mirror of
https://github.com/swc-project/swc.git
synced 2024-12-21 04:32:01 +03:00
bbaf619f63
swc_bundler: - [x] Fix wrapped esms. (denoland/deno#9307) - [x] Make test secure.
232 lines
5.8 KiB
TypeScript
232 lines
5.8 KiB
TypeScript
// Loaded from https://dev.jspm.io/npm:pako@1.0.11/lib/utils/strings.dew.js
|
|
|
|
|
|
import { dew as _commonDewDew } from "./common.dew.js";
|
|
var exports = {},
|
|
_dewExec = false;
|
|
export function dew() {
|
|
if (_dewExec) return exports;
|
|
_dewExec = true;
|
|
|
|
var utils = _commonDewDew(); // Quick check if we can use fast array to bin string conversion
|
|
//
|
|
// - apply(Array) can fail on Android 2.2
|
|
// - apply(Uint8Array) can fail on iOS 5.1 Safari
|
|
//
|
|
|
|
|
|
var STR_APPLY_OK = true;
|
|
var STR_APPLY_UIA_OK = true;
|
|
|
|
try {
|
|
String.fromCharCode.apply(null, [0]);
|
|
} catch (__) {
|
|
STR_APPLY_OK = false;
|
|
}
|
|
|
|
try {
|
|
String.fromCharCode.apply(null, new Uint8Array(1));
|
|
} catch (__) {
|
|
STR_APPLY_UIA_OK = false;
|
|
} // Table with utf8 lengths (calculated by first byte of sequence)
|
|
// Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS,
|
|
// because max possible codepoint is 0x10ffff
|
|
|
|
|
|
var _utf8len = new utils.Buf8(256);
|
|
|
|
for (var q = 0; q < 256; q++) {
|
|
_utf8len[q] = q >= 252 ? 6 : q >= 248 ? 5 : q >= 240 ? 4 : q >= 224 ? 3 : q >= 192 ? 2 : 1;
|
|
}
|
|
|
|
_utf8len[254] = _utf8len[254] = 1; // Invalid sequence start
|
|
// convert string to array (typed, when possible)
|
|
|
|
exports.string2buf = function (str) {
|
|
var buf,
|
|
c,
|
|
c2,
|
|
m_pos,
|
|
i,
|
|
str_len = str.length,
|
|
buf_len = 0; // count binary size
|
|
|
|
for (m_pos = 0; m_pos < str_len; m_pos++) {
|
|
c = str.charCodeAt(m_pos);
|
|
|
|
if ((c & 0xfc00) === 0xd800 && m_pos + 1 < str_len) {
|
|
c2 = str.charCodeAt(m_pos + 1);
|
|
|
|
if ((c2 & 0xfc00) === 0xdc00) {
|
|
c = 0x10000 + (c - 0xd800 << 10) + (c2 - 0xdc00);
|
|
m_pos++;
|
|
}
|
|
}
|
|
|
|
buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4;
|
|
} // allocate buffer
|
|
|
|
|
|
buf = new utils.Buf8(buf_len); // convert
|
|
|
|
for (i = 0, m_pos = 0; i < buf_len; m_pos++) {
|
|
c = str.charCodeAt(m_pos);
|
|
|
|
if ((c & 0xfc00) === 0xd800 && m_pos + 1 < str_len) {
|
|
c2 = str.charCodeAt(m_pos + 1);
|
|
|
|
if ((c2 & 0xfc00) === 0xdc00) {
|
|
c = 0x10000 + (c - 0xd800 << 10) + (c2 - 0xdc00);
|
|
m_pos++;
|
|
}
|
|
}
|
|
|
|
if (c < 0x80) {
|
|
/* one byte */
|
|
buf[i++] = c;
|
|
} else if (c < 0x800) {
|
|
/* two bytes */
|
|
buf[i++] = 0xC0 | c >>> 6;
|
|
buf[i++] = 0x80 | c & 0x3f;
|
|
} else if (c < 0x10000) {
|
|
/* three bytes */
|
|
buf[i++] = 0xE0 | c >>> 12;
|
|
buf[i++] = 0x80 | c >>> 6 & 0x3f;
|
|
buf[i++] = 0x80 | c & 0x3f;
|
|
} else {
|
|
/* four bytes */
|
|
buf[i++] = 0xf0 | c >>> 18;
|
|
buf[i++] = 0x80 | c >>> 12 & 0x3f;
|
|
buf[i++] = 0x80 | c >>> 6 & 0x3f;
|
|
buf[i++] = 0x80 | c & 0x3f;
|
|
}
|
|
}
|
|
|
|
return buf;
|
|
}; // Helper (used in 2 places)
|
|
|
|
|
|
function buf2binstring(buf, len) {
|
|
// On Chrome, the arguments in a function call that are allowed is `65534`.
|
|
// If the length of the buffer is smaller than that, we can use this optimization,
|
|
// otherwise we will take a slower path.
|
|
if (len < 65534) {
|
|
if (buf.subarray && STR_APPLY_UIA_OK || !buf.subarray && STR_APPLY_OK) {
|
|
return String.fromCharCode.apply(null, utils.shrinkBuf(buf, len));
|
|
}
|
|
}
|
|
|
|
var result = '';
|
|
|
|
for (var i = 0; i < len; i++) {
|
|
result += String.fromCharCode(buf[i]);
|
|
}
|
|
|
|
return result;
|
|
} // Convert byte array to binary string
|
|
|
|
|
|
exports.buf2binstring = function (buf) {
|
|
return buf2binstring(buf, buf.length);
|
|
}; // Convert binary string (typed, when possible)
|
|
|
|
|
|
exports.binstring2buf = function (str) {
|
|
var buf = new utils.Buf8(str.length);
|
|
|
|
for (var i = 0, len = buf.length; i < len; i++) {
|
|
buf[i] = str.charCodeAt(i);
|
|
}
|
|
|
|
return buf;
|
|
}; // convert array to string
|
|
|
|
|
|
exports.buf2string = function (buf, max) {
|
|
var i, out, c, c_len;
|
|
var len = max || buf.length; // Reserve max possible length (2 words per char)
|
|
// NB: by unknown reasons, Array is significantly faster for
|
|
// String.fromCharCode.apply than Uint16Array.
|
|
|
|
var utf16buf = new Array(len * 2);
|
|
|
|
for (out = 0, i = 0; i < len;) {
|
|
c = buf[i++]; // quick process ascii
|
|
|
|
if (c < 0x80) {
|
|
utf16buf[out++] = c;
|
|
continue;
|
|
}
|
|
|
|
c_len = _utf8len[c]; // skip 5 & 6 byte codes
|
|
|
|
if (c_len > 4) {
|
|
utf16buf[out++] = 0xfffd;
|
|
i += c_len - 1;
|
|
continue;
|
|
} // apply mask on first byte
|
|
|
|
|
|
c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07; // join the rest
|
|
|
|
while (c_len > 1 && i < len) {
|
|
c = c << 6 | buf[i++] & 0x3f;
|
|
c_len--;
|
|
} // terminated by end of string?
|
|
|
|
|
|
if (c_len > 1) {
|
|
utf16buf[out++] = 0xfffd;
|
|
continue;
|
|
}
|
|
|
|
if (c < 0x10000) {
|
|
utf16buf[out++] = c;
|
|
} else {
|
|
c -= 0x10000;
|
|
utf16buf[out++] = 0xd800 | c >> 10 & 0x3ff;
|
|
utf16buf[out++] = 0xdc00 | c & 0x3ff;
|
|
}
|
|
}
|
|
|
|
return buf2binstring(utf16buf, out);
|
|
}; // Calculate max possible position in utf8 buffer,
|
|
// that will not break sequence. If that's not possible
|
|
// - (very small limits) return max size as is.
|
|
//
|
|
// buf[] - utf8 bytes array
|
|
// max - length limit (mandatory);
|
|
|
|
|
|
exports.utf8border = function (buf, max) {
|
|
var pos;
|
|
max = max || buf.length;
|
|
|
|
if (max > buf.length) {
|
|
max = buf.length;
|
|
} // go back from last position, until start of sequence found
|
|
|
|
|
|
pos = max - 1;
|
|
|
|
while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) {
|
|
pos--;
|
|
} // Very small and broken sequence,
|
|
// return max, because we should return something anyway.
|
|
|
|
|
|
if (pos < 0) {
|
|
return max;
|
|
} // If we came to start of buffer - that means buffer is too small,
|
|
// return max too.
|
|
|
|
|
|
if (pos === 0) {
|
|
return max;
|
|
}
|
|
|
|
return pos + _utf8len[buf[pos]] > max ? pos : max;
|
|
};
|
|
|
|
return exports;
|
|
} |