yazi/yazi-plugin/preset/components/progress.lua

46 lines
1.4 KiB
Lua

Progress = {
area = ui.Rect.default,
}
function Progress:render(area, offset)
self.area = ui.Rect {
x = math.max(0, area.w - offset - 21),
y = area.y,
w = math.max(0, math.min(20, area.w - offset - 1)),
h = 1,
}
return self:partial_render()
end
-- Progress bars usually need frequent updates to report the latest task progress.
-- We use `partial_render()` to partially render it when there is progress change,
-- which has almost no cost compared to a full render by `render()`.
--
-- However, at this time, we can only access `cx.tasks`. If you need certain data from the complete `cx`,
-- just cache it to `self` during `render()`, and read it in `partial_render()` - this process is referred to as "composition".
function Progress:partial_render()
local progress = cx.tasks.progress
if progress.total == 0 then
return { ui.Paragraph(self.area, {}) }
end
local gauge = ui.Gauge(self.area)
if progress.fail == 0 then
gauge = gauge:gauge_style(THEME.status.progress_normal)
else
gauge = gauge:gauge_style(THEME.status.progress_error)
end
local percent = 99
if progress.found ~= 0 then
percent = math.min(99, ya.round(progress.processed * 100 / progress.found))
end
local left = progress.total - progress.succ
return {
gauge
:percent(percent)
:label(ui.Span(string.format("%3d%%, %d left", percent, left)):style(THEME.status.progress_label)),
}
end