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46 lines
1.4 KiB
Lua
46 lines
1.4 KiB
Lua
Progress = {
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area = ui.Rect.default,
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}
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function Progress:render(area, offset)
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self.area = ui.Rect {
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x = math.max(0, area.w - offset - 21),
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y = area.y,
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w = ya.clamp(0, area.w - offset - 1, 20),
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h = math.min(1, area.h),
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}
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return self:partial_render()
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end
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-- Progress bars usually need frequent updates to report the latest task progress.
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-- We use `partial_render()` to partially render it when there is progress change,
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-- which has almost no cost compared to a full render by `render()`.
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--
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-- However, at this time, we can only access `cx.tasks`. If you need certain data from the complete `cx`,
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-- just cache it to `self` during `render()`, and read it in `partial_render()` - this process is referred to as "composition".
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function Progress:partial_render()
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local progress = cx.tasks.progress
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if progress.total == 0 then
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return { ui.Paragraph(self.area, {}) }
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end
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local gauge = ui.Gauge(self.area)
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if progress.fail == 0 then
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gauge = gauge:gauge_style(THEME.status.progress_normal)
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else
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gauge = gauge:gauge_style(THEME.status.progress_error)
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end
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local percent = 99
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if progress.found ~= 0 then
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percent = math.min(99, ya.round(progress.processed * 100 / progress.found))
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end
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local left = progress.total - progress.succ
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return {
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gauge
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:percent(percent)
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:label(ui.Span(string.format("%3d%%, %d left", percent, left)):style(THEME.status.progress_label)),
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}
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end
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