tauri/core/tauri-codegen/src/embedded_assets.rs

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use proc_macro2::TokenStream;
use quote::{quote, ToTokens, TokenStreamExt};
use std::{
collections::HashMap,
env::var,
fs::File,
io::BufReader,
path::{Path, PathBuf},
};
use tauri_api::assets::AssetKey;
use thiserror::Error;
use walkdir::WalkDir;
/// (key, (original filepath, compressed bytes))
type Asset = (AssetKey, (String, Vec<u8>));
/// All possible errors while reading and compressing an [`EmbeddedAssets`] directory
#[derive(Debug, Error)]
pub enum EmbeddedAssetsError {
#[error("failed to read asset at {path} because {error}")]
AssetRead {
path: PathBuf,
error: std::io::Error,
},
#[error("failed to write asset from {path} to Vec<u8> because {error}")]
AssetWrite {
path: PathBuf,
error: std::io::Error,
},
#[error("invalid prefix {prefix} used while including path {path}")]
PrefixInvalid { prefix: PathBuf, path: PathBuf },
#[error("failed to walk directory {path} because {error}")]
Walkdir {
path: PathBuf,
error: walkdir::Error,
},
}
/// Represent a directory of assets that are compressed and embedded.
///
/// This is the compile time generation of [`tauri_api::assets::Assets`] from a directory. Assets
/// from the directory are added as compiler dependencies by dummy including the original,
/// uncompressed assets.
///
/// The assets are compressed during this runtime, and can only be represented as a [`TokenStream`]
/// through [`ToTokens`]. The generated code is meant to be injected into an application to include
/// the compressed assets in that application's binary.
pub struct EmbeddedAssets(HashMap<AssetKey, (String, Vec<u8>)>);
impl EmbeddedAssets {
/// Compress a directory of assets, ready to be generated into a [`tauri_api::assets::Assets`].
pub fn new(path: &Path) -> Result<Self, EmbeddedAssetsError> {
WalkDir::new(&path)
.follow_links(true)
.into_iter()
.filter_map(|entry| match entry {
// we only serve files, not directory listings
Ok(entry) if entry.file_type().is_dir() => None,
// compress all files encountered
Ok(entry) => Some(Self::compress_file(path, entry.path())),
// pass down error through filter to fail when encountering any error
Err(error) => Some(Err(EmbeddedAssetsError::Walkdir {
path: path.to_owned(),
error,
})),
})
.collect::<Result<_, _>>()
.map(Self)
}
/// Use highest compression level for release, the fastest one for everything else
fn compression_level() -> i32 {
match var("PROFILE").as_ref().map(String::as_str) {
Ok("release") => 22,
_ => -5,
}
}
/// Compress a file and spit out the information in a [`HashMap`] friendly form.
fn compress_file(prefix: &Path, path: &Path) -> Result<Asset, EmbeddedAssetsError> {
let reader =
File::open(&path)
.map(BufReader::new)
.map_err(|error| EmbeddedAssetsError::AssetRead {
path: path.to_owned(),
error,
})?;
// entirely read compressed asset into bytes
let bytes = zstd::encode_all(reader, Self::compression_level()).map_err(|error| {
EmbeddedAssetsError::AssetWrite {
path: path.to_owned(),
error,
}
})?;
// get a key to the asset path without the asset directory prefix
let key = path
.strip_prefix(prefix)
.map(AssetKey::from) // format the path for use in assets
.map_err(|_| EmbeddedAssetsError::PrefixInvalid {
prefix: prefix.to_owned(),
path: path.to_owned(),
})?;
Ok((key, (path.display().to_string(), bytes)))
}
}
impl ToTokens for EmbeddedAssets {
fn to_tokens(&self, tokens: &mut TokenStream) {
let mut map = TokenStream::new();
for (key, (original, bytes)) in &self.0 {
let key: &str = key.as_ref();
// add original asset as a compiler dependency, rely on dead code elimination to clean it up
map.append_all(quote!(#key => {
const _: &[u8] = include_bytes!(#original);
&[#(#bytes),*]
},));
}
// we expect phf related items to be in path when generating the path code
tokens.append_all(quote! {{
use ::tauri::api::assets::{EmbeddedAssets, phf, phf::phf_map};
EmbeddedAssets::from_zstd(phf_map! { #map })
}});
}
}