use anyhow::{Context, Result}; use mlua::Lua; use yazi_boot::BOOT; use yazi_shared::RoCell; use crate::runtime::Runtime; pub static LUA: RoCell = RoCell::new(); pub(super) fn init_lua() -> Result<()> { LUA.init(Lua::new()); stage_1(&LUA).context("Lua setup failed")?; stage_2(&LUA).context("Lua runtime failed")?; Ok(()) } fn stage_1(lua: &'static Lua) -> Result<()> { crate::Config::new(lua).install_boot()?.install_manager()?.install_theme()?; crate::utils::install(lua)?; // Base lua.set_named_registry_value("rt", Runtime::default())?; lua.load(include_str!("../preset/ya.lua")).set_name("ya.lua").exec()?; crate::bindings::Icon::register(lua)?; crate::bindings::MouseEvent::register(lua)?; crate::elements::pour(lua)?; crate::loader::install(lua)?; crate::pubsub::install(lua)?; crate::cha::pour(lua)?; crate::file::pour(lua)?; crate::url::pour(lua)?; // Components lua.load(include_str!("../preset/components/current.lua")).set_name("current.lua").exec()?; lua.load(include_str!("../preset/components/entity.lua")).set_name("entity.lua").exec()?; lua.load(include_str!("../preset/components/header.lua")).set_name("header.lua").exec()?; lua.load(include_str!("../preset/components/linemode.lua")).set_name("linemode.lua").exec()?; lua.load(include_str!("../preset/components/marker.lua")).set_name("marker.lua").exec()?; lua.load(include_str!("../preset/components/parent.lua")).set_name("parent.lua").exec()?; lua.load(include_str!("../preset/components/preview.lua")).set_name("preview.lua").exec()?; lua.load(include_str!("../preset/components/progress.lua")).set_name("progress.lua").exec()?; lua.load(include_str!("../preset/components/rail.lua")).set_name("rail.lua").exec()?; lua.load(include_str!("../preset/components/root.lua")).set_name("root.lua").exec()?; lua.load(include_str!("../preset/components/status.lua")).set_name("status.lua").exec()?; lua.load(include_str!("../preset/components/tab.lua")).set_name("tab.lua").exec()?; Ok(()) } fn stage_2(lua: &'static Lua) -> mlua::Result<()> { lua.load(include_str!("../preset/setup.lua")).set_name("setup.lua").exec()?; lua.load(include_str!("../preset/compat.lua")).set_name("compat.lua").exec()?; if let Ok(b) = std::fs::read(BOOT.config_dir.join("init.lua")) { lua.load(b).set_name("init.lua").exec()?; } Ok(()) }