieLog2;
//# sourceMappingURL=math-utils.js.map
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/node_modules/gl-matrix/esm/mat4.js
/**
* 4x4 Matrix<br>Format: column-major, when typed out it looks like row-major<br>The matrices are being post multiplied.
* @module mat4
*/
/**
* Creates a new identity mat4
*
* @returns {mat4} a new 4x4 matrix
*/
function mat4_create() {
var out = new glMatrix.ARRAY_TYPE(16);
if (glMatrix.ARRAY_TYPE != Float32Array) {
out[1] = 0;
out[2] = 0;
out[3] = 0;
out[4] = 0;
out[6] = 0;
out[7] = 0;
out[8] = 0;
out[9] = 0;
out[11] = 0;
out[12] = 0;
out[13] = 0;
out[14] = 0;
}
out[0] = 1;
out[5] = 1;
out[10] = 1;
out[15] = 1;
return out;
}
/**
* Creates a new mat4 initialized with values from an existing matrix
*
* @param {ReadonlyMat4} a matrix to clone
* @returns {mat4} a new 4x4 matrix
*/
function mat4_clone(a) {
var out = new glMatrix.ARRAY_TYPE(16);
out[0] = a[0];
out[1] = a[1];
out[2] = a[2];
out[3] = a[3];
out[4] = a[4];
out[5] = a[5];
out[6] = a[6];
out[7] = a[7];
out[8] = a[8];
out[9] = a[9];
out[10] = a[10];
out[11] = a[11];
out[12] = a[12];
out[13] = a[13];
out[14] = a[14];
out[15] = a[15];
return out;
}
/**
* Copy the values from one mat4 to another
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the source matrix
* @returns {mat4} out
*/
function mat4_copy(out, a) {
out[0] = a[0];
out[1] = a[1];
out[2] = a[2];
out[3] = a[3];
out[4] = a[4];
out[5] = a[5];
out[6] = a[6];
out[7] = a[7];
out[8] = a[8];
out[9] = a[9];
out[10] = a[10];
out[11] = a[11];
out[12] = a[12];
out[13] = a[13];
out[14] = a[14];
out[15] = a[15];
return out;
}
/**
* Create a new mat4 with the given values
*
* @param {Number} m00 Component in column 0, row 0 position (index 0)
* @param {Number} m01 Component in column 0, row 1 position (index 1)
* @param {Number} m02 Component in column 0, row 2 position (index 2)
* @param {Number} m03 Component in column 0, row 3 position (index 3)
* @param {Number} m10 Component in column 1, row 0 position (index 4)
* @param {Number} m11 Component in column 1, row 1 position (index 5)
* @param {Number} m12 Component in column 1, row 2 position (index 6)
* @param {Number} m13 Component in column 1, row 3 position (index 7)
* @param {Number} m20 Component in column 2, row 0 position (index 8)
* @param {Number} m21 Component in column 2, row 1 position (index 9)
* @param {Number} m22 Component in column 2, row 2 position (index 10)
* @param {Number} m23 Component in column 2, row 3 position (index 11)
* @param {Number} m30 Component in column 3, row 0 position (index 12)
* @param {Number} m31 Component in column 3, row 1 position (index 13)
* @param {Number} m32 Component in column 3, row 2 position (index 14)
* @param {Number} m33 Component in column 3, row 3 position (index 15)
* @returns {mat4} A new mat4
*/
function mat4_fromValues(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
var out = new glMatrix.ARRAY_TYPE(16);
out[0] = m00;
out[1] = m01;
out[2] = m02;
out[3] = m03;
out[4] = m10;
out[5] = m11;
out[6] = m12;
out[7] = m13;
out[8] = m20;
out[9] = m21;
out[10] = m22;
out[11] = m23;
out[12] = m30;
out[13] = m31;
out[14] = m32;
out[15] = m33;
return out;
}
/**
* Set the components of a mat4 to the given values
*
* @param {mat4} out the receiving matrix
* @param {Number} m00 Component in column 0, row 0 position (index 0)
* @param {Number} m01 Component in column 0, row 1 position (index 1)
* @param {Number} m02 Component in column 0, row 2 position (index 2)
* @param {Number} m03 Component in column 0, row 3 position (index 3)
* @param {Number} m10 Component in column 1, row 0 position (index 4)
* @param {Number} m11 Component in column 1, row 1 position (index 5)
* @param {Number} m12 Component in column 1, row 2 position (index 6)
* @param {Number} m13 Component in column 1, row 3 position (index 7)
* @param {Number} m20 Component in column 2, row 0 position (index 8)
* @param {Number} m21 Component in column 2, row 1 position (index 9)
* @param {Number} m22 Component in column 2, row 2 position (index 10)
* @param {Number} m23 Component in column 2, row 3 position (index 11)
* @param {Number} m30 Component in column 3, row 0 position (index 12)
* @param {Number} m31 Component in column 3, row 1 position (index 13)
* @param {Number} m32 Component in column 3, row 2 position (index 14)
* @param {Number} m33 Component in column 3, row 3 position (index 15)
* @returns {mat4} out
*/
function mat4_set(out, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
out[0] = m00;
out[1] = m01;
out[2] = m02;
out[3] = m03;
out[4] = m10;
out[5] = m11;
out[6] = m12;
out[7] = m13;
out[8] = m20;
out[9] = m21;
out[10] = m22;
out[11] = m23;
out[12] = m30;
out[13] = m31;
out[14] = m32;
out[15] = m33;
return out;
}
/**
* Set a mat4 to the identity matrix
*
* @param {mat4} out the receiving matrix
* @returns {mat4} out
*/
function identity(out) {
out[0] = 1;
out[1] = 0;
out[2] = 0;
out[3] = 0;
out[4] = 0;
out[5] = 1;
out[6] = 0;
out[7] = 0;
out[8] = 0;
out[9] = 0;
out[10] = 1;
out[11] = 0;
out[12] = 0;
out[13] = 0;
out[14] = 0;
out[15] = 1;
return out;
}
/**
* Transpose the values of a mat4
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the source matrix
* @returns {mat4} out
*/
function transpose(out, a) {
// If we are transposing ourselves we can skip a few steps but have to cache some values
if (out === a) {
var a01 = a[1],
a02 = a[2],
a03 = a[3];
var a12 = a[6],
a13 = a[7];
var a23 = a[11];
out[1] = a[4];
out[2] = a[8];
out[3] = a[12];
out[4] = a01;
out[6] = a[9];
out[7] = a[13];
out[8] = a02;
out[9] = a12;
out[11] = a[14];
out[12] = a03;
out[13] = a13;
out[14] = a23;
} else {
out[0] = a[0];
out[1] = a[4];
out[2] = a[8];
out[3] = a[12];
out[4] = a[1];
out[5] = a[5];
out[6] = a[9];
out[7] = a[13];
out[8] = a[2];
out[9] = a[6];
out[10] = a[10];
out[11] = a[14];
out[12] = a[3];
out[13] = a[7];
out[14] = a[11];
out[15] = a[15];
}
return out;
}
/**
* Inverts a mat4
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the source matrix
* @returns {mat4} out
*/
function invert(out, a) {
var a00 = a[0],
a01 = a[1],
a02 = a[2],
a03 = a[3];
var a10 = a[4],
a11 = a[5],
a12 = a[6],
a13 = a[7];
var a20 = a[8],
a21 = a[9],
a22 = a[10],
a23 = a[11];
var a30 = a[12],
a31 = a[13],
a32 = a[14],
a33 = a[15];
var b00 = a00 * a11 - a01 * a10;
var b01 = a00 * a12 - a02 * a10;
var b02 = a00 * a13 - a03 * a10;
var b03 = a01 * a12 - a02 * a11;
var b04 = a01 * a13 - a03 * a11;
var b05 = a02 * a13 - a03 * a12;
var b06 = a20 * a31 - a21 * a30;
var b07 = a20 * a32 - a22 * a30;
var b08 = a20 * a33 - a23 * a30;
var b09 = a21 * a32 - a22 * a31;
var b10 = a21 * a33 - a23 * a31;
var b11 = a22 * a33 - a23 * a32; // Calculate the determinant
var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
if (!det) {
return null;
}
det = 1.0 / det;
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
return out;
}
/**
* Calculates the adjugate of a mat4
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the source matrix
* @returns {mat4} out
*/
function adjoint(out, a) {
var a00 = a[0],
a01 = a[1],
a02 = a[2],
a03 = a[3];
var a10 = a[4],
a11 = a[5],
a12 = a[6],
a13 = a[7];
var a20 = a[8],
a21 = a[9],
a22 = a[10],
a23 = a[11];
var a30 = a[12],
a31 = a[13],
a32 = a[14],
a33 = a[15];
out[0] = a11 * (a22 * a33 - a23 * a32) - a21 * (a12 * a33 - a13 * a32) + a31 * (a12 * a23 - a13 * a22);
out[1] = -(a01 * (a22 * a33 - a23 * a32) - a21 * (a02 * a33 - a03 * a32) + a31 * (a02 * a23 - a03 * a22));
out[2] = a01 * (a12 * a33 - a13 * a32) - a11 * (a02 * a33 - a03 * a32) + a31 * (a02 * a13 - a03 * a12);
out[3] = -(a01 * (a12 * a23 - a13 * a22) - a11 * (a02 * a23 - a03 * a22) + a21 * (a02 * a13 - a03 * a12));
out[4] = -(a10 * (a22 * a33 - a23 * a32) - a20 * (a12 * a33 - a13 * a32) + a30 * (a12 * a23 - a13 * a22));
out[5] = a00 * (a22 * a33 - a23 * a32) - a20 * (a02 * a33 - a03 * a32) + a30 * (a02 * a23 - a03 * a22);
out[6] = -(a00 * (a12 * a33 - a13 * a32) - a10 * (a02 * a33 - a03 * a32) + a30 * (a02 * a13 - a03 * a12));
out[7] = a00 * (a12 * a23 - a13 * a22) - a10 * (a02 * a23 - a03 * a22) + a20 * (a02 * a13 - a03 * a12);
out[8] = a10 * (a21 * a33 - a23 * a31) - a20 * (a11 * a33 - a13 * a31) + a30 * (a11 * a23 - a13 * a21);
out[9] = -(a00 * (a21 * a33 - a23 * a31) - a20 * (a01 * a33 - a03 * a31) + a30 * (a01 * a23 - a03 * a21));
out[10] = a00 * (a11 * a33 - a13 * a31) - a10 * (a01 * a33 - a03 * a31) + a30 * (a01 * a13 - a03 * a11);
out[11] = -(a00 * (a11 * a23 - a13 * a21) - a10 * (a01 * a23 - a03 * a21) + a20 * (a01 * a13 - a03 * a11));
out[12] = -(a10 * (a21 * a32 - a22 * a31) - a20 * (a11 * a32 - a12 * a31) + a30 * (a11 * a22 - a12 * a21));
out[13] = a00 * (a21 * a32 - a22 * a31) - a20 * (a01 * a32 - a02 * a31) + a30 * (a01 * a22 - a02 * a21);
out[14] = -(a00 * (a11 * a32 - a12 * a31) - a10 * (a01 * a32 - a02 * a31) + a30 * (a01 * a12 - a02 * a11));
out[15] = a00 * (a11 * a22 - a12 * a21) - a10 * (a01 * a22 - a02 * a21) + a20 * (a01 * a12 - a02 * a11);
return out;
}
/**
* Calculates the determinant of a mat4
*
* @param {ReadonlyMat4} a the source matrix
* @returns {Number} determinant of a
*/
function determinant(a) {
var a00 = a[0],
a01 = a[1],
a02 = a[2],
a03 = a[3];
var a10 = a[4],
a11 = a[5],
a12 = a[6],
a13 = a[7];
var a20 = a[8],
a21 = a[9],
a22 = a[10],
a23 = a[11];
var a30 = a[12],
a31 = a[13],
a32 = a[14],
a33 = a[15];
var b00 = a00 * a11 - a01 * a10;
var b01 = a00 * a12 - a02 * a10;
var b02 = a00 * a13 - a03 * a10;
var b03 = a01 * a12 - a02 * a11;
var b04 = a01 * a13 - a03 * a11;
var b05 = a02 * a13 - a03 * a12;
var b06 = a20 * a31 - a21 * a30;
var b07 = a20 * a32 - a22 * a30;
var b08 = a20 * a33 - a23 * a30;
var b09 = a21 * a32 - a22 * a31;
var b10 = a21 * a33 - a23 * a31;
var b11 = a22 * a33 - a23 * a32; // Calculate the determinant
return b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
}
/**
* Multiplies two mat4s
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the first operand
* @param {ReadonlyMat4} b the second operand
* @returns {mat4} out
*/
function mat4_multiply(out, a, b) {
var a00 = a[0],
a01 = a[1],
a02 = a[2],
a03 = a[3];
var a10 = a[4],
a11 = a[5],
a12 = a[6],
a13 = a[7];
var a20 = a[8],
a21 = a[9],
a22 = a[10],
a23 = a[11];
var a30 = a[12],
a31 = a[13],
a32 = a[14],
a33 = a[15]; // Cache only the current line of the second matrix
var b0 = b[0],
b1 = b[1],
b2 = b[2],
b3 = b[3];
out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
b0 = b[4];
b1 = b[5];
b2 = b[6];
b3 = b[7];
out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
b0 = b[8];
b1 = b[9];
b2 = b[10];
b3 = b[11];
out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
b0 = b[12];
b1 = b[13];
b2 = b[14];
b3 = b[15];
out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
return out;
}
/**
* Translate a mat4 by the given vector
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the matrix to translate
* @param {ReadonlyVec3} v vector to translate by
* @returns {mat4} out
*/
function translate(out, a, v) {
var x = v[0],
y = v[1],
z = v[2];
var a00, a01, a02, a03;
var a10, a11, a12, a13;
var a20, a21, a22, a23;
if (a === out) {
out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
} else {
a00 = a[0];
a01 = a[1];
a02 = a[2];
a03 = a[3];
a10 = a[4];
a11 = a[5];
a12 = a[6];
a13 = a[7];
a20 = a[8];
a21 = a[9];
a22 = a[10];
a23 = a[11];
out[0] = a00;
out[1] = a01;
out[2] = a02;
out[3] = a03;
out[4] = a10;
out[5] = a11;
out[6] = a12;
out[7] = a13;
out[8] = a20;
out[9] = a21;
out[10] = a22;
out[11] = a23;
out[12] = a00 * x + a10 * y + a20 * z + a[12];
out[13] = a01 * x + a11 * y + a21 * z + a[13];
out[14] = a02 * x + a12 * y + a22 * z + a[14];
out[15] = a03 * x + a13 * y + a23 * z + a[15];
}
return out;
}
/**
* Scales the mat4 by the dimensions in the given vec3 not using vectorization
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the matrix to scale
* @param {ReadonlyVec3} v the vec3 to scale the matrix by
* @returns {mat4} out
**/
function mat4_scale(out, a, v) {
var x = v[0],
y = v[1],
z = v[2];
out[0] = a[0] * x;
out[1] = a[1] * x;
out[2] = a[2] * x;
out[3] = a[3] * x;
out[4] = a[4] * y;
out[5] = a[5] * y;
out[6] = a[6] * y;
out[7] = a[7] * y;
out[8] = a[8] * z;
out[9] = a[9] * z;
out[10] = a[10] * z;
out[11] = a[11] * z;
out[12] = a[12];
out[13] = a[13];
out[14] = a[14];
out[15] = a[15];
return out;
}
/**
* Rotates a mat4 by the given angle around the given axis
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the matrix to rotate
* @param {Number} rad the angle to rotate the matrix by
* @param {ReadonlyVec3} axis the axis to rotate around
* @returns {mat4} out
*/
function rotate(out, a, rad, axis) {
var x = axis[0],
y = axis[1],
z = axis[2];
var len = Math.hypot(x, y, z);
var s, c, t;
var a00, a01, a02, a03;
var a10, a11, a12, a13;
var a20, a21, a22, a23;
var b00, b01, b02;
var b10, b11, b12;
var b20, b21, b22;
if (len < glMatrix.EPSILON) {
return null;
}
len = 1 / len;
x *= len;
y *= len;
z *= len;
s = Math.sin(rad);
c = Math.cos(rad);
t = 1 - c;
a00 = a[0];
a01 = a[1];
a02 = a[2];
a03 = a[3];
a10 = a[4];
a11 = a[5];
a12 = a[6];
a13 = a[7];
a20 = a[8];
a21 = a[9];
a22 = a[10];
a23 = a[11]; // Construct the elements of the rotation matrix
b00 = x * x * t + c;
b01 = y * x * t + z * s;
b02 = z * x * t - y * s;
b10 = x * y * t - z * s;
b11 = y * y * t + c;
b12 = z * y * t + x * s;
b20 = x * z * t + y * s;
b21 = y * z * t - x * s;
b22 = z * z * t + c; // Perform rotation-specific matrix multiplication
out[0] = a00 * b00 + a10 * b01 + a20 * b02;
out[1] = a01 * b00 + a11 * b01 + a21 * b02;
out[2] = a02 * b00 + a12 * b01 + a22 * b02;
out[3] = a03 * b00 + a13 * b01 + a23 * b02;
out[4] = a00 * b10 + a10 * b11 + a20 * b12;
out[5] = a01 * b10 + a11 * b11 + a21 * b12;
out[6] = a02 * b10 + a12 * b11 + a22 * b12;
out[7] = a03 * b10 + a13 * b11 + a23 * b12;
out[8] = a00 * b20 + a10 * b21 + a20 * b22;
out[9] = a01 * b20 + a11 * b21 + a21 * b22;
out[10] = a02 * b20 + a12 * b21 + a22 * b22;
out[11] = a03 * b20 + a13 * b21 + a23 * b22;
if (a !== out) {
// If the source and destination differ, copy the unchanged last row
out[12] = a[12];
out[13] = a[13];
out[14] = a[14];
out[15] = a[15];
}
return out;
}
/**
* Rotates a matrix by the given angle around the X axis
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the matrix to rotate
* @param {Number} rad the angle to rotate the matrix by
* @returns {mat4} out
*/
function rotateX(out, a, rad) {
var s = Math.sin(rad);
var c = Math.cos(rad);
var a10 = a[4];
var a11 = a[5];
var a12 = a[6];
var a13 = a[7];
var a20 = a[8];
var a21 = a[9];
var a22 = a[10];
var a23 = a[11];
if (a !== out) {
// If the source and destination differ, copy the unchanged rows
out[0] = a[0];
out[1] = a[1];
out[2] = a[2];
out[3] = a[3];
out[12] = a[12];
out[13] = a[13];
out[14] = a[14];
out[15] = a[15];
} // Perform axis-specific matrix multiplication
out[4] = a10 * c + a20 * s;
out[5] = a11 * c + a21 * s;
out[6] = a12 * c + a22 * s;
out[7] = a13 * c + a23 * s;
out[8] = a20 * c - a10 * s;
out[9] = a21 * c - a11 * s;
out[10] = a22 * c - a12 * s;
out[11] = a23 * c - a13 * s;
return out;
}
/**
* Rotates a matrix by the given angle around the Y axis
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the matrix to rotate
* @param {Number} rad the angle to rotate the matrix by
* @returns {mat4} out
*/
function rotateY(out, a, rad) {
var s = Math.sin(rad);
var c = Math.cos(rad);
var a00 = a[0];
var a01 = a[1];
var a02 = a[2];
var a03 = a[3];
var a20 = a[8];
var a21 = a[9];
var a22 = a[10];
var a23 = a[11];
if (a !== out) {
// If the source and destination differ, copy the unchanged rows
out[4] = a[4];
out[5] = a[5];
out[6] = a[6];
out[7] = a[7];
out[12] = a[12];
out[13] = a[13];
out[14] = a[14];
out[15] = a[15];
} // Perform axis-specific matrix multiplication
out[0] = a00 * c - a20 * s;
out[1] = a01 * c - a21 * s;
out[2] = a02 * c - a22 * s;
out[3] = a03 * c - a23 * s;
out[8] = a00 * s + a20 * c;
out[9] = a01 * s + a21 * c;
out[10] = a02 * s + a22 * c;
out[11] = a03 * s + a23 * c;
return out;
}
/**
* Rotates a matrix by the given angle around the Z axis
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the matrix to rotate
* @param {Number} rad the angle to rotate the matrix by
* @returns {mat4} out
*/
function rotateZ(out, a, rad) {
var s = Math.sin(rad);
var c = Math.cos(rad);
var a00 = a[0];
var a01 = a[1];
var a02 = a[2];
var a03 = a[3];
var a10 = a[4];
var a11 = a[5];
var a12 = a[6];
var a13 = a[7];
if (a !== out) {
// If the source and destination differ, copy the unchanged last row
out[8] = a[8];
out[9] = a[9];
out[10] = a[10];
out[11] = a[11];
out[12] = a[12];
out[13] = a[13];
out[14] = a[14];
out[15] = a[15];
} // Perform axis-specific matrix multiplication
out[0] = a00 * c + a10 * s;
out[1] = a01 * c + a11 * s;
out[2] = a02 * c + a12 * s;
out[3] = a03 * c + a13 * s;
out[4] = a10 * c - a00 * s;
out[5] = a11 * c - a01 * s;
out[6] = a12 * c - a02 * s;
out[7] = a13 * c - a03 * s;
return out;
}
/**
* Creates a matrix from a vector translation
* This is equivalent to (but much faster than):
*
* mat4.identity(dest);
* mat4.translate(dest, dest, vec);
*
* @param {mat4} out mat4 receiving operation result
* @param {ReadonlyVec3} v Translation vector
* @returns {mat4} out
*/
function fromTranslation(out, v) {
out[0] = 1;
out[1] = 0;
out[2] = 0;
out[3] = 0;
out[4] = 0;
out[5] = 1;
out[6] = 0;
out[7] = 0;
out[8] = 0;
out[9] = 0;
out[10] = 1;
out[11] = 0;
out[12] = v[0];
out[13] = v[1];
out[14] = v[2];
out[15] = 1;
return out;
}
/**
* Creates a matrix from a vector scaling
* This is equivalent to (but much faster than):
*
* mat4.identity(dest);
* mat4.scale(dest, dest, vec);
*
* @param {mat4} out mat4 receiving operation result
* @param {ReadonlyVec3} v Scaling vector
* @returns {mat4} out
*/
function fromScaling(out, v) {
out[0] = v[0];
out[1] = 0;
out[2] = 0;
out[3] = 0;
out[4] = 0;
out[5] = v[1];
out[6] = 0;
out[7] = 0;
out[8] = 0;
out[9] = 0;
out[10] = v[2];
out[11] = 0;
out[12] = 0;
out[13] = 0;
out[14] = 0;
out[15] = 1;
return out;
}
/**
* Creates a matrix from a given angle around a given axis
* This is equivalent to (but much faster than):
*
* mat4.identity(dest);
* mat4.rotate(dest, dest, rad, axis);
*
* @param {mat4} out mat4 receiving operation result
* @param {Number} rad the angle to rotate the matrix by
* @param {ReadonlyVec3} axis the axis to rotate around
* @returns {mat4} out
*/
function fromRotation(out, rad, axis) {
var x = axis[0],
y = axis[1],
z = axis[2];
var len = Math.hypot(x, y, z);
var s, c, t;
if (len < glMatrix.EPSILON) {
return null;
}
len = 1 / len;
x *= len;
y *= len;
z *= len;
s = Math.sin(rad);
c = Math.cos(rad);
t = 1 - c; // Perform rotation-specific matrix multiplication
out[0] = x * x * t + c;
out[1] = y * x * t + z * s;
out[2] = z * x * t - y * s;
out[3] = 0;
out[4] = x * y * t - z * s;
out[5] = y * y * t + c;
out[6] = z * y * t + x * s;
out[7] = 0;
out[8] = x * z * t + y * s;
out[9] = y * z * t - x * s;
out[10] = z * z * t + c;
out[11] = 0;
out[12] = 0;
out[13] = 0;
out[14] = 0;
out[15] = 1;
return out;
}
/**
* Creates a matrix from the given angle around the X axis
* This is equivalent to (but much faster than):
*
* mat4.identity(dest);
* mat4.rotateX(dest, dest, rad);
*
* @param {mat4} out mat4 receiving operation result
* @param {Number} rad the angle to rotate the matrix by
* @returns {mat4} out
*/
function fromXRotation(out, rad) {
var s = Math.sin(rad);
var c = Math.cos(rad); // Perform axis-specific matrix multiplication
out[0] = 1;
out[1] = 0;
out[2] = 0;
out[3] = 0;
out[4] = 0;
out[5] = c;
out[6] = s;
out[7] = 0;
out[8] = 0;
out[9] = -s;
out[10] = c;
out[11] = 0;
out[12] = 0;
out[13] = 0;
out[14] = 0;
out[15] = 1;
return out;
}
/**
* Creates a matrix from the given angle around the Y axis
* This is equivalent to (but much faster than):
*
* mat4.identity(dest);
* mat4.rotateY(dest, dest, rad);
*
* @param {mat4} out mat4 receiving operation result
* @param {Number} rad the angle to rotate the matrix by
* @returns {mat4} out
*/
function fromYRotation(out, rad) {
var s = Math.sin(rad);
var c = Math.cos(rad); // Perform axis-specific matrix multiplication
out[0] = c;
out[1] = 0;
out[2] = -s;
out[3] = 0;
out[4] = 0;
out[5] = 1;
out[6] = 0;
out[7] = 0;
out[8] = s;
out[9] = 0;
out[10] = c;
out[11] = 0;
out[12] = 0;
out[13] = 0;
out[14] = 0;
out[15] = 1;
return out;
}
/**
* Creates a matrix from the given angle around the Z axis
* This is equivalent to (but much faster than):
*
* mat4.identity(dest);
* mat4.rotateZ(dest, dest, rad);
*
* @param {mat4} out mat4 receiving operation result
* @param {Number} rad the angle to rotate the matrix by
* @returns {mat4} out
*/
function fromZRotation(out, rad) {
var s = Math.sin(rad);
var c = Math.cos(rad); // Perform axis-specific matrix multiplication
out[0] = c;
out[1] = s;
out[2] = 0;
out[3] = 0;
out[4] = -s;
out[5] = c;
out[6] = 0;
out[7] = 0;
out[8] = 0;
out[9] = 0;
out[10] = 1;
out[11] = 0;
out[12] = 0;
out[13] = 0;
out[14] = 0;
out[15] = 1;
return out;
}
/**
* Creates a matrix from a quaternion rotation and vector translation
* This is equivalent to (but much faster than):
*
* mat4.identity(dest);
* mat4.translate(dest, vec);
* let quatMat = mat4.create();
* quat4.toMat4(quat, quatMat);
* mat4.multiply(dest, quatMat);
*
* @param {mat4} out mat4 receiving operation result
* @param {quat4} q Rotation quaternion
* @param {ReadonlyVec3} v Translation vector
* @returns {mat4} out
*/
function fromRotationTranslation(out, q, v) {
// Quaternion math
var x = q[0],
y = q[1],
z = q[2],
w = q[3];
var x2 = x + x;
var y2 = y + y;
var z2 = z + z;
var xx = x * x2;
var xy = x * y2;
var xz = x * z2;
var yy = y * y2;
var yz = y * z2;
var zz = z * z2;
var wx = w * x2;
var wy = w * y2;
var wz = w * z2;
out[0] = 1 - (yy + zz);
out[1] = xy + wz;
out[2] = xz - wy;
out[3] = 0;
out[4] = xy - wz;
out[5] = 1 - (xx + zz);
out[6] = yz + wx;
out[7] = 0;
out[8] = xz + wy;
out[9] = yz - wx;
out[10] = 1 - (xx + yy);
out[11] = 0;
out[12] = v[0];
out[13] = v[1];
out[14] = v[2];
out[15] = 1;
return out;
}
/**
* Creates a new mat4 from a dual quat.
*
* @param {mat4} out Matrix
* @param {ReadonlyQuat2} a Dual Quaternion
* @returns {mat4} mat4 receiving operation result
*/
function fromQuat2(out, a) {
var translation = new glMatrix.ARRAY_TYPE(3);
var bx = -a[0],
by = -a[1],
bz = -a[2],
bw = a[3],
ax = a[4],
ay = a[5],
az = a[6],
aw = a[7];
var magnitude = bx * bx + by * by + bz * bz + bw * bw; //Only scale if it makes sense
if (magnitude > 0) {
translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2 / magnitude;
translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2 / magnitude;
translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2 / magnitude;
} else {
translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2;
translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2;
translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2;
}
fromRotationTranslation(out, a, translation);
return out;
}
/**
* Returns the translation vector component of a transformation
* matrix. If a matrix is built with fromRotationTranslation,
* the returned vector will be the same as the translation vector
* originally supplied.
* @param {vec3} out Vector to receive translation component
* @param {ReadonlyMat4} mat Matrix to be decomposed (input)
* @return {vec3} out
*/
function getTranslation(out, mat) {
out[0] = mat[12];
out[1] = mat[13];
out[2] = mat[14];
return out;
}
/**
* Returns the scaling factor component of a transformation
* matrix. If a matrix is built with fromRotationTranslationScale
* with a normalized Quaternion paramter, the returned vector will be
* the same as the scaling vector
* originally supplied.
* @param {vec3} out Vector to receive scaling factor component
* @param {ReadonlyMat4} mat Matrix to be decomposed (input)
* @return {vec3} out
*/
function getScaling(out, mat) {
var m11 = mat[0];
var m12 = mat[1];
var m13 = mat[2];
var m21 = mat[4];
var m22 = mat[5];
var m23 = mat[6];
var m31 = mat[8];
var m32 = mat[9];
var m33 = mat[10];
out[0] = Math.hypot(m11, m12, m13);
out[1] = Math.hypot(m21, m22, m23);
out[2] = Math.hypot(m31, m32, m33);
return out;
}
/**
* Returns a quaternion representing the rotational component
* of a transformation matrix. If a matrix is built with
* fromRotationTranslation, the returned quaternion will be the
* same as the quaternion originally supplied.
* @param {quat} out Quaternion to receive the rotation component
* @param {ReadonlyMat4} mat Matrix to be decomposed (input)
* @return {quat} out
*/
function getRotation(out, mat) {
var scaling = new glMatrix.ARRAY_TYPE(3);
getScaling(scaling, mat);
var is1 = 1 / scaling[0];
var is2 = 1 / scaling[1];
var is3 = 1 / scaling[2];
var sm11 = mat[0] * is1;
var sm12 = mat[1] * is2;
var sm13 = mat[2] * is3;
var sm21 = mat[4] * is1;
var sm22 = mat[5] * is2;
var sm23 = mat[6] * is3;
var sm31 = mat[8] * is1;
var sm32 = mat[9] * is2;
var sm33 = mat[10] * is3;
var trace = sm11 + sm22 + sm33;
var S = 0;
if (trace > 0) {
S = Math.sqrt(trace + 1.0) * 2;
out[3] = 0.25 * S;
out[0] = (sm23 - sm32) / S;
out[1] = (sm31 - sm13) / S;
out[2] = (sm12 - sm21) / S;
} else if (sm11 > sm22 && sm11 > sm33) {
S = Math.sqrt(1.0 + sm11 - sm22 - sm33) * 2;
out[3] = (sm23 - sm32) / S;
out[0] = 0.25 * S;
out[1] = (sm12 + sm21) / S;
out[2] = (sm31 + sm13) / S;
} else if (sm22 > sm33) {
S = Math.sqrt(1.0 + sm22 - sm11 - sm33) * 2;
out[3] = (sm31 - sm13) / S;
out[0] = (sm12 + sm21) / S;
out[1] = 0.25 * S;
out[2] = (sm23 + sm32) / S;
} else {
S = Math.sqrt(1.0 + sm33 - sm11 - sm22) * 2;
out[3] = (sm12 - sm21) / S;
out[0] = (sm31 + sm13) / S;
out[1] = (sm23 + sm32) / S;
out[2] = 0.25 * S;
}
return out;
}
/**
* Creates a matrix from a quaternion rotation, vector translation and vector scale
* This is equivalent to (but much faster than):
*
* mat4.identity(dest);
* mat4.translate(dest, vec);
* let quatMat = mat4.create();
* quat4.toMat4(quat, quatMat);
* mat4.multiply(dest, quatMat);
* mat4.scale(dest, scale)
*
* @param {mat4} out mat4 receiving operation result
* @param {quat4} q Rotation quaternion
* @param {ReadonlyVec3} v Translation vector
* @param {ReadonlyVec3} s Scaling vector
* @returns {mat4} out
*/
function fromRotationTranslationScale(out, q, v, s) {
// Quaternion math
var x = q[0],
y = q[1],
z = q[2],
w = q[3];
var x2 = x + x;
var y2 = y + y;
var z2 = z + z;
var xx = x * x2;
var xy = x * y2;
var xz = x * z2;
var yy = y * y2;
var yz = y * z2;
var zz = z * z2;
var wx = w * x2;
var wy = w * y2;
var wz = w * z2;
var sx = s[0];
var sy = s[1];
var sz = s[2];
out[0] = (1 - (yy + zz)) * sx;
out[1] = (xy + wz) * sx;
out[2] = (xz - wy) * sx;
out[3] = 0;
out[4] = (xy - wz) * sy;
out[5] = (1 - (xx + zz)) * sy;
out[6] = (yz + wx) * sy;
out[7] = 0;
out[8] = (xz + wy) * sz;
out[9] = (yz - wx) * sz;
out[10] = (1 - (xx + yy)) * sz;
out[11] = 0;
out[12] = v[0];
out[13] = v[1];
out[14] = v[2];
out[15] = 1;
return out;
}
/**
* Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin
* This is equivalent to (but much faster than):
*
* mat4.identity(dest);
* mat4.translate(dest, vec);
* mat4.translate(dest, origin);
* let quatMat = mat4.create();
* quat4.toMat4(quat, quatMat);
* mat4.multiply(dest, quatMat);
* mat4.scale(dest, scale)
* mat4.translate(dest, negativeOrigin);
*
* @param {mat4} out mat4 receiving operation result
* @param {quat4} q Rotation quaternion
* @param {ReadonlyVec3} v Translation vector
* @param {ReadonlyVec3} s Scaling vector
* @param {ReadonlyVec3} o The origin vector around which to scale and rotate
* @returns {mat4} out
*/
function fromRotationTranslationScaleOrigin(out, q, v, s, o) {
// Quaternion math
var x = q[0],
y = q[1],
z = q[2],
w = q[3];
var x2 = x + x;
var y2 = y + y;
var z2 = z + z;
var xx = x * x2;
var xy = x * y2;
var xz = x * z2;
var yy = y * y2;
var yz = y * z2;
var zz = z * z2;
var wx = w * x2;
var wy = w * y2;
var wz = w * z2;
var sx = s[0];
var sy = s[1];
var sz = s[2];
var ox = o[0];
var oy = o[1];
var oz = o[2];
var out0 = (1 - (yy + zz)) * sx;
var out1 = (xy + wz) * sx;
var out2 = (xz - wy) * sx;
var out4 = (xy - wz) * sy;
var out5 = (1 - (xx + zz)) * sy;
var out6 = (yz + wx) * sy;
var out8 = (xz + wy) * sz;
var out9 = (yz - wx) * sz;
var out10 = (1 - (xx + yy)) * sz;
out[0] = out0;
out[1] = out1;
out[2] = out2;
out[3] = 0;
out[4] = out4;
out[5] = out5;
out[6] = out6;
out[7] = 0;
out[8] = out8;
out[9] = out9;
out[10] = out10;
out[11] = 0;
out[12] = v[0] + ox - (out0 * ox + out4 * oy + out8 * oz);
out[13] = v[1] + oy - (out1 * ox + out5 * oy + out9 * oz);
out[14] = v[2] + oz - (out2 * ox + out6 * oy + out10 * oz);
out[15] = 1;
return out;
}
/**
* Calculates a 4x4 matrix from the given quaternion
*
* @param {mat4} out mat4 receiving operation result
* @param {ReadonlyQuat} q Quaternion to create matrix from
*
* @returns {mat4} out
*/
function fromQuat(out, q) {
var x = q[0],
y = q[1],
z = q[2],
w = q[3];
var x2 = x + x;
var y2 = y + y;
var z2 = z + z;
var xx = x * x2;
var yx = y * x2;
var yy = y * y2;
var zx = z * x2;
var zy = z * y2;
var zz = z * z2;
var wx = w * x2;
var wy = w * y2;
var wz = w * z2;
out[0] = 1 - yy - zz;
out[1] = yx + wz;
out[2] = zx - wy;
out[3] = 0;
out[4] = yx - wz;
out[5] = 1 - xx - zz;
out[6] = zy + wx;
out[7] = 0;
out[8] = zx + wy;
out[9] = zy - wx;
out[10] = 1 - xx - yy;
out[11] = 0;
out[12] = 0;
out[13] = 0;
out[14] = 0;
out[15] = 1;
return out;
}
/**
* Generates a frustum matrix with the given bounds
*
* @param {mat4} out mat4 frustum matrix will be written into
* @param {Number} left Left bound of the frustum
* @param {Number} right Right bound of the frustum
* @param {Number} bottom Bottom bound of the frustum
* @param {Number} top Top bound of the frustum
* @param {Number} near Near bound of the frustum
* @param {Number} far Far bound of the frustum
* @returns {mat4} out
*/
function frustum(out, left, right, bottom, top, near, far) {
var rl = 1 / (right - left);
var tb = 1 / (top - bottom);
var nf = 1 / (near - far);
out[0] = near * 2 * rl;
out[1] = 0;
out[2] = 0;
out[3] = 0;
out[4] = 0;
out[5] = near * 2 * tb;
out[6] = 0;
out[7] = 0;
out[8] = (right + left) * rl;
out[9] = (top + bottom) * tb;
out[10] = (far + near) * nf;
out[11] = -1;
out[12] = 0;
out[13] = 0;
out[14] = far * near * 2 * nf;
out[15] = 0;
return out;
}
/**
* Generates a perspective projection matrix with the given bounds.
* Passing null/undefined/no value for far will generate infinite projection matrix.
*
* @param {mat4} out mat4 frustum matrix will be written into
* @param {number} fovy Vertical field of view in radians
* @param {number} aspect Aspect ratio. typically viewport width/height
* @param {number} near Near bound of the frustum
* @param {number} far Far bound of the frustum, can be null or Infinity
* @returns {mat4} out
*/
function perspective(out, fovy, aspect, near, far) {
var f = 1.0 / Math.tan(fovy / 2),
nf;
out[0] = f / aspect;
out[1] = 0;
out[2] = 0;
out[3] = 0;
out[4] = 0;
out[5] = f;
out[6] = 0;
out[7] = 0;
out[8] = 0;
out[9] = 0;
out[11] = -1;
out[12] = 0;
out[13] = 0;
out[15] = 0;
if (far != null && far !== Infinity) {
nf = 1 / (near - far);
out[10] = (far + near) * nf;
out[14] = 2 * far * near * nf;
} else {
out[10] = -1;
out[14] = -2 * near;
}
return out;
}
/**
* Generates a perspective projection matrix with the given field of view.
* This is primarily useful for generating projection matrices to be used
* with the still experiemental WebVR API.
*
* @param {mat4} out mat4 frustum matrix will be written into
* @param {Object} fov Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees
* @param {number} near Near bound of the frustum
* @param {number} far Far bound of the frustum
* @returns {mat4} out
*/
function perspectiveFromFieldOfView(out, fov, near, far) {
var upTan = Math.tan(fov.upDegrees * Math.PI / 180.0);
var downTan = Math.tan(fov.downDegrees * Math.PI / 180.0);
var leftTan = Math.tan(fov.leftDegrees * Math.PI / 180.0);
var rightTan = Math.tan(fov.rightDegrees * Math.PI / 180.0);
var xScale = 2.0 / (leftTan + rightTan);
var yScale = 2.0 / (upTan + downTan);
out[0] = xScale;
out[1] = 0.0;
out[2] = 0.0;
out[3] = 0.0;
out[4] = 0.0;
out[5] = yScale;
out[6] = 0.0;
out[7] = 0.0;
out[8] = -((leftTan - rightTan) * xScale * 0.5);
out[9] = (upTan - downTan) * yScale * 0.5;
out[10] = far / (near - far);
out[11] = -1.0;
out[12] = 0.0;
out[13] = 0.0;
out[14] = far * near / (near - far);
out[15] = 0.0;
return out;
}
/**
* Generates a orthogonal projection matrix with the given bounds
*
* @param {mat4} out mat4 frustum matrix will be written into
* @param {number} left Left bound of the frustum
* @param {number} right Right bound of the frustum
* @param {number} bottom Bottom bound of the frustum
* @param {number} top Top bound of the frustum
* @param {number} near Near bound of the frustum
* @param {number} far Far bound of the frustum
* @returns {mat4} out
*/
function ortho(out, left, right, bottom, top, near, far) {
var lr = 1 / (left - right);
var bt = 1 / (bottom - top);
var nf = 1 / (near - far);
out[0] = -2 * lr;
out[1] = 0;
out[2] = 0;
out[3] = 0;
out[4] = 0;
out[5] = -2 * bt;
out[6] = 0;
out[7] = 0;
out[8] = 0;
out[9] = 0;
out[10] = 2 * nf;
out[11] = 0;
out[12] = (left + right) * lr;
out[13] = (top + bottom) * bt;
out[14] = (far + near) * nf;
out[15] = 1;
return out;
}
/**
* Generates a look-at matrix with the given eye position, focal point, and up axis.
* If you want a matrix that actually makes an object look at another object, you should use targetTo instead.
*
* @param {mat4} out mat4 frustum matrix will be written into
* @param {ReadonlyVec3} eye Position of the viewer
* @param {ReadonlyVec3} center Point the viewer is looking at
* @param {ReadonlyVec3} up vec3 pointing up
* @returns {mat4} out
*/
function lookAt(out, eye, center, up) {
var x0, x1, x2, y0, y1, y2, z0, z1, z2, len;
var eyex = eye[0];
var eyey = eye[1];
var eyez = eye[2];
var upx = up[0];
var upy = up[1];
var upz = up[2];
var centerx = center[0];
var centery = center[1];
var centerz = center[2];
if (Math.abs(eyex - centerx) < glMatrix.EPSILON && Math.abs(eyey - centery) < glMatrix.EPSILON && Math.abs(eyez - centerz) < glMatrix.EPSILON) {
return identity(out);
}
z0 = eyex - centerx;
z1 = eyey - centery;
z2 = eyez - centerz;
len = 1 / Math.hypot(z0, z1, z2);
z0 *= len;
z1 *= len;
z2 *= len;
x0 = upy * z2 - upz * z1;
x1 = upz * z0 - upx * z2;
x2 = upx * z1 - upy * z0;
len = Math.hypot(x0, x1, x2);
if (!len) {
x0 = 0;
x1 = 0;
x2 = 0;
} else {
len = 1 / len;
x0 *= len;
x1 *= len;
x2 *= len;
}
y0 = z1 * x2 - z2 * x1;
y1 = z2 * x0 - z0 * x2;
y2 = z0 * x1 - z1 * x0;
len = Math.hypot(y0, y1, y2);
if (!len) {
y0 = 0;
y1 = 0;
y2 = 0;
} else {
len = 1 / len;
y0 *= len;
y1 *= len;
y2 *= len;
}
out[0] = x0;
out[1] = y0;
out[2] = z0;
out[3] = 0;
out[4] = x1;
out[5] = y1;
out[6] = z1;
out[7] = 0;
out[8] = x2;
out[9] = y2;
out[10] = z2;
out[11] = 0;
out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);
out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);
out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);
out[15] = 1;
return out;
}
/**
* Generates a matrix that makes something look at something else.
*
* @param {mat4} out mat4 frustum matrix will be written into
* @param {ReadonlyVec3} eye Position of the viewer
* @param {ReadonlyVec3} center Point the viewer is looking at
* @param {ReadonlyVec3} up vec3 pointing up
* @returns {mat4} out
*/
function targetTo(out, eye, target, up) {
var eyex = eye[0],
eyey = eye[1],
eyez = eye[2],
upx = up[0],
upy = up[1],
upz = up[2];
var z0 = eyex - target[0],
z1 = eyey - target[1],
z2 = eyez - target[2];
var len = z0 * z0 + z1 * z1 + z2 * z2;
if (len > 0) {
len = 1 / Math.sqrt(len);
z0 *= len;
z1 *= len;
z2 *= len;
}
var x0 = upy * z2 - upz * z1,
x1 = upz * z0 - upx * z2,
x2 = upx * z1 - upy * z0;
len = x0 * x0 + x1 * x1 + x2 * x2;
if (len > 0) {
len = 1 / Math.sqrt(len);
x0 *= len;
x1 *= len;
x2 *= len;
}
out[0] = x0;
out[1] = x1;
out[2] = x2;
out[3] = 0;
out[4] = z1 * x2 - z2 * x1;
out[5] = z2 * x0 - z0 * x2;
out[6] = z0 * x1 - z1 * x0;
out[7] = 0;
out[8] = z0;
out[9] = z1;
out[10] = z2;
out[11] = 0;
out[12] = eyex;
out[13] = eyey;
out[14] = eyez;
out[15] = 1;
return out;
}
/**
* Returns a string representation of a mat4
*
* @param {ReadonlyMat4} a matrix to represent as a string
* @returns {String} string representation of the matrix
*/
function mat4_str(a) {
return "mat4(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ", " + a[4] + ", " + a[5] + ", " + a[6] + ", " + a[7] + ", " + a[8] + ", " + a[9] + ", " + a[10] + ", " + a[11] + ", " + a[12] + ", " + a[13] + ", " + a[14] + ", " + a[15] + ")";
}
/**
* Returns Frobenius norm of a mat4
*
* @param {ReadonlyMat4} a the matrix to calculate Frobenius norm of
* @returns {Number} Frobenius norm
*/
function frob(a) {
return Math.hypot(a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14], a[15]);
}
/**
* Adds two mat4's
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the first operand
* @param {ReadonlyMat4} b the second operand
* @returns {mat4} out
*/
function mat4_add(out, a, b) {
out[0] = a[0] + b[0];
out[1] = a[1] + b[1];
out[2] = a[2] + b[2];
out[3] = a[3] + b[3];
out[4] = a[4] + b[4];
out[5] = a[5] + b[5];
out[6] = a[6] + b[6];
out[7] = a[7] + b[7];
out[8] = a[8] + b[8];
out[9] = a[9] + b[9];
out[10] = a[10] + b[10];
out[11] = a[11] + b[11];
out[12] = a[12] + b[12];
out[13] = a[13] + b[13];
out[14] = a[14] + b[14];
out[15] = a[15] + b[15];
return out;
}
/**
* Subtracts matrix b from matrix a
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the first operand
* @param {ReadonlyMat4} b the second operand
* @returns {mat4} out
*/
function mat4_subtract(out, a, b) {
out[0] = a[0] - b[0];
out[1] = a[1] - b[1];
out[2] = a[2] - b[2];
out[3] = a[3] - b[3];
out[4] = a[4] - b[4];
out[5] = a[5] - b[5];
out[6] = a[6] - b[6];
out[7] = a[7] - b[7];
out[8] = a[8] - b[8];
out[9] = a[9] - b[9];
out[10] = a[10] - b[10];
out[11] = a[11] - b[11];
out[12] = a[12] - b[12];
out[13] = a[13] - b[13];
out[14] = a[14] - b[14];
out[15] = a[15] - b[15];
return out;
}
/**
* Multiply each element of the matrix by a scalar.
*
* @param {mat4} out the receiving matrix
* @param {ReadonlyMat4} a the matrix to scale
* @param {Number} b amount to scale the matrix's elements by
* @returns {mat4} out
*/
function multiplyScalar(out, a, b) {
out[0] = a[0] * b;
out[1] = a[1] * b;
out[2] = a[2] * b;
out[3] = a[3] * b;
out[4] = a[4] * b;
out[5] = a[5] * b;
out[6] = a[6] * b;
out[7] = a[7] * b;
out[8] = a[8] * b;
out[9] = a[9] * b;
out[10] = a[10] * b;
out[11] = a[11] * b;
out[12] = a[12] * b;
out[13] = a[13] * b;
out[14] = a[14] * b;
out[15] = a[15] * b;
return out;
}
/**
* Adds two mat4's after multiplying each element of the second operand by a scalar value.
*
* @param {mat4} out the receiving vector
* @param {ReadonlyMat4} a the first operand
* @param {ReadonlyMat4} b the second operand
* @param {Number} scale the amount to scale b's elements by before adding
* @returns {mat4} out
*/
function multiplyScalarAndAdd(out, a, b, scale) {
out[0] = a[0] + b[0] * scale;
out[1] = a[1] + b[1] * scale;
out[2] = a[2] + b[2] * scale;
out[3] = a[3] + b[3] * scale;
out[4] = a[4] + b[4] * scale;
out[5] = a[5] + b[5] * scale;
out[6] = a[6] + b[6] * scale;
out[7] = a[7] + b[7] * scale;
out[8] = a[8] + b[8] * scale;
out[9] = a[9] + b[9] * scale;
out[10] = a[10] + b[10] * scale;
out[11] = a[11] + b[11] * scale;
out[12] = a[12] + b[12] * scale;
out[13] = a[13] + b[13] * scale;
out[14] = a[14] + b[14] * scale;
out[15] = a[15] + b[15] * scale;
return out;
}
/**
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
*
* @param {ReadonlyMat4} a The first matrix.
* @param {ReadonlyMat4} b The second matrix.
* @returns {Boolean} True if the matrices are equal, false otherwise.
*/
function mat4_exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && a[8] === b[8] && a[9] === b[9] && a[10] === b[10] && a[11] === b[11] && a[12] === b[12] && a[13] === b[13] && a[14] === b[14] && a[15] === b[15];
}
/**
* Returns whether or not the matrices have approximately the same elements in the same position.
*
* @param {ReadonlyMat4} a The first matrix.
* @param {ReadonlyMat4} b The second matrix.
* @returns {Boolean} True if the matrices are equal, false otherwise.
*/
function mat4_equals(a, b) {
var a0 = a[0],
a1 = a[1],
a2 = a[2],
a3 = a[3];
var a4 = a[4],
a5 = a[5],
a6 = a[6],
a7 = a[7];
var a8 = a[8],
a9 = a[9],
a10 = a[10],
a11 = a[11];
var a12 = a[12],
a13 = a[13],
a14 = a[14],
a15 = a[15];
var b0 = b[0],
b1 = b[1],
b2 = b[2],
b3 = b[3];
var b4 = b[4],
b5 = b[5],
b6 = b[6],
b7 = b[7];
var b8 = b[8],
b9 = b[9],
b10 = b[10],
b11 = b[11];
var b12 = b[12],
b13 = b[13],
b14 = b[14],
b15 = b[15];
return Math.abs(a0 - b0) <= EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= EPSILON * Math.max(1.0, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= EPSILON * Math.max(1.0, Math.abs(a7), Math.abs(b7)) && Math.abs(a8 - b8) <= EPSILON * Math.max(1.0, Math.abs(a8), Math.abs(b8)) && Math.abs(a9 - b9) <= EPSILON * Math.max(1.0, Math.abs(a9), Math.abs(b9)) && Math.abs(a10 - b10) <= EPSILON * Math.max(1.0, Math.abs(a10), Math.abs(b10)) && Math.abs(a11 - b11) <= EPSILON * Math.max(1.0, Math.abs(a11), Math.abs(b11)) && Math.abs(a12 - b12) <= EPSILON * Math.max(1.0, Math.abs(a12), Math.abs(b12)) && Math.abs(a13 - b13) <= EPSILON * Math.max(1.0, Math.abs(a13), Math.abs(b13)) && Math.abs(a14 - b14) <= EPSILON * Math.max(1.0, Math.abs(a14), Math.abs(b14)) && Math.abs(a15 - b15) <= EPSILON * Math.max(1.0, Math.abs(a15), Math.abs(b15));
}
/**
* Alias for {@link mat4.multiply}
* @function
*/
var mat4_mul = (/* unused pure expression or super */ null && (mat4_multiply));
/**
* Alias for {@link mat4.subtract}
* @function
*/
var mat4_sub = (/* unused pure expression or super */ null && (mat4_subtract));
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/node_modules/gl-matrix/esm/vec2.js
/**
* 2 Dimensional Vector
* @module vec2
*/
/**
* Creates a new, empty vec2
*
* @returns {vec2} a new 2D vector
*/
function vec2_create() {
var out = new ARRAY_TYPE(2);
if (ARRAY_TYPE != Float32Array) {
out[0] = 0;
out[1] = 0;
}
return out;
}
/**
* Creates a new vec2 initialized with values from an existing vector
*
* @param {ReadonlyVec2} a vector to clone
* @returns {vec2} a new 2D vector
*/
function vec2_clone(a) {
var out = new glMatrix.ARRAY_TYPE(2);
out[0] = a[0];
out[1] = a[1];
return out;
}
/**
* Creates a new vec2 initialized with the given values
*
* @param {Number} x X component
* @param {Number} y Y component
* @returns {vec2} a new 2D vector
*/
function vec2_fromValues(x, y) {
var out = new glMatrix.ARRAY_TYPE(2);
out[0] = x;
out[1] = y;
return out;
}
/**
* Copy the values from one vec2 to another
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the source vector
* @returns {vec2} out
*/
function vec2_copy(out, a) {
out[0] = a[0];
out[1] = a[1];
return out;
}
/**
* Set the components of a vec2 to the given values
*
* @param {vec2} out the receiving vector
* @param {Number} x X component
* @param {Number} y Y component
* @returns {vec2} out
*/
function vec2_set(out, x, y) {
out[0] = x;
out[1] = y;
return out;
}
/**
* Adds two vec2's
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the first operand
* @param {ReadonlyVec2} b the second operand
* @returns {vec2} out
*/
function vec2_add(out, a, b) {
out[0] = a[0] + b[0];
out[1] = a[1] + b[1];
return out;
}
/**
* Subtracts vector b from vector a
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the first operand
* @param {ReadonlyVec2} b the second operand
* @returns {vec2} out
*/
function vec2_subtract(out, a, b) {
out[0] = a[0] - b[0];
out[1] = a[1] - b[1];
return out;
}
/**
* Multiplies two vec2's
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the first operand
* @param {ReadonlyVec2} b the second operand
* @returns {vec2} out
*/
function vec2_multiply(out, a, b) {
out[0] = a[0] * b[0];
out[1] = a[1] * b[1];
return out;
}
/**
* Divides two vec2's
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the first operand
* @param {ReadonlyVec2} b the second operand
* @returns {vec2} out
*/
function vec2_divide(out, a, b) {
out[0] = a[0] / b[0];
out[1] = a[1] / b[1];
return out;
}
/**
* Math.ceil the components of a vec2
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a vector to ceil
* @returns {vec2} out
*/
function vec2_ceil(out, a) {
out[0] = Math.ceil(a[0]);
out[1] = Math.ceil(a[1]);
return out;
}
/**
* Math.floor the components of a vec2
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a vector to floor
* @returns {vec2} out
*/
function vec2_floor(out, a) {
out[0] = Math.floor(a[0]);
out[1] = Math.floor(a[1]);
return out;
}
/**
* Returns the minimum of two vec2's
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the first operand
* @param {ReadonlyVec2} b the second operand
* @returns {vec2} out
*/
function vec2_min(out, a, b) {
out[0] = Math.min(a[0], b[0]);
out[1] = Math.min(a[1], b[1]);
return out;
}
/**
* Returns the maximum of two vec2's
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the first operand
* @param {ReadonlyVec2} b the second operand
* @returns {vec2} out
*/
function vec2_max(out, a, b) {
out[0] = Math.max(a[0], b[0]);
out[1] = Math.max(a[1], b[1]);
return out;
}
/**
* Math.round the components of a vec2
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a vector to round
* @returns {vec2} out
*/
function vec2_round(out, a) {
out[0] = Math.round(a[0]);
out[1] = Math.round(a[1]);
return out;
}
/**
* Scales a vec2 by a scalar number
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the vector to scale
* @param {Number} b amount to scale the vector by
* @returns {vec2} out
*/
function vec2_scale(out, a, b) {
out[0] = a[0] * b;
out[1] = a[1] * b;
return out;
}
/**
* Adds two vec2's after scaling the second operand by a scalar value
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the first operand
* @param {ReadonlyVec2} b the second operand
* @param {Number} scale the amount to scale b by before adding
* @returns {vec2} out
*/
function vec2_scaleAndAdd(out, a, b, scale) {
out[0] = a[0] + b[0] * scale;
out[1] = a[1] + b[1] * scale;
return out;
}
/**
* Calculates the euclidian distance between two vec2's
*
* @param {ReadonlyVec2} a the first operand
* @param {ReadonlyVec2} b the second operand
* @returns {Number} distance between a and b
*/
function vec2_distance(a, b) {
var x = b[0] - a[0],
y = b[1] - a[1];
return Math.hypot(x, y);
}
/**
* Calculates the squared euclidian distance between two vec2's
*
* @param {ReadonlyVec2} a the first operand
* @param {ReadonlyVec2} b the second operand
* @returns {Number} squared distance between a and b
*/
function vec2_squaredDistance(a, b) {
var x = b[0] - a[0],
y = b[1] - a[1];
return x * x + y * y;
}
/**
* Calculates the length of a vec2
*
* @param {ReadonlyVec2} a vector to calculate length of
* @returns {Number} length of a
*/
function vec2_length(a) {
var x = a[0],
y = a[1];
return Math.hypot(x, y);
}
/**
* Calculates the squared length of a vec2
*
* @param {ReadonlyVec2} a vector to calculate squared length of
* @returns {Number} squared length of a
*/
function vec2_squaredLength(a) {
var x = a[0],
y = a[1];
return x * x + y * y;
}
/**
* Negates the components of a vec2
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a vector to negate
* @returns {vec2} out
*/
function vec2_negate(out, a) {
out[0] = -a[0];
out[1] = -a[1];
return out;
}
/**
* Returns the inverse of the components of a vec2
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a vector to invert
* @returns {vec2} out
*/
function vec2_inverse(out, a) {
out[0] = 1.0 / a[0];
out[1] = 1.0 / a[1];
return out;
}
/**
* Normalize a vec2
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a vector to normalize
* @returns {vec2} out
*/
function vec2_normalize(out, a) {
var x = a[0],
y = a[1];
var len = x * x + y * y;
if (len > 0) {
//TODO: evaluate use of glm_invsqrt here?
len = 1 / Math.sqrt(len);
}
out[0] = a[0] * len;
out[1] = a[1] * len;
return out;
}
/**
* Calculates the dot product of two vec2's
*
* @param {ReadonlyVec2} a the first operand
* @param {ReadonlyVec2} b the second operand
* @returns {Number} dot product of a and b
*/
function vec2_dot(a, b) {
return a[0] * b[0] + a[1] * b[1];
}
/**
* Computes the cross product of two vec2's
* Note that the cross product must by definition produce a 3D vector
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec2} a the first operand
* @param {ReadonlyVec2} b the second operand
* @returns {vec3} out
*/
function vec2_cross(out, a, b) {
var z = a[0] * b[1] - a[1] * b[0];
out[0] = out[1] = 0;
out[2] = z;
return out;
}
/**
* Performs a linear interpolation between two vec2's
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the first operand
* @param {ReadonlyVec2} b the second operand
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs
* @returns {vec2} out
*/
function vec2_lerp(out, a, b, t) {
var ax = a[0],
ay = a[1];
out[0] = ax + t * (b[0] - ax);
out[1] = ay + t * (b[1] - ay);
return out;
}
/**
* Generates a random vector with the given scale
*
* @param {vec2} out the receiving vector
* @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned
* @returns {vec2} out
*/
function vec2_random(out, scale) {
scale = scale || 1.0;
var r = glMatrix.RANDOM() * 2.0 * Math.PI;
out[0] = Math.cos(r) * scale;
out[1] = Math.sin(r) * scale;
return out;
}
/**
* Transforms the vec2 with a mat2
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the vector to transform
* @param {ReadonlyMat2} m matrix to transform with
* @returns {vec2} out
*/
function transformMat2(out, a, m) {
var x = a[0],
y = a[1];
out[0] = m[0] * x + m[2] * y;
out[1] = m[1] * x + m[3] * y;
return out;
}
/**
* Transforms the vec2 with a mat2d
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the vector to transform
* @param {ReadonlyMat2d} m matrix to transform with
* @returns {vec2} out
*/
function transformMat2d(out, a, m) {
var x = a[0],
y = a[1];
out[0] = m[0] * x + m[2] * y + m[4];
out[1] = m[1] * x + m[3] * y + m[5];
return out;
}
/**
* Transforms the vec2 with a mat3
* 3rd vector component is implicitly '1'
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the vector to transform
* @param {ReadonlyMat3} m matrix to transform with
* @returns {vec2} out
*/
function transformMat3(out, a, m) {
var x = a[0],
y = a[1];
out[0] = m[0] * x + m[3] * y + m[6];
out[1] = m[1] * x + m[4] * y + m[7];
return out;
}
/**
* Transforms the vec2 with a mat4
* 3rd vector component is implicitly '0'
* 4th vector component is implicitly '1'
*
* @param {vec2} out the receiving vector
* @param {ReadonlyVec2} a the vector to transform
* @param {ReadonlyMat4} m matrix to transform with
* @returns {vec2} out
*/
function vec2_transformMat4(out, a, m) {
var x = a[0];
var y = a[1];
out[0] = m[0] * x + m[4] * y + m[12];
out[1] = m[1] * x + m[5] * y + m[13];
return out;
}
/**
* Rotate a 2D vector
* @param {vec2} out The receiving vec2
* @param {ReadonlyVec2} a The vec2 point to rotate
* @param {ReadonlyVec2} b The origin of the rotation
* @param {Number} rad The angle of rotation in radians
* @returns {vec2} out
*/
function vec2_rotate(out, a, b, rad) {
//Translate point to the origin
var p0 = a[0] - b[0],
p1 = a[1] - b[1],
sinC = Math.sin(rad),
cosC = Math.cos(rad); //perform rotation and translate to correct position
out[0] = p0 * cosC - p1 * sinC + b[0];
out[1] = p0 * sinC + p1 * cosC + b[1];
return out;
}
/**
* Get the angle between two 2D vectors
* @param {ReadonlyVec2} a The first operand
* @param {ReadonlyVec2} b The second operand
* @returns {Number} The angle in radians
*/
function angle(a, b) {
var x1 = a[0],
y1 = a[1],
x2 = b[0],
y2 = b[1],
// mag is the product of the magnitudes of a and b
mag = Math.sqrt(x1 * x1 + y1 * y1) * Math.sqrt(x2 * x2 + y2 * y2),
// mag &&.. short circuits if mag == 0
cosine = mag && (x1 * x2 + y1 * y2) / mag; // Math.min(Math.max(cosine, -1), 1) clamps the cosine between -1 and 1
return Math.acos(Math.min(Math.max(cosine, -1), 1));
}
/**
* Set the components of a vec2 to zero
*
* @param {vec2} out the receiving vector
* @returns {vec2} out
*/
function vec2_zero(out) {
out[0] = 0.0;
out[1] = 0.0;
return out;
}
/**
* Returns a string representation of a vector
*
* @param {ReadonlyVec2} a vector to represent as a string
* @returns {String} string representation of the vector
*/
function vec2_str(a) {
return "vec2(" + a[0] + ", " + a[1] + ")";
}
/**
* Returns whether or not the vectors exactly have the same elements in the same position (when compared with ===)
*
* @param {ReadonlyVec2} a The first vector.
* @param {ReadonlyVec2} b The second vector.
* @returns {Boolean} True if the vectors are equal, false otherwise.
*/
function vec2_exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1];
}
/**
* Returns whether or not the vectors have approximately the same elements in the same position.
*
* @param {ReadonlyVec2} a The first vector.
* @param {ReadonlyVec2} b The second vector.
* @returns {Boolean} True if the vectors are equal, false otherwise.
*/
function vec2_equals(a, b) {
var a0 = a[0],
a1 = a[1];
var b0 = b[0],
b1 = b[1];
return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1));
}
/**
* Alias for {@link vec2.length}
* @function
*/
var vec2_len = (/* unused pure expression or super */ null && (vec2_length));
/**
* Alias for {@link vec2.subtract}
* @function
*/
var vec2_sub = vec2_subtract;
/**
* Alias for {@link vec2.multiply}
* @function
*/
var vec2_mul = (/* unused pure expression or super */ null && (vec2_multiply));
/**
* Alias for {@link vec2.divide}
* @function
*/
var vec2_div = (/* unused pure expression or super */ null && (vec2_divide));
/**
* Alias for {@link vec2.distance}
* @function
*/
var vec2_dist = (/* unused pure expression or super */ null && (vec2_distance));
/**
* Alias for {@link vec2.squaredDistance}
* @function
*/
var vec2_sqrDist = (/* unused pure expression or super */ null && (vec2_squaredDistance));
/**
* Alias for {@link vec2.squaredLength}
* @function
*/
var vec2_sqrLen = (/* unused pure expression or super */ null && (vec2_squaredLength));
/**
* Perform some operation over an array of vec2s.
*
* @param {Array} a the array of vectors to iterate over
* @param {Number} stride Number of elements between the start of each vec2. If 0 assumes tightly packed
* @param {Number} offset Number of elements to skip at the beginning of the array
* @param {Number} count Number of vec2s to iterate over. If 0 iterates over entire array
* @param {Function} fn Function to call for each vector in the array
* @param {Object} [arg] additional argument to pass to fn
* @returns {Array} a
* @function
*/
var vec2_forEach = function () {
var vec = vec2_create();
return function (a, stride, offset, count, fn, arg) {
var i, l;
if (!stride) {
stride = 2;
}
if (!offset) {
offset = 0;
}
if (count) {
l = Math.min(count * stride + offset, a.length);
} else {
l = a.length;
}
for (i = offset; i < l; i += stride) {
vec[0] = a[i];
vec[1] = a[i + 1];
fn(vec, vec, arg);
a[i] = vec[0];
a[i + 1] = vec[1];
}
return a;
};
}();
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/node_modules/gl-matrix/esm/vec3.js
/**
* 3 Dimensional Vector
* @module vec3
*/
/**
* Creates a new, empty vec3
*
* @returns {vec3} a new 3D vector
*/
function vec3_create() {
var out = new ARRAY_TYPE(3);
if (ARRAY_TYPE != Float32Array) {
out[0] = 0;
out[1] = 0;
out[2] = 0;
}
return out;
}
/**
* Creates a new vec3 initialized with values from an existing vector
*
* @param {ReadonlyVec3} a vector to clone
* @returns {vec3} a new 3D vector
*/
function vec3_clone(a) {
var out = new glMatrix.ARRAY_TYPE(3);
out[0] = a[0];
out[1] = a[1];
out[2] = a[2];
return out;
}
/**
* Calculates the length of a vec3
*
* @param {ReadonlyVec3} a vector to calculate length of
* @returns {Number} length of a
*/
function vec3_length(a) {
var x = a[0];
var y = a[1];
var z = a[2];
return Math.hypot(x, y, z);
}
/**
* Creates a new vec3 initialized with the given values
*
* @param {Number} x X component
* @param {Number} y Y component
* @param {Number} z Z component
* @returns {vec3} a new 3D vector
*/
function vec3_fromValues(x, y, z) {
var out = new glMatrix.ARRAY_TYPE(3);
out[0] = x;
out[1] = y;
out[2] = z;
return out;
}
/**
* Copy the values from one vec3 to another
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the source vector
* @returns {vec3} out
*/
function vec3_copy(out, a) {
out[0] = a[0];
out[1] = a[1];
out[2] = a[2];
return out;
}
/**
* Set the components of a vec3 to the given values
*
* @param {vec3} out the receiving vector
* @param {Number} x X component
* @param {Number} y Y component
* @param {Number} z Z component
* @returns {vec3} out
*/
function vec3_set(out, x, y, z) {
out[0] = x;
out[1] = y;
out[2] = z;
return out;
}
/**
* Adds two vec3's
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @returns {vec3} out
*/
function vec3_add(out, a, b) {
out[0] = a[0] + b[0];
out[1] = a[1] + b[1];
out[2] = a[2] + b[2];
return out;
}
/**
* Subtracts vector b from vector a
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @returns {vec3} out
*/
function vec3_subtract(out, a, b) {
out[0] = a[0] - b[0];
out[1] = a[1] - b[1];
out[2] = a[2] - b[2];
return out;
}
/**
* Multiplies two vec3's
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @returns {vec3} out
*/
function vec3_multiply(out, a, b) {
out[0] = a[0] * b[0];
out[1] = a[1] * b[1];
out[2] = a[2] * b[2];
return out;
}
/**
* Divides two vec3's
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @returns {vec3} out
*/
function vec3_divide(out, a, b) {
out[0] = a[0] / b[0];
out[1] = a[1] / b[1];
out[2] = a[2] / b[2];
return out;
}
/**
* Math.ceil the components of a vec3
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a vector to ceil
* @returns {vec3} out
*/
function vec3_ceil(out, a) {
out[0] = Math.ceil(a[0]);
out[1] = Math.ceil(a[1]);
out[2] = Math.ceil(a[2]);
return out;
}
/**
* Math.floor the components of a vec3
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a vector to floor
* @returns {vec3} out
*/
function vec3_floor(out, a) {
out[0] = Math.floor(a[0]);
out[1] = Math.floor(a[1]);
out[2] = Math.floor(a[2]);
return out;
}
/**
* Returns the minimum of two vec3's
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @returns {vec3} out
*/
function vec3_min(out, a, b) {
out[0] = Math.min(a[0], b[0]);
out[1] = Math.min(a[1], b[1]);
out[2] = Math.min(a[2], b[2]);
return out;
}
/**
* Returns the maximum of two vec3's
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @returns {vec3} out
*/
function vec3_max(out, a, b) {
out[0] = Math.max(a[0], b[0]);
out[1] = Math.max(a[1], b[1]);
out[2] = Math.max(a[2], b[2]);
return out;
}
/**
* Math.round the components of a vec3
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a vector to round
* @returns {vec3} out
*/
function vec3_round(out, a) {
out[0] = Math.round(a[0]);
out[1] = Math.round(a[1]);
out[2] = Math.round(a[2]);
return out;
}
/**
* Scales a vec3 by a scalar number
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the vector to scale
* @param {Number} b amount to scale the vector by
* @returns {vec3} out
*/
function vec3_scale(out, a, b) {
out[0] = a[0] * b;
out[1] = a[1] * b;
out[2] = a[2] * b;
return out;
}
/**
* Adds two vec3's after scaling the second operand by a scalar value
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @param {Number} scale the amount to scale b by before adding
* @returns {vec3} out
*/
function vec3_scaleAndAdd(out, a, b, scale) {
out[0] = a[0] + b[0] * scale;
out[1] = a[1] + b[1] * scale;
out[2] = a[2] + b[2] * scale;
return out;
}
/**
* Calculates the euclidian distance between two vec3's
*
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @returns {Number} distance between a and b
*/
function vec3_distance(a, b) {
var x = b[0] - a[0];
var y = b[1] - a[1];
var z = b[2] - a[2];
return Math.hypot(x, y, z);
}
/**
* Calculates the squared euclidian distance between two vec3's
*
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @returns {Number} squared distance between a and b
*/
function vec3_squaredDistance(a, b) {
var x = b[0] - a[0];
var y = b[1] - a[1];
var z = b[2] - a[2];
return x * x + y * y + z * z;
}
/**
* Calculates the squared length of a vec3
*
* @param {ReadonlyVec3} a vector to calculate squared length of
* @returns {Number} squared length of a
*/
function vec3_squaredLength(a) {
var x = a[0];
var y = a[1];
var z = a[2];
return x * x + y * y + z * z;
}
/**
* Negates the components of a vec3
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a vector to negate
* @returns {vec3} out
*/
function vec3_negate(out, a) {
out[0] = -a[0];
out[1] = -a[1];
out[2] = -a[2];
return out;
}
/**
* Returns the inverse of the components of a vec3
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a vector to invert
* @returns {vec3} out
*/
function vec3_inverse(out, a) {
out[0] = 1.0 / a[0];
out[1] = 1.0 / a[1];
out[2] = 1.0 / a[2];
return out;
}
/**
* Normalize a vec3
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a vector to normalize
* @returns {vec3} out
*/
function vec3_normalize(out, a) {
var x = a[0];
var y = a[1];
var z = a[2];
var len = x * x + y * y + z * z;
if (len > 0) {
//TODO: evaluate use of glm_invsqrt here?
len = 1 / Math.sqrt(len);
}
out[0] = a[0] * len;
out[1] = a[1] * len;
out[2] = a[2] * len;
return out;
}
/**
* Calculates the dot product of two vec3's
*
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @returns {Number} dot product of a and b
*/
function vec3_dot(a, b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
/**
* Computes the cross product of two vec3's
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @returns {vec3} out
*/
function vec3_cross(out, a, b) {
var ax = a[0],
ay = a[1],
az = a[2];
var bx = b[0],
by = b[1],
bz = b[2];
out[0] = ay * bz - az * by;
out[1] = az * bx - ax * bz;
out[2] = ax * by - ay * bx;
return out;
}
/**
* Performs a linear interpolation between two vec3's
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs
* @returns {vec3} out
*/
function vec3_lerp(out, a, b, t) {
var ax = a[0];
var ay = a[1];
var az = a[2];
out[0] = ax + t * (b[0] - ax);
out[1] = ay + t * (b[1] - ay);
out[2] = az + t * (b[2] - az);
return out;
}
/**
* Performs a hermite interpolation with two control points
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @param {ReadonlyVec3} c the third operand
* @param {ReadonlyVec3} d the fourth operand
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs
* @returns {vec3} out
*/
function hermite(out, a, b, c, d, t) {
var factorTimes2 = t * t;
var factor1 = factorTimes2 * (2 * t - 3) + 1;
var factor2 = factorTimes2 * (t - 2) + t;
var factor3 = factorTimes2 * (t - 1);
var factor4 = factorTimes2 * (3 - 2 * t);
out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;
out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;
out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
return out;
}
/**
* Performs a bezier interpolation with two control points
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the first operand
* @param {ReadonlyVec3} b the second operand
* @param {ReadonlyVec3} c the third operand
* @param {ReadonlyVec3} d the fourth operand
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs
* @returns {vec3} out
*/
function bezier(out, a, b, c, d, t) {
var inverseFactor = 1 - t;
var inverseFactorTimesTwo = inverseFactor * inverseFactor;
var factorTimes2 = t * t;
var factor1 = inverseFactorTimesTwo * inverseFactor;
var factor2 = 3 * t * inverseFactorTimesTwo;
var factor3 = 3 * factorTimes2 * inverseFactor;
var factor4 = factorTimes2 * t;
out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;
out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;
out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
return out;
}
/**
* Generates a random vector with the given scale
*
* @param {vec3} out the receiving vector
* @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned
* @returns {vec3} out
*/
function vec3_random(out, scale) {
scale = scale || 1.0;
var r = glMatrix.RANDOM() * 2.0 * Math.PI;
var z = glMatrix.RANDOM() * 2.0 - 1.0;
var zScale = Math.sqrt(1.0 - z * z) * scale;
out[0] = Math.cos(r) * zScale;
out[1] = Math.sin(r) * zScale;
out[2] = z * scale;
return out;
}
/**
* Transforms the vec3 with a mat4.
* 4th vector component is implicitly '1'
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the vector to transform
* @param {ReadonlyMat4} m matrix to transform with
* @returns {vec3} out
*/
function vec3_transformMat4(out, a, m) {
var x = a[0],
y = a[1],
z = a[2];
var w = m[3] * x + m[7] * y + m[11] * z + m[15];
w = w || 1.0;
out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w;
out[1] = (m[1] * x + m[5] * y + m[9] * z + m[13]) / w;
out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w;
return out;
}
/**
* Transforms the vec3 with a mat3.
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the vector to transform
* @param {ReadonlyMat3} m the 3x3 matrix to transform with
* @returns {vec3} out
*/
function vec3_transformMat3(out, a, m) {
var x = a[0],
y = a[1],
z = a[2];
out[0] = x * m[0] + y * m[3] + z * m[6];
out[1] = x * m[1] + y * m[4] + z * m[7];
out[2] = x * m[2] + y * m[5] + z * m[8];
return out;
}
/**
* Transforms the vec3 with a quat
* Can also be used for dual quaternions. (Multiply it with the real part)
*
* @param {vec3} out the receiving vector
* @param {ReadonlyVec3} a the vector to transform
* @param {ReadonlyQuat} q quaternion to transform with
* @returns {vec3} out
*/
function vec3_transformQuat(out, a, q) {
// benchmarks: https://jsperf.com/quaternion-transform-vec3-implementations-fixed
var qx = q[0],
qy = q[1],
qz = q[2],
qw = q[3];
var x = a[0],
y = a[1],
z = a[2]; // var qvec = [qx, qy, qz];
// var uv = vec3.cross([], qvec, a);
var uvx = qy * z - qz * y,
uvy = qz * x - qx * z,
uvz = qx * y - qy * x; // var uuv = vec3.cross([], qvec, uv);
var uuvx = qy * uvz - qz * uvy,
uuvy = qz * uvx - qx * uvz,
uuvz = qx * uvy - qy * uvx; // vec3.scale(uv, uv, 2 * w);
var w2 = qw * 2;
uvx *= w2;
uvy *= w2;
uvz *= w2; // vec3.scale(uuv, uuv, 2);
uuvx *= 2;
uuvy *= 2;
uuvz *= 2; // return vec3.add(out, a, vec3.add(out, uv, uuv));
out[0] = x + uvx + uuvx;
out[1] = y + uvy + uuvy;
out[2] = z + uvz + uuvz;
return out;
}
/**
* Rotate a 3D vector around the x-axis
* @param {vec3} out The receiving vec3
* @param {ReadonlyVec3} a The vec3 point to rotate
* @param {ReadonlyVec3} b The origin of the rotation
* @param {Number} rad The angle of rotation in radians
* @returns {vec3} out
*/
function vec3_rotateX(out, a, b, rad) {
var p = [],
r = []; //Translate point to the origin
p[0] = a[0] - b[0];
p[1] = a[1] - b[1];
p[2] = a[2] - b[2]; //perform rotation
r[0] = p[0];
r[1] = p[1] * Math.cos(rad) - p[2] * Math.sin(rad);
r[2] = p[1] * Math.sin(rad) + p[2] * Math.cos(rad); //translate to correct position
out[0] = r[0] + b[0];
out[1] = r[1] + b[1];
out[2] = r[2] + b[2];
return out;
}
/**
* Rotate a 3D vector around the y-axis
* @param {vec3} out The receiving vec3
* @param {ReadonlyVec3} a The vec3 point to rotate
* @param {ReadonlyVec3} b The origin of the rotation
* @param {Number} rad The angle of rotation in radians
* @returns {vec3} out
*/
function vec3_rotateY(out, a, b, rad) {
var p = [],
r = []; //Translate point to the origin
p[0] = a[0] - b[0];
p[1] = a[1] - b[1];
p[2] = a[2] - b[2]; //perform rotation
r[0] = p[2] * Math.sin(rad) + p[0] * Math.cos(rad);
r[1] = p[1];
r[2] = p[2] * Math.cos(rad) - p[0] * Math.sin(rad); //translate to correct position
out[0] = r[0] + b[0];
out[1] = r[1] + b[1];
out[2] = r[2] + b[2];
return out;
}
/**
* Rotate a 3D vector around the z-axis
* @param {vec3} out The receiving vec3
* @param {ReadonlyVec3} a The vec3 point to rotate
* @param {ReadonlyVec3} b The origin of the rotation
* @param {Number} rad The angle of rotation in radians
* @returns {vec3} out
*/
function vec3_rotateZ(out, a, b, rad) {
var p = [],
r = []; //Translate point to the origin
p[0] = a[0] - b[0];
p[1] = a[1] - b[1];
p[2] = a[2] - b[2]; //perform rotation
r[0] = p[0] * Math.cos(rad) - p[1] * Math.sin(rad);
r[1] = p[0] * Math.sin(rad) + p[1] * Math.cos(rad);
r[2] = p[2]; //translate to correct position
out[0] = r[0] + b[0];
out[1] = r[1] + b[1];
out[2] = r[2] + b[2];
return out;
}
/**
* Get the angle between two 3D vectors
* @param {ReadonlyVec3} a The first operand
* @param {ReadonlyVec3} b The second operand
* @returns {Number} The angle in radians
*/
function vec3_angle(a, b) {
var ax = a[0],
ay = a[1],
az = a[2],
bx = b[0],
by = b[1],
bz = b[2],
mag1 = Math.sqrt(ax * ax + ay * ay + az * az),
mag2 = Math.sqrt(bx * bx + by * by + bz * bz),
mag = mag1 * mag2,
cosine = mag && vec3_dot(a, b) / mag;
return Math.acos(Math.min(Math.max(cosine, -1), 1));
}
/**
* Set the components of a vec3 to zero
*
* @param {vec3} out the receiving vector
* @returns {vec3} out
*/
function vec3_zero(out) {
out[0] = 0.0;
out[1] = 0.0;
out[2] = 0.0;
return out;
}
/**
* Returns a string representation of a vector
*
* @param {ReadonlyVec3} a vector to represent as a string
* @returns {String} string representation of the vector
*/
function vec3_str(a) {
return "vec3(" + a[0] + ", " + a[1] + ", " + a[2] + ")";
}
/**
* Returns whether or not the vectors have exactly the same elements in the same position (when compared with ===)
*
* @param {ReadonlyVec3} a The first vector.
* @param {ReadonlyVec3} b The second vector.
* @returns {Boolean} True if the vectors are equal, false otherwise.
*/
function vec3_exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2];
}
/**
* Returns whether or not the vectors have approximately the same elements in the same position.
*
* @param {ReadonlyVec3} a The first vector.
* @param {ReadonlyVec3} b The second vector.
* @returns {Boolean} True if the vectors are equal, false otherwise.
*/
function vec3_equals(a, b) {
var a0 = a[0],
a1 = a[1],
a2 = a[2];
var b0 = b[0],
b1 = b[1],
b2 = b[2];
return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2));
}
/**
* Alias for {@link vec3.subtract}
* @function
*/
var vec3_sub = (/* unused pure expression or super */ null && (vec3_subtract));
/**
* Alias for {@link vec3.multiply}
* @function
*/
var vec3_mul = vec3_multiply;
/**
* Alias for {@link vec3.divide}
* @function
*/
var vec3_div = (/* unused pure expression or super */ null && (vec3_divide));
/**
* Alias for {@link vec3.distance}
* @function
*/
var vec3_dist = (/* unused pure expression or super */ null && (vec3_distance));
/**
* Alias for {@link vec3.squaredDistance}
* @function
*/
var vec3_sqrDist = (/* unused pure expression or super */ null && (vec3_squaredDistance));
/**
* Alias for {@link vec3.length}
* @function
*/
var vec3_len = (/* unused pure expression or super */ null && (vec3_length));
/**
* Alias for {@link vec3.squaredLength}
* @function
*/
var vec3_sqrLen = (/* unused pure expression or super */ null && (vec3_squaredLength));
/**
* Perform some operation over an array of vec3s.
*
* @param {Array} a the array of vectors to iterate over
* @param {Number} stride Number of elements between the start of each vec3. If 0 assumes tightly packed
* @param {Number} offset Number of elements to skip at the beginning of the array
* @param {Number} count Number of vec3s to iterate over. If 0 iterates over entire array
* @param {Function} fn Function to call for each vector in the array
* @param {Object} [arg] additional argument to pass to fn
* @returns {Array} a
* @function
*/
var vec3_forEach = function () {
var vec = vec3_create();
return function (a, stride, offset, count, fn, arg) {
var i, l;
if (!stride) {
stride = 3;
}
if (!offset) {
offset = 0;
}
if (count) {
l = Math.min(count * stride + offset, a.length);
} else {
l = a.length;
}
for (i = offset; i < l; i += stride) {
vec[0] = a[i];
vec[1] = a[i + 1];
vec[2] = a[i + 2];
fn(vec, vec, arg);
a[i] = vec[0];
a[i + 1] = vec[1];
a[i + 2] = vec[2];
}
return a;
};
}();
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/dist/esm/assert.js
function assert_assert(condition, message) {
if (!condition) {
throw new Error(message || '@math.gl/web-mercator: assertion failed.');
}
}
//# sourceMappingURL=assert.js.map
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/dist/esm/web-mercator-utils.js
const PI = Math.PI;
const PI_4 = PI / 4;
const DEGREES_TO_RADIANS = PI / 180;
const RADIANS_TO_DEGREES = 180 / PI;
const TILE_SIZE = 512;
const EARTH_CIRCUMFERENCE = 40.03e6;
const MAX_LATITUDE = 85.051129;
const DEFAULT_ALTITUDE = 1.5;
function zoomToScale(zoom) {
return Math.pow(2, zoom);
}
function scaleToZoom(scale) {
return log2(scale);
}
function lngLatToWorld([lng, lat]) {
assert_assert(Number.isFinite(lng));
assert_assert(Number.isFinite(lat) && lat >= -90 && lat <= 90, 'invalid latitude');
const lambda2 = lng * DEGREES_TO_RADIANS;
const phi2 = lat * DEGREES_TO_RADIANS;
const x = TILE_SIZE * (lambda2 + PI) / (2 * PI);
const y = TILE_SIZE * (PI + Math.log(Math.tan(PI_4 + phi2 * 0.5))) / (2 * PI);
return [x, y];
}
function worldToLngLat([x, y]) {
const lambda2 = x / TILE_SIZE * (2 * PI) - PI;
const phi2 = 2 * (Math.atan(Math.exp(y / TILE_SIZE * (2 * PI) - PI)) - PI_4);
return [lambda2 * RADIANS_TO_DEGREES, phi2 * RADIANS_TO_DEGREES];
}
function getMeterZoom({
latitude
}) {
assert(Number.isFinite(latitude));
const latCosine = Math.cos(latitude * DEGREES_TO_RADIANS);
return scaleToZoom(EARTH_CIRCUMFERENCE * latCosine) - 9;
}
function getDistanceScales({
latitude,
longitude,
highPrecision = false
}) {
assert_assert(Number.isFinite(latitude) && Number.isFinite(longitude));
const result = {};
const worldSize = TILE_SIZE;
const latCosine = Math.cos(latitude * DEGREES_TO_RADIANS);
const unitsPerDegreeX = worldSize / 360;
const unitsPerDegreeY = unitsPerDegreeX / latCosine;
const altUnitsPerMeter = worldSize / EARTH_CIRCUMFERENCE / latCosine;
result.unitsPerMeter = [altUnitsPerMeter, altUnitsPerMeter, altUnitsPerMeter];
result.metersPerUnit = [1 / altUnitsPerMeter, 1 / altUnitsPerMeter, 1 / altUnitsPerMeter];
result.unitsPerDegree = [unitsPerDegreeX, unitsPerDegreeY, altUnitsPerMeter];
result.degreesPerUnit = [1 / unitsPerDegreeX, 1 / unitsPerDegreeY, 1 / altUnitsPerMeter];
if (highPrecision) {
const latCosine2 = DEGREES_TO_RADIANS * Math.tan(latitude * DEGREES_TO_RADIANS) / latCosine;
const unitsPerDegreeY2 = unitsPerDegreeX * latCosine2 / 2;
const altUnitsPerDegree2 = worldSize / EARTH_CIRCUMFERENCE * latCosine2;
const altUnitsPerMeter2 = altUnitsPerDegree2 / unitsPerDegreeY * altUnitsPerMeter;
result.unitsPerDegree2 = [0, unitsPerDegreeY2, altUnitsPerDegree2];
result.unitsPerMeter2 = [altUnitsPerMeter2, 0, altUnitsPerMeter2];
}
return result;
}
function addMetersToLngLat(lngLatZ, xyz) {
const [longitude, latitude, z0] = lngLatZ;
const [x, y, z] = xyz;
const {
unitsPerMeter,
unitsPerMeter2
} = getDistanceScales({
longitude,
latitude,
highPrecision: true
});
const worldspace = lngLatToWorld(lngLatZ);
worldspace[0] += x * (unitsPerMeter[0] + unitsPerMeter2[0] * y);
worldspace[1] += y * (unitsPerMeter[1] + unitsPerMeter2[1] * y);
const newLngLat = worldToLngLat(worldspace);
const newZ = (z0 || 0) + (z || 0);
return Number.isFinite(z0) || Number.isFinite(z) ? [newLngLat[0], newLngLat[1], newZ] : newLngLat;
}
function getViewMatrix({
height,
pitch,
bearing,
altitude,
scale,
center = null
}) {
const vm = createMat4();
translate(vm, vm, [0, 0, -altitude]);
rotateX(vm, vm, -pitch * DEGREES_TO_RADIANS);
rotateZ(vm, vm, bearing * DEGREES_TO_RADIANS);
scale /= height;
mat4_scale(vm, vm, [scale, scale, scale]);
if (center) {
translate(vm, vm, vec3_negate([], center));
}
return vm;
}
function getProjectionParameters({
width,
height,
fovy = altitudeToFovy(DEFAULT_ALTITUDE),
altitude,
pitch = 0,
nearZMultiplier = 1,
farZMultiplier = 1
}) {
if (altitude !== undefined) {
fovy = altitudeToFovy(altitude);
}
const halfFov = 0.5 * fovy * DEGREES_TO_RADIANS;
const focalDistance = fovyToAltitude(fovy);
const pitchRadians = pitch * DEGREES_TO_RADIANS;
const topHalfSurfaceDistance = Math.sin(halfFov) * focalDistance / Math.sin(Math.min(Math.max(Math.PI / 2 - pitchRadians - halfFov, 0.01), Math.PI - 0.01));
const farZ = Math.sin(pitchRadians) * topHalfSurfaceDistance + focalDistance;
return {
fov: 2 * halfFov,
aspect: width / height,
focalDistance,
near: nearZMultiplier,
far: farZ * farZMultiplier
};
}
function getProjectionMatrix({
width,
height,
pitch,
altitude,
fovy,
nearZMultiplier,
farZMultiplier
}) {
const {
fov,
aspect,
near,
far
} = getProjectionParameters({
width,
height,
altitude,
fovy,
pitch,
nearZMultiplier,
farZMultiplier
});
const projectionMatrix = perspective([], fov, aspect, near, far);
return projectionMatrix;
}
function altitudeToFovy(altitude) {
return 2 * Math.atan(0.5 / altitude) * RADIANS_TO_DEGREES;
}
function fovyToAltitude(fovy) {
return 0.5 / Math.tan(0.5 * fovy * DEGREES_TO_RADIANS);
}
function worldToPixels(xyz, pixelProjectionMatrix) {
const [x, y, z = 0] = xyz;
assert_assert(Number.isFinite(x) && Number.isFinite(y) && Number.isFinite(z));
return transformVector(pixelProjectionMatrix, [x, y, z, 1]);
}
function pixelsToWorld(xyz, pixelUnprojectionMatrix, targetZ = 0) {
const [x, y, z] = xyz;
assert_assert(Number.isFinite(x) && Number.isFinite(y), 'invalid pixel coordinate');
if (Number.isFinite(z)) {
const coord = transformVector(pixelUnprojectionMatrix, [x, y, z, 1]);
return coord;
}
const coord0 = transformVector(pixelUnprojectionMatrix, [x, y, 0, 1]);
const coord1 = transformVector(pixelUnprojectionMatrix, [x, y, 1, 1]);
const z0 = coord0[2];
const z1 = coord1[2];
const t = z0 === z1 ? 0 : ((targetZ || 0) - z0) / (z1 - z0);
return vec2_lerp([], coord0, coord1, t);
}
//# sourceMappingURL=web-mercator-utils.js.map
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/dist/esm/fit-bounds.js
function fitBounds({
width,
height,
bounds,
minExtent = 0,
maxZoom = 24,
padding = 0,
offset = [0, 0]
}) {
const [[west, south], [east, north]] = bounds;
if (Number.isFinite(padding)) {
const p = padding;
padding = {
top: p,
bottom: p,
left: p,
right: p
};
} else {
assert_assert(Number.isFinite(padding.top) && Number.isFinite(padding.bottom) && Number.isFinite(padding.left) && Number.isFinite(padding.right));
}
const nw = lngLatToWorld([west, clamp(north, -MAX_LATITUDE, MAX_LATITUDE)]);
const se = lngLatToWorld([east, clamp(south, -MAX_LATITUDE, MAX_LATITUDE)]);
const size = [Math.max(Math.abs(se[0] - nw[0]), minExtent), Math.max(Math.abs(se[1] - nw[1]), minExtent)];
const targetSize = [width - padding.left - padding.right - Math.abs(offset[0]) * 2, height - padding.top - padding.bottom - Math.abs(offset[1]) * 2];
assert_assert(targetSize[0] > 0 && targetSize[1] > 0);
const scaleX = targetSize[0] / size[0];
const scaleY = targetSize[1] / size[1];
const offsetX = (padding.right - padding.left) / 2 / scaleX;
const offsetY = (padding.bottom - padding.top) / 2 / scaleY;
const center = [(se[0] + nw[0]) / 2 + offsetX, (se[1] + nw[1]) / 2 + offsetY];
const centerLngLat = worldToLngLat(center);
const zoom = Math.min(maxZoom, log2(Math.abs(Math.min(scaleX, scaleY))));
assert_assert(Number.isFinite(zoom));
return {
longitude: centerLngLat[0],
latitude: centerLngLat[1],
zoom
};
}
//# sourceMappingURL=fit-bounds.js.map
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/dist/esm/get-bounds.js
const get_bounds_DEGREES_TO_RADIANS = Math.PI / 180;
function getBounds(viewport, z = 0) {
const {
width,
height,
unproject
} = viewport;
const unprojectOps = {
targetZ: z
};
const bottomLeft = unproject([0, height], unprojectOps);
const bottomRight = unproject([width, height], unprojectOps);
let topLeft;
let topRight;
const halfFov = viewport.fovy ? 0.5 * viewport.fovy * get_bounds_DEGREES_TO_RADIANS : Math.atan(0.5 / viewport.altitude);
const angleToGround = (90 - viewport.pitch) * get_bounds_DEGREES_TO_RADIANS;
if (halfFov > angleToGround - 0.01) {
topLeft = unprojectOnFarPlane(viewport, 0, z);
topRight = unprojectOnFarPlane(viewport, width, z);
} else {
topLeft = unproject([0, 0], unprojectOps);
topRight = unproject([width, 0], unprojectOps);
}
return [bottomLeft, bottomRight, topRight, topLeft];
}
function unprojectOnFarPlane(viewport, x, targetZ) {
const {
pixelUnprojectionMatrix
} = viewport;
const coord0 = transformVector(pixelUnprojectionMatrix, [x, 0, 1, 1]);
const coord1 = transformVector(pixelUnprojectionMatrix, [x, viewport.height, 1, 1]);
const z = targetZ * viewport.distanceScales.unitsPerMeter[2];
const t = (z - coord0[2]) / (coord1[2] - coord0[2]);
const coord = vec2_lerp([], coord0, coord1, t);
const result = worldToLngLat(coord);
result[2] = targetZ;
return result;
}
//# sourceMappingURL=get-bounds.js.map
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/dist/esm/web-mercator-viewport.js
class WebMercatorViewport {
constructor({
width,
height,
latitude = 0,
longitude = 0,
zoom = 0,
pitch = 0,
bearing = 0,
altitude = null,
fovy = null,
position = null,
nearZMultiplier = 0.02,
farZMultiplier = 1.01
} = {
width: 1,
height: 1
}) {
width = width || 1;
height = height || 1;
if (fovy === null && altitude === null) {
altitude = DEFAULT_ALTITUDE;
fovy = altitudeToFovy(altitude);
} else if (fovy === null) {
fovy = altitudeToFovy(altitude);
} else if (altitude === null) {
altitude = fovyToAltitude(fovy);
}
const scale = zoomToScale(zoom);
altitude = Math.max(0.75, altitude);
const distanceScales = getDistanceScales({
longitude,
latitude
});
const center = lngLatToWorld([longitude, latitude]);
center[2] = 0;
if (position) {
vec3_add(center, center, vec3_mul([], position, distanceScales.unitsPerMeter));
}
this.projectionMatrix = getProjectionMatrix({
width,
height,
pitch,
fovy,
nearZMultiplier,
farZMultiplier
});
this.viewMatrix = getViewMatrix({
height,
scale,
center,
pitch,
bearing,
altitude
});
this.width = width;
this.height = height;
this.scale = scale;
this.latitude = latitude;
this.longitude = longitude;
this.zoom = zoom;
this.pitch = pitch;
this.bearing = bearing;
this.altitude = altitude;
this.fovy = fovy;
this.center = center;
this.meterOffset = position || [0, 0, 0];
this.distanceScales = distanceScales;
this._initMatrices();
this.equals = this.equals.bind(this);
this.project = this.project.bind(this);
this.unproject = this.unproject.bind(this);
this.projectPosition = this.projectPosition.bind(this);
this.unprojectPosition = this.unprojectPosition.bind(this);
Object.freeze(this);
}
_initMatrices() {
const {
width,
height,
projectionMatrix,
viewMatrix
} = this;
const vpm = createMat4();
mat4_multiply(vpm, vpm, projectionMatrix);
mat4_multiply(vpm, vpm, viewMatrix);
this.viewProjectionMatrix = vpm;
const m = createMat4();
mat4_scale(m, m, [width / 2, -height / 2, 1]);
translate(m, m, [1, -1, 0]);
mat4_multiply(m, m, vpm);
const mInverse = invert(createMat4(), m);
if (!mInverse) {
throw new Error('Pixel project matrix not invertible');
}
this.pixelProjectionMatrix = m;
this.pixelUnprojectionMatrix = mInverse;
}
equals(viewport) {
if (!(viewport instanceof WebMercatorViewport)) {
return false;
}
return viewport.width === this.width && viewport.height === this.height && mat4_equals(viewport.projectionMatrix, this.projectionMatrix) && mat4_equals(viewport.viewMatrix, this.viewMatrix);
}
project(xyz, {
topLeft = true
} = {}) {
const worldPosition = this.projectPosition(xyz);
const coord = worldToPixels(worldPosition, this.pixelProjectionMatrix);
const [x, y] = coord;
const y2 = topLeft ? y : this.height - y;
return xyz.length === 2 ? [x, y2] : [x, y2, coord[2]];
}
unproject(xyz, {
topLeft = true,
targetZ = undefined
} = {}) {
const [x, y, z] = xyz;
const y2 = topLeft ? y : this.height - y;
const targetZWorld = targetZ && targetZ * this.distanceScales.unitsPerMeter[2];
const coord = pixelsToWorld([x, y2, z], this.pixelUnprojectionMatrix, targetZWorld);
const [X, Y, Z] = this.unprojectPosition(coord);
if (Number.isFinite(z)) {
return [X, Y, Z];
}
return Number.isFinite(targetZ) ? [X, Y, targetZ] : [X, Y];
}
projectPosition(xyz) {
const [X, Y] = lngLatToWorld(xyz);
const Z = (xyz[2] || 0) * this.distanceScales.unitsPerMeter[2];
return [X, Y, Z];
}
unprojectPosition(xyz) {
const [X, Y] = worldToLngLat(xyz);
const Z = (xyz[2] || 0) * this.distanceScales.metersPerUnit[2];
return [X, Y, Z];
}
projectFlat(lngLat) {
return lngLatToWorld(lngLat);
}
unprojectFlat(xy) {
return worldToLngLat(xy);
}
getMapCenterByLngLatPosition({
lngLat,
pos
}) {
const fromLocation = pixelsToWorld(pos, this.pixelUnprojectionMatrix);
const toLocation = lngLatToWorld(lngLat);
const translate = vec2_add([], toLocation, vec2_negate([], fromLocation));
const newCenter = vec2_add([], this.center, translate);
return worldToLngLat(newCenter);
}
getLocationAtPoint({
lngLat,
pos
}) {
return this.getMapCenterByLngLatPosition({
lngLat,
pos
});
}
fitBounds(bounds, options = {}) {
const {
width,
height
} = this;
const {
longitude,
latitude,
zoom
} = fitBounds(Object.assign({
width,
height,
bounds
}, options));
return new WebMercatorViewport({
width,
height,
longitude,
latitude,
zoom
});
}
getBounds(options) {
const corners = this.getBoundingRegion(options);
const west = Math.min(...corners.map(p => p[0]));
const east = Math.max(...corners.map(p => p[0]));
const south = Math.min(...corners.map(p => p[1]));
const north = Math.max(...corners.map(p => p[1]));
return [[west, south], [east, north]];
}
getBoundingRegion(options = {}) {
return getBounds(this, options.z || 0);
}
}
//# sourceMappingURL=web-mercator-viewport.js.map
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/dist/esm/normalize-viewport-props.js
const normalize_viewport_props_TILE_SIZE = 512;
function normalizeViewportProps({
width,
height,
longitude,
latitude,
zoom,
pitch = 0,
bearing = 0
}) {
if (longitude < -180 || longitude > 180) {
longitude = mod(longitude + 180, 360) - 180;
}
if (bearing < -180 || bearing > 180) {
bearing = mod(bearing + 180, 360) - 180;
}
const minZoom = log2(height / normalize_viewport_props_TILE_SIZE);
if (zoom <= minZoom) {
zoom = minZoom;
latitude = 0;
} else {
const halfHeightPixels = height / 2 / Math.pow(2, zoom);
const minLatitude = worldToLngLat([0, halfHeightPixels])[1];
if (latitude < minLatitude) {
latitude = minLatitude;
} else {
const maxLatitude = worldToLngLat([0, normalize_viewport_props_TILE_SIZE - halfHeightPixels])[1];
if (latitude > maxLatitude) {
latitude = maxLatitude;
}
}
}
return {
width,
height,
longitude,
latitude,
zoom,
pitch,
bearing
};
}
//# sourceMappingURL=normalize-viewport-props.js.map
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/dist/esm/fly-to-viewport.js
const fly_to_viewport_EPSILON = 0.01;
const VIEWPORT_TRANSITION_PROPS = ['longitude', 'latitude', 'zoom'];
const DEFAULT_OPTS = {
curve: 1.414,
speed: 1.2
};
function flyToViewport(startProps, endProps, t, opts = {}) {
const viewport = {};
const {
startZoom,
startCenterXY,
uDelta,
w0,
u1,
S,
rho,
rho2,
r0
} = getFlyToTransitionParams(startProps, endProps, opts);
if (u1 < fly_to_viewport_EPSILON) {
for (const key of VIEWPORT_TRANSITION_PROPS) {
const startValue = startProps[key];
const endValue = endProps[key];
viewport[key] = math_utils_lerp(startValue, endValue, t);
}
return viewport;
}
const s = t * S;
const w = Math.cosh(r0) / Math.cosh(r0 + rho * s);
const u = w0 * ((Math.cosh(r0) * Math.tanh(r0 + rho * s) - Math.sinh(r0)) / rho2) / u1;
const scaleIncrement = 1 / w;
const newZoom = startZoom + scaleToZoom(scaleIncrement);
const newCenterWorld = vec2_scale([], uDelta, u);
vec2_add(newCenterWorld, newCenterWorld, startCenterXY);
const newCenter = worldToLngLat(newCenterWorld);
viewport.longitude = newCenter[0];
viewport.latitude = newCenter[1];
viewport.zoom = newZoom;
return viewport;
}
function getFlyToDuration(startProps, endProps, opts = {}) {
opts = Object.assign({}, DEFAULT_OPTS, opts);
const {
screenSpeed,
speed,
maxDuration
} = opts;
const {
S,
rho
} = getFlyToTransitionParams(startProps, endProps, opts);
const length = 1000 * S;
let duration;
if (Number.isFinite(screenSpeed)) {
duration = length / (screenSpeed / rho);
} else {
duration = length / speed;
}
return Number.isFinite(maxDuration) && duration > maxDuration ? 0 : duration;
}
function getFlyToTransitionParams(startProps, endProps, opts) {
opts = Object.assign({}, DEFAULT_OPTS, opts);
const rho = opts.curve;
const startZoom = startProps.zoom;
const startCenter = [startProps.longitude, startProps.latitude];
const startScale = zoomToScale(startZoom);
const endZoom = endProps.zoom;
const endCenter = [endProps.longitude, endProps.latitude];
const scale = zoomToScale(endZoom - startZoom);
const startCenterXY = lngLatToWorld(startCenter);
const endCenterXY = lngLatToWorld(endCenter);
const uDelta = vec2_sub([], endCenterXY, startCenterXY);
const w0 = Math.max(startProps.width, startProps.height);
const w1 = w0 / scale;
const u1 = vec2_length(uDelta) * startScale;
const _u1 = Math.max(u1, fly_to_viewport_EPSILON);
const rho2 = rho * rho;
const b0 = (w1 * w1 - w0 * w0 + rho2 * rho2 * _u1 * _u1) / (2 * w0 * rho2 * _u1);
const b1 = (w1 * w1 - w0 * w0 - rho2 * rho2 * _u1 * _u1) / (2 * w1 * rho2 * _u1);
const r0 = Math.log(Math.sqrt(b0 * b0 + 1) - b0);
const r1 = Math.log(Math.sqrt(b1 * b1 + 1) - b1);
const S = (r1 - r0) / rho;
return {
startZoom,
startCenterXY,
uDelta,
w0,
u1,
S,
rho,
rho2,
r0,
r1
};
}
//# sourceMappingURL=fly-to-viewport.js.map
;// CONCATENATED MODULE: ./node_modules/@math.gl/web-mercator/dist/esm/index.js
//# sourceMappingURL=index.js.map
;// CONCATENATED MODULE: ./node_modules/viewport-mercator-project/module.js
;// CONCATENATED MODULE: ./node_modules/resize-observer-polyfill/dist/ResizeObserver.es.js
/**
* A collection of shims that provide minimal functionality of the ES6 collections.
*
* These implementations are not meant to be used outside of the ResizeObserver
* modules as they cover only a limited range of use cases.
*/
/* eslint-disable require-jsdoc, valid-jsdoc */
var MapShim = (function () {
if (typeof Map !== 'undefined') {
return Map;
}
/**
* Returns index in provided array that matches the specified key.
*
* @param {Array<Array>} arr
* @param {*} key
* @returns {number}
*/
function getIndex(arr, key) {
var result = -1;
arr.some(function (entry, index) {
if (entry[0] === key) {
result = index;
return true;
}
return false;
});
return result;
}
return /** @class */ (function () {
function class_1() {
this.__entries__ = [];
}
Object.defineProperty(class_1.prototype, "size", {
/**
* @returns {boolean}
*/
get: function () {
return this.__entries__.length;
},
enumerable: true,
configurable: true
});
/**
* @param {*} key
* @returns {*}
*/
class_1.prototype.get = function (key) {
var index = getIndex(this.__entries__, key);
var entry = this.__entries__[index];
return entry && entry[1];
};
/**
* @param {*} key
* @param {*} value
* @returns {void}
*/
class_1.prototype.set = function (key, value) {
var index = getIndex(this.__entries__, key);
if (~index) {
this.__entries__[index][1] = value;
}
else {
this.__entries__.push([key, value]);
}
};
/**
* @param {*} key
* @returns {void}
*/
class_1.prototype.delete = function (key) {
var entries = this.__entries__;
var index = getIndex(entries, key);
if (~index) {
entries.splice(index, 1);
}
};
/**
* @param {*} key
* @returns {void}
*/
class_1.prototype.has = function (key) {
return !!~getIndex(this.__entries__, key);
};
/**
* @returns {void}
*/
class_1.prototype.clear = function () {
this.__entries__.splice(0);
};
/**
* @param {Function} callback
* @param {*} [ctx=null]
* @returns {void}
*/
class_1.prototype.forEach = function (callback, ctx) {
if (ctx === void 0) { ctx = null; }
for (var _i = 0, _a = this.__entries__; _i < _a.length; _i++) {
var entry = _a[_i];
callback.call(ctx, entry[1], entry[0]);
}
};
return class_1;
}());
})();
/**
* Detects whether window and document objects are available in current environment.
*/
var isBrowser = typeof window !== 'undefined' && typeof document !== 'undefined' && window.document === document;
// Returns global object of a current environment.
var global$1 = (function () {
if (typeof __webpack_require__.g !== 'undefined' && __webpack_require__.g.Math === Math) {
return __webpack_require__.g;
}
if (typeof self !== 'undefined' && self.Math === Math) {
return self;
}
if (typeof window !== 'undefined' && window.Math === Math) {
return window;
}
// eslint-disable-next-line no-new-func
return Function('return this')();
})();
/**
* A shim for the requestAnimationFrame which falls back to the setTimeout if
* first one is not supported.
*
* @returns {number} Requests' identifier.
*/
var requestAnimationFrame$1 = (function () {
if (typeof requestAnimationFrame === 'function') {
// It's required to use a bounded function because IE sometimes throws
// an "Invalid calling object" error if rAF is invoked without the global
// object on the left hand side.
return requestAnimationFrame.bind(global$1);
}
return function (callback) { return setTimeout(function () { return callback(Date.now()); }, 1000 / 60); };
})();
// Defines minimum timeout before adding a trailing call.
var trailingTimeout = 2;
/**
* Creates a wrapper function which ensures that provided callback will be
* invoked only once during the specified delay period.
*
* @param {Function} callback - Function to be invoked after the delay period.
* @param {number} delay - Delay after which to invoke callback.
* @returns {Function}
*/
function throttle (callback, delay) {
var leadingCall = false, trailingCall = false, lastCallTime = 0;
/**
* Invokes the original callback function and schedules new invocation if
* the "proxy" was called during current request.
*
* @returns {void}
*/
function resolvePending() {
if (leadingCall) {
leadingCall = false;
callback();
}
if (trailingCall) {
proxy();
}
}
/**
* Callback invoked after the specified delay. It will further postpone
* invocation of the original function delegating it to the
* requestAnimationFrame.
*
* @returns {void}
*/
function timeoutCallback() {
requestAnimationFrame$1(resolvePending);
}
/**
* Schedules invocation of the original function.
*
* @returns {void}
*/
function proxy() {
var timeStamp = Date.now();
if (leadingCall) {
// Reject immediately following calls.
if (timeStamp - lastCallTime < trailingTimeout) {
return;
}
// Schedule new call to be in invoked when the pending one is resolved.
// This is important for "transitions" which never actually start
// immediately so there is a chance that we might miss one if change
// happens amids the pending invocation.
trailingCall = true;
}
else {
leadingCall = true;
trailingCall = false;
setTimeout(timeoutCallback, delay);
}
lastCallTime = timeStamp;
}
return proxy;
}
// Minimum delay before invoking the update of observers.
var REFRESH_DELAY = 20;
// A list of substrings of CSS properties used to find transition events that
// might affect dimensions of observed elements.
var transitionKeys = ['top', 'right', 'bottom', 'left', 'width', 'height', 'size', 'weight'];
// Check if MutationObserver is available.
var mutationObserverSupported = typeof MutationObserver !== 'undefined';
/**
* Singleton controller class which handles updates of ResizeObserver instances.
*/
var ResizeObserverController = /** @class */ (function () {
/**
* Creates a new instance of ResizeObserverController.
*
* @private
*/
function ResizeObserverController() {
/**
* Indicates whether DOM listeners have been added.
*
* @private {boolean}
*/
this.connected_ = false;
/**
* Tells that controller has subscribed for Mutation Events.
*
* @private {boolean}
*/
this.mutationEventsAdded_ = false;
/**
* Keeps reference to the instance of MutationObserver.
*
* @private {MutationObserver}
*/
this.mutationsObserver_ = null;
/**
* A list of connected observers.
*
* @private {Array<ResizeObserverSPI>}
*/
this.observers_ = [];
this.onTransitionEnd_ = this.onTransitionEnd_.bind(this);
this.refresh = throttle(this.refresh.bind(this), REFRESH_DELAY);
}
/**
* Adds observer to observers list.
*
* @param {ResizeObserverSPI} observer - Observer to be added.
* @returns {void}
*/
ResizeObserverController.prototype.addObserver = function (observer) {
if (!~this.observers_.indexOf(observer)) {
this.observers_.push(observer);
}
// Add listeners if they haven't been added yet.
if (!this.connected_) {
this.connect_();
}
};
/**
* Removes observer from observers list.
*
* @param {ResizeObserverSPI} observer - Observer to be removed.
* @returns {void}
*/
ResizeObserverController.prototype.removeObserver = function (observer) {
var observers = this.observers_;
var index = observers.indexOf(observer);
// Remove observer if it's present in registry.
if (~index) {
observers.splice(index, 1);
}
// Remove listeners if controller has no connected observers.
if (!observers.length && this.connected_) {
this.disconnect_();
}
};
/**
* Invokes the update of observers. It will continue running updates insofar
* it detects changes.
*
* @returns {void}
*/
ResizeObserverController.prototype.refresh = function () {
var changesDetected = this.updateObservers_();
// Continue running updates if changes have been detected as there might
// be future ones caused by CSS transitions.
if (changesDetected) {
this.refresh();
}
};
/**
* Updates every observer from observers list and notifies them of queued
* entries.
*
* @private
* @returns {boolean} Returns "true" if any observer has detected changes in
* dimensions of it's elements.
*/
ResizeObserverController.prototype.updateObservers_ = function () {
// Collect observers that have active observations.
var activeObservers = this.observers_.filter(function (observer) {
return observer.gatherActive(), observer.hasActive();
});
// Deliver notifications in a separate cycle in order to avoid any
// collisions between observers, e.g. when multiple instances of
// ResizeObserver are tracking the same element and the callback of one
// of them changes content dimensions of the observed target. Sometimes
// this may result in notifications being blocked for the rest of observers.
activeObservers.forEach(function (observer) { return observer.broadcastActive(); });
return activeObservers.length > 0;
};
/**
* Initializes DOM listeners.
*
* @private
* @returns {void}
*/
ResizeObserverController.prototype.connect_ = function () {
// Do nothing if running in a non-browser environment or if listeners
// have been already added.
if (!isBrowser || this.connected_) {
return;
}
// Subscription to the "Transitionend" event is used as a workaround for
// delayed transitions. This way it's possible to capture at least the
// final state of an element.
document.addEventListener('transitionend', this.onTransitionEnd_);
window.addEventListener('resize', this.refresh);
if (mutationObserverSupported) {
this.mutationsObserver_ = new MutationObserver(this.refresh);
this.mutationsObserver_.observe(document, {
attributes: true,
childList: true,
characterData: true,
subtree: true
});
}
else {
document.addEventListener('DOMSubtreeModified', this.refresh);
this.mutationEventsAdded_ = true;
}
this.connected_ = true;
};
/**
* Removes DOM listeners.
*
* @private
* @returns {void}
*/
ResizeObserverController.prototype.disconnect_ = function () {
// Do nothing if running in a non-browser environment or if listeners
// have been already removed.
if (!isBrowser || !this.connected_) {
return;
}
document.removeEventListener('transitionend', this.onTransitionEnd_);
window.removeEventListener('resize', this.refresh);
if (this.mutationsObserver_) {
this.mutationsObserver_.disconnect();
}
if (this.mutationEventsAdded_) {
document.removeEventListener('DOMSubtreeModified', this.refresh);
}
this.mutationsObserver_ = null;
this.mutationEventsAdded_ = false;
this.connected_ = false;
};
/**
* "Transitionend" event handler.
*
* @private
* @param {TransitionEvent} event
* @returns {void}
*/
ResizeObserverController.prototype.onTransitionEnd_ = function (_a) {
var _b = _a.propertyName, propertyName = _b === void 0 ? '' : _b;
// Detect whether transition may affect dimensions of an element.
var isReflowProperty = transitionKeys.some(function (key) {
return !!~propertyName.indexOf(key);
});
if (isReflowProperty) {
this.refresh();
}
};
/**
* Returns instance of the ResizeObserverController.
*
* @returns {ResizeObserverController}
*/
ResizeObserverController.getInstance = function () {
if (!this.instance_) {
this.instance_ = new ResizeObserverController();
}
return this.instance_;
};
/**
* Holds reference to the controller's instance.
*
* @private {ResizeObserverController}
*/
ResizeObserverController.instance_ = null;
return ResizeObserverController;
}());
/**
* Defines non-writable/enumerable properties of the provided target object.
*
* @param {Object} target - Object for which to define properties.
* @param {Object} props - Properties to be defined.
* @returns {Object} Target object.
*/
var defineConfigurable = (function (target, props) {
for (var _i = 0, _a = Object.keys(props); _i < _a.length; _i++) {
var key = _a[_i];
Object.defineProperty(target, key, {
value: props[key],
enumerable: false,
writable: false,
configurable: true
});
}
return target;
});
/**
* Returns the global object associated with provided element.
*
* @param {Object} target
* @returns {Object}
*/
var getWindowOf = (function (target) {
// Assume that the element is an instance of Node, which means that it
// has the "ownerDocument" property from which we can retrieve a
// corresponding global object.
var ownerGlobal = target && target.ownerDocument && target.ownerDocument.defaultView;
// Return the local global object if it's not possible extract one from
// provided element.
return ownerGlobal || global$1;
});
// Placeholder of an empty content rectangle.
var emptyRect = createRectInit(0, 0, 0, 0);
/**
* Converts provided string to a number.
*
* @param {number|string} value
* @returns {number}
*/
function toFloat(value) {
return parseFloat(value) || 0;
}
/**
* Extracts borders size from provided styles.
*
* @param {CSSStyleDeclaration} styles
* @param {...string} positions - Borders positions (top, right, ...)
* @returns {number}
*/
function getBordersSize(styles) {
var positions = [];
for (var _i = 1; _i < arguments.length; _i++) {
positions[_i - 1] = arguments[_i];
}
return positions.reduce(function (size, position) {
var value = styles['border-' + position + '-width'];
return size + toFloat(value);
}, 0);
}
/**
* Extracts paddings sizes from provided styles.
*
* @param {CSSStyleDeclaration} styles
* @returns {Object} Paddings box.
*/
function getPaddings(styles) {
var positions = ['top', 'right', 'bottom', 'left'];
var paddings = {};
for (var _i = 0, positions_1 = positions; _i < positions_1.length; _i++) {
var position = positions_1[_i];
var value = styles['padding-' + position];
paddings[position] = toFloat(value);
}
return paddings;
}
/**
* Calculates content rectangle of provided SVG element.
*
* @param {SVGGraphicsElement} target - Element content rectangle of which needs
* to be calculated.
* @returns {DOMRectInit}
*/
function getSVGContentRect(target) {
var bbox = target.getBBox();
return createRectInit(0, 0, bbox.width, bbox.height);
}
/**
* Calculates content rectangle of provided HTMLElement.
*
* @param {HTMLElement} target - Element for which to calculate the content rectangle.
* @returns {DOMRectInit}
*/
function getHTMLElementContentRect(target) {
// Client width & height properties can't be
// used exclusively as they provide rounded values.
var clientWidth = target.clientWidth, clientHeight = target.clientHeight;
// By this condition we can catch all non-replaced inline, hidden and
// detached elements. Though elements with width & height properties less
// than 0.5 will be discarded as well.
//
// Without it we would need to implement separate methods for each of
// those cases and it's not possible to perform a precise and performance
// effective test for hidden elements. E.g. even jQuery's ':visible' filter
// gives wrong results for elements with width & height less than 0.5.
if (!clientWidth && !clientHeight) {
return emptyRect;
}
var styles = getWindowOf(target).getComputedStyle(target);
var paddings = getPaddings(styles);
var horizPad = paddings.left + paddings.right;
var vertPad = paddings.top + paddings.bottom;
// Computed styles of width & height are being used because they are the
// only dimensions available to JS that contain non-rounded values. It could
// be possible to utilize the getBoundingClientRect if only it's data wasn't
// affected by CSS transformations let alone paddings, borders and scroll bars.
var width = toFloat(styles.width), height = toFloat(styles.height);
// Width & height include paddings and borders when the 'border-box' box
// model is applied (except for IE).
if (styles.boxSizing === 'border-box') {
// Following conditions are required to handle Internet Explorer which
// doesn't include paddings and borders to computed CSS dimensions.
//
// We can say that if CSS dimensions + paddings are equal to the "client"
// properties then it's either IE, and thus we don't need to subtract
// anything, or an element merely doesn't have paddings/borders styles.
if (Math.round(width + horizPad) !== clientWidth) {
width -= getBordersSize(styles, 'left', 'right') + horizPad;
}
if (Math.round(height + vertPad) !== clientHeight) {
height -= getBordersSize(styles, 'top', 'bottom') + vertPad;
}
}
// Following steps can't be applied to the document's root element as its
// client[Width/Height] properties represent viewport area of the window.
// Besides, it's as well not necessary as the <html> itself neither has
// rendered scroll bars nor it can be clipped.
if (!isDocumentElement(target)) {
// In some browsers (only in Firefox, actually) CSS width & height
// include scroll bars size which can be removed at this step as scroll
// bars are the only difference between rounded dimensions + paddings
// and "client" properties, though that is not always true in Chrome.
var vertScrollbar = Math.round(width + horizPad) - clientWidth;
var horizScrollbar = Math.round(height + vertPad) - clientHeight;
// Chrome has a rather weird rounding of "client" properties.
// E.g. for an element with content width of 314.2px it sometimes gives
// the client width of 315px and for the width of 314.7px it may give
// 314px. And it doesn't happen all the time. So just ignore this delta
// as a non-relevant.
if (Math.abs(vertScrollbar) !== 1) {
width -= vertScrollbar;
}
if (Math.abs(horizScrollbar) !== 1) {
height -= horizScrollbar;
}
}
return createRectInit(paddings.left, paddings.top, width, height);
}
/**
* Checks whether provided element is an instance of the SVGGraphicsElement.
*
* @param {Element} target - Element to be checked.
* @returns {boolean}
*/
var isSVGGraphicsElement = (function () {
// Some browsers, namely IE and Edge, don't have the SVGGraphicsElement
// interface.
if (typeof SVGGraphicsElement !== 'undefined') {
return function (target) { return target instanceof getWindowOf(target).SVGGraphicsElement; };
}
// If it's so, then check that element is at least an instance of the
// SVGElement and that it has the "getBBox" method.
// eslint-disable-next-line no-extra-parens
return function (target) { return (target instanceof getWindowOf(target).SVGElement &&
typeof target.getBBox === 'function'); };
})();
/**
* Checks whether provided element is a document element (<html>).
*
* @param {Element} target - Element to be checked.
* @returns {boolean}
*/
function isDocumentElement(target) {
return target === getWindowOf(target).document.documentElement;
}
/**
* Calculates an appropriate content rectangle for provided html or svg element.
*
* @param {Element} target - Element content rectangle of which needs to be calculated.
* @returns {DOMRectInit}
*/
function getContentRect(target) {
if (!isBrowser) {
return emptyRect;
}
if (isSVGGraphicsElement(target)) {
return getSVGContentRect(target);
}
return getHTMLElementContentRect(target);
}
/**
* Creates rectangle with an interface of the DOMRectReadOnly.
* Spec: https://drafts.fxtf.org/geometry/#domrectreadonly
*
* @param {DOMRectInit} rectInit - Object with rectangle's x/y coordinates and dimensions.
* @returns {DOMRectReadOnly}
*/
function createReadOnlyRect(_a) {
var x = _a.x, y = _a.y, width = _a.width, height = _a.height;
// If DOMRectReadOnly is available use it as a prototype for the rectangle.
var Constr = typeof DOMRectReadOnly !== 'undefined' ? DOMRectReadOnly : Object;
var rect = Object.create(Constr.prototype);
// Rectangle's properties are not writable and non-enumerable.
defineConfigurable(rect, {
x: x, y: y, width: width, height: height,
top: y,
right: x + width,
bottom: height + y,
left: x
});
return rect;
}
/**
* Creates DOMRectInit object based on the provided dimensions and the x/y coordinates.
* Spec: https://drafts.fxtf.org/geometry/#dictdef-domrectinit
*
* @param {number} x - X coordinate.
* @param {number} y - Y coordinate.
* @param {number} width - Rectangle's width.
* @param {number} height - Rectangle's height.
* @returns {DOMRectInit}
*/
function createRectInit(x, y, width, height) {
return { x: x, y: y, width: width, height: height };
}
/**
* Class that is responsible for computations of the content rectangle of
* provided DOM element and for keeping track of it's changes.
*/
var ResizeObservation = /** @class */ (function () {
/**
* Creates an instance of ResizeObservation.
*
* @param {Element} target - Element to be observed.
*/
function ResizeObservation(target) {
/**
* Broadcasted width of content rectangle.
*
* @type {number}
*/
this.broadcastWidth = 0;
/**
* Broadcasted height of content rectangle.
*
* @type {number}
*/
this.broadcastHeight = 0;
/**
* Reference to the last observed content rectangle.
*
* @private {DOMRectInit}
*/
this.contentRect_ = createRectInit(0, 0, 0, 0);
this.target = target;
}
/**
* Updates content rectangle and tells whether it's width or height properties
* have changed since the last broadcast.
*
* @returns {boolean}
*/
ResizeObservation.prototype.isActive = function () {
var rect = getContentRect(this.target);
this.contentRect_ = rect;
return (rect.width !== this.broadcastWidth ||
rect.height !== this.broadcastHeight);
};
/**
* Updates 'broadcastWidth' and 'broadcastHeight' properties with a data
* from the corresponding properties of the last observed content rectangle.
*
* @returns {DOMRectInit} Last observed content rectangle.
*/
ResizeObservation.prototype.broadcastRect = function () {
var rect = this.contentRect_;
this.broadcastWidth = rect.width;
this.broadcastHeight = rect.height;
return rect;
};
return ResizeObservation;
}());
var ResizeObserverEntry = /** @class */ (function () {
/**
* Creates an instance of ResizeObserverEntry.
*
* @param {Element} target - Element that is being observed.
* @param {DOMRectInit} rectInit - Data of the element's content rectangle.
*/
function ResizeObserverEntry(target, rectInit) {
var contentRect = createReadOnlyRect(rectInit);
// According to the specification following properties are not writable
// and are also not enumerable in the native implementation.
//
// Property accessors are not being used as they'd require to define a
// private WeakMap storage which may cause memory leaks in browsers that
// don't support this type of collections.
defineConfigurable(this, { target: target, contentRect: contentRect });
}
return ResizeObserverEntry;
}());
var ResizeObserverSPI = /** @class */ (function () {
/**
* Creates a new instance of ResizeObserver.
*
* @param {ResizeObserverCallback} callback - Callback function that is invoked
* when one of the observed elements changes it's content dimensions.
* @param {ResizeObserverController} controller - Controller instance which
* is responsible for the updates of observer.
* @param {ResizeObserver} callbackCtx - Reference to the public
* ResizeObserver instance which will be passed to callback function.
*/
function ResizeObserverSPI(callback, controller, callbackCtx) {
/**
* Collection of resize observations that have detected changes in dimensions
* of elements.
*
* @private {Array<ResizeObservation>}
*/
this.activeObservations_ = [];
/**
* Registry of the ResizeObservation instances.
*
* @private {Map<Element, ResizeObservation>}
*/
this.observations_ = new MapShim();
if (typeof callback !== 'function') {
throw new TypeError('The callback provided as parameter 1 is not a function.');
}
this.callback_ = callback;
this.controller_ = controller;
this.callbackCtx_ = callbackCtx;
}
/**
* Starts observing provided element.
*
* @param {Element} target - Element to be observed.
* @returns {void}
*/
ResizeObserverSPI.prototype.observe = function (target) {
if (!arguments.length) {
throw new TypeError('1 argument required, but only 0 present.');
}
// Do nothing if current environment doesn't have the Element interface.
if (typeof Element === 'undefined' || !(Element instanceof Object)) {
return;
}
if (!(target instanceof getWindowOf(target).Element)) {
throw new TypeError('parameter 1 is not of type "Element".');
}
var observations = this.observations_;
// Do nothing if element is already being observed.
if (observations.has(target)) {
return;
}
observations.set(target, new ResizeObservation(target));
this.controller_.addObserver(this);
// Force the update of observations.
this.controller_.refresh();
};
/**
* Stops observing provided element.
*
* @param {Element} target - Element to stop observing.
* @returns {void}
*/
ResizeObserverSPI.prototype.unobserve = function (target) {
if (!arguments.length) {
throw new TypeError('1 argument required, but only 0 present.');
}
// Do nothing if current environment doesn't have the Element interface.
if (typeof Element === 'undefined' || !(Element instanceof Object)) {
return;
}
if (!(target instanceof getWindowOf(target).Element)) {
throw new TypeError('parameter 1 is not of type "Element".');
}
var observations = this.observations_;
// Do nothing if element is not being observed.
if (!observations.has(target)) {
return;
}
observations.delete(target);
if (!observations.size) {
this.controller_.removeObserver(this);
}
};
/**
* Stops observing all elements.
*
* @returns {void}
*/
ResizeObserverSPI.prototype.disconnect = function () {
this.clearActive();
this.observations_.clear();
this.controller_.removeObserver(this);
};
/**
* Collects observation instances the associated element of which has changed
* it's content rectangle.
*
* @returns {void}
*/
ResizeObserverSPI.prototype.gatherActive = function () {
var _this = this;
this.clearActive();
this.observations_.forEach(function (observation) {
if (observation.isActive()) {
_this.activeObservations_.push(observation);
}
});
};
/**
* Invokes initial callback function with a list of ResizeObserverEntry
* instances collected from active resize observations.
*
* @returns {void}
*/
ResizeObserverSPI.prototype.broadcastActive = function () {
// Do nothing if observer doesn't have active observations.
if (!this.hasActive()) {
return;
}
var ctx = this.callbackCtx_;
// Create ResizeObserverEntry instance for every active observation.
var entries = this.activeObservations_.map(function (observation) {
return new ResizeObserverEntry(observation.target, observation.broadcastRect());
});
this.callback_.call(ctx, entries, ctx);
this.clearActive();
};
/**
* Clears the collection of active observations.
*
* @returns {void}
*/
ResizeObserverSPI.prototype.clearActive = function () {
this.activeObservations_.splice(0);
};
/**
* Tells whether observer has active observations.
*
* @returns {boolean}
*/
ResizeObserverSPI.prototype.hasActive = function () {
return this.activeObservations_.length > 0;
};
return ResizeObserverSPI;
}());
// Registry of internal observers. If WeakMap is not available use current shim
// for the Map collection as it has all required methods and because WeakMap
// can't be fully polyfilled anyway.
var observers = typeof WeakMap !== 'undefined' ? new WeakMap() : new MapShim();
/**
* ResizeObserver API. Encapsulates the ResizeObserver SPI implementation
* exposing only those methods and properties that are defined in the spec.
*/
var ResizeObserver = /** @class */ (function () {
/**
* Creates a new instance of ResizeObserver.
*
* @param {ResizeObserverCallback} callback - Callback that is invoked when
* dimensions of the observed elements change.
*/
function ResizeObserver(callback) {
if (!(this instanceof ResizeObserver)) {
throw new TypeError('Cannot call a class as a function.');
}
if (!arguments.length) {
throw new TypeError('1 argument required, but only 0 present.');
}
var controller = ResizeObserverController.getInstance();
var observer = new ResizeObserverSPI(callback, controller, this);
observers.set(this, observer);
}
return ResizeObserver;
}());
// Expose public methods of ResizeObserver.
[
'observe',
'unobserve',
'disconnect'
].forEach(function (method) {
ResizeObserver.prototype[method] = function () {
var _a;
return (_a = observers.get(this))[method].apply(_a, arguments);
};
});
var index = (function () {
// Export existing implementation if available.
if (typeof global$1.ResizeObserver !== 'undefined') {
return global$1.ResizeObserver;
}
return ResizeObserver;
})();
/* harmony default export */ var ResizeObserver_es = (index);
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/classCallCheck.js
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/createClass.js
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, descriptor.key, descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/globals.js
var window_ = typeof window !== 'undefined' ? window : __webpack_require__.g;
var global_ = typeof __webpack_require__.g !== 'undefined' ? __webpack_require__.g : window;
var document_ = typeof document !== 'undefined' ? document : {};
//# sourceMappingURL=globals.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/style-utils.js
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
function _createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = style_utils_unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; }
function style_utils_unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return style_utils_arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return style_utils_arrayLikeToArray(o, minLen); }
function style_utils_arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
var refProps = ['type', 'source', 'source-layer', 'minzoom', 'maxzoom', 'filter', 'layout'];
function normalizeStyle(style) {
if (!style) {
return null;
}
if (typeof style === 'string') {
return style;
}
if (style.toJS) {
style = style.toJS();
}
var layerIndex = {};
var _iterator = _createForOfIteratorHelper(style.layers),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var layer = _step.value;
layerIndex[layer.id] = layer;
}
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
var layers = style.layers.map(function (layer) {
var layerRef = layerIndex[layer.ref];
var normalizedLayer = null;
if ('interactive' in layer) {
normalizedLayer = _objectSpread({}, layer);
delete normalizedLayer.interactive;
}
if (layerRef) {
normalizedLayer = normalizedLayer || _objectSpread({}, layer);
delete normalizedLayer.ref;
var _iterator2 = _createForOfIteratorHelper(refProps),
_step2;
try {
for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
var propName = _step2.value;
if (propName in layerRef) {
normalizedLayer[propName] = layerRef[propName];
}
}
} catch (err) {
_iterator2.e(err);
} finally {
_iterator2.f();
}
}
return normalizedLayer || layer;
});
return _objectSpread(_objectSpread({}, style), {}, {
layers: layers
});
}
//# sourceMappingURL=style-utils.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/mapbox/mapbox.js
/* provided dependency */ var process = __webpack_require__(3454);
function noop() {}
function defaultOnError(event) {
if (event) {
console.error(event.error);
}
}
var propTypes = {
container: prop_types.object,
gl: prop_types.object,
mapboxApiAccessToken: prop_types.string,
mapboxApiUrl: prop_types.string,
attributionControl: prop_types.bool,
preserveDrawingBuffer: prop_types.bool,
reuseMaps: prop_types.bool,
transformRequest: prop_types.func,
mapOptions: prop_types.object,
mapStyle: prop_types.oneOfType([prop_types.string, prop_types.object]),
preventStyleDiffing: prop_types.bool,
visible: prop_types.bool,
asyncRender: prop_types.bool,
onLoad: prop_types.func,
onError: prop_types.func,
width: prop_types.number,
height: prop_types.number,
viewState: prop_types.object,
longitude: prop_types.number,
latitude: prop_types.number,
zoom: prop_types.number,
bearing: prop_types.number,
pitch: prop_types.number,
altitude: prop_types.number
};
var defaultProps = {
container: document_.body,
mapboxApiAccessToken: getAccessToken(),
mapboxApiUrl: 'https://api.mapbox.com',
preserveDrawingBuffer: false,
attributionControl: true,
reuseMaps: false,
mapOptions: {},
mapStyle: 'mapbox://styles/mapbox/light-v8',
preventStyleDiffing: false,
visible: true,
asyncRender: false,
onLoad: noop,
onError: defaultOnError,
width: 0,
height: 0,
longitude: 0,
latitude: 0,
zoom: 0,
bearing: 0,
pitch: 0,
altitude: 1.5
};
function getAccessToken() {
var accessToken = null;
if (typeof window !== 'undefined' && window.location) {
var match = window.location.search.match(/access_token=([^&\/]*)/);
accessToken = match && match[1];
}
if (!accessToken && typeof process !== 'undefined') {
accessToken = accessToken || process.env.MapboxAccessToken || process.env.REACT_APP_MAPBOX_ACCESS_TOKEN;
}
return accessToken || 'no-token';
}
function checkPropTypes(props) {
var component = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'component';
if (props.debug) {
prop_types.checkPropTypes(propTypes, props, 'prop', component);
}
}
var Mapbox = function () {
function Mapbox(props) {
var _this = this;
_classCallCheck(this, Mapbox);
_defineProperty(this, "props", defaultProps);
_defineProperty(this, "width", 0);
_defineProperty(this, "height", 0);
_defineProperty(this, "_fireLoadEvent", function () {
_this.props.onLoad({
type: 'load',
target: _this._map
});
});
_defineProperty(this, "_handleError", function (event) {
_this.props.onError(event);
});
if (!props.mapboxgl) {
throw new Error('Mapbox not available');
}
this.mapboxgl = props.mapboxgl;
if (!Mapbox.initialized) {
Mapbox.initialized = true;
this._checkStyleSheet(this.mapboxgl.version);
}
this._initialize(props);
}
_createClass(Mapbox, [{
key: "finalize",
value: function finalize() {
this._destroy();
return this;
}
}, {
key: "setProps",
value: function setProps(props) {
this._update(this.props, props);
return this;
}
}, {
key: "redraw",
value: function redraw() {
var map = this._map;
if (map.style) {
if (map._frame) {
map._frame.cancel();
map._frame = null;
}
map._render();
}
}
}, {
key: "getMap",
value: function getMap() {
return this._map;
}
}, {
key: "_reuse",
value: function _reuse(props) {
this._map = Mapbox.savedMap;
var oldContainer = this._map.getContainer();
var newContainer = props.container;
newContainer.classList.add('mapboxgl-map');
while (oldContainer.childNodes.length > 0) {
newContainer.appendChild(oldContainer.childNodes[0]);
}
this._map._container = newContainer;
Mapbox.savedMap = null;
if (props.mapStyle) {
this._map.setStyle(normalizeStyle(props.mapStyle), {
diff: false
});
}
if (this._map.isStyleLoaded()) {
this._fireLoadEvent();
} else {
this._map.once('styledata', this._fireLoadEvent);
}
}
}, {
key: "_create",
value: function _create(props) {
if (props.reuseMaps && Mapbox.savedMap) {
this._reuse(props);
} else {
if (props.gl) {
var getContext = HTMLCanvasElement.prototype.getContext;
HTMLCanvasElement.prototype.getContext = function () {
HTMLCanvasElement.prototype.getContext = getContext;
return props.gl;
};
}
var mapOptions = {
container: props.container,
center: [0, 0],
zoom: 8,
pitch: 0,
bearing: 0,
maxZoom: 24,
style: normalizeStyle(props.mapStyle),
interactive: false,
trackResize: false,
attributionControl: props.attributionControl,
preserveDrawingBuffer: props.preserveDrawingBuffer
};
if (props.transformRequest) {
mapOptions.transformRequest = props.transformRequest;
}
this._map = new this.mapboxgl.Map(Object.assign({}, mapOptions, props.mapOptions));
this._map.once('load', this._fireLoadEvent);
this._map.on('error', this._handleError);
}
return this;
}
}, {
key: "_destroy",
value: function _destroy() {
if (!this._map) {
return;
}
if (this.props.reuseMaps && !Mapbox.savedMap) {
Mapbox.savedMap = this._map;
this._map.off('load', this._fireLoadEvent);
this._map.off('error', this._handleError);
this._map.off('styledata', this._fireLoadEvent);
} else {
this._map.remove();
}
this._map = null;
}
}, {
key: "_initialize",
value: function _initialize(props) {
var _this2 = this;
props = Object.assign({}, defaultProps, props);
checkPropTypes(props, 'Mapbox');
this.mapboxgl.accessToken = props.mapboxApiAccessToken || defaultProps.mapboxApiAccessToken;
this.mapboxgl.baseApiUrl = props.mapboxApiUrl;
this._create(props);
var _props = props,
container = _props.container;
Object.defineProperty(container, 'offsetWidth', {
configurable: true,
get: function get() {
return _this2.width;
}
});
Object.defineProperty(container, 'clientWidth', {
configurable: true,
get: function get() {
return _this2.width;
}
});
Object.defineProperty(container, 'offsetHeight', {
configurable: true,
get: function get() {
return _this2.height;
}
});
Object.defineProperty(container, 'clientHeight', {
configurable: true,
get: function get() {
return _this2.height;
}
});
var canvas = this._map.getCanvas();
if (canvas) {
canvas.style.outline = 'none';
}
this._updateMapViewport({}, props);
this._updateMapSize({}, props);
this.props = props;
}
}, {
key: "_update",
value: function _update(oldProps, newProps) {
if (!this._map) {
return;
}
newProps = Object.assign({}, this.props, newProps);
checkPropTypes(newProps, 'Mapbox');
var viewportChanged = this._updateMapViewport(oldProps, newProps);
var sizeChanged = this._updateMapSize(oldProps, newProps);
this._updateMapStyle(oldProps, newProps);
if (!newProps.asyncRender && (viewportChanged || sizeChanged)) {
this.redraw();
}
this.props = newProps;
}
}, {
key: "_updateMapStyle",
value: function _updateMapStyle(oldProps, newProps) {
var styleChanged = oldProps.mapStyle !== newProps.mapStyle;
if (styleChanged) {
this._map.setStyle(normalizeStyle(newProps.mapStyle), {
diff: !newProps.preventStyleDiffing
});
}
}
}, {
key: "_updateMapSize",
value: function _updateMapSize(oldProps, newProps) {
var sizeChanged = oldProps.width !== newProps.width || oldProps.height !== newProps.height;
if (sizeChanged) {
this.width = newProps.width;
this.height = newProps.height;
this._map.resize();
}
return sizeChanged;
}
}, {
key: "_updateMapViewport",
value: function _updateMapViewport(oldProps, newProps) {
var oldViewState = this._getViewState(oldProps);
var newViewState = this._getViewState(newProps);
var viewportChanged = newViewState.latitude !== oldViewState.latitude || newViewState.longitude !== oldViewState.longitude || newViewState.zoom !== oldViewState.zoom || newViewState.pitch !== oldViewState.pitch || newViewState.bearing !== oldViewState.bearing || newViewState.altitude !== oldViewState.altitude;
if (viewportChanged) {
this._map.jumpTo(this._viewStateToMapboxProps(newViewState));
if (newViewState.altitude !== oldViewState.altitude) {
this._map.transform.altitude = newViewState.altitude;
}
}
return viewportChanged;
}
}, {
key: "_getViewState",
value: function _getViewState(props) {
var _ref = props.viewState || props,
longitude = _ref.longitude,
latitude = _ref.latitude,
zoom = _ref.zoom,
_ref$pitch = _ref.pitch,
pitch = _ref$pitch === void 0 ? 0 : _ref$pitch,
_ref$bearing = _ref.bearing,
bearing = _ref$bearing === void 0 ? 0 : _ref$bearing,
_ref$altitude = _ref.altitude,
altitude = _ref$altitude === void 0 ? 1.5 : _ref$altitude;
return {
longitude: longitude,
latitude: latitude,
zoom: zoom,
pitch: pitch,
bearing: bearing,
altitude: altitude
};
}
}, {
key: "_checkStyleSheet",
value: function _checkStyleSheet() {
var mapboxVersion = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '0.47.0';
if (typeof document_ === 'undefined') {
return;
}
try {
var testElement = document_.createElement('div');
testElement.className = 'mapboxgl-map';
testElement.style.display = 'none';
document_.body.appendChild(testElement);
var isCssLoaded = window.getComputedStyle(testElement).position !== 'static';
if (!isCssLoaded) {
var link = document_.createElement('link');
link.setAttribute('rel', 'stylesheet');
link.setAttribute('type', 'text/css');
link.setAttribute('href', "https://api.tiles.mapbox.com/mapbox-gl-js/v".concat(mapboxVersion, "/mapbox-gl.css"));
document_.head.appendChild(link);
}
} catch (error) {}
}
}, {
key: "_viewStateToMapboxProps",
value: function _viewStateToMapboxProps(viewState) {
return {
center: [viewState.longitude, viewState.latitude],
zoom: viewState.zoom,
bearing: viewState.bearing,
pitch: viewState.pitch
};
}
}]);
return Mapbox;
}();
_defineProperty(Mapbox, "initialized", false);
_defineProperty(Mapbox, "propTypes", propTypes);
_defineProperty(Mapbox, "defaultProps", defaultProps);
_defineProperty(Mapbox, "savedMap", null);
//# sourceMappingURL=mapbox.js.map
// EXTERNAL MODULE: ./node_modules/mapbox-gl/dist/mapbox-gl.js
var mapbox_gl = __webpack_require__(6158);
var mapbox_gl_default = /*#__PURE__*/__webpack_require__.n(mapbox_gl);
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/mapboxgl.browser.js
//# sourceMappingURL=mapboxgl.browser.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/math-utils.js
var math_utils_EPSILON = 1e-7;
function isArray(value) {
return Array.isArray(value) || ArrayBuffer.isView(value);
}
function math_utils_equals(a, b) {
if (a === b) {
return true;
}
if (isArray(a) && isArray(b)) {
if (a.length !== b.length) {
return false;
}
for (var i = 0; i < a.length; ++i) {
if (!math_utils_equals(a[i], b[i])) {
return false;
}
}
return true;
}
return Math.abs(a - b) <= math_utils_EPSILON;
}
function math_utils_clamp(value, min, max) {
return Math.max(min, Math.min(max, value));
}
function utils_math_utils_lerp(a, b, t) {
if (isArray(a)) {
return a.map(function (ai, i) {
return utils_math_utils_lerp(ai, b[i], t);
});
}
return t * b + (1 - t) * a;
}
//# sourceMappingURL=math-utils.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/assert.js
function utils_assert_assert(condition, message) {
if (!condition) {
throw new Error(message || 'react-map-gl: assertion failed.');
}
}
//# sourceMappingURL=assert.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/map-state.js
function map_state_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function map_state_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { map_state_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { map_state_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var MAPBOX_LIMITS = {
minZoom: 0,
maxZoom: 24,
minPitch: 0,
maxPitch: 85
};
var DEFAULT_STATE = {
pitch: 0,
bearing: 0,
altitude: 1.5
};
var PITCH_MOUSE_THRESHOLD = 5;
var PITCH_ACCEL = 1.2;
var MapState = function () {
function MapState(_ref) {
var width = _ref.width,
height = _ref.height,
latitude = _ref.latitude,
longitude = _ref.longitude,
zoom = _ref.zoom,
_ref$bearing = _ref.bearing,
bearing = _ref$bearing === void 0 ? DEFAULT_STATE.bearing : _ref$bearing,
_ref$pitch = _ref.pitch,
pitch = _ref$pitch === void 0 ? DEFAULT_STATE.pitch : _ref$pitch,
_ref$altitude = _ref.altitude,
altitude = _ref$altitude === void 0 ? DEFAULT_STATE.altitude : _ref$altitude,
_ref$maxZoom = _ref.maxZoom,
maxZoom = _ref$maxZoom === void 0 ? MAPBOX_LIMITS.maxZoom : _ref$maxZoom,
_ref$minZoom = _ref.minZoom,
minZoom = _ref$minZoom === void 0 ? MAPBOX_LIMITS.minZoom : _ref$minZoom,
_ref$maxPitch = _ref.maxPitch,
maxPitch = _ref$maxPitch === void 0 ? MAPBOX_LIMITS.maxPitch : _ref$maxPitch,
_ref$minPitch = _ref.minPitch,
minPitch = _ref$minPitch === void 0 ? MAPBOX_LIMITS.minPitch : _ref$minPitch,
transitionDuration = _ref.transitionDuration,
transitionEasing = _ref.transitionEasing,
transitionInterpolator = _ref.transitionInterpolator,
transitionInterruption = _ref.transitionInterruption,
startPanLngLat = _ref.startPanLngLat,
startZoomLngLat = _ref.startZoomLngLat,
startRotatePos = _ref.startRotatePos,
startBearing = _ref.startBearing,
startPitch = _ref.startPitch,
startZoom = _ref.startZoom;
_classCallCheck(this, MapState);
utils_assert_assert(Number.isFinite(width), '`width` must be supplied');
utils_assert_assert(Number.isFinite(height), '`height` must be supplied');
utils_assert_assert(Number.isFinite(longitude), '`longitude` must be supplied');
utils_assert_assert(Number.isFinite(latitude), '`latitude` must be supplied');
utils_assert_assert(Number.isFinite(zoom), '`zoom` must be supplied');
this._viewportProps = this._applyConstraints({
width: width,
height: height,
latitude: latitude,
longitude: longitude,
zoom: zoom,
bearing: bearing,
pitch: pitch,
altitude: altitude,
maxZoom: maxZoom,
minZoom: minZoom,
maxPitch: maxPitch,
minPitch: minPitch,
transitionDuration: transitionDuration,
transitionEasing: transitionEasing,
transitionInterpolator: transitionInterpolator,
transitionInterruption: transitionInterruption
});
this._state = {
startPanLngLat: startPanLngLat,
startZoomLngLat: startZoomLngLat,
startRotatePos: startRotatePos,
startBearing: startBearing,
startPitch: startPitch,
startZoom: startZoom
};
}
_createClass(MapState, [{
key: "getViewportProps",
value: function getViewportProps() {
return this._viewportProps;
}
}, {
key: "getState",
value: function getState() {
return this._state;
}
}, {
key: "panStart",
value: function panStart(_ref2) {
var pos = _ref2.pos;
return this._getUpdatedMapState({
startPanLngLat: this._unproject(pos)
});
}
}, {
key: "pan",
value: function pan(_ref3) {
var pos = _ref3.pos,
startPos = _ref3.startPos;
var startPanLngLat = this._state.startPanLngLat || this._unproject(startPos);
if (!startPanLngLat) {
return this;
}
var _this$_calculateNewLn = this._calculateNewLngLat({
startPanLngLat: startPanLngLat,
pos: pos
}),
_this$_calculateNewLn2 = _slicedToArray(_this$_calculateNewLn, 2),
longitude = _this$_calculateNewLn2[0],
latitude = _this$_calculateNewLn2[1];
return this._getUpdatedMapState({
longitude: longitude,
latitude: latitude
});
}
}, {
key: "panEnd",
value: function panEnd() {
return this._getUpdatedMapState({
startPanLngLat: null
});
}
}, {
key: "rotateStart",
value: function rotateStart(_ref4) {
var pos = _ref4.pos;
return this._getUpdatedMapState({
startRotatePos: pos,
startBearing: this._viewportProps.bearing,
startPitch: this._viewportProps.pitch
});
}
}, {
key: "rotate",
value: function rotate(_ref5) {
var pos = _ref5.pos,
_ref5$deltaAngleX = _ref5.deltaAngleX,
deltaAngleX = _ref5$deltaAngleX === void 0 ? 0 : _ref5$deltaAngleX,
_ref5$deltaAngleY = _ref5.deltaAngleY,
deltaAngleY = _ref5$deltaAngleY === void 0 ? 0 : _ref5$deltaAngleY;
var _this$_state = this._state,
startRotatePos = _this$_state.startRotatePos,
startBearing = _this$_state.startBearing,
startPitch = _this$_state.startPitch;
if (!Number.isFinite(startBearing) || !Number.isFinite(startPitch)) {
return this;
}
var newRotation;
if (pos) {
newRotation = this._calculateNewPitchAndBearing(map_state_objectSpread(map_state_objectSpread({}, this._getRotationParams(pos, startRotatePos)), {}, {
startBearing: startBearing,
startPitch: startPitch
}));
} else {
newRotation = {
bearing: startBearing + deltaAngleX,
pitch: startPitch + deltaAngleY
};
}
return this._getUpdatedMapState(newRotation);
}
}, {
key: "rotateEnd",
value: function rotateEnd() {
return this._getUpdatedMapState({
startBearing: null,
startPitch: null
});
}
}, {
key: "zoomStart",
value: function zoomStart(_ref6) {
var pos = _ref6.pos;
return this._getUpdatedMapState({
startZoomLngLat: this._unproject(pos),
startZoom: this._viewportProps.zoom
});
}
}, {
key: "zoom",
value: function zoom(_ref7) {
var pos = _ref7.pos,
startPos = _ref7.startPos,
scale = _ref7.scale;
utils_assert_assert(scale > 0, '`scale` must be a positive number');
var _this$_state2 = this._state,
startZoom = _this$_state2.startZoom,
startZoomLngLat = _this$_state2.startZoomLngLat;
if (!Number.isFinite(startZoom)) {
startZoom = this._viewportProps.zoom;
startZoomLngLat = this._unproject(startPos) || this._unproject(pos);
}
utils_assert_assert(startZoomLngLat, '`startZoomLngLat` prop is required ' + 'for zoom behavior to calculate where to position the map.');
var zoom = this._calculateNewZoom({
scale: scale,
startZoom: startZoom || 0
});
var zoomedViewport = new WebMercatorViewport(Object.assign({}, this._viewportProps, {
zoom: zoom
}));
var _zoomedViewport$getMa = zoomedViewport.getMapCenterByLngLatPosition({
lngLat: startZoomLngLat,
pos: pos
}),
_zoomedViewport$getMa2 = _slicedToArray(_zoomedViewport$getMa, 2),
longitude = _zoomedViewport$getMa2[0],
latitude = _zoomedViewport$getMa2[1];
return this._getUpdatedMapState({
zoom: zoom,
longitude: longitude,
latitude: latitude
});
}
}, {
key: "zoomEnd",
value: function zoomEnd() {
return this._getUpdatedMapState({
startZoomLngLat: null,
startZoom: null
});
}
}, {
key: "_getUpdatedMapState",
value: function _getUpdatedMapState(newProps) {
return new MapState(Object.assign({}, this._viewportProps, this._state, newProps));
}
}, {
key: "_applyConstraints",
value: function _applyConstraints(props) {
var maxZoom = props.maxZoom,
minZoom = props.minZoom,
zoom = props.zoom;
props.zoom = math_utils_clamp(zoom, minZoom, maxZoom);
var maxPitch = props.maxPitch,
minPitch = props.minPitch,
pitch = props.pitch;
props.pitch = math_utils_clamp(pitch, minPitch, maxPitch);
Object.assign(props, normalizeViewportProps(props));
return props;
}
}, {
key: "_unproject",
value: function _unproject(pos) {
var viewport = new WebMercatorViewport(this._viewportProps);
return pos && viewport.unproject(pos);
}
}, {
key: "_calculateNewLngLat",
value: function _calculateNewLngLat(_ref8) {
var startPanLngLat = _ref8.startPanLngLat,
pos = _ref8.pos;
var viewport = new WebMercatorViewport(this._viewportProps);
return viewport.getMapCenterByLngLatPosition({
lngLat: startPanLngLat,
pos: pos
});
}
}, {
key: "_calculateNewZoom",
value: function _calculateNewZoom(_ref9) {
var scale = _ref9.scale,
startZoom = _ref9.startZoom;
var _this$_viewportProps = this._viewportProps,
maxZoom = _this$_viewportProps.maxZoom,
minZoom = _this$_viewportProps.minZoom;
var zoom = startZoom + Math.log2(scale);
return math_utils_clamp(zoom, minZoom, maxZoom);
}
}, {
key: "_calculateNewPitchAndBearing",
value: function _calculateNewPitchAndBearing(_ref10) {
var deltaScaleX = _ref10.deltaScaleX,
deltaScaleY = _ref10.deltaScaleY,
startBearing = _ref10.startBearing,
startPitch = _ref10.startPitch;
deltaScaleY = math_utils_clamp(deltaScaleY, -1, 1);
var _this$_viewportProps2 = this._viewportProps,
minPitch = _this$_viewportProps2.minPitch,
maxPitch = _this$_viewportProps2.maxPitch;
var bearing = startBearing + 180 * deltaScaleX;
var pitch = startPitch;
if (deltaScaleY > 0) {
pitch = startPitch + deltaScaleY * (maxPitch - startPitch);
} else if (deltaScaleY < 0) {
pitch = startPitch - deltaScaleY * (minPitch - startPitch);
}
return {
pitch: pitch,
bearing: bearing
};
}
}, {
key: "_getRotationParams",
value: function _getRotationParams(pos, startPos) {
var deltaX = pos[0] - startPos[0];
var deltaY = pos[1] - startPos[1];
var centerY = pos[1];
var startY = startPos[1];
var _this$_viewportProps3 = this._viewportProps,
width = _this$_viewportProps3.width,
height = _this$_viewportProps3.height;
var deltaScaleX = deltaX / width;
var deltaScaleY = 0;
if (deltaY > 0) {
if (Math.abs(height - startY) > PITCH_MOUSE_THRESHOLD) {
deltaScaleY = deltaY / (startY - height) * PITCH_ACCEL;
}
} else if (deltaY < 0) {
if (startY > PITCH_MOUSE_THRESHOLD) {
deltaScaleY = 1 - centerY / startY;
}
}
deltaScaleY = Math.min(1, Math.max(-1, deltaScaleY));
return {
deltaScaleX: deltaScaleX,
deltaScaleY: deltaScaleY
};
}
}]);
return MapState;
}();
//# sourceMappingURL=map-state.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/map-constraints.js
function decapitalize(s) {
return s[0].toLowerCase() + s.slice(1);
}
function checkVisibilityConstraints(props) {
var constraints = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : MAPBOX_LIMITS;
for (var constraintName in constraints) {
var type = constraintName.slice(0, 3);
var propName = decapitalize(constraintName.slice(3));
if (type === 'min' && props[propName] < constraints[constraintName]) {
return false;
}
if (type === 'max' && props[propName] > constraints[constraintName]) {
return false;
}
}
return true;
}
//# sourceMappingURL=map-constraints.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/map-context.js
function map_context_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function map_context_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { map_context_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { map_context_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var MapContext = (0,react.createContext)({
viewport: null,
map: null,
container: null,
onViewportChange: null,
onViewStateChange: null,
eventManager: null
});
var MapContextProvider = MapContext.Provider;
function WrappedProvider(_ref) {
var value = _ref.value,
children = _ref.children;
var _useState = (0,react.useState)(null),
_useState2 = _slicedToArray(_useState, 2),
map = _useState2[0],
setMap = _useState2[1];
var context = (0,react.useContext)(MapContext);
value = map_context_objectSpread(map_context_objectSpread({
setMap: setMap
}, context), {}, {
map: context && context.map || map
}, value);
return react.createElement(MapContextProvider, {
value: value
}, children);
}
MapContext.Provider = WrappedProvider;
/* harmony default export */ var map_context = (MapContext);
//# sourceMappingURL=map-context.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/use-isomorphic-layout-effect.js
var useIsomorphicLayoutEffect = typeof window !== 'undefined' ? react.useLayoutEffect : react.useEffect;
/* harmony default export */ var use_isomorphic_layout_effect = (useIsomorphicLayoutEffect);
//# sourceMappingURL=use-isomorphic-layout-effect.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/terrain.js
function getTerrainElevation(map, _ref) {
var longitude = _ref.longitude,
latitude = _ref.latitude;
if (map && map.queryTerrainElevation) {
return map.queryTerrainElevation([longitude, latitude]) || 0;
}
return 0;
}
//# sourceMappingURL=terrain.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/static-map.js
function static_map_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function static_map_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { static_map_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { static_map_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var TOKEN_DOC_URL = 'https://visgl.github.io/react-map-gl/docs/get-started/mapbox-tokens';
var NO_TOKEN_WARNING = 'A valid API access token is required to use Mapbox data';
function static_map_noop() {}
function getViewport(_ref) {
var map = _ref.map,
props = _ref.props,
width = _ref.width,
height = _ref.height;
var viewportProps = static_map_objectSpread(static_map_objectSpread(static_map_objectSpread({}, props), props.viewState), {}, {
width: width,
height: height
});
viewportProps.position = [0, 0, getTerrainElevation(map, viewportProps)];
return new WebMercatorViewport(viewportProps);
}
var UNAUTHORIZED_ERROR_CODE = 401;
var CONTAINER_STYLE = {
position: 'absolute',
width: '100%',
height: '100%',
overflow: 'hidden'
};
var static_map_propTypes = Object.assign({}, Mapbox.propTypes, {
width: prop_types.oneOfType([prop_types.number, prop_types.string]),
height: prop_types.oneOfType([prop_types.number, prop_types.string]),
onResize: prop_types.func,
disableTokenWarning: prop_types.bool,
visible: prop_types.bool,
className: prop_types.string,
style: prop_types.object,
visibilityConstraints: prop_types.object
});
var static_map_defaultProps = Object.assign({}, Mapbox.defaultProps, {
disableTokenWarning: false,
visible: true,
onResize: static_map_noop,
className: '',
style: null,
visibilityConstraints: MAPBOX_LIMITS
});
function NoTokenWarning() {
var style = {
position: 'absolute',
left: 0,
top: 0
};
return react.createElement("div", {
key: "warning",
id: "no-token-warning",
style: style
}, react.createElement("h3", {
key: "header"
}, NO_TOKEN_WARNING), react.createElement("div", {
key: "text"
}, "For information on setting up your basemap, read"), react.createElement("a", {
key: "link",
href: TOKEN_DOC_URL
}, "Note on Map Tokens"));
}
function getRefHandles(mapboxRef) {
return {
getMap: function getMap() {
return mapboxRef.current && mapboxRef.current.getMap();
},
queryRenderedFeatures: function queryRenderedFeatures(geometry) {
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
var map = mapboxRef.current && mapboxRef.current.getMap();
return map && map.queryRenderedFeatures(geometry, options);
}
};
}
var StaticMap = (0,react.forwardRef)(function (props, ref) {
var _useState = (0,react.useState)(true),
_useState2 = _slicedToArray(_useState, 2),
accessTokenValid = _useState2[0],
setTokenState = _useState2[1];
var _useState3 = (0,react.useState)({
width: 0,
height: 0
}),
_useState4 = _slicedToArray(_useState3, 2),
size = _useState4[0],
setSize = _useState4[1];
var mapboxRef = (0,react.useRef)(null);
var mapDivRef = (0,react.useRef)(null);
var containerRef = (0,react.useRef)(null);
var overlayRef = (0,react.useRef)(null);
var context = (0,react.useContext)(map_context);
use_isomorphic_layout_effect(function () {
if (!StaticMap.supported()) {
return undefined;
}
var mapbox = new Mapbox(static_map_objectSpread(static_map_objectSpread(static_map_objectSpread({}, props), size), {}, {
mapboxgl: (mapbox_gl_default()),
container: mapDivRef.current,
onError: function onError(evt) {
var statusCode = evt.error && evt.error.status || evt.status;
if (statusCode === UNAUTHORIZED_ERROR_CODE && accessTokenValid) {
console.error(NO_TOKEN_WARNING);
setTokenState(false);
}
props.onError(evt);
}
}));
mapboxRef.current = mapbox;
if (context && context.setMap) {
context.setMap(mapbox.getMap());
}
var resizeObserver = new ResizeObserver_es(function (entries) {
if (entries[0].contentRect) {
var _entries$0$contentRec = entries[0].contentRect,
_width = _entries$0$contentRec.width,
_height = _entries$0$contentRec.height;
setSize({
width: _width,
height: _height
});
props.onResize({
width: _width,
height: _height
});
}
});
resizeObserver.observe(containerRef.current);
return function () {
mapbox.finalize();
mapboxRef.current = null;
resizeObserver.disconnect();
};
}, []);
use_isomorphic_layout_effect(function () {
if (mapboxRef.current) {
mapboxRef.current.setProps(static_map_objectSpread(static_map_objectSpread({}, props), size));
}
});
var map = mapboxRef.current && mapboxRef.current.getMap();
(0,react.useImperativeHandle)(ref, function () {
return getRefHandles(mapboxRef);
}, []);
var preventScroll = (0,react.useCallback)(function (_ref2) {
var target = _ref2.target;
if (target === overlayRef.current) {
target.scrollTo(0, 0);
}
}, []);
var overlays = map && react.createElement(MapContextProvider, {
value: static_map_objectSpread(static_map_objectSpread({}, context), {}, {
viewport: context.viewport || getViewport(static_map_objectSpread({
map: map,
props: props
}, size)),
map: map,
container: context.container || containerRef.current
})
}, react.createElement("div", {
key: "map-overlays",
className: "overlays",
ref: overlayRef,
style: CONTAINER_STYLE,
onScroll: preventScroll
}, props.children));
var className = props.className,
width = props.width,
height = props.height,
style = props.style,
visibilityConstraints = props.visibilityConstraints;
var mapContainerStyle = Object.assign({
position: 'relative'
}, style, {
width: width,
height: height
});
var visible = props.visible && checkVisibilityConstraints(props.viewState || props, visibilityConstraints);
var mapStyle = Object.assign({}, CONTAINER_STYLE, {
visibility: visible ? 'inherit' : 'hidden'
});
return react.createElement("div", {
key: "map-container",
ref: containerRef,
style: mapContainerStyle
}, react.createElement("div", {
key: "map-mapbox",
ref: mapDivRef,
style: mapStyle,
className: className
}), overlays, !accessTokenValid && !props.disableTokenWarning && react.createElement(NoTokenWarning, null));
});
StaticMap.supported = function () {
return (mapbox_gl_default()) && mapbox_gl_default().supported();
};
StaticMap.propTypes = static_map_propTypes;
StaticMap.defaultProps = static_map_defaultProps;
/* harmony default export */ var static_map = (StaticMap);
//# sourceMappingURL=static-map.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/transition/transition-interpolator.js
function transition_interpolator_createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = transition_interpolator_unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; }
function transition_interpolator_unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return transition_interpolator_arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return transition_interpolator_arrayLikeToArray(o, minLen); }
function transition_interpolator_arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
var TransitionInterpolator = function () {
function TransitionInterpolator() {
_classCallCheck(this, TransitionInterpolator);
_defineProperty(this, "propNames", []);
}
_createClass(TransitionInterpolator, [{
key: "arePropsEqual",
value: function arePropsEqual(currentProps, nextProps) {
var _iterator = transition_interpolator_createForOfIteratorHelper(this.propNames || []),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var key = _step.value;
if (!math_utils_equals(currentProps[key], nextProps[key])) {
return false;
}
}
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
return true;
}
}, {
key: "initializeProps",
value: function initializeProps(startProps, endProps) {
return {
start: startProps,
end: endProps
};
}
}, {
key: "interpolateProps",
value: function interpolateProps(startProps, endProps, t) {
utils_assert_assert(false, 'interpolateProps is not implemented');
}
}, {
key: "getDuration",
value: function getDuration(startProps, endProps) {
return endProps.transitionDuration;
}
}]);
return TransitionInterpolator;
}();
//# sourceMappingURL=transition-interpolator.js.map
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js
function _assertThisInitialized(self) {
if (self === void 0) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return self;
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/setPrototypeOf.js
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/inherits.js
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function");
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
writable: true,
configurable: true
}
});
Object.defineProperty(subClass, "prototype", {
writable: false
});
if (superClass) _setPrototypeOf(subClass, superClass);
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/typeof.js
function _typeof(obj) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
}, _typeof(obj);
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/possibleConstructorReturn.js
function _possibleConstructorReturn(self, call) {
if (call && (_typeof(call) === "object" || typeof call === "function")) {
return call;
} else if (call !== void 0) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(self);
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/getPrototypeOf.js
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/transition/transition-utils.js
var WRAPPED_ANGULAR_PROPS = {
longitude: 1,
bearing: 1
};
function transition_utils_mod(value, divisor) {
var modulus = value % divisor;
return modulus < 0 ? divisor + modulus : modulus;
}
function isValid(prop) {
return Number.isFinite(prop) || Array.isArray(prop);
}
function isWrappedAngularProp(propName) {
return propName in WRAPPED_ANGULAR_PROPS;
}
function getEndValueByShortestPath(propName, startValue, endValue) {
if (isWrappedAngularProp(propName) && Math.abs(endValue - startValue) > 180) {
endValue = endValue < 0 ? endValue + 360 : endValue - 360;
}
return endValue;
}
//# sourceMappingURL=transition-utils.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/transition/viewport-fly-to-interpolator.js
function viewport_fly_to_interpolator_createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = viewport_fly_to_interpolator_unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; }
function viewport_fly_to_interpolator_unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return viewport_fly_to_interpolator_arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return viewport_fly_to_interpolator_arrayLikeToArray(o, minLen); }
function viewport_fly_to_interpolator_arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }
var viewport_fly_to_interpolator_VIEWPORT_TRANSITION_PROPS = ['longitude', 'latitude', 'zoom', 'bearing', 'pitch'];
var REQUIRED_PROPS = ['latitude', 'longitude', 'zoom', 'width', 'height'];
var LINEARLY_INTERPOLATED_PROPS = ['bearing', 'pitch'];
var viewport_fly_to_interpolator_DEFAULT_OPTS = {
speed: 1.2,
curve: 1.414
};
var ViewportFlyToInterpolator = function (_TransitionInterpolat) {
_inherits(ViewportFlyToInterpolator, _TransitionInterpolat);
var _super = _createSuper(ViewportFlyToInterpolator);
function ViewportFlyToInterpolator() {
var _this;
var props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
_classCallCheck(this, ViewportFlyToInterpolator);
_this = _super.call(this);
_defineProperty(_assertThisInitialized(_this), "propNames", viewport_fly_to_interpolator_VIEWPORT_TRANSITION_PROPS);
_this.props = Object.assign({}, viewport_fly_to_interpolator_DEFAULT_OPTS, props);
return _this;
}
_createClass(ViewportFlyToInterpolator, [{
key: "initializeProps",
value: function initializeProps(startProps, endProps) {
var startViewportProps = {};
var endViewportProps = {};
var _iterator = viewport_fly_to_interpolator_createForOfIteratorHelper(REQUIRED_PROPS),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var key = _step.value;
var startValue = startProps[key];
var endValue = endProps[key];
utils_assert_assert(isValid(startValue) && isValid(endValue), "".concat(key, " must be supplied for transition"));
startViewportProps[key] = startValue;
endViewportProps[key] = getEndValueByShortestPath(key, startValue, endValue);
}
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
var _iterator2 = viewport_fly_to_interpolator_createForOfIteratorHelper(LINEARLY_INTERPOLATED_PROPS),
_step2;
try {
for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
var _key = _step2.value;
var _startValue = startProps[_key] || 0;
var _endValue = endProps[_key] || 0;
startViewportProps[_key] = _startValue;
endViewportProps[_key] = getEndValueByShortestPath(_key, _startValue, _endValue);
}
} catch (err) {
_iterator2.e(err);
} finally {
_iterator2.f();
}
return {
start: startViewportProps,
end: endViewportProps
};
}
}, {
key: "interpolateProps",
value: function interpolateProps(startProps, endProps, t) {
var viewport = flyToViewport(startProps, endProps, t, this.props);
var _iterator3 = viewport_fly_to_interpolator_createForOfIteratorHelper(LINEARLY_INTERPOLATED_PROPS),
_step3;
try {
for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
var key = _step3.value;
viewport[key] = utils_math_utils_lerp(startProps[key], endProps[key], t);
}
} catch (err) {
_iterator3.e(err);
} finally {
_iterator3.f();
}
return viewport;
}
}, {
key: "getDuration",
value: function getDuration(startProps, endProps) {
var transitionDuration = endProps.transitionDuration;
if (transitionDuration === 'auto') {
transitionDuration = getFlyToDuration(startProps, endProps, this.props);
}
return transitionDuration;
}
}]);
return ViewportFlyToInterpolator;
}(TransitionInterpolator);
//# sourceMappingURL=viewport-fly-to-interpolator.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/transition/linear-interpolator.js
function linear_interpolator_createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = linear_interpolator_unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; }
function linear_interpolator_unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return linear_interpolator_arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return linear_interpolator_arrayLikeToArray(o, minLen); }
function linear_interpolator_arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
function linear_interpolator_createSuper(Derived) { var hasNativeReflectConstruct = linear_interpolator_isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
function linear_interpolator_isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }
var linear_interpolator_VIEWPORT_TRANSITION_PROPS = ['longitude', 'latitude', 'zoom', 'bearing', 'pitch'];
var LinearInterpolator = function (_TransitionInterpolat) {
_inherits(LinearInterpolator, _TransitionInterpolat);
var _super = linear_interpolator_createSuper(LinearInterpolator);
function LinearInterpolator() {
var _this;
var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
_classCallCheck(this, LinearInterpolator);
_this = _super.call(this);
if (Array.isArray(opts)) {
opts = {
transitionProps: opts
};
}
_this.propNames = opts.transitionProps || linear_interpolator_VIEWPORT_TRANSITION_PROPS;
if (opts.around) {
_this.around = opts.around;
}
return _this;
}
_createClass(LinearInterpolator, [{
key: "initializeProps",
value: function initializeProps(startProps, endProps) {
var startViewportProps = {};
var endViewportProps = {};
if (this.around) {
startViewportProps.around = this.around;
var aroundLngLat = new WebMercatorViewport(startProps).unproject(this.around);
Object.assign(endViewportProps, endProps, {
around: new WebMercatorViewport(endProps).project(aroundLngLat),
aroundLngLat: aroundLngLat
});
}
var _iterator = linear_interpolator_createForOfIteratorHelper(this.propNames),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var key = _step.value;
var startValue = startProps[key];
var endValue = endProps[key];
utils_assert_assert(isValid(startValue) && isValid(endValue), "".concat(key, " must be supplied for transition"));
startViewportProps[key] = startValue;
endViewportProps[key] = getEndValueByShortestPath(key, startValue, endValue);
}
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
return {
start: startViewportProps,
end: endViewportProps
};
}
}, {
key: "interpolateProps",
value: function interpolateProps(startProps, endProps, t) {
var viewport = {};
var _iterator2 = linear_interpolator_createForOfIteratorHelper(this.propNames),
_step2;
try {
for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
var key = _step2.value;
viewport[key] = utils_math_utils_lerp(startProps[key], endProps[key], t);
}
} catch (err) {
_iterator2.e(err);
} finally {
_iterator2.f();
}
if (endProps.around) {
var _WebMercatorViewport$ = new WebMercatorViewport(Object.assign({}, endProps, viewport)).getMapCenterByLngLatPosition({
lngLat: endProps.aroundLngLat,
pos: utils_math_utils_lerp(startProps.around, endProps.around, t)
}),
_WebMercatorViewport$2 = _slicedToArray(_WebMercatorViewport$, 2),
longitude = _WebMercatorViewport$2[0],
latitude = _WebMercatorViewport$2[1];
viewport.longitude = longitude;
viewport.latitude = latitude;
}
return viewport;
}
}]);
return LinearInterpolator;
}(TransitionInterpolator);
//# sourceMappingURL=linear-interpolator.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/transition/index.js
//# sourceMappingURL=index.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/transition-manager.js
var transition_manager_noop = function noop() {};
function cropEasingFunction(easing, x0) {
var y0 = easing(x0);
return function (t) {
return 1 / (1 - y0) * (easing(t * (1 - x0) + x0) - y0);
};
}
var TRANSITION_EVENTS = {
BREAK: 1,
SNAP_TO_END: 2,
IGNORE: 3,
UPDATE: 4
};
var DEFAULT_PROPS = {
transitionDuration: 0,
transitionEasing: function transitionEasing(t) {
return t;
},
transitionInterpolator: new LinearInterpolator(),
transitionInterruption: TRANSITION_EVENTS.BREAK,
onTransitionStart: transition_manager_noop,
onTransitionInterrupt: transition_manager_noop,
onTransitionEnd: transition_manager_noop
};
var TransitionManager = function () {
function TransitionManager() {
var _this = this;
var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
_classCallCheck(this, TransitionManager);
_defineProperty(this, "_animationFrame", null);
_defineProperty(this, "_onTransitionFrame", function () {
_this._animationFrame = requestAnimationFrame(_this._onTransitionFrame);
_this._updateViewport();
});
this.props = null;
this.onViewportChange = opts.onViewportChange || transition_manager_noop;
this.onStateChange = opts.onStateChange || transition_manager_noop;
this.time = opts.getTime || Date.now;
}
_createClass(TransitionManager, [{
key: "getViewportInTransition",
value: function getViewportInTransition() {
return this._animationFrame ? this.state.propsInTransition : null;
}
}, {
key: "processViewportChange",
value: function processViewportChange(nextProps) {
var currentProps = this.props;
this.props = nextProps;
if (!currentProps || this._shouldIgnoreViewportChange(currentProps, nextProps)) {
return false;
}
if (this._isTransitionEnabled(nextProps)) {
var startProps = Object.assign({}, currentProps);
var endProps = Object.assign({}, nextProps);
if (this._isTransitionInProgress()) {
currentProps.onTransitionInterrupt();
if (this.state.interruption === TRANSITION_EVENTS.SNAP_TO_END) {
Object.assign(startProps, this.state.endProps);
} else {
Object.assign(startProps, this.state.propsInTransition);
}
if (this.state.interruption === TRANSITION_EVENTS.UPDATE) {
var currentTime = this.time();
var x0 = (currentTime - this.state.startTime) / this.state.duration;
endProps.transitionDuration = this.state.duration - (currentTime - this.state.startTime);
endProps.transitionEasing = cropEasingFunction(this.state.easing, x0);
endProps.transitionInterpolator = startProps.transitionInterpolator;
}
}
endProps.onTransitionStart();
this._triggerTransition(startProps, endProps);
return true;
}
if (this._isTransitionInProgress()) {
currentProps.onTransitionInterrupt();
this._endTransition();
}
return false;
}
}, {
key: "_isTransitionInProgress",
value: function _isTransitionInProgress() {
return Boolean(this._animationFrame);
}
}, {
key: "_isTransitionEnabled",
value: function _isTransitionEnabled(props) {
var transitionDuration = props.transitionDuration,
transitionInterpolator = props.transitionInterpolator;
return (transitionDuration > 0 || transitionDuration === 'auto') && Boolean(transitionInterpolator);
}
}, {
key: "_isUpdateDueToCurrentTransition",
value: function _isUpdateDueToCurrentTransition(props) {
if (this.state.propsInTransition) {
return this.state.interpolator.arePropsEqual(props, this.state.propsInTransition);
}
return false;
}
}, {
key: "_shouldIgnoreViewportChange",
value: function _shouldIgnoreViewportChange(currentProps, nextProps) {
if (!currentProps) {
return true;
}
if (this._isTransitionInProgress()) {
return this.state.interruption === TRANSITION_EVENTS.IGNORE || this._isUpdateDueToCurrentTransition(nextProps);
}
if (this._isTransitionEnabled(nextProps)) {
return nextProps.transitionInterpolator.arePropsEqual(currentProps, nextProps);
}
return true;
}
}, {
key: "_triggerTransition",
value: function _triggerTransition(startProps, endProps) {
utils_assert_assert(this._isTransitionEnabled(endProps));
if (this._animationFrame) {
cancelAnimationFrame(this._animationFrame);
}
var transitionInterpolator = endProps.transitionInterpolator;
var duration = transitionInterpolator.getDuration ? transitionInterpolator.getDuration(startProps, endProps) : endProps.transitionDuration;
if (duration === 0) {
return;
}
var initialProps = endProps.transitionInterpolator.initializeProps(startProps, endProps);
var interactionState = {
inTransition: true,
isZooming: startProps.zoom !== endProps.zoom,
isPanning: startProps.longitude !== endProps.longitude || startProps.latitude !== endProps.latitude,
isRotating: startProps.bearing !== endProps.bearing || startProps.pitch !== endProps.pitch
};
this.state = {
duration: duration,
easing: endProps.transitionEasing,
interpolator: endProps.transitionInterpolator,
interruption: endProps.transitionInterruption,
startTime: this.time(),
startProps: initialProps.start,
endProps: initialProps.end,
animation: null,
propsInTransition: {}
};
this._onTransitionFrame();
this.onStateChange(interactionState);
}
}, {
key: "_endTransition",
value: function _endTransition() {
if (this._animationFrame) {
cancelAnimationFrame(this._animationFrame);
this._animationFrame = null;
}
this.onStateChange({
inTransition: false,
isZooming: false,
isPanning: false,
isRotating: false
});
}
}, {
key: "_updateViewport",
value: function _updateViewport() {
var currentTime = this.time();
var _this$state = this.state,
startTime = _this$state.startTime,
duration = _this$state.duration,
easing = _this$state.easing,
interpolator = _this$state.interpolator,
startProps = _this$state.startProps,
endProps = _this$state.endProps;
var shouldEnd = false;
var t = (currentTime - startTime) / duration;
if (t >= 1) {
t = 1;
shouldEnd = true;
}
t = easing(t);
var viewport = interpolator.interpolateProps(startProps, endProps, t);
var mapState = new MapState(Object.assign({}, this.props, viewport));
this.state.propsInTransition = mapState.getViewportProps();
this.onViewportChange(this.state.propsInTransition, this.props);
if (shouldEnd) {
this._endTransition();
this.props.onTransitionEnd();
}
}
}]);
return TransitionManager;
}();
_defineProperty(TransitionManager, "defaultProps", DEFAULT_PROPS);
//# sourceMappingURL=transition-manager.js.map
// EXTERNAL MODULE: ./node_modules/hammerjs/hammer.js
var hammer = __webpack_require__(840);
var hammer_default = /*#__PURE__*/__webpack_require__.n(hammer);
;// CONCATENATED MODULE: ./node_modules/mjolnir.js/dist/esm/utils/hammer-overrides.js
const INPUT_START = 1;
const INPUT_MOVE = 2;
const INPUT_END = 4;
const MOUSE_INPUT_MAP = {
mousedown: INPUT_START,
mousemove: INPUT_MOVE,
mouseup: INPUT_END
};
function some(array, predict) {
for (let i = 0; i < array.length; i++) {
if (predict(array[i])) {
return true;
}
}
return false;
}
function enhancePointerEventInput(PointerEventInput) {
const oldHandler = PointerEventInput.prototype.handler;
PointerEventInput.prototype.handler = function handler(ev) {
const store = this.store;
if (ev.button > 0 && ev.type === 'pointerdown') {
if (!some(store, e => e.pointerId === ev.pointerId)) {
store.push(ev);
}
}
oldHandler.call(this, ev);
};
}
function enhanceMouseInput(MouseInput) {
MouseInput.prototype.handler = function handler(ev) {
let eventType = MOUSE_INPUT_MAP[ev.type];
if (eventType & INPUT_START && ev.button >= 0) {
this.pressed = true;
}
if (eventType & INPUT_MOVE && ev.which === 0) {
eventType = INPUT_END;
}
if (!this.pressed) {
return;
}
if (eventType & INPUT_END) {
this.pressed = false;
}
this.callback(this.manager, eventType, {
pointers: [ev],
changedPointers: [ev],
pointerType: 'mouse',
srcEvent: ev
});
};
}
//# sourceMappingURL=hammer-overrides.js.map
;// CONCATENATED MODULE: ./node_modules/mjolnir.js/dist/esm/utils/hammer.browser.js
enhancePointerEventInput((hammer_default()).PointerEventInput);
enhanceMouseInput((hammer_default()).MouseInput);
const Manager = (hammer_default()).Manager;
/* harmony default export */ var hammer_browser = ((hammer_default()));
//# sourceMappingURL=hammer.browser.js.map
;// CONCATENATED MODULE: ./node_modules/mjolnir.js/dist/esm/constants.js
const RECOGNIZERS = hammer_browser ? [[hammer_browser.Pan, {
event: 'tripan',
pointers: 3,
threshold: 0,
enable: false
}], [hammer_browser.Rotate, {
enable: false
}], [hammer_browser.Pinch, {
enable: false
}], [hammer_browser.Swipe, {
enable: false
}], [hammer_browser.Pan, {
threshold: 0,
enable: false
}], [hammer_browser.Press, {
enable: false
}], [hammer_browser.Tap, {
event: 'doubletap',
taps: 2,
enable: false
}], [hammer_browser.Tap, {
event: 'anytap',
enable: false
}], [hammer_browser.Tap, {
enable: false
}]] : null;
const RECOGNIZER_COMPATIBLE_MAP = {
tripan: ['rotate', 'pinch', 'pan'],
rotate: ['pinch'],
pinch: ['pan'],
pan: ['press', 'doubletap', 'anytap', 'tap'],
doubletap: ['anytap'],
anytap: ['tap']
};
const RECOGNIZER_FALLBACK_MAP = {
doubletap: ['tap']
};
const BASIC_EVENT_ALIASES = {
pointerdown: 'pointerdown',
pointermove: 'pointermove',
pointerup: 'pointerup',
touchstart: 'pointerdown',
touchmove: 'pointermove',
touchend: 'pointerup',
mousedown: 'pointerdown',
mousemove: 'pointermove',
mouseup: 'pointerup'
};
const INPUT_EVENT_TYPES = {
KEY_EVENTS: ['keydown', 'keyup'],
MOUSE_EVENTS: ['mousedown', 'mousemove', 'mouseup', 'mouseover', 'mouseout', 'mouseleave'],
WHEEL_EVENTS: ['wheel', 'mousewheel']
};
const EVENT_RECOGNIZER_MAP = {
tap: 'tap',
anytap: 'anytap',
doubletap: 'doubletap',
press: 'press',
pinch: 'pinch',
pinchin: 'pinch',
pinchout: 'pinch',
pinchstart: 'pinch',
pinchmove: 'pinch',
pinchend: 'pinch',
pinchcancel: 'pinch',
rotate: 'rotate',
rotatestart: 'rotate',
rotatemove: 'rotate',
rotateend: 'rotate',
rotatecancel: 'rotate',
tripan: 'tripan',
tripanstart: 'tripan',
tripanmove: 'tripan',
tripanup: 'tripan',
tripandown: 'tripan',
tripanleft: 'tripan',
tripanright: 'tripan',
tripanend: 'tripan',
tripancancel: 'tripan',
pan: 'pan',
panstart: 'pan',
panmove: 'pan',
panup: 'pan',
pandown: 'pan',
panleft: 'pan',
panright: 'pan',
panend: 'pan',
pancancel: 'pan',
swipe: 'swipe',
swipeleft: 'swipe',
swiperight: 'swipe',
swipeup: 'swipe',
swipedown: 'swipe'
};
const GESTURE_EVENT_ALIASES = {
click: 'tap',
anyclick: 'anytap',
dblclick: 'doubletap',
mousedown: 'pointerdown',
mousemove: 'pointermove',
mouseup: 'pointerup',
mouseover: 'pointerover',
mouseout: 'pointerout',
mouseleave: 'pointerleave'
};
//# sourceMappingURL=constants.js.map
;// CONCATENATED MODULE: ./node_modules/mjolnir.js/dist/esm/utils/globals.js
const userAgent = typeof navigator !== 'undefined' && navigator.userAgent ? navigator.userAgent.toLowerCase() : '';
const globals_window_ = typeof window !== 'undefined' ? window : __webpack_require__.g;
const globals_global_ = typeof __webpack_require__.g !== 'undefined' ? __webpack_require__.g : window;
const globals_document_ = typeof document !== 'undefined' ? document : {};
let passiveSupported = false;
try {
const options = {
get passive() {
passiveSupported = true;
return true;
}
};
globals_window_.addEventListener('test', options, options);
globals_window_.removeEventListener('test', options, options);
} catch (err) {}
//# sourceMappingURL=globals.js.map
;// CONCATENATED MODULE: ./node_modules/mjolnir.js/dist/esm/inputs/wheel-input.js
const firefox = userAgent.indexOf('firefox') !== -1;
const {
WHEEL_EVENTS
} = INPUT_EVENT_TYPES;
const EVENT_TYPE = 'wheel';
const WHEEL_DELTA_MAGIC_SCALER = 4.000244140625;
const WHEEL_DELTA_PER_LINE = 40;
const SHIFT_MULTIPLIER = 0.25;
class WheelInput {
constructor(element, callback, options = {}) {
this.element = element;
this.callback = callback;
this.options = Object.assign({
enable: true
}, options);
this.events = WHEEL_EVENTS.concat(options.events || []);
this.handleEvent = this.handleEvent.bind(this);
this.events.forEach(event => element.addEventListener(event, this.handleEvent, passiveSupported ? {
passive: false
} : false));
}
destroy() {
this.events.forEach(event => this.element.removeEventListener(event, this.handleEvent));
}
enableEventType(eventType, enabled) {
if (eventType === EVENT_TYPE) {
this.options.enable = enabled;
}
}
handleEvent(event) {
if (!this.options.enable) {
return;
}
let value = event.deltaY;
if (globals_window_.WheelEvent) {
if (firefox && event.deltaMode === globals_window_.WheelEvent.DOM_DELTA_PIXEL) {
value /= globals_window_.devicePixelRatio;
}
if (event.deltaMode === globals_window_.WheelEvent.DOM_DELTA_LINE) {
value *= WHEEL_DELTA_PER_LINE;
}
}
const wheelPosition = {
x: event.clientX,
y: event.clientY
};
if (value !== 0 && value % WHEEL_DELTA_MAGIC_SCALER === 0) {
value = Math.floor(value / WHEEL_DELTA_MAGIC_SCALER);
}
if (event.shiftKey && value) {
value = value * SHIFT_MULTIPLIER;
}
this._onWheel(event, -value, wheelPosition);
}
_onWheel(srcEvent, delta, position) {
this.callback({
type: EVENT_TYPE,
center: position,
delta,
srcEvent,
pointerType: 'mouse',
target: srcEvent.target
});
}
}
//# sourceMappingURL=wheel-input.js.map
;// CONCATENATED MODULE: ./node_modules/mjolnir.js/dist/esm/inputs/move-input.js
const {
MOUSE_EVENTS
} = INPUT_EVENT_TYPES;
const MOVE_EVENT_TYPE = 'pointermove';
const OVER_EVENT_TYPE = 'pointerover';
const OUT_EVENT_TYPE = 'pointerout';
const LEAVE_EVENT_TYPE = 'pointerleave';
class MoveInput {
constructor(element, callback, options = {}) {
this.element = element;
this.callback = callback;
this.pressed = false;
this.options = Object.assign({
enable: true
}, options);
this.enableMoveEvent = this.options.enable;
this.enableLeaveEvent = this.options.enable;
this.enableOutEvent = this.options.enable;
this.enableOverEvent = this.options.enable;
this.events = MOUSE_EVENTS.concat(options.events || []);
this.handleEvent = this.handleEvent.bind(this);
this.events.forEach(event => element.addEventListener(event, this.handleEvent));
}
destroy() {
this.events.forEach(event => this.element.removeEventListener(event, this.handleEvent));
}
enableEventType(eventType, enabled) {
if (eventType === MOVE_EVENT_TYPE) {
this.enableMoveEvent = enabled;
}
if (eventType === OVER_EVENT_TYPE) {
this.enableOverEvent = enabled;
}
if (eventType === OUT_EVENT_TYPE) {
this.enableOutEvent = enabled;
}
if (eventType === LEAVE_EVENT_TYPE) {
this.enableLeaveEvent = enabled;
}
}
handleEvent(event) {
this.handleOverEvent(event);
this.handleOutEvent(event);
this.handleLeaveEvent(event);
this.handleMoveEvent(event);
}
handleOverEvent(event) {
if (this.enableOverEvent) {
if (event.type === 'mouseover') {
this.callback({
type: OVER_EVENT_TYPE,
srcEvent: event,
pointerType: 'mouse',
target: event.target
});
}
}
}
handleOutEvent(event) {
if (this.enableOutEvent) {
if (event.type === 'mouseout') {
this.callback({
type: OUT_EVENT_TYPE,
srcEvent: event,
pointerType: 'mouse',
target: event.target
});
}
}
}
handleLeaveEvent(event) {
if (this.enableLeaveEvent) {
if (event.type === 'mouseleave') {
this.callback({
type: LEAVE_EVENT_TYPE,
srcEvent: event,
pointerType: 'mouse',
target: event.target
});
}
}
}
handleMoveEvent(event) {
if (this.enableMoveEvent) {
switch (event.type) {
case 'mousedown':
if (event.button >= 0) {
this.pressed = true;
}
break;
case 'mousemove':
if (event.which === 0) {
this.pressed = false;
}
if (!this.pressed) {
this.callback({
type: MOVE_EVENT_TYPE,
srcEvent: event,
pointerType: 'mouse',
target: event.target
});
}
break;
case 'mouseup':
this.pressed = false;
break;
default:
}
}
}
}
//# sourceMappingURL=move-input.js.map
;// CONCATENATED MODULE: ./node_modules/mjolnir.js/dist/esm/inputs/key-input.js
const {
KEY_EVENTS
} = INPUT_EVENT_TYPES;
const DOWN_EVENT_TYPE = 'keydown';
const UP_EVENT_TYPE = 'keyup';
class KeyInput {
constructor(element, callback, options = {}) {
this.element = element;
this.callback = callback;
this.options = Object.assign({
enable: true
}, options);
this.enableDownEvent = this.options.enable;
this.enableUpEvent = this.options.enable;
this.events = KEY_EVENTS.concat(options.events || []);
this.handleEvent = this.handleEvent.bind(this);
element.tabIndex = options.tabIndex || 0;
element.style.outline = 'none';
this.events.forEach(event => element.addEventListener(event, this.handleEvent));
}
destroy() {
this.events.forEach(event => this.element.removeEventListener(event, this.handleEvent));
}
enableEventType(eventType, enabled) {
if (eventType === DOWN_EVENT_TYPE) {
this.enableDownEvent = enabled;
}
if (eventType === UP_EVENT_TYPE) {
this.enableUpEvent = enabled;
}
}
handleEvent(event) {
const targetElement = event.target || event.srcElement;
if (targetElement.tagName === 'INPUT' && targetElement.type === 'text' || targetElement.tagName === 'TEXTAREA') {
return;
}
if (this.enableDownEvent && event.type === 'keydown') {
this.callback({
type: DOWN_EVENT_TYPE,
srcEvent: event,
key: event.key,
target: event.target
});
}
if (this.enableUpEvent && event.type === 'keyup') {
this.callback({
type: UP_EVENT_TYPE,
srcEvent: event,
key: event.key,
target: event.target
});
}
}
}
//# sourceMappingURL=key-input.js.map
;// CONCATENATED MODULE: ./node_modules/mjolnir.js/dist/esm/inputs/contextmenu-input.js
const contextmenu_input_EVENT_TYPE = 'contextmenu';
class ContextmenuInput {
constructor(element, callback, options = {}) {
this.element = element;
this.callback = callback;
this.options = Object.assign({
enable: true
}, options);
this.handleEvent = this.handleEvent.bind(this);
element.addEventListener('contextmenu', this.handleEvent);
}
destroy() {
this.element.removeEventListener('contextmenu', this.handleEvent);
}
enableEventType(eventType, enabled) {
if (eventType === contextmenu_input_EVENT_TYPE) {
this.options.enable = enabled;
}
}
handleEvent(event) {
if (!this.options.enable) {
return;
}
this.callback({
type: contextmenu_input_EVENT_TYPE,
center: {
x: event.clientX,
y: event.clientY
},
srcEvent: event,
pointerType: 'mouse',
target: event.target
});
}
}
//# sourceMappingURL=contextmenu-input.js.map
;// CONCATENATED MODULE: ./node_modules/mjolnir.js/dist/esm/utils/event-utils.js
const DOWN_EVENT = 1;
const MOVE_EVENT = 2;
const UP_EVENT = 4;
const event_utils_MOUSE_EVENTS = {
pointerdown: DOWN_EVENT,
pointermove: MOVE_EVENT,
pointerup: UP_EVENT,
mousedown: DOWN_EVENT,
mousemove: MOVE_EVENT,
mouseup: UP_EVENT
};
const MOUSE_EVENT_WHICH_LEFT = 1;
const MOUSE_EVENT_WHICH_MIDDLE = 2;
const MOUSE_EVENT_WHICH_RIGHT = 3;
const MOUSE_EVENT_BUTTON_LEFT = 0;
const MOUSE_EVENT_BUTTON_MIDDLE = 1;
const MOUSE_EVENT_BUTTON_RIGHT = 2;
const MOUSE_EVENT_BUTTONS_LEFT_MASK = 1;
const MOUSE_EVENT_BUTTONS_RIGHT_MASK = 2;
const MOUSE_EVENT_BUTTONS_MIDDLE_MASK = 4;
function whichButtons(event) {
const eventType = event_utils_MOUSE_EVENTS[event.srcEvent.type];
if (!eventType) {
return null;
}
const {
buttons,
button,
which
} = event.srcEvent;
let leftButton = false;
let middleButton = false;
let rightButton = false;
if (eventType === UP_EVENT || eventType === MOVE_EVENT && !Number.isFinite(buttons)) {
leftButton = which === MOUSE_EVENT_WHICH_LEFT;
middleButton = which === MOUSE_EVENT_WHICH_MIDDLE;
rightButton = which === MOUSE_EVENT_WHICH_RIGHT;
} else if (eventType === MOVE_EVENT) {
leftButton = Boolean(buttons & MOUSE_EVENT_BUTTONS_LEFT_MASK);
middleButton = Boolean(buttons & MOUSE_EVENT_BUTTONS_MIDDLE_MASK);
rightButton = Boolean(buttons & MOUSE_EVENT_BUTTONS_RIGHT_MASK);
} else if (eventType === DOWN_EVENT) {
leftButton = button === MOUSE_EVENT_BUTTON_LEFT;
middleButton = button === MOUSE_EVENT_BUTTON_MIDDLE;
rightButton = button === MOUSE_EVENT_BUTTON_RIGHT;
}
return {
leftButton,
middleButton,
rightButton
};
}
function getOffsetPosition(event, rootElement) {
const {
srcEvent
} = event;
if (!event.center && !Number.isFinite(srcEvent.clientX)) {
return null;
}
const center = event.center || {
x: srcEvent.clientX,
y: srcEvent.clientY
};
const rect = rootElement.getBoundingClientRect();
const scaleX = rect.width / rootElement.offsetWidth || 1;
const scaleY = rect.height / rootElement.offsetHeight || 1;
const offsetCenter = {
x: (center.x - rect.left - rootElement.clientLeft) / scaleX,
y: (center.y - rect.top - rootElement.clientTop) / scaleY
};
return {
center,
offsetCenter
};
}
//# sourceMappingURL=event-utils.js.map
;// CONCATENATED MODULE: ./node_modules/mjolnir.js/dist/esm/utils/event-registrar.js
const DEFAULT_OPTIONS = {
srcElement: 'root',
priority: 0
};
class EventRegistrar {
constructor(eventManager) {
this.eventManager = eventManager;
this.handlers = [];
this.handlersByElement = new Map();
this.handleEvent = this.handleEvent.bind(this);
this._active = false;
}
isEmpty() {
return !this._active;
}
add(type, handler, opts, once = false, passive = false) {
const {
handlers,
handlersByElement
} = this;
if (opts && (typeof opts !== 'object' || opts.addEventListener)) {
opts = {
srcElement: opts
};
}
opts = opts ? Object.assign({}, DEFAULT_OPTIONS, opts) : DEFAULT_OPTIONS;
let entries = handlersByElement.get(opts.srcElement);
if (!entries) {
entries = [];
handlersByElement.set(opts.srcElement, entries);
}
const entry = {
type,
handler,
srcElement: opts.srcElement,
priority: opts.priority
};
if (once) {
entry.once = true;
}
if (passive) {
entry.passive = true;
}
handlers.push(entry);
this._active = this._active || !entry.passive;
let insertPosition = entries.length - 1;
while (insertPosition >= 0) {
if (entries[insertPosition].priority >= entry.priority) {
break;
}
insertPosition--;
}
entries.splice(insertPosition + 1, 0, entry);
}
remove(type, handler) {
const {
handlers,
handlersByElement
} = this;
for (let i = handlers.length - 1; i >= 0; i--) {
const entry = handlers[i];
if (entry.type === type && entry.handler === handler) {
handlers.splice(i, 1);
const entries = handlersByElement.get(entry.srcElement);
entries.splice(entries.indexOf(entry), 1);
if (entries.length === 0) {
handlersByElement.delete(entry.srcElement);
}
}
}
this._active = handlers.some(entry => !entry.passive);
}
handleEvent(event) {
if (this.isEmpty()) {
return;
}
const mjolnirEvent = this._normalizeEvent(event);
let target = event.srcEvent.target;
while (target && target !== mjolnirEvent.rootElement) {
this._emit(mjolnirEvent, target);
if (mjolnirEvent.handled) {
return;
}
target = target.parentNode;
}
this._emit(mjolnirEvent, 'root');
}
_emit(event, srcElement) {
const entries = this.handlersByElement.get(srcElement);
if (entries) {
let immediatePropagationStopped = false;
const stopPropagation = () => {
event.handled = true;
};
const stopImmediatePropagation = () => {
event.handled = true;
immediatePropagationStopped = true;
};
const entriesToRemove = [];
for (let i = 0; i < entries.length; i++) {
const {
type,
handler,
once
} = entries[i];
handler(Object.assign({}, event, {
type,
stopPropagation,
stopImmediatePropagation
}));
if (once) {
entriesToRemove.push(entries[i]);
}
if (immediatePropagationStopped) {
break;
}
}
for (let i = 0; i < entriesToRemove.length; i++) {
const {
type,
handler
} = entriesToRemove[i];
this.remove(type, handler);
}
}
}
_normalizeEvent(event) {
const rootElement = this.eventManager.element;
return Object.assign({}, event, whichButtons(event), getOffsetPosition(event, rootElement), {
handled: false,
rootElement
});
}
}
//# sourceMappingURL=event-registrar.js.map
;// CONCATENATED MODULE: ./node_modules/mjolnir.js/dist/esm/event-manager.js
const event_manager_DEFAULT_OPTIONS = {
events: null,
recognizers: null,
recognizerOptions: {},
Manager: Manager,
touchAction: 'none',
tabIndex: 0
};
class EventManager {
constructor(element = null, options = {}) {
this.options = Object.assign({}, event_manager_DEFAULT_OPTIONS, options);
this.events = new Map();
this._onBasicInput = this._onBasicInput.bind(this);
this._onOtherEvent = this._onOtherEvent.bind(this);
this.setElement(element);
const {
events
} = options;
if (events) {
this.on(events);
}
}
setElement(element) {
if (this.element) {
this.destroy();
}
this.element = element;
if (!element) {
return;
}
const {
options
} = this;
const ManagerClass = options.Manager;
this.manager = new ManagerClass(element, {
touchAction: options.touchAction,
recognizers: options.recognizers || RECOGNIZERS
}).on('hammer.input', this._onBasicInput);
if (!options.recognizers) {
Object.keys(RECOGNIZER_COMPATIBLE_MAP).forEach(name => {
const recognizer = this.manager.get(name);
if (recognizer) {
RECOGNIZER_COMPATIBLE_MAP[name].forEach(otherName => {
recognizer.recognizeWith(otherName);
});
}
});
}
for (const recognizerName in options.recognizerOptions) {
const recognizer = this.manager.get(recognizerName);
if (recognizer) {
const recognizerOption = options.recognizerOptions[recognizerName];
delete recognizerOption.enable;
recognizer.set(recognizerOption);
}
}
this.wheelInput = new WheelInput(element, this._onOtherEvent, {
enable: false
});
this.moveInput = new MoveInput(element, this._onOtherEvent, {
enable: false
});
this.keyInput = new KeyInput(element, this._onOtherEvent, {
enable: false,
tabIndex: options.tabIndex
});
this.contextmenuInput = new ContextmenuInput(element, this._onOtherEvent, {
enable: false
});
for (const [eventAlias, eventRegistrar] of this.events) {
if (!eventRegistrar.isEmpty()) {
this._toggleRecognizer(eventRegistrar.recognizerName, true);
this.manager.on(eventAlias, eventRegistrar.handleEvent);
}
}
}
destroy() {
if (this.element) {
this.wheelInput.destroy();
this.moveInput.destroy();
this.keyInput.destroy();
this.contextmenuInput.destroy();
this.manager.destroy();
this.wheelInput = null;
this.moveInput = null;
this.keyInput = null;
this.contextmenuInput = null;
this.manager = null;
this.element = null;
}
}
on(event, handler, opts) {
this._addEventHandler(event, handler, opts, false);
}
once(event, handler, opts) {
this._addEventHandler(event, handler, opts, true);
}
watch(event, handler, opts) {
this._addEventHandler(event, handler, opts, false, true);
}
off(event, handler) {
this._removeEventHandler(event, handler);
}
_toggleRecognizer(name, enabled) {
const {
manager
} = this;
if (!manager) {
return;
}
const recognizer = manager.get(name);
if (recognizer && recognizer.options.enable !== enabled) {
recognizer.set({
enable: enabled
});
const fallbackRecognizers = RECOGNIZER_FALLBACK_MAP[name];
if (fallbackRecognizers && !this.options.recognizers) {
fallbackRecognizers.forEach(otherName => {
const otherRecognizer = manager.get(otherName);
if (enabled) {
otherRecognizer.requireFailure(name);
recognizer.dropRequireFailure(otherName);
} else {
otherRecognizer.dropRequireFailure(name);
}
});
}
}
this.wheelInput.enableEventType(name, enabled);
this.moveInput.enableEventType(name, enabled);
this.keyInput.enableEventType(name, enabled);
this.contextmenuInput.enableEventType(name, enabled);
}
_addEventHandler(event, handler, opts, once, passive) {
if (typeof event !== 'string') {
opts = handler;
for (const eventName in event) {
this._addEventHandler(eventName, event[eventName], opts, once, passive);
}
return;
}
const {
manager,
events
} = this;
const eventAlias = GESTURE_EVENT_ALIASES[event] || event;
let eventRegistrar = events.get(eventAlias);
if (!eventRegistrar) {
eventRegistrar = new EventRegistrar(this);
events.set(eventAlias, eventRegistrar);
eventRegistrar.recognizerName = EVENT_RECOGNIZER_MAP[eventAlias] || eventAlias;
if (manager) {
manager.on(eventAlias, eventRegistrar.handleEvent);
}
}
eventRegistrar.add(event, handler, opts, once, passive);
if (!eventRegistrar.isEmpty()) {
this._toggleRecognizer(eventRegistrar.recognizerName, true);
}
}
_removeEventHandler(event, handler) {
if (typeof event !== 'string') {
for (const eventName in event) {
this._removeEventHandler(eventName, event[eventName]);
}
return;
}
const {
events
} = this;
const eventAlias = GESTURE_EVENT_ALIASES[event] || event;
const eventRegistrar = events.get(eventAlias);
if (!eventRegistrar) {
return;
}
eventRegistrar.remove(event, handler);
if (eventRegistrar.isEmpty()) {
const {
recognizerName
} = eventRegistrar;
let isRecognizerUsed = false;
for (const eh of events.values()) {
if (eh.recognizerName === recognizerName && !eh.isEmpty()) {
isRecognizerUsed = true;
break;
}
}
if (!isRecognizerUsed) {
this._toggleRecognizer(recognizerName, false);
}
}
}
_onBasicInput(event) {
const {
srcEvent
} = event;
const alias = BASIC_EVENT_ALIASES[srcEvent.type];
if (alias) {
this.manager.emit(alias, event);
}
}
_onOtherEvent(event) {
this.manager.emit(event.type, event);
}
}
//# sourceMappingURL=event-manager.js.map
;// CONCATENATED MODULE: ./node_modules/mjolnir.js/dist/esm/index.js
//# sourceMappingURL=index.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/map-controller.js
function map_controller_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function map_controller_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { map_controller_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { map_controller_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var NO_TRANSITION_PROPS = {
transitionDuration: 0
};
var LINEAR_TRANSITION_PROPS = {
transitionDuration: 300,
transitionEasing: function transitionEasing(t) {
return t;
},
transitionInterpolator: new LinearInterpolator(),
transitionInterruption: TRANSITION_EVENTS.BREAK
};
var DEFAULT_INERTIA = 300;
var INERTIA_EASING = function INERTIA_EASING(t) {
return 1 - (1 - t) * (1 - t);
};
var EVENT_TYPES = {
WHEEL: ['wheel'],
PAN: ['panstart', 'panmove', 'panend'],
PINCH: ['pinchstart', 'pinchmove', 'pinchend'],
TRIPLE_PAN: ['tripanstart', 'tripanmove', 'tripanend'],
DOUBLE_TAP: ['doubletap'],
KEYBOARD: ['keydown']
};
var MapController = function () {
function MapController() {
var _this = this;
_classCallCheck(this, MapController);
_defineProperty(this, "events", []);
_defineProperty(this, "scrollZoom", true);
_defineProperty(this, "dragPan", true);
_defineProperty(this, "dragRotate", true);
_defineProperty(this, "doubleClickZoom", true);
_defineProperty(this, "touchZoom", true);
_defineProperty(this, "touchRotate", false);
_defineProperty(this, "keyboard", true);
_defineProperty(this, "_interactionState", {
isDragging: false
});
_defineProperty(this, "_events", {});
_defineProperty(this, "_setInteractionState", function (newState) {
Object.assign(_this._interactionState, newState);
if (_this.onStateChange) {
_this.onStateChange(_this._interactionState);
}
});
_defineProperty(this, "_onTransition", function (newViewport, oldViewport) {
_this.onViewportChange(newViewport, _this._interactionState, oldViewport);
});
this.handleEvent = this.handleEvent.bind(this);
this._transitionManager = new TransitionManager({
onViewportChange: this._onTransition,
onStateChange: this._setInteractionState
});
}
_createClass(MapController, [{
key: "handleEvent",
value: function handleEvent(event) {
this.mapState = this.getMapState();
var eventStartBlocked = this._eventStartBlocked;
switch (event.type) {
case 'panstart':
return eventStartBlocked ? false : this._onPanStart(event);
case 'panmove':
return this._onPan(event);
case 'panend':
return this._onPanEnd(event);
case 'pinchstart':
return eventStartBlocked ? false : this._onPinchStart(event);
case 'pinchmove':
return this._onPinch(event);
case 'pinchend':
return this._onPinchEnd(event);
case 'tripanstart':
return eventStartBlocked ? false : this._onTriplePanStart(event);
case 'tripanmove':
return this._onTriplePan(event);
case 'tripanend':
return this._onTriplePanEnd(event);
case 'doubletap':
return this._onDoubleTap(event);
case 'wheel':
return this._onWheel(event);
case 'keydown':
return this._onKeyDown(event);
default:
return false;
}
}
}, {
key: "getCenter",
value: function getCenter(event) {
var _event$offsetCenter = event.offsetCenter,
x = _event$offsetCenter.x,
y = _event$offsetCenter.y;
return [x, y];
}
}, {
key: "isFunctionKeyPressed",
value: function isFunctionKeyPressed(event) {
var srcEvent = event.srcEvent;
return Boolean(srcEvent.metaKey || srcEvent.altKey || srcEvent.ctrlKey || srcEvent.shiftKey);
}
}, {
key: "blockEvents",
value: function blockEvents(timeout) {
var _this2 = this;
var timer = setTimeout(function () {
if (_this2._eventStartBlocked === timer) {
_this2._eventStartBlocked = null;
}
}, timeout);
this._eventStartBlocked = timer;
}
}, {
key: "updateViewport",
value: function updateViewport(newMapState, extraProps, interactionState) {
var oldViewport = this.mapState instanceof MapState ? this.mapState.getViewportProps() : this.mapState;
var newViewport = map_controller_objectSpread(map_controller_objectSpread({}, newMapState.getViewportProps()), extraProps);
var viewStateChanged = Object.keys(newViewport).some(function (key) {
return oldViewport[key] !== newViewport[key];
});
this._state = newMapState.getState();
this._setInteractionState(interactionState);
if (viewStateChanged) {
this.onViewportChange(newViewport, this._interactionState, oldViewport);
}
}
}, {
key: "getMapState",
value: function getMapState(overrides) {
return new MapState(map_controller_objectSpread(map_controller_objectSpread(map_controller_objectSpread({}, this.mapStateProps), this._state), overrides));
}
}, {
key: "isDragging",
value: function isDragging() {
return this._interactionState.isDragging;
}
}, {
key: "setOptions",
value: function setOptions(options) {
var onViewportChange = options.onViewportChange,
onStateChange = options.onStateChange,
_options$eventManager = options.eventManager,
eventManager = _options$eventManager === void 0 ? this.eventManager : _options$eventManager,
_options$isInteractiv = options.isInteractive,
isInteractive = _options$isInteractiv === void 0 ? true : _options$isInteractiv,
_options$scrollZoom = options.scrollZoom,
scrollZoom = _options$scrollZoom === void 0 ? this.scrollZoom : _options$scrollZoom,
_options$dragPan = options.dragPan,
dragPan = _options$dragPan === void 0 ? this.dragPan : _options$dragPan,
_options$dragRotate = options.dragRotate,
dragRotate = _options$dragRotate === void 0 ? this.dragRotate : _options$dragRotate,
_options$doubleClickZ = options.doubleClickZoom,
doubleClickZoom = _options$doubleClickZ === void 0 ? this.doubleClickZoom : _options$doubleClickZ,
_options$touchZoom = options.touchZoom,
touchZoom = _options$touchZoom === void 0 ? this.touchZoom : _options$touchZoom,
_options$touchRotate = options.touchRotate,
touchRotate = _options$touchRotate === void 0 ? this.touchRotate : _options$touchRotate,
_options$keyboard = options.keyboard,
keyboard = _options$keyboard === void 0 ? this.keyboard : _options$keyboard;
this.onViewportChange = onViewportChange;
this.onStateChange = onStateChange;
var prevOptions = this.mapStateProps || {};
var dimensionChanged = prevOptions.height !== options.height || prevOptions.width !== options.width;
this.mapStateProps = options;
if (dimensionChanged) {
this.mapState = prevOptions;
this.updateViewport(new MapState(options));
}
this._transitionManager.processViewportChange(options);
if (this.eventManager !== eventManager) {
this.eventManager = eventManager;
this._events = {};
this.toggleEvents(this.events, true);
}
this.toggleEvents(EVENT_TYPES.WHEEL, isInteractive && Boolean(scrollZoom));
this.toggleEvents(EVENT_TYPES.PAN, isInteractive && Boolean(dragPan || dragRotate));
this.toggleEvents(EVENT_TYPES.PINCH, isInteractive && Boolean(touchZoom || touchRotate));
this.toggleEvents(EVENT_TYPES.TRIPLE_PAN, isInteractive && Boolean(touchRotate));
this.toggleEvents(EVENT_TYPES.DOUBLE_TAP, isInteractive && Boolean(doubleClickZoom));
this.toggleEvents(EVENT_TYPES.KEYBOARD, isInteractive && Boolean(keyboard));
this.scrollZoom = scrollZoom;
this.dragPan = dragPan;
this.dragRotate = dragRotate;
this.doubleClickZoom = doubleClickZoom;
this.touchZoom = touchZoom;
this.touchRotate = touchRotate;
this.keyboard = keyboard;
}
}, {
key: "toggleEvents",
value: function toggleEvents(eventNames, enabled) {
var _this3 = this;
if (this.eventManager) {
eventNames.forEach(function (eventName) {
if (_this3._events[eventName] !== enabled) {
_this3._events[eventName] = enabled;
if (enabled) {
_this3.eventManager.on(eventName, _this3.handleEvent);
} else {
_this3.eventManager.off(eventName, _this3.handleEvent);
}
}
});
}
}
}, {
key: "_onPanStart",
value: function _onPanStart(event) {
var pos = this.getCenter(event);
this._panRotate = this.isFunctionKeyPressed(event) || event.rightButton;
var newMapState = this._panRotate ? this.mapState.rotateStart({
pos: pos
}) : this.mapState.panStart({
pos: pos
});
this.updateViewport(newMapState, NO_TRANSITION_PROPS, {
isDragging: true
});
return true;
}
}, {
key: "_onPan",
value: function _onPan(event) {
if (!this.isDragging()) {
return false;
}
return this._panRotate ? this._onPanRotate(event) : this._onPanMove(event);
}
}, {
key: "_onPanEnd",
value: function _onPanEnd(event) {
if (!this.isDragging()) {
return false;
}
return this._panRotate ? this._onPanRotateEnd(event) : this._onPanMoveEnd(event);
}
}, {
key: "_onPanMove",
value: function _onPanMove(event) {
if (!this.dragPan) {
return false;
}
var pos = this.getCenter(event);
var newMapState = this.mapState.pan({
pos: pos
});
this.updateViewport(newMapState, NO_TRANSITION_PROPS, {
isPanning: true
});
return true;
}
}, {
key: "_onPanMoveEnd",
value: function _onPanMoveEnd(event) {
if (this.dragPan) {
var _this$dragPan$inertia = this.dragPan.inertia,
inertia = _this$dragPan$inertia === void 0 ? DEFAULT_INERTIA : _this$dragPan$inertia;
if (inertia && event.velocity) {
var pos = this.getCenter(event);
var endPos = [pos[0] + event.velocityX * inertia / 2, pos[1] + event.velocityY * inertia / 2];
var newControllerState = this.mapState.pan({
pos: endPos
}).panEnd();
this.updateViewport(newControllerState, map_controller_objectSpread(map_controller_objectSpread({}, LINEAR_TRANSITION_PROPS), {}, {
transitionDuration: inertia,
transitionEasing: INERTIA_EASING
}), {
isDragging: false,
isPanning: true
});
return true;
}
}
var newMapState = this.mapState.panEnd();
this.updateViewport(newMapState, null, {
isDragging: false,
isPanning: false
});
return true;
}
}, {
key: "_onPanRotate",
value: function _onPanRotate(event) {
if (!this.dragRotate) {
return false;
}
var pos = this.getCenter(event);
var newMapState = this.mapState.rotate({
pos: pos
});
this.updateViewport(newMapState, NO_TRANSITION_PROPS, {
isRotating: true
});
return true;
}
}, {
key: "_onPanRotateEnd",
value: function _onPanRotateEnd(event) {
if (this.dragRotate) {
var _this$dragRotate$iner = this.dragRotate.inertia,
inertia = _this$dragRotate$iner === void 0 ? DEFAULT_INERTIA : _this$dragRotate$iner;
if (inertia && event.velocity) {
var pos = this.getCenter(event);
var endPos = [pos[0] + event.velocityX * inertia / 2, pos[1] + event.velocityY * inertia / 2];
var newControllerState = this.mapState.rotate({
pos: endPos
}).rotateEnd();
this.updateViewport(newControllerState, map_controller_objectSpread(map_controller_objectSpread({}, LINEAR_TRANSITION_PROPS), {}, {
transitionDuration: inertia,
transitionEasing: INERTIA_EASING
}), {
isDragging: false,
isRotating: true
});
return true;
}
}
var newMapState = this.mapState.panEnd();
this.updateViewport(newMapState, null, {
isDragging: false,
isRotating: false
});
return true;
}
}, {
key: "_onWheel",
value: function _onWheel(event) {
if (!this.scrollZoom) {
return false;
}
var _this$scrollZoom = this.scrollZoom,
_this$scrollZoom$spee = _this$scrollZoom.speed,
speed = _this$scrollZoom$spee === void 0 ? 0.01 : _this$scrollZoom$spee,
_this$scrollZoom$smoo = _this$scrollZoom.smooth,
smooth = _this$scrollZoom$smoo === void 0 ? false : _this$scrollZoom$smoo;
event.preventDefault();
var pos = this.getCenter(event);
var delta = event.delta;
var scale = 2 / (1 + Math.exp(-Math.abs(delta * speed)));
if (delta < 0 && scale !== 0) {
scale = 1 / scale;
}
var newMapState = this.mapState.zoom({
pos: pos,
scale: scale
});
if (newMapState.getViewportProps().zoom === this.mapStateProps.zoom) {
return false;
}
this.updateViewport(newMapState, map_controller_objectSpread(map_controller_objectSpread({}, LINEAR_TRANSITION_PROPS), {}, {
transitionInterpolator: new LinearInterpolator({
around: pos
}),
transitionDuration: smooth ? 250 : 1
}), {
isPanning: true,
isZooming: true
});
return true;
}
}, {
key: "_onPinchStart",
value: function _onPinchStart(event) {
var pos = this.getCenter(event);
var newMapState = this.mapState.zoomStart({
pos: pos
}).rotateStart({
pos: pos
});
this._startPinchRotation = event.rotation;
this._lastPinchEvent = event;
this.updateViewport(newMapState, NO_TRANSITION_PROPS, {
isDragging: true
});
return true;
}
}, {
key: "_onPinch",
value: function _onPinch(event) {
if (!this.isDragging()) {
return false;
}
if (!this.touchZoom && !this.touchRotate) {
return false;
}
var newMapState = this.mapState;
if (this.touchZoom) {
var scale = event.scale;
var pos = this.getCenter(event);
newMapState = newMapState.zoom({
pos: pos,
scale: scale
});
}
if (this.touchRotate) {
var rotation = event.rotation;
newMapState = newMapState.rotate({
deltaAngleX: this._startPinchRotation - rotation
});
}
this.updateViewport(newMapState, NO_TRANSITION_PROPS, {
isDragging: true,
isPanning: Boolean(this.touchZoom),
isZooming: Boolean(this.touchZoom),
isRotating: Boolean(this.touchRotate)
});
this._lastPinchEvent = event;
return true;
}
}, {
key: "_onPinchEnd",
value: function _onPinchEnd(event) {
if (!this.isDragging()) {
return false;
}
if (this.touchZoom) {
var _this$touchZoom$inert = this.touchZoom.inertia,
inertia = _this$touchZoom$inert === void 0 ? DEFAULT_INERTIA : _this$touchZoom$inert;
var _lastPinchEvent = this._lastPinchEvent;
if (inertia && _lastPinchEvent && event.scale !== _lastPinchEvent.scale) {
var pos = this.getCenter(event);
var _newMapState = this.mapState.rotateEnd();
var z = Math.log2(event.scale);
var velocityZ = (z - Math.log2(_lastPinchEvent.scale)) / (event.deltaTime - _lastPinchEvent.deltaTime);
var endScale = Math.pow(2, z + velocityZ * inertia / 2);
_newMapState = _newMapState.zoom({
pos: pos,
scale: endScale
}).zoomEnd();
this.updateViewport(_newMapState, map_controller_objectSpread(map_controller_objectSpread({}, LINEAR_TRANSITION_PROPS), {}, {
transitionInterpolator: new LinearInterpolator({
around: pos
}),
transitionDuration: inertia,
transitionEasing: INERTIA_EASING
}), {
isDragging: false,
isPanning: Boolean(this.touchZoom),
isZooming: Boolean(this.touchZoom),
isRotating: false
});
this.blockEvents(inertia);
return true;
}
}
var newMapState = this.mapState.zoomEnd().rotateEnd();
this._state.startPinchRotation = 0;
this.updateViewport(newMapState, null, {
isDragging: false,
isPanning: false,
isZooming: false,
isRotating: false
});
this._startPinchRotation = null;
this._lastPinchEvent = null;
return true;
}
}, {
key: "_onTriplePanStart",
value: function _onTriplePanStart(event) {
var pos = this.getCenter(event);
var newMapState = this.mapState.rotateStart({
pos: pos
});
this.updateViewport(newMapState, NO_TRANSITION_PROPS, {
isDragging: true
});
return true;
}
}, {
key: "_onTriplePan",
value: function _onTriplePan(event) {
if (!this.isDragging()) {
return false;
}
if (!this.touchRotate) {
return false;
}
var pos = this.getCenter(event);
pos[0] -= event.deltaX;
var newMapState = this.mapState.rotate({
pos: pos
});
this.updateViewport(newMapState, NO_TRANSITION_PROPS, {
isRotating: true
});
return true;
}
}, {
key: "_onTriplePanEnd",
value: function _onTriplePanEnd(event) {
if (!this.isDragging()) {
return false;
}
if (this.touchRotate) {
var _this$touchRotate$ine = this.touchRotate.inertia,
inertia = _this$touchRotate$ine === void 0 ? DEFAULT_INERTIA : _this$touchRotate$ine;
if (inertia && event.velocityY) {
var pos = this.getCenter(event);
var endPos = [pos[0], pos[1] += event.velocityY * inertia / 2];
var _newMapState2 = this.mapState.rotate({
pos: endPos
});
this.updateViewport(_newMapState2, map_controller_objectSpread(map_controller_objectSpread({}, LINEAR_TRANSITION_PROPS), {}, {
transitionDuration: inertia,
transitionEasing: INERTIA_EASING
}), {
isDragging: false,
isRotating: true
});
this.blockEvents(inertia);
return false;
}
}
var newMapState = this.mapState.rotateEnd();
this.updateViewport(newMapState, null, {
isDragging: false,
isRotating: false
});
return true;
}
}, {
key: "_onDoubleTap",
value: function _onDoubleTap(event) {
if (!this.doubleClickZoom) {
return false;
}
var pos = this.getCenter(event);
var isZoomOut = this.isFunctionKeyPressed(event);
var newMapState = this.mapState.zoom({
pos: pos,
scale: isZoomOut ? 0.5 : 2
});
this.updateViewport(newMapState, Object.assign({}, LINEAR_TRANSITION_PROPS, {
transitionInterpolator: new LinearInterpolator({
around: pos
})
}), {
isZooming: true
});
return true;
}
}, {
key: "_onKeyDown",
value: function _onKeyDown(event) {
if (!this.keyboard) {
return false;
}
var funcKey = this.isFunctionKeyPressed(event);
var _this$keyboard = this.keyboard,
_this$keyboard$zoomSp = _this$keyboard.zoomSpeed,
zoomSpeed = _this$keyboard$zoomSp === void 0 ? 2 : _this$keyboard$zoomSp,
_this$keyboard$moveSp = _this$keyboard.moveSpeed,
moveSpeed = _this$keyboard$moveSp === void 0 ? 100 : _this$keyboard$moveSp,
_this$keyboard$rotate = _this$keyboard.rotateSpeedX,
rotateSpeedX = _this$keyboard$rotate === void 0 ? 15 : _this$keyboard$rotate,
_this$keyboard$rotate2 = _this$keyboard.rotateSpeedY,
rotateSpeedY = _this$keyboard$rotate2 === void 0 ? 10 : _this$keyboard$rotate2;
var mapStateProps = this.mapStateProps;
var newMapState;
switch (event.srcEvent.keyCode) {
case 189:
if (funcKey) {
newMapState = this.getMapState({
zoom: mapStateProps.zoom - Math.log2(zoomSpeed) - 1
});
} else {
newMapState = this.getMapState({
zoom: mapStateProps.zoom - Math.log2(zoomSpeed)
});
}
break;
case 187:
if (funcKey) {
newMapState = this.getMapState({
zoom: mapStateProps.zoom + Math.log2(zoomSpeed) + 1
});
} else {
newMapState = this.getMapState({
zoom: mapStateProps.zoom + Math.log2(zoomSpeed)
});
}
break;
case 37:
if (funcKey) {
newMapState = this.getMapState({
bearing: mapStateProps.bearing - rotateSpeedX
});
} else {
newMapState = this.mapState.pan({
pos: [moveSpeed, 0],
startPos: [0, 0]
});
}
break;
case 39:
if (funcKey) {
newMapState = this.getMapState({
bearing: mapStateProps.bearing + rotateSpeedX
});
} else {
newMapState = this.mapState.pan({
pos: [-moveSpeed, 0],
startPos: [0, 0]
});
}
break;
case 38:
if (funcKey) {
newMapState = this.getMapState({
pitch: mapStateProps.pitch + rotateSpeedY
});
} else {
newMapState = this.mapState.pan({
pos: [0, moveSpeed],
startPos: [0, 0]
});
}
break;
case 40:
if (funcKey) {
newMapState = this.getMapState({
pitch: mapStateProps.pitch - rotateSpeedY
});
} else {
newMapState = this.mapState.pan({
pos: [0, -moveSpeed],
startPos: [0, 0]
});
}
break;
default:
return false;
}
return this.updateViewport(newMapState, LINEAR_TRANSITION_PROPS);
}
}]);
return MapController;
}();
//# sourceMappingURL=map-controller.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/interactive-map.js
function interactive_map_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function interactive_map_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { interactive_map_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { interactive_map_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var interactive_map_propTypes = Object.assign({}, static_map.propTypes, {
maxZoom: prop_types.number,
minZoom: prop_types.number,
maxPitch: prop_types.number,
minPitch: prop_types.number,
onViewStateChange: prop_types.func,
onViewportChange: prop_types.func,
onInteractionStateChange: prop_types.func,
transitionDuration: prop_types.oneOfType([prop_types.number, prop_types.string]),
transitionInterpolator: prop_types.object,
transitionInterruption: prop_types.number,
transitionEasing: prop_types.func,
onTransitionStart: prop_types.func,
onTransitionInterrupt: prop_types.func,
onTransitionEnd: prop_types.func,
scrollZoom: prop_types.oneOfType([prop_types.bool, prop_types.object]),
dragPan: prop_types.oneOfType([prop_types.bool, prop_types.object]),
dragRotate: prop_types.oneOfType([prop_types.bool, prop_types.object]),
doubleClickZoom: prop_types.bool,
touchZoom: prop_types.oneOfType([prop_types.bool, prop_types.object]),
touchRotate: prop_types.oneOfType([prop_types.bool, prop_types.object]),
keyboard: prop_types.oneOfType([prop_types.bool, prop_types.object]),
onHover: prop_types.func,
onClick: prop_types.func,
onDblClick: prop_types.func,
onContextMenu: prop_types.func,
onMouseDown: prop_types.func,
onMouseMove: prop_types.func,
onMouseUp: prop_types.func,
onTouchStart: prop_types.func,
onTouchMove: prop_types.func,
onTouchEnd: prop_types.func,
onMouseEnter: prop_types.func,
onMouseLeave: prop_types.func,
onMouseOut: prop_types.func,
onWheel: prop_types.func,
touchAction: prop_types.string,
eventRecognizerOptions: prop_types.object,
clickRadius: prop_types.number,
interactiveLayerIds: prop_types.array,
getCursor: prop_types.func,
controller: prop_types.instanceOf(MapController)
});
var getDefaultCursor = function getDefaultCursor(_ref) {
var isDragging = _ref.isDragging,
isHovering = _ref.isHovering;
return isDragging ? 'grabbing' : isHovering ? 'pointer' : 'grab';
};
var interactive_map_defaultProps = Object.assign({}, static_map.defaultProps, MAPBOX_LIMITS, TransitionManager.defaultProps, {
onViewStateChange: null,
onViewportChange: null,
onClick: null,
onNativeClick: null,
onHover: null,
onContextMenu: function onContextMenu(event) {
return event.preventDefault();
},
scrollZoom: true,
dragPan: true,
dragRotate: true,
doubleClickZoom: true,
touchZoom: true,
touchRotate: false,
keyboard: true,
touchAction: 'none',
eventRecognizerOptions: {},
clickRadius: 0,
getCursor: getDefaultCursor
});
function normalizeEvent(event) {
if (event.lngLat || !event.offsetCenter) {
return event;
}
var _event$offsetCenter = event.offsetCenter,
x = _event$offsetCenter.x,
y = _event$offsetCenter.y;
if (!Number.isFinite(x) || !Number.isFinite(y)) {
return event;
}
var pos = [x, y];
event.point = pos;
if (this.map) {
var location = this.map.unproject(pos);
event.lngLat = [location.lng, location.lat];
}
return event;
}
function getFeatures(pos) {
var map = this.map;
if (!map || !pos) {
return null;
}
var queryParams = {};
var size = this.props.clickRadius;
if (this.props.interactiveLayerIds) {
queryParams.layers = this.props.interactiveLayerIds;
}
try {
return map.queryRenderedFeatures(size ? [[pos[0] - size, pos[1] + size], [pos[0] + size, pos[1] - size]] : pos, queryParams);
} catch (_unused) {
return null;
}
}
function onEvent(callbackName, event) {
var func = this.props[callbackName];
if (func) {
func(normalizeEvent.call(this, event));
}
}
function onPointerDown(event) {
onEvent.call(this, event.pointerType === 'touch' ? 'onTouchStart' : 'onMouseDown', event);
}
function onPointerUp(event) {
onEvent.call(this, event.pointerType === 'touch' ? 'onTouchEnd' : 'onMouseUp', event);
}
function onPointerMove(event) {
onEvent.call(this, event.pointerType === 'touch' ? 'onTouchMove' : 'onMouseMove', event);
if (!this.state.isDragging) {
var _this$props = this.props,
onHover = _this$props.onHover,
interactiveLayerIds = _this$props.interactiveLayerIds;
var features;
event = normalizeEvent.call(this, event);
if (interactiveLayerIds || onHover) {
features = getFeatures.call(this, event.point);
}
var isHovering = Boolean(interactiveLayerIds && features && features.length > 0);
var isEntering = isHovering && !this.state.isHovering;
var isExiting = !isHovering && this.state.isHovering;
if (onHover || isEntering) {
event.features = features;
if (onHover) {
onHover(event);
}
}
if (isEntering) {
onEvent.call(this, 'onMouseEnter', event);
}
if (isExiting) {
onEvent.call(this, 'onMouseLeave', event);
}
if (isEntering || isExiting) {
this.setState({
isHovering: isHovering
});
}
}
}
function onPointerClick(event) {
var _this$props2 = this.props,
onClick = _this$props2.onClick,
onNativeClick = _this$props2.onNativeClick,
onDblClick = _this$props2.onDblClick,
doubleClickZoom = _this$props2.doubleClickZoom;
var callbacks = [];
var isDoubleClickEnabled = onDblClick || doubleClickZoom;
switch (event.type) {
case 'anyclick':
callbacks.push(onNativeClick);
if (!isDoubleClickEnabled) {
callbacks.push(onClick);
}
break;
case 'click':
if (isDoubleClickEnabled) {
callbacks.push(onClick);
}
break;
default:
}
callbacks = callbacks.filter(Boolean);
if (callbacks.length) {
event = normalizeEvent.call(this, event);
event.features = getFeatures.call(this, event.point);
callbacks.forEach(function (cb) {
return cb(event);
});
}
}
function interactive_map_getRefHandles(staticMapRef) {
return {
getMap: staticMapRef.current && staticMapRef.current.getMap,
queryRenderedFeatures: staticMapRef.current && staticMapRef.current.queryRenderedFeatures
};
}
var InteractiveMap = (0,react.forwardRef)(function (props, ref) {
var parentContext = (0,react.useContext)(map_context);
var controller = (0,react.useMemo)(function () {
return props.controller || new MapController();
}, []);
var eventManager = (0,react.useMemo)(function () {
return new EventManager(null, {
touchAction: props.touchAction,
recognizerOptions: props.eventRecognizerOptions
});
}, []);
var eventCanvasRef = (0,react.useRef)(null);
var staticMapRef = (0,react.useRef)(null);
var _thisRef = (0,react.useRef)({
width: 0,
height: 0,
state: {
isHovering: false,
isDragging: false
}
});
var thisRef = _thisRef.current;
thisRef.props = props;
thisRef.map = staticMapRef.current && staticMapRef.current.getMap();
thisRef.setState = function (newState) {
thisRef.state = interactive_map_objectSpread(interactive_map_objectSpread({}, thisRef.state), newState);
eventCanvasRef.current.style.cursor = props.getCursor(thisRef.state);
};
var inRender = true;
var viewportUpdateRequested;
var stateUpdateRequested;
var handleViewportChange = function handleViewportChange(viewState, interactionState, oldViewState) {
if (inRender) {
viewportUpdateRequested = [viewState, interactionState, oldViewState];
return;
}
var _thisRef$props = thisRef.props,
onViewStateChange = _thisRef$props.onViewStateChange,
onViewportChange = _thisRef$props.onViewportChange;
Object.defineProperty(viewState, 'position', {
get: function get() {
return [0, 0, getTerrainElevation(thisRef.map, viewState)];
}
});
if (onViewStateChange) {
onViewStateChange({
viewState: viewState,
interactionState: interactionState,
oldViewState: oldViewState
});
}
if (onViewportChange) {
onViewportChange(viewState, interactionState, oldViewState);
}
};
(0,react.useImperativeHandle)(ref, function () {
return interactive_map_getRefHandles(staticMapRef);
}, []);
var context = (0,react.useMemo)(function () {
return interactive_map_objectSpread(interactive_map_objectSpread({}, parentContext), {}, {
eventManager: eventManager,
container: parentContext.container || eventCanvasRef.current
});
}, [parentContext, eventCanvasRef.current]);
context.onViewportChange = handleViewportChange;
context.viewport = parentContext.viewport || getViewport(thisRef);
thisRef.viewport = context.viewport;
var handleInteractionStateChange = function handleInteractionStateChange(interactionState) {
var _interactionState$isD = interactionState.isDragging,
isDragging = _interactionState$isD === void 0 ? false : _interactionState$isD;
if (isDragging !== thisRef.state.isDragging) {
thisRef.setState({
isDragging: isDragging
});
}
if (inRender) {
stateUpdateRequested = interactionState;
return;
}
var onInteractionStateChange = thisRef.props.onInteractionStateChange;
if (onInteractionStateChange) {
onInteractionStateChange(interactionState);
}
};
var updateControllerOpts = function updateControllerOpts() {
if (thisRef.width && thisRef.height) {
controller.setOptions(interactive_map_objectSpread(interactive_map_objectSpread(interactive_map_objectSpread({}, thisRef.props), thisRef.props.viewState), {}, {
isInteractive: Boolean(thisRef.props.onViewStateChange || thisRef.props.onViewportChange),
onViewportChange: handleViewportChange,
onStateChange: handleInteractionStateChange,
eventManager: eventManager,
width: thisRef.width,
height: thisRef.height
}));
}
};
var onResize = function onResize(_ref2) {
var width = _ref2.width,
height = _ref2.height;
thisRef.width = width;
thisRef.height = height;
updateControllerOpts();
thisRef.props.onResize({
width: width,
height: height
});
};
(0,react.useEffect)(function () {
eventManager.setElement(eventCanvasRef.current);
eventManager.on({
pointerdown: onPointerDown.bind(thisRef),
pointermove: onPointerMove.bind(thisRef),
pointerup: onPointerUp.bind(thisRef),
pointerleave: onEvent.bind(thisRef, 'onMouseOut'),
click: onPointerClick.bind(thisRef),
anyclick: onPointerClick.bind(thisRef),
dblclick: onEvent.bind(thisRef, 'onDblClick'),
wheel: onEvent.bind(thisRef, 'onWheel'),
contextmenu: onEvent.bind(thisRef, 'onContextMenu')
});
return function () {
eventManager.destroy();
};
}, []);
use_isomorphic_layout_effect(function () {
if (viewportUpdateRequested) {
handleViewportChange.apply(void 0, _toConsumableArray(viewportUpdateRequested));
}
if (stateUpdateRequested) {
handleInteractionStateChange(stateUpdateRequested);
}
});
updateControllerOpts();
var width = props.width,
height = props.height,
style = props.style,
getCursor = props.getCursor;
var eventCanvasStyle = (0,react.useMemo)(function () {
return interactive_map_objectSpread(interactive_map_objectSpread({
position: 'relative'
}, style), {}, {
width: width,
height: height,
cursor: getCursor(thisRef.state)
});
}, [style, width, height, getCursor, thisRef.state]);
if (!viewportUpdateRequested || !thisRef._child) {
thisRef._child = react.createElement(MapContextProvider, {
value: context
}, react.createElement("div", {
key: "event-canvas",
ref: eventCanvasRef,
style: eventCanvasStyle
}, react.createElement(static_map, _extends({}, props, {
width: "100%",
height: "100%",
style: null,
onResize: onResize,
ref: staticMapRef
}))));
}
inRender = false;
return thisRef._child;
});
InteractiveMap.supported = static_map.supported;
InteractiveMap.propTypes = interactive_map_propTypes;
InteractiveMap.defaultProps = interactive_map_defaultProps;
/* harmony default export */ var interactive_map = (InteractiveMap);
//# sourceMappingURL=interactive-map.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/deep-equal.js
function deepEqual(a, b) {
if (a === b) {
return true;
}
if (!a || !b) {
return false;
}
if (Array.isArray(a)) {
if (!Array.isArray(b) || a.length !== b.length) {
return false;
}
for (var i = 0; i < a.length; i++) {
if (!deepEqual(a[i], b[i])) {
return false;
}
}
return true;
} else if (Array.isArray(b)) {
return false;
}
if (_typeof(a) === 'object' && _typeof(b) === 'object') {
var aKeys = Object.keys(a);
var bKeys = Object.keys(b);
if (aKeys.length !== bKeys.length) {
return false;
}
for (var _i = 0, _aKeys = aKeys; _i < _aKeys.length; _i++) {
var key = _aKeys[_i];
if (!b.hasOwnProperty(key)) {
return false;
}
if (!deepEqual(a[key], b[key])) {
return false;
}
}
return true;
}
return false;
}
//# sourceMappingURL=deep-equal.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/source.js
function source_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function source_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { source_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { source_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var source_propTypes = {
type: prop_types.string.isRequired,
id: prop_types.string
};
var sourceCounter = 0;
function createSource(map, id, props) {
if (map.style && map.style._loaded) {
var options = source_objectSpread({}, props);
delete options.id;
delete options.children;
map.addSource(id, options);
return map.getSource(id);
}
return null;
}
function updateSource(source, props, prevProps) {
utils_assert_assert(props.id === prevProps.id, 'source id changed');
utils_assert_assert(props.type === prevProps.type, 'source type changed');
var changedKey = '';
var changedKeyCount = 0;
for (var key in props) {
if (key !== 'children' && key !== 'id' && !deepEqual(prevProps[key], props[key])) {
changedKey = key;
changedKeyCount++;
}
}
if (!changedKeyCount) {
return;
}
var type = props.type;
if (type === 'geojson') {
source.setData(props.data);
} else if (type === 'image') {
source.updateImage({
url: props.url,
coordinates: props.coordinates
});
} else if ((type === 'canvas' || type === 'video') && changedKeyCount === 1 && changedKey === 'coordinates') {
source.setCoordinates(props.coordinates);
} else if (type === 'vector' && source.setUrl) {
switch (changedKey) {
case 'url':
source.setUrl(props.url);
break;
case 'tiles':
source.setTiles(props.tiles);
break;
default:
}
} else {
console.warn("Unable to update <Source> prop: ".concat(changedKey));
}
}
function Source(props) {
var context = (0,react.useContext)(map_context);
var propsRef = (0,react.useRef)({
id: props.id,
type: props.type
});
var _useState = (0,react.useState)(0),
_useState2 = _slicedToArray(_useState, 2),
setStyleLoaded = _useState2[1];
var id = (0,react.useMemo)(function () {
return props.id || "jsx-source-".concat(sourceCounter++);
}, []);
var map = context.map;
(0,react.useEffect)(function () {
if (map) {
var forceUpdate = function forceUpdate() {
return setStyleLoaded(function (version) {
return version + 1;
});
};
map.on('styledata', forceUpdate);
return function () {
map.off('styledata', forceUpdate);
requestAnimationFrame(function () {
if (map.style && map.style._loaded && map.getSource(id)) {
map.removeSource(id);
}
});
};
}
return undefined;
}, [map, id]);
var source = map && map.style && map.getSource(id);
if (source) {
updateSource(source, props, propsRef.current);
} else {
source = createSource(map, id, props);
}
propsRef.current = props;
return source && react.Children.map(props.children, function (child) {
return child && (0,react.cloneElement)(child, {
source: id
});
}) || null;
}
Source.propTypes = source_propTypes;
/* harmony default export */ var source = ((/* unused pure expression or super */ null && (Source)));
//# sourceMappingURL=source.js.map
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/objectWithoutPropertiesLoose.js
function _objectWithoutPropertiesLoose(source, excluded) {
if (source == null) return {};
var target = {};
var sourceKeys = Object.keys(source);
var key, i;
for (i = 0; i < sourceKeys.length; i++) {
key = sourceKeys[i];
if (excluded.indexOf(key) >= 0) continue;
target[key] = source[key];
}
return target;
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/objectWithoutProperties.js
function _objectWithoutProperties(source, excluded) {
if (source == null) return {};
var target = _objectWithoutPropertiesLoose(source, excluded);
var key, i;
if (Object.getOwnPropertySymbols) {
var sourceSymbolKeys = Object.getOwnPropertySymbols(source);
for (i = 0; i < sourceSymbolKeys.length; i++) {
key = sourceSymbolKeys[i];
if (excluded.indexOf(key) >= 0) continue;
if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue;
target[key] = source[key];
}
}
return target;
}
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/layer.js
function layer_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function layer_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { layer_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { layer_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var LAYER_TYPES = ['fill', 'line', 'symbol', 'circle', 'fill-extrusion', 'raster', 'background', 'heatmap', 'hillshade', 'sky'];
var layer_propTypes = {
type: prop_types.oneOf(LAYER_TYPES).isRequired,
id: prop_types.string,
source: prop_types.string,
beforeId: prop_types.string
};
function diffLayerStyles(map, id, props, prevProps) {
var _props$layout = props.layout,
layout = _props$layout === void 0 ? {} : _props$layout,
_props$paint = props.paint,
paint = _props$paint === void 0 ? {} : _props$paint,
filter = props.filter,
minzoom = props.minzoom,
maxzoom = props.maxzoom,
beforeId = props.beforeId,
otherProps = _objectWithoutProperties(props, ["layout", "paint", "filter", "minzoom", "maxzoom", "beforeId"]);
if (beforeId !== prevProps.beforeId) {
map.moveLayer(id, beforeId);
}
if (layout !== prevProps.layout) {
var prevLayout = prevProps.layout || {};
for (var key in layout) {
if (!deepEqual(layout[key], prevLayout[key])) {
map.setLayoutProperty(id, key, layout[key]);
}
}
for (var _key in prevLayout) {
if (!layout.hasOwnProperty(_key)) {
map.setLayoutProperty(id, _key, undefined);
}
}
}
if (paint !== prevProps.paint) {
var prevPaint = prevProps.paint || {};
for (var _key2 in paint) {
if (!deepEqual(paint[_key2], prevPaint[_key2])) {
map.setPaintProperty(id, _key2, paint[_key2]);
}
}
for (var _key3 in prevPaint) {
if (!paint.hasOwnProperty(_key3)) {
map.setPaintProperty(id, _key3, undefined);
}
}
}
if (!deepEqual(filter, prevProps.filter)) {
map.setFilter(id, filter);
}
if (minzoom !== prevProps.minzoom || maxzoom !== prevProps.maxzoom) {
map.setLayerZoomRange(id, minzoom, maxzoom);
}
for (var _key4 in otherProps) {
if (!deepEqual(otherProps[_key4], prevProps[_key4])) {
map.setLayerProperty(id, _key4, otherProps[_key4]);
}
}
}
function createLayer(map, id, props) {
if (map.style && map.style._loaded) {
var options = layer_objectSpread(layer_objectSpread({}, props), {}, {
id: id
});
delete options.beforeId;
map.addLayer(options, props.beforeId);
}
}
function updateLayer(map, id, props, prevProps) {
utils_assert_assert(props.id === prevProps.id, 'layer id changed');
utils_assert_assert(props.type === prevProps.type, 'layer type changed');
try {
diffLayerStyles(map, id, props, prevProps);
} catch (error) {
console.warn(error);
}
}
var layerCounter = 0;
function Layer(props) {
var context = (0,react.useContext)(map_context);
var propsRef = (0,react.useRef)({
id: props.id,
type: props.type
});
var _useState = (0,react.useState)(0),
_useState2 = _slicedToArray(_useState, 2),
setStyleLoaded = _useState2[1];
var id = (0,react.useMemo)(function () {
return props.id || "jsx-layer-".concat(layerCounter++);
}, []);
var map = context.map;
(0,react.useEffect)(function () {
if (map) {
var forceUpdate = function forceUpdate() {
return setStyleLoaded(function (version) {
return version + 1;
});
};
map.on('styledata', forceUpdate);
return function () {
map.off('styledata', forceUpdate);
if (map.style && map.style._loaded) {
map.removeLayer(id);
}
};
}
return undefined;
}, [map]);
var layer = map && map.style && map.getLayer(id);
if (layer) {
updateLayer(map, id, props, propsRef.current);
} else {
createLayer(map, id, props);
}
propsRef.current = props;
return null;
}
Layer.propTypes = layer_propTypes;
/* harmony default export */ var components_layer = ((/* unused pure expression or super */ null && (Layer)));
//# sourceMappingURL=layer.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/use-map-control.js
var mapControlDefaultProps = {
captureScroll: false,
captureDrag: true,
captureClick: true,
captureDoubleClick: true,
capturePointerMove: false
};
var mapControlPropTypes = {
captureScroll: prop_types.bool,
captureDrag: prop_types.bool,
captureClick: prop_types.bool,
captureDoubleClick: prop_types.bool,
capturePointerMove: prop_types.bool
};
function onMount(thisRef) {
var ref = thisRef.containerRef.current;
var eventManager = thisRef.context.eventManager;
if (!ref || !eventManager) {
return undefined;
}
var events = {
wheel: function wheel(evt) {
var props = thisRef.props;
if (props.captureScroll) {
evt.stopPropagation();
}
if (props.onScroll) {
props.onScroll(evt, thisRef);
}
},
panstart: function panstart(evt) {
var props = thisRef.props;
if (props.captureDrag) {
evt.stopPropagation();
}
if (props.onDragStart) {
props.onDragStart(evt, thisRef);
}
},
anyclick: function anyclick(evt) {
var props = thisRef.props;
if (props.captureClick) {
evt.stopPropagation();
}
if (props.onNativeClick) {
props.onNativeClick(evt, thisRef);
}
},
click: function click(evt) {
var props = thisRef.props;
if (props.captureClick) {
evt.stopPropagation();
}
if (props.onClick) {
props.onClick(evt, thisRef);
}
},
dblclick: function dblclick(evt) {
var props = thisRef.props;
if (props.captureDoubleClick) {
evt.stopPropagation();
}
if (props.onDoubleClick) {
props.onDoubleClick(evt, thisRef);
}
},
pointermove: function pointermove(evt) {
var props = thisRef.props;
if (props.capturePointerMove) {
evt.stopPropagation();
}
if (props.onPointerMove) {
props.onPointerMove(evt, thisRef);
}
}
};
eventManager.watch(events, ref);
return function () {
eventManager.off(events);
};
}
function useMapControl() {
var props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
var context = (0,react.useContext)(map_context);
var containerRef = (0,react.useRef)(null);
var _thisRef = (0,react.useRef)({
props: props,
state: {},
context: context,
containerRef: containerRef
});
var thisRef = _thisRef.current;
thisRef.props = props;
thisRef.context = context;
(0,react.useEffect)(function () {
return onMount(thisRef);
}, [context.eventManager]);
return thisRef;
}
//# sourceMappingURL=use-map-control.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/base-control.js
function base_control_createSuper(Derived) { var hasNativeReflectConstruct = base_control_isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
function base_control_isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }
function Control(props) {
var instance = props.instance;
var _useMapControl = useMapControl(props),
context = _useMapControl.context,
containerRef = _useMapControl.containerRef;
instance._context = context;
instance._containerRef = containerRef;
return instance._render();
}
var BaseControl = function (_PureComponent) {
_inherits(BaseControl, _PureComponent);
var _super = base_control_createSuper(BaseControl);
function BaseControl() {
var _this;
_classCallCheck(this, BaseControl);
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
_this = _super.call.apply(_super, [this].concat(args));
_defineProperty(_assertThisInitialized(_this), "_context", {});
_defineProperty(_assertThisInitialized(_this), "_containerRef", (0,react.createRef)());
_defineProperty(_assertThisInitialized(_this), "_onScroll", function (evt) {});
_defineProperty(_assertThisInitialized(_this), "_onDragStart", function (evt) {});
_defineProperty(_assertThisInitialized(_this), "_onDblClick", function (evt) {});
_defineProperty(_assertThisInitialized(_this), "_onClick", function (evt) {});
_defineProperty(_assertThisInitialized(_this), "_onPointerMove", function (evt) {});
return _this;
}
_createClass(BaseControl, [{
key: "_render",
value: function _render() {
throw new Error('_render() not implemented');
}
}, {
key: "render",
value: function render() {
return react.createElement(Control, _extends({
instance: this
}, this.props, {
onScroll: this._onScroll,
onDragStart: this._onDragStart,
onDblClick: this._onDblClick,
onClick: this._onClick,
onPointerMove: this._onPointerMove
}));
}
}]);
return BaseControl;
}(react.PureComponent);
_defineProperty(BaseControl, "propTypes", mapControlPropTypes);
_defineProperty(BaseControl, "defaultProps", mapControlDefaultProps);
//# sourceMappingURL=base-control.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/draggable-control.js
function draggable_control_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function draggable_control_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { draggable_control_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { draggable_control_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var draggableControlPropTypes = Object.assign({}, mapControlPropTypes, {
draggable: prop_types.bool,
onDrag: prop_types.func,
onDragEnd: prop_types.func,
onDragStart: prop_types.func,
offsetLeft: prop_types.number,
offsetTop: prop_types.number
});
var draggableControlDefaultProps = Object.assign({}, mapControlDefaultProps, {
draggable: false,
offsetLeft: 0,
offsetTop: 0
});
function getDragEventPosition(event) {
var _event$offsetCenter = event.offsetCenter,
x = _event$offsetCenter.x,
y = _event$offsetCenter.y;
return [x, y];
}
function getDragEventOffset(event, container) {
var _event$center = event.center,
x = _event$center.x,
y = _event$center.y;
if (container) {
var rect = container.getBoundingClientRect();
return [rect.left - x, rect.top - y];
}
return null;
}
function getDragLngLat(dragPos, dragOffset, props, context) {
var x = dragPos[0] + dragOffset[0] - props.offsetLeft;
var y = dragPos[1] + dragOffset[1] - props.offsetTop;
return context.viewport.unproject([x, y]);
}
function onDragStart(event, _ref) {
var props = _ref.props,
callbacks = _ref.callbacks,
state = _ref.state,
context = _ref.context,
containerRef = _ref.containerRef;
var draggable = props.draggable;
if (!draggable) {
return;
}
event.stopPropagation();
var dragPos = getDragEventPosition(event);
var dragOffset = getDragEventOffset(event, containerRef.current);
state.setDragPos(dragPos);
state.setDragOffset(dragOffset);
if (callbacks.onDragStart && dragOffset) {
var callbackEvent = Object.assign({}, event);
callbackEvent.lngLat = getDragLngLat(dragPos, dragOffset, props, context);
callbacks.onDragStart(callbackEvent);
}
}
function onDrag(event, _ref2) {
var props = _ref2.props,
callbacks = _ref2.callbacks,
state = _ref2.state,
context = _ref2.context;
event.stopPropagation();
var dragPos = getDragEventPosition(event);
state.setDragPos(dragPos);
var dragOffset = state.dragOffset;
if (callbacks.onDrag && dragOffset) {
var callbackEvent = Object.assign({}, event);
callbackEvent.lngLat = getDragLngLat(dragPos, dragOffset, props, context);
callbacks.onDrag(callbackEvent);
}
}
function onDragEnd(event, _ref3) {
var props = _ref3.props,
callbacks = _ref3.callbacks,
state = _ref3.state,
context = _ref3.context;
event.stopPropagation();
var dragPos = state.dragPos,
dragOffset = state.dragOffset;
state.setDragPos(null);
state.setDragOffset(null);
if (callbacks.onDragEnd && dragPos && dragOffset) {
var callbackEvent = Object.assign({}, event);
callbackEvent.lngLat = getDragLngLat(dragPos, dragOffset, props, context);
callbacks.onDragEnd(callbackEvent);
}
}
function onDragCancel(event, _ref4) {
var state = _ref4.state;
event.stopPropagation();
state.setDragPos(null);
state.setDragOffset(null);
}
function registerEvents(thisRef) {
var eventManager = thisRef.context.eventManager;
if (!eventManager || !thisRef.state.dragPos) {
return undefined;
}
var events = {
panmove: function panmove(evt) {
return onDrag(evt, thisRef);
},
panend: function panend(evt) {
return onDragEnd(evt, thisRef);
},
pancancel: function pancancel(evt) {
return onDragCancel(evt, thisRef);
}
};
eventManager.watch(events);
return function () {
eventManager.off(events);
};
}
function useDraggableControl(props) {
var _useState = (0,react.useState)(null),
_useState2 = _slicedToArray(_useState, 2),
dragPos = _useState2[0],
setDragPos = _useState2[1];
var _useState3 = (0,react.useState)(null),
_useState4 = _slicedToArray(_useState3, 2),
dragOffset = _useState4[0],
setDragOffset = _useState4[1];
var thisRef = useMapControl(draggable_control_objectSpread(draggable_control_objectSpread({}, props), {}, {
onDragStart: onDragStart
}));
thisRef.callbacks = props;
thisRef.state.dragPos = dragPos;
thisRef.state.setDragPos = setDragPos;
thisRef.state.dragOffset = dragOffset;
thisRef.state.setDragOffset = setDragOffset;
(0,react.useEffect)(function () {
return registerEvents(thisRef);
}, [thisRef.context.eventManager, Boolean(dragPos)]);
return thisRef;
}
//# sourceMappingURL=draggable-control.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/crisp-pixel.js
var pixelRatio = typeof window !== 'undefined' && window.devicePixelRatio || 1;
var crispPixel = function crispPixel(size) {
return Math.round(size * pixelRatio) / pixelRatio;
};
var crispPercentage = function crispPercentage(el, percentage) {
var dimension = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 'x';
if (el === null) {
return percentage;
}
var origSize = dimension === 'x' ? el.offsetWidth : el.offsetHeight;
return crispPixel(percentage / 100 * origSize) / origSize * 100;
};
//# sourceMappingURL=crisp-pixel.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/marker.js
function marker_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function marker_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { marker_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { marker_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var marker_propTypes = Object.assign({}, draggableControlPropTypes, {
className: prop_types.string,
longitude: prop_types.number.isRequired,
latitude: prop_types.number.isRequired,
style: prop_types.object
});
var marker_defaultProps = Object.assign({}, draggableControlDefaultProps, {
className: ''
});
function getPosition(_ref) {
var props = _ref.props,
state = _ref.state,
context = _ref.context;
var longitude = props.longitude,
latitude = props.latitude,
offsetLeft = props.offsetLeft,
offsetTop = props.offsetTop;
var dragPos = state.dragPos,
dragOffset = state.dragOffset;
var viewport = context.viewport,
map = context.map;
if (dragPos && dragOffset) {
return [dragPos[0] + dragOffset[0], dragPos[1] + dragOffset[1]];
}
var altitude = getTerrainElevation(map, {
longitude: longitude,
latitude: latitude
});
var _viewport$project = viewport.project([longitude, latitude, altitude]),
_viewport$project2 = _slicedToArray(_viewport$project, 2),
x = _viewport$project2[0],
y = _viewport$project2[1];
x += offsetLeft;
y += offsetTop;
return [x, y];
}
function Marker(props) {
var thisRef = useDraggableControl(props);
var state = thisRef.state,
containerRef = thisRef.containerRef;
var children = props.children,
className = props.className,
draggable = props.draggable,
style = props.style;
var dragPos = state.dragPos;
var _getPosition = getPosition(thisRef),
_getPosition2 = _slicedToArray(_getPosition, 2),
x = _getPosition2[0],
y = _getPosition2[1];
var transform = "translate(".concat(crispPixel(x), "px, ").concat(crispPixel(y), "px)");
var cursor = draggable ? dragPos ? 'grabbing' : 'grab' : 'auto';
var control = (0,react.useMemo)(function () {
var containerStyle = marker_objectSpread({
position: 'absolute',
left: 0,
top: 0,
transform: transform,
cursor: cursor
}, style);
return react.createElement("div", {
className: "mapboxgl-marker ".concat(className),
ref: thisRef.containerRef,
style: containerStyle
}, children);
}, [children, className]);
var container = containerRef.current;
if (container) {
container.style.transform = transform;
container.style.cursor = cursor;
}
return control;
}
Marker.defaultProps = marker_defaultProps;
Marker.propTypes = marker_propTypes;
/* harmony default export */ var marker = (react.memo(Marker));
//# sourceMappingURL=marker.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/dynamic-position.js
var ANCHOR_POSITION = {
top: {
x: 0.5,
y: 0
},
'top-left': {
x: 0,
y: 0
},
'top-right': {
x: 1,
y: 0
},
bottom: {
x: 0.5,
y: 1
},
'bottom-left': {
x: 0,
y: 1
},
'bottom-right': {
x: 1,
y: 1
},
left: {
x: 0,
y: 0.5
},
right: {
x: 1,
y: 0.5
}
};
var ANCHOR_TYPES = Object.keys(ANCHOR_POSITION);
function getDynamicPosition(_ref) {
var x = _ref.x,
y = _ref.y,
width = _ref.width,
height = _ref.height,
selfWidth = _ref.selfWidth,
selfHeight = _ref.selfHeight,
anchor = _ref.anchor,
_ref$padding = _ref.padding,
padding = _ref$padding === void 0 ? 0 : _ref$padding;
var _ANCHOR_POSITION$anch = ANCHOR_POSITION[anchor],
anchorX = _ANCHOR_POSITION$anch.x,
anchorY = _ANCHOR_POSITION$anch.y;
var top = y - anchorY * selfHeight;
var bottom = top + selfHeight;
var cutoffY = Math.max(0, padding - top) + Math.max(0, bottom - height + padding);
if (cutoffY > 0) {
var bestAnchorY = anchorY;
var minCutoff = cutoffY;
for (anchorY = 0; anchorY <= 1; anchorY += 0.5) {
top = y - anchorY * selfHeight;
bottom = top + selfHeight;
cutoffY = Math.max(0, padding - top) + Math.max(0, bottom - height + padding);
if (cutoffY < minCutoff) {
minCutoff = cutoffY;
bestAnchorY = anchorY;
}
}
anchorY = bestAnchorY;
}
var xStep = 0.5;
if (anchorY === 0.5) {
anchorX = Math.floor(anchorX);
xStep = 1;
}
var left = x - anchorX * selfWidth;
var right = left + selfWidth;
var cutoffX = Math.max(0, padding - left) + Math.max(0, right - width + padding);
if (cutoffX > 0) {
var bestAnchorX = anchorX;
var _minCutoff = cutoffX;
for (anchorX = 0; anchorX <= 1; anchorX += xStep) {
left = x - anchorX * selfWidth;
right = left + selfWidth;
cutoffX = Math.max(0, padding - left) + Math.max(0, right - width + padding);
if (cutoffX < _minCutoff) {
_minCutoff = cutoffX;
bestAnchorX = anchorX;
}
}
anchorX = bestAnchorX;
}
return ANCHOR_TYPES.find(function (positionType) {
var anchorPosition = ANCHOR_POSITION[positionType];
return anchorPosition.x === anchorX && anchorPosition.y === anchorY;
}) || anchor;
}
//# sourceMappingURL=dynamic-position.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/popup.js
var popup_propTypes = Object.assign({}, mapControlPropTypes, {
className: prop_types.string,
longitude: prop_types.number.isRequired,
latitude: prop_types.number.isRequired,
altitude: prop_types.number,
offsetLeft: prop_types.number,
offsetTop: prop_types.number,
tipSize: prop_types.number,
closeButton: prop_types.bool,
closeOnClick: prop_types.bool,
anchor: prop_types.oneOf(Object.keys(ANCHOR_POSITION)),
dynamicPosition: prop_types.bool,
sortByDepth: prop_types.bool,
onClose: prop_types.func
});
var popup_defaultProps = Object.assign({}, mapControlDefaultProps, {
className: '',
offsetLeft: 0,
offsetTop: 0,
tipSize: 10,
anchor: 'bottom',
dynamicPosition: true,
sortByDepth: false,
closeButton: true,
closeOnClick: true,
onClose: function onClose() {}
});
function popup_getPosition(props, viewport, el, _ref) {
var _ref2 = _slicedToArray(_ref, 2),
x = _ref2[0],
y = _ref2[1];
var anchor = props.anchor,
dynamicPosition = props.dynamicPosition,
tipSize = props.tipSize;
if (el) {
return dynamicPosition ? getDynamicPosition({
x: x,
y: y,
anchor: anchor,
padding: tipSize,
width: viewport.width,
height: viewport.height,
selfWidth: el.clientWidth,
selfHeight: el.clientHeight
}) : anchor;
}
return anchor;
}
function getContainerStyle(props, viewport, el, _ref3, positionType) {
var _ref4 = _slicedToArray(_ref3, 3),
x = _ref4[0],
y = _ref4[1],
z = _ref4[2];
var offsetLeft = props.offsetLeft,
offsetTop = props.offsetTop,
sortByDepth = props.sortByDepth;
var anchorPosition = ANCHOR_POSITION[positionType];
var left = x + offsetLeft;
var top = y + offsetTop;
var xPercentage = crispPercentage(el, -anchorPosition.x * 100);
var yPercentage = crispPercentage(el, -anchorPosition.y * 100, 'y');
var style = {
position: 'absolute',
transform: "\n translate(".concat(xPercentage, "%, ").concat(yPercentage, "%)\n translate(").concat(crispPixel(left), "px, ").concat(crispPixel(top), "px)\n "),
display: undefined,
zIndex: undefined
};
if (!sortByDepth) {
return style;
}
if (z > 1 || z < -1 || x < 0 || x > viewport.width || y < 0 || y > viewport.height) {
style.display = 'none';
} else {
style.zIndex = Math.floor((1 - z) / 2 * 100000);
}
return style;
}
function Popup(props) {
var contentRef = (0,react.useRef)(null);
var thisRef = useMapControl(props);
var context = thisRef.context,
containerRef = thisRef.containerRef;
var _useState = (0,react.useState)(false),
_useState2 = _slicedToArray(_useState, 2),
setLoaded = _useState2[1];
(0,react.useEffect)(function () {
setLoaded(true);
}, [contentRef.current]);
(0,react.useEffect)(function () {
if (context.eventManager && props.closeOnClick) {
var clickCallback = function clickCallback() {
return thisRef.props.onClose();
};
context.eventManager.on('anyclick', clickCallback);
return function () {
context.eventManager.off('anyclick', clickCallback);
};
}
return undefined;
}, [context.eventManager, props.closeOnClick]);
var viewport = context.viewport,
map = context.map;
var className = props.className,
longitude = props.longitude,
latitude = props.latitude,
tipSize = props.tipSize,
closeButton = props.closeButton,
children = props.children;
var altitude = props.altitude;
if (altitude === undefined) {
altitude = getTerrainElevation(map, {
longitude: longitude,
latitude: latitude
});
}
var position = viewport.project([longitude, latitude, altitude]);
var positionType = popup_getPosition(props, viewport, contentRef.current, position);
var containerStyle = getContainerStyle(props, viewport, containerRef.current, position, positionType);
var onClickCloseButton = (0,react.useCallback)(function (evt) {
thisRef.props.onClose();
var eventManager = thisRef.context.eventManager;
if (eventManager) {
eventManager.once('click', function (e) {
return e.stopPropagation();
}, evt.target);
}
}, []);
return react.createElement("div", {
className: "mapboxgl-popup mapboxgl-popup-anchor-".concat(positionType, " ").concat(className),
style: containerStyle,
ref: containerRef
}, react.createElement("div", {
key: "tip",
className: "mapboxgl-popup-tip",
style: {
borderWidth: tipSize
}
}), react.createElement("div", {
key: "content",
ref: contentRef,
className: "mapboxgl-popup-content"
}, closeButton && react.createElement("button", {
key: "close-button",
className: "mapboxgl-popup-close-button",
type: "button",
onClick: onClickCloseButton
}, "\xD7"), children));
}
Popup.propTypes = popup_propTypes;
Popup.defaultProps = popup_defaultProps;
/* harmony default export */ var popup = (react.memo(Popup));
//# sourceMappingURL=popup.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/attribution-control.js
function attribution_control_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function attribution_control_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { attribution_control_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { attribution_control_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var attribution_control_propTypes = Object.assign({}, mapControlPropTypes, {
toggleLabel: prop_types.string,
className: prop_types.string,
style: prop_types.object,
compact: prop_types.bool,
customAttribution: prop_types.oneOfType([prop_types.string, prop_types.arrayOf(prop_types.string)])
});
var attribution_control_defaultProps = Object.assign({}, mapControlDefaultProps, {
className: '',
toggleLabel: 'Toggle Attribution'
});
function setupAttributioncontrol(opts, map, container, attributionContainer) {
var control = new (mapbox_gl_default()).AttributionControl(opts);
control._map = map;
control._container = container;
control._innerContainer = attributionContainer;
control._updateAttributions();
control._updateEditLink();
map.on('styledata', control._updateData);
map.on('sourcedata', control._updateData);
return control;
}
function removeAttributionControl(control) {
control._map.off('styledata', control._updateData);
control._map.off('sourcedata', control._updateData);
}
function AttributionControl(props) {
var _useMapControl = useMapControl(props),
context = _useMapControl.context,
containerRef = _useMapControl.containerRef;
var innerContainerRef = (0,react.useRef)(null);
var _useState = (0,react.useState)(false),
_useState2 = _slicedToArray(_useState, 2),
showCompact = _useState2[0],
setShowCompact = _useState2[1];
(0,react.useEffect)(function () {
var control;
if (context.map) {
control = setupAttributioncontrol({
customAttribution: props.customAttribution
}, context.map, containerRef.current, innerContainerRef.current);
}
return function () {
return control && removeAttributionControl(control);
};
}, [context.map]);
var compact = props.compact === undefined ? context.viewport.width <= 640 : props.compact;
(0,react.useEffect)(function () {
if (!compact && showCompact) {
setShowCompact(false);
}
}, [compact]);
var toggleAttribution = (0,react.useCallback)(function () {
return setShowCompact(function (value) {
return !value;
});
}, []);
var style = (0,react.useMemo)(function () {
return attribution_control_objectSpread({
position: 'absolute'
}, props.style);
}, [props.style]);
return react.createElement("div", {
style: style,
className: props.className
}, react.createElement("div", {
ref: containerRef,
"aria-pressed": showCompact,
className: "mapboxgl-ctrl mapboxgl-ctrl-attrib ".concat(compact ? 'mapboxgl-compact' : '', " ").concat(showCompact ? 'mapboxgl-compact-show' : '')
}, react.createElement("button", {
type: "button",
className: "mapboxgl-ctrl-attrib-button",
title: props.toggleLabel,
onClick: toggleAttribution
}), react.createElement("div", {
ref: innerContainerRef,
className: "mapboxgl-ctrl-attrib-inner",
role: "list"
})));
}
AttributionControl.propTypes = attribution_control_propTypes;
AttributionControl.defaultProps = attribution_control_defaultProps;
/* harmony default export */ var attribution_control = (react.memo(AttributionControl));
//# sourceMappingURL=attribution-control.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/fullscreen-control.js
function fullscreen_control_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function fullscreen_control_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { fullscreen_control_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { fullscreen_control_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var fullscreen_control_propTypes = Object.assign({}, mapControlPropTypes, {
className: prop_types.string,
style: prop_types.object,
container: prop_types.object,
label: prop_types.string
});
var fullscreen_control_defaultProps = Object.assign({}, mapControlDefaultProps, {
className: '',
container: null,
label: 'Toggle fullscreen'
});
function FullscreenControl(props) {
var _useMapControl = useMapControl(props),
context = _useMapControl.context,
containerRef = _useMapControl.containerRef;
var _useState = (0,react.useState)(false),
_useState2 = _slicedToArray(_useState, 2),
isFullscreen = _useState2[0],
setIsFullscreen = _useState2[1];
var _useState3 = (0,react.useState)(false),
_useState4 = _slicedToArray(_useState3, 2),
showButton = _useState4[0],
setShowButton = _useState4[1];
var _useState5 = (0,react.useState)(null),
_useState6 = _slicedToArray(_useState5, 2),
mapboxFullscreenControl = _useState6[0],
createMapboxFullscreenControl = _useState6[1];
(0,react.useEffect)(function () {
var control = new (mapbox_gl_default()).FullscreenControl();
createMapboxFullscreenControl(control);
setShowButton(control._checkFullscreenSupport());
var onFullscreenChange = function onFullscreenChange() {
var nextState = !control._fullscreen;
control._fullscreen = nextState;
setIsFullscreen(nextState);
};
document_.addEventListener(control._fullscreenchange, onFullscreenChange);
return function () {
document_.removeEventListener(control._fullscreenchange, onFullscreenChange);
};
}, []);
var onClickFullscreen = function onClickFullscreen() {
if (mapboxFullscreenControl) {
mapboxFullscreenControl._container = props.container || context.container;
mapboxFullscreenControl._onClickFullscreen();
}
};
var style = (0,react.useMemo)(function () {
return fullscreen_control_objectSpread({
position: 'absolute'
}, props.style);
}, [props.style]);
if (!showButton) {
return null;
}
var className = props.className,
label = props.label;
var type = isFullscreen ? 'shrink' : 'fullscreen';
return react.createElement("div", {
style: style,
className: className
}, react.createElement("div", {
className: "mapboxgl-ctrl mapboxgl-ctrl-group",
ref: containerRef
}, react.createElement("button", {
key: type,
className: "mapboxgl-ctrl-icon mapboxgl-ctrl-".concat(type),
type: "button",
title: label,
onClick: onClickFullscreen
}, react.createElement("span", {
className: "mapboxgl-ctrl-icon",
"aria-hidden": "true"
}))));
}
FullscreenControl.propTypes = fullscreen_control_propTypes;
FullscreenControl.defaultProps = fullscreen_control_defaultProps;
/* harmony default export */ var fullscreen_control = (react.memo(FullscreenControl));
//# sourceMappingURL=fullscreen-control.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/geolocate-utils.js
var supported;
function isGeolocationSupported() {
if (supported !== undefined) {
return Promise.resolve(supported);
}
if (window.navigator.permissions !== undefined) {
return window.navigator.permissions.query({
name: 'geolocation'
}).then(function (p) {
supported = p.state !== 'denied';
return supported;
});
}
supported = Boolean(window.navigator.geolocation);
return Promise.resolve(supported);
}
//# sourceMappingURL=geolocate-utils.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/geolocate-control.js
function geolocate_control_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function geolocate_control_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { geolocate_control_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { geolocate_control_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var geolocate_control_noop = function noop() {};
var geolocate_control_propTypes = Object.assign({}, mapControlPropTypes, {
className: prop_types.string,
style: prop_types.object,
label: prop_types.string,
disabledLabel: prop_types.string,
auto: prop_types.bool,
positionOptions: prop_types.object,
fitBoundsOptions: prop_types.object,
trackUserLocation: prop_types.bool,
showUserLocation: prop_types.bool,
showAccuracyCircle: prop_types.bool,
showUserHeading: prop_types.bool,
onViewStateChange: prop_types.func,
onViewportChange: prop_types.func,
onGeolocate: prop_types.func
});
var geolocate_control_defaultProps = Object.assign({}, mapControlDefaultProps, {
className: '',
label: 'Find My Location',
disabledLabel: 'Location Not Available',
auto: false,
positionOptions: {
enableHighAccuracy: false,
timeout: 6000
},
fitBoundsOptions: {
maxZoom: 15
},
trackUserLocation: false,
showUserLocation: true,
showUserHeading: false,
showAccuracyCircle: true,
onGeolocate: function onGeolocate() {}
});
function geolocate_control_getBounds(position) {
var center = new (mapbox_gl_default()).LngLat(position.coords.longitude, position.coords.latitude);
var radius = position.coords.accuracy;
var bounds = center.toBounds(radius);
return [[bounds._ne.lng, bounds._ne.lat], [bounds._sw.lng, bounds._sw.lat]];
}
function setupMapboxGeolocateControl(context, props, geolocateButton) {
var control = new (mapbox_gl_default()).GeolocateControl(props);
control._container = document_.createElement('div');
control._map = {
on: function on() {},
_getUIString: function _getUIString() {
return '';
}
};
control._setupUI(true);
control._map = context.map;
control._geolocateButton = geolocateButton;
var eventManager = context.eventManager;
if (control.options.trackUserLocation && eventManager) {
eventManager.on('panstart', function () {
if (control._watchState === 'ACTIVE_LOCK') {
control._watchState = 'BACKGROUND';
geolocateButton.classList.add('mapboxgl-ctrl-geolocate-background');
geolocateButton.classList.remove('mapboxgl-ctrl-geolocate-active');
}
});
}
control.on('geolocate', props.onGeolocate);
return control;
}
function updateCamera(position, _ref) {
var context = _ref.context,
props = _ref.props;
var bounds = geolocate_control_getBounds(position);
var _context$viewport$fit = context.viewport.fitBounds(bounds, props.fitBoundsOptions),
longitude = _context$viewport$fit.longitude,
latitude = _context$viewport$fit.latitude,
zoom = _context$viewport$fit.zoom;
var newViewState = Object.assign({}, context.viewport, {
longitude: longitude,
latitude: latitude,
zoom: zoom
});
var mapState = new MapState(newViewState);
var viewState = Object.assign({}, mapState.getViewportProps(), LINEAR_TRANSITION_PROPS);
var onViewportChange = props.onViewportChange || context.onViewportChange || geolocate_control_noop;
var onViewStateChange = props.onViewStateChange || context.onViewStateChange || geolocate_control_noop;
onViewStateChange({
viewState: viewState
});
onViewportChange(viewState);
}
function GeolocateControl(props) {
var thisRef = useMapControl(props);
var context = thisRef.context,
containerRef = thisRef.containerRef;
var geolocateButtonRef = (0,react.useRef)(null);
var _useState = (0,react.useState)(null),
_useState2 = _slicedToArray(_useState, 2),
mapboxGeolocateControl = _useState2[0],
createMapboxGeolocateControl = _useState2[1];
var _useState3 = (0,react.useState)(false),
_useState4 = _slicedToArray(_useState3, 2),
supportsGeolocation = _useState4[0],
setSupportsGeolocation = _useState4[1];
(0,react.useEffect)(function () {
var control;
if (context.map) {
isGeolocationSupported().then(function (result) {
setSupportsGeolocation(result);
if (geolocateButtonRef.current) {
control = setupMapboxGeolocateControl(context, props, geolocateButtonRef.current);
control._updateCamera = function (position) {
return updateCamera(position, thisRef);
};
createMapboxGeolocateControl(control);
}
});
}
return function () {
if (control) {
control._clearWatch();
}
};
}, [context.map]);
var triggerGeolocate = (0,react.useCallback)(function () {
if (mapboxGeolocateControl) {
mapboxGeolocateControl.options = thisRef.props;
mapboxGeolocateControl.trigger();
}
}, [mapboxGeolocateControl]);
(0,react.useEffect)(function () {
if (props.auto) {
triggerGeolocate();
}
}, [mapboxGeolocateControl, props.auto]);
(0,react.useEffect)(function () {
if (mapboxGeolocateControl) {
mapboxGeolocateControl._onZoom();
}
}, [context.viewport.zoom]);
var className = props.className,
label = props.label,
disabledLabel = props.disabledLabel,
trackUserLocation = props.trackUserLocation;
var style = (0,react.useMemo)(function () {
return geolocate_control_objectSpread({
position: 'absolute'
}, props.style);
}, [props.style]);
return react.createElement("div", {
style: style,
className: className
}, react.createElement("div", {
key: "geolocate-control",
className: "mapboxgl-ctrl mapboxgl-ctrl-group",
ref: containerRef
}, react.createElement("button", {
key: "geolocate",
className: "mapboxgl-ctrl-icon mapboxgl-ctrl-geolocate",
ref: geolocateButtonRef,
disabled: !supportsGeolocation,
"aria-pressed": !trackUserLocation,
type: "button",
title: supportsGeolocation ? label : disabledLabel,
"aria-label": supportsGeolocation ? label : disabledLabel,
onClick: triggerGeolocate
}, react.createElement("span", {
className: "mapboxgl-ctrl-icon",
"aria-hidden": "true"
}))));
}
GeolocateControl.propTypes = geolocate_control_propTypes;
GeolocateControl.defaultProps = geolocate_control_defaultProps;
/* harmony default export */ var geolocate_control = (react.memo(GeolocateControl));
//# sourceMappingURL=geolocate-control.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/version.js
function compareVersions(version1, version2) {
var v1 = (version1 || '').split('.').map(Number);
var v2 = (version2 || '').split('.').map(Number);
for (var i = 0; i < 3; i++) {
var part1 = v1[i] || 0;
var part2 = v2[i] || 0;
if (part1 < part2) {
return -1;
}
if (part1 > part2) {
return 1;
}
}
return 0;
}
//# sourceMappingURL=version.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/navigation-control.js
function navigation_control_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function navigation_control_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { navigation_control_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { navigation_control_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var navigation_control_noop = function noop() {};
var navigation_control_propTypes = Object.assign({}, mapControlPropTypes, {
className: prop_types.string,
style: prop_types.object,
onViewStateChange: prop_types.func,
onViewportChange: prop_types.func,
showCompass: prop_types.bool,
showZoom: prop_types.bool,
zoomInLabel: prop_types.string,
zoomOutLabel: prop_types.string,
compassLabel: prop_types.string
});
var navigation_control_defaultProps = Object.assign({}, mapControlDefaultProps, {
className: '',
showCompass: true,
showZoom: true,
zoomInLabel: 'Zoom In',
zoomOutLabel: 'Zoom Out',
compassLabel: 'Reset North'
});
var VERSION_LEGACY = 1;
var VERSION_1_6 = 2;
function getUIVersion(mapboxVersion) {
return compareVersions(mapboxVersion, '1.6.0') >= 0 ? VERSION_1_6 : VERSION_LEGACY;
}
function updateViewport(context, props, opts) {
var viewport = context.viewport;
var mapState = new MapState(Object.assign({}, viewport, opts));
var viewState = Object.assign({}, mapState.getViewportProps(), LINEAR_TRANSITION_PROPS);
var onViewportChange = props.onViewportChange || context.onViewportChange || navigation_control_noop;
var onViewStateChange = props.onViewStateChange || context.onViewStateChange || navigation_control_noop;
onViewStateChange({
viewState: viewState
});
onViewportChange(viewState);
}
function renderButton(type, label, callback, children) {
return react.createElement("button", {
key: type,
className: "mapboxgl-ctrl-icon mapboxgl-ctrl-".concat(type),
type: "button",
title: label,
onClick: callback
}, children || react.createElement("span", {
className: "mapboxgl-ctrl-icon",
"aria-hidden": "true"
}));
}
function renderCompass(context) {
var uiVersion = (0,react.useMemo)(function () {
return context.map ? getUIVersion(context.map.version) : VERSION_1_6;
}, [context.map]);
var bearing = context.viewport.bearing;
var style = {
transform: "rotate(".concat(-bearing, "deg)")
};
return uiVersion === VERSION_1_6 ? react.createElement("span", {
className: "mapboxgl-ctrl-icon",
"aria-hidden": "true",
style: style
}) : react.createElement("span", {
className: "mapboxgl-ctrl-compass-arrow",
style: style
});
}
function NavigationControl(props) {
var _useMapControl = useMapControl(props),
context = _useMapControl.context,
containerRef = _useMapControl.containerRef;
var onZoomIn = function onZoomIn() {
updateViewport(context, props, {
zoom: context.viewport.zoom + 1
});
};
var onZoomOut = function onZoomOut() {
updateViewport(context, props, {
zoom: context.viewport.zoom - 1
});
};
var onResetNorth = function onResetNorth() {
updateViewport(context, props, {
bearing: 0,
pitch: 0
});
};
var className = props.className,
showCompass = props.showCompass,
showZoom = props.showZoom,
zoomInLabel = props.zoomInLabel,
zoomOutLabel = props.zoomOutLabel,
compassLabel = props.compassLabel;
var style = (0,react.useMemo)(function () {
return navigation_control_objectSpread({
position: 'absolute'
}, props.style);
}, [props.style]);
return react.createElement("div", {
style: style,
className: className
}, react.createElement("div", {
className: "mapboxgl-ctrl mapboxgl-ctrl-group",
ref: containerRef
}, showZoom && renderButton('zoom-in', zoomInLabel, onZoomIn), showZoom && renderButton('zoom-out', zoomOutLabel, onZoomOut), showCompass && renderButton('compass', compassLabel, onResetNorth, renderCompass(context))));
}
NavigationControl.propTypes = navigation_control_propTypes;
NavigationControl.defaultProps = navigation_control_defaultProps;
/* harmony default export */ var navigation_control = (react.memo(NavigationControl));
//# sourceMappingURL=navigation-control.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/components/scale-control.js
function scale_control_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function scale_control_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { scale_control_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { scale_control_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var scale_control_propTypes = Object.assign({}, mapControlPropTypes, {
className: prop_types.string,
style: prop_types.object,
maxWidth: prop_types.number,
unit: prop_types.oneOf(['imperial', 'metric', 'nautical'])
});
var scale_control_defaultProps = Object.assign({}, mapControlDefaultProps, {
className: '',
maxWidth: 100,
unit: 'metric'
});
function ScaleControl(props) {
var _useMapControl = useMapControl(props),
context = _useMapControl.context,
containerRef = _useMapControl.containerRef;
var _useState = (0,react.useState)(null),
_useState2 = _slicedToArray(_useState, 2),
mapboxScaleControl = _useState2[0],
createMapboxScaleControl = _useState2[1];
(0,react.useEffect)(function () {
if (context.map) {
var control = new (mapbox_gl_default()).ScaleControl();
control._map = context.map;
control._container = containerRef.current;
createMapboxScaleControl(control);
}
}, [context.map]);
if (mapboxScaleControl) {
mapboxScaleControl.options = props;
mapboxScaleControl._onMove();
}
var style = (0,react.useMemo)(function () {
return scale_control_objectSpread({
position: 'absolute'
}, props.style);
}, [props.style]);
return react.createElement("div", {
style: style,
className: props.className
}, react.createElement("div", {
ref: containerRef,
className: "mapboxgl-ctrl mapboxgl-ctrl-scale"
}));
}
ScaleControl.propTypes = scale_control_propTypes;
ScaleControl.defaultProps = scale_control_defaultProps;
/* harmony default export */ var scale_control = (react.memo(ScaleControl));
//# sourceMappingURL=scale-control.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/overlays/canvas-overlay.js
var canvas_overlay_pixelRatio = typeof window !== 'undefined' && window.devicePixelRatio || 1;
var canvas_overlay_propTypes = Object.assign({}, mapControlPropTypes, {
redraw: prop_types.func.isRequired
});
var canvas_overlay_defaultProps = {
captureScroll: false,
captureDrag: false,
captureClick: false,
captureDoubleClick: false,
capturePointerMove: false
};
function CanvasOverlay(props) {
var _useMapControl = useMapControl(props),
context = _useMapControl.context,
containerRef = _useMapControl.containerRef;
var _useState = (0,react.useState)(null),
_useState2 = _slicedToArray(_useState, 2),
ctx = _useState2[0],
setDrawingContext = _useState2[1];
(0,react.useEffect)(function () {
setDrawingContext(containerRef.current.getContext('2d'));
}, []);
var viewport = context.viewport,
isDragging = context.isDragging;
if (ctx) {
ctx.save();
ctx.scale(canvas_overlay_pixelRatio, canvas_overlay_pixelRatio);
props.redraw({
width: viewport.width,
height: viewport.height,
ctx: ctx,
isDragging: isDragging,
project: viewport.project,
unproject: viewport.unproject
});
ctx.restore();
}
return react.createElement("canvas", {
ref: containerRef,
width: viewport.width * canvas_overlay_pixelRatio,
height: viewport.height * canvas_overlay_pixelRatio,
style: {
width: "".concat(viewport.width, "px"),
height: "".concat(viewport.height, "px"),
position: 'absolute',
left: 0,
top: 0
}
});
}
CanvasOverlay.propTypes = canvas_overlay_propTypes;
CanvasOverlay.defaultProps = canvas_overlay_defaultProps;
/* harmony default export */ var canvas_overlay = ((/* unused pure expression or super */ null && (CanvasOverlay)));
//# sourceMappingURL=canvas-overlay.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/overlays/html-overlay.js
function html_overlay_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function html_overlay_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { html_overlay_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { html_overlay_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var html_overlay_propTypes = Object.assign({}, mapControlPropTypes, {
redraw: prop_types.func.isRequired,
style: prop_types.object
});
var html_overlay_defaultProps = {
captureScroll: false,
captureDrag: false,
captureClick: false,
captureDoubleClick: false,
capturePointerMove: false
};
function HTMLOverlay(props) {
var _useMapControl = useMapControl(props),
context = _useMapControl.context,
containerRef = _useMapControl.containerRef;
var viewport = context.viewport,
isDragging = context.isDragging;
var style = html_overlay_objectSpread({
position: 'absolute',
left: 0,
top: 0,
width: viewport.width,
height: viewport.height
}, props.style);
return react.createElement("div", {
ref: containerRef,
style: style
}, props.redraw({
width: viewport.width,
height: viewport.height,
isDragging: isDragging,
project: viewport.project,
unproject: viewport.unproject
}));
}
HTMLOverlay.propTypes = html_overlay_propTypes;
HTMLOverlay.defaultProps = html_overlay_defaultProps;
/* harmony default export */ var html_overlay = ((/* unused pure expression or super */ null && (HTMLOverlay)));
//# sourceMappingURL=html-overlay.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/overlays/svg-overlay.js
function svg_overlay_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function svg_overlay_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { svg_overlay_ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { svg_overlay_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
var svg_overlay_propTypes = Object.assign({}, mapControlPropTypes, {
redraw: prop_types.func.isRequired,
style: prop_types.object
});
var svg_overlay_defaultProps = {
captureScroll: false,
captureDrag: false,
captureClick: false,
captureDoubleClick: false,
capturePointerMove: false
};
function SVGOverlay(props) {
var _useMapControl = useMapControl(props),
context = _useMapControl.context,
containerRef = _useMapControl.containerRef;
var viewport = context.viewport,
isDragging = context.isDragging;
var style = svg_overlay_objectSpread({
position: 'absolute',
left: 0,
top: 0
}, props.style);
return react.createElement("svg", {
width: viewport.width,
height: viewport.height,
ref: containerRef,
style: style
}, props.redraw({
width: viewport.width,
height: viewport.height,
isDragging: isDragging,
project: viewport.project,
unproject: viewport.unproject
}));
}
SVGOverlay.propTypes = svg_overlay_propTypes;
SVGOverlay.defaultProps = svg_overlay_defaultProps;
/* harmony default export */ var svg_overlay = ((/* unused pure expression or super */ null && (SVGOverlay)));
//# sourceMappingURL=svg-overlay.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/utils/set-rtl-text-plugin.js
var setRTLTextPlugin = (mapbox_gl_default()) ? (mapbox_gl_default()).setRTLTextPlugin : function () {};
/* harmony default export */ var set_rtl_text_plugin = ((/* unused pure expression or super */ null && (setRTLTextPlugin)));
//# sourceMappingURL=set-rtl-text-plugin.js.map
;// CONCATENATED MODULE: ./node_modules/react-map-gl/dist/esm/index.js
//# sourceMappingURL=index.js.map
/***/ })
}]);