yazi/yazi-plugin/preset/components/header.lua

139 lines
3.1 KiB
Lua

Header = {
LEFT = 0,
RIGHT = 1,
_id = "header",
_inc = 1000,
_left = {
{ "cwd", id = 1, order = 1000 },
},
_right = {
{ "count", id = 1, order = 1000 },
{ "tabs", id = 2, order = 2000 },
},
}
function Header:new(area, tab)
return setmetatable({
_area = area,
_tab = tab,
}, { __index = self })
end
function Header:cwd()
local max = self._area.w - self._right_width
if max <= 0 then
return ui.Span("")
end
local s = ya.readable_path(tostring(self._tab.current.cwd)) .. self:flags()
return ui.Span(ya.truncate(s, { max = max, rtl = true })):style(THEME.manager.cwd)
end
function Header:flags()
local cwd = self._tab.current.cwd
local filter = self._tab.current.files.filter
local s = cwd.is_search and string.format(" (search: %s", cwd:frag()) or ""
if not filter then
return s == "" and s or s .. ")"
elseif s == "" then
return string.format(" (filter: %s)", tostring(filter))
else
return string.format("%s, filter: %s)", s, tostring(filter))
end
end
function Header:count()
local yanked = #cx.yanked
local count, style
if yanked == 0 then
count = #self._tab.selected
style = THEME.manager.count_selected
elseif cx.yanked.is_cut then
count = yanked
style = THEME.manager.count_cut
else
count = yanked
style = THEME.manager.count_copied
end
if count == 0 then
return ui.Line {}
end
return ui.Line {
ui.Span(string.format(" %d ", count)):style(style),
ui.Span(" "),
}
end
function Header:tabs()
local tabs = #cx.tabs
if tabs == 1 then
return ui.Line {}
end
local spans = {}
for i = 1, tabs do
local text = i
if THEME.manager.tab_width > 2 then
text = ya.truncate(text .. " " .. cx.tabs[i]:name(), { max = THEME.manager.tab_width })
end
if i == cx.tabs.idx then
spans[#spans + 1] = ui.Span(" " .. text .. " "):style(THEME.manager.tab_active)
else
spans[#spans + 1] = ui.Span(" " .. text .. " "):style(THEME.manager.tab_inactive)
end
end
return ui.Line(spans)
end
function Header:render()
local right = self:children_render(self.RIGHT)
self._right_width = right:width()
local left = self:children_render(self.LEFT)
return {
ui.Text(left):area(self._area),
ui.Text(right):area(self._area):align(ui.Text.RIGHT),
}
end
-- Mouse events
function Header:click(event, up) end
function Header:scroll(event, step) end
function Header:touch(event, step) end
-- Children
function Header:children_add(fn, order, side)
self._inc = self._inc + 1
local children = side == self.RIGHT and self._right or self._left
children[#children + 1] = { fn, id = self._inc, order = order }
table.sort(children, function(a, b) return a.order < b.order end)
return self._inc
end
function Header:children_remove(id, side)
local children = side == self.RIGHT and self._right or self._left
for i, child in ipairs(children) do
if child.id == id then
table.remove(children, i)
break
end
end
end
function Header:children_render(side)
local lines = {}
for _, c in ipairs(side == self.RIGHT and self._right or self._left) do
lines[#lines + 1] = (type(c[1]) == "string" and self[c[1]] or c[1])(self)
end
return ui.Line(lines)
end