Status = { area = ui.Rect.default, } function Status.style() if cx.active.mode.is_select then return THEME.status.mode_select elseif cx.active.mode.is_unset then return THEME.status.mode_unset else return THEME.status.mode_normal end end function Status:mode() local mode = tostring(cx.active.mode):upper() if mode == "UNSET" then mode = "UN-SET" end local style = self.style() return ui.Line { ui.Span(THEME.status.separator_open):fg(style.bg), ui.Span(" " .. mode .. " "):style(style), } end function Status:size() local h = cx.active.current.hovered if h == nil then return ui.Span("") end local style = self.style() return ui.Line { ui.Span(" " .. ya.readable_size(h:size() or h.cha.length) .. " "):fg(style.bg):bg(THEME.status.separator_style.bg), ui.Span(THEME.status.separator_close):fg(THEME.status.separator_style.fg), } end function Status:name() local h = cx.active.current.hovered if h == nil then return ui.Span("") end return ui.Span(" " .. h.name) end function Status:permissions() local h = cx.active.current.hovered if h == nil then return ui.Span("") end local perm = h.cha:permissions() if perm == nil then return ui.Span("") end local spans = {} for i = 1, #perm do local c = perm:sub(i, i) local style = THEME.status.permissions_t if c == "-" then style = THEME.status.permissions_s elseif c == "r" then style = THEME.status.permissions_r elseif c == "w" then style = THEME.status.permissions_w elseif c == "x" or c == "s" or c == "S" or c == "t" or c == "T" then style = THEME.status.permissions_x end spans[i] = ui.Span(c):style(style) end return ui.Line(spans) end function Status:percentage() local percent = 0 local cursor = cx.active.current.cursor local length = #cx.active.current.files if cursor ~= 0 and length ~= 0 then percent = math.floor((cursor + 1) * 100 / length) end if percent == 0 then percent = " Top " else percent = string.format(" %3d%% ", percent) end local style = self.style() return ui.Line { ui.Span(" " .. THEME.status.separator_open):fg(THEME.status.separator_style.fg), ui.Span(percent):fg(style.bg):bg(THEME.status.separator_style.bg), } end function Status:position() local cursor = cx.active.current.cursor local length = #cx.active.current.files local style = self.style() return ui.Line { ui.Span(string.format(" %2d/%-2d ", cursor + 1, length)):style(style), ui.Span(THEME.status.separator_close):fg(style.bg), } end function Status:progress(area, offset) local progress = cx.tasks.progress local left = progress.total - progress.succ if left == 0 then return {} end local gauge = ui.Gauge(ui.Rect { x = math.max(0, area.w - offset - 21), y = area.y, w = math.max(0, math.min(20, area.w - offset - 1)), h = 1, }) if progress.fail == 0 then gauge = gauge:gauge_style(THEME.status.progress_normal) else gauge = gauge:gauge_style(THEME.status.progress_error) end local percent = 99 if progress.found ~= 0 then percent = math.min(99, progress.processed * 100 / progress.found) end return { gauge :percent(percent) :label(ui.Span(string.format("%3d%%, %d left", percent, left)):style(THEME.status.progress_label)), } end function Status:render(area) self.area = area local left = ui.Line { self:mode(), self:size(), self:name() } local right = ui.Line { self:permissions(), self:percentage(), self:position() } local progress = self:progress(area, right:width()) return { ui.Paragraph(area, { left }), ui.Paragraph(area, { right }):align(ui.Alignment.RIGHT), table.unpack(progress), } end