tauri/docs/usage/guides/visual/menu.md

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---
title: Window Menu
---
Native application menus can be attached to a window.
### Creating a menu
To create a native window menu, import the `Menu`, `Submenu`, `MenuItem` and `CustomMenuItem` types.
The `MenuItem` enum contains a collection of platform-specific items (currently not implemented on Windows).
The `CustomMenuItem` allows you to create your own menu items and add special functionality to them.
```rust
use tauri::{CustomMenuItem, Menu, MenuItem, Submenu};
```
Create a `Menu` instance:
```rust
// here `"quit".to_string()` defines the menu item id, and the second parameter is the menu item label.
let quit = CustomMenuItem::new("quit".to_string(), "Quit");
let close = CustomMenuItem::new("close".to_string(), "Close");
2021-06-25 06:12:01 +03:00
let submenu = Submenu::new("File", Menu::new().add_item(quit).add_item(close));
let menu = Menu::new()
.add_native_item(MenuItem::Copy)
.add_item(CustomMenuItem::new("hide", "Hide"))
.add_submenu(submenu);
```
### Adding the menu to all windows
The defined menu can be set to all windows using the `menu` API on the `tauri::Builder` struct:
```rust
use tauri::{CustomMenuItem, Menu, MenuItem, Submenu};
fn main() {
let menu = Menu::new(); // configure the menu
tauri::Builder::default()
.menu(menu)
.run(tauri::generate_context!())
.expect("error while running tauri application");
}
```
### Adding the menu to a specific window
You can create a window and set the menu to be used. This allows defining a specific menu set for each application window.
```rust
use tauri::{CustomMenuItem, Menu, MenuItem, Submenu};
use tauri::WindowBuilder;
fn main() {
let menu = Menu::new(); // configure the menu
tauri::Builder::default()
.create_window(
"main-window".to_string(),
tauri::WindowUrl::App("index.html".into()),
move |window_builder, webview_attributes| {
(window_builder.menu(menu), webview_attributes)
},
)
.run(tauri::generate_context!())
.expect("error while running tauri application");
}
```
### Listening to events on custom menu items
Each `CustomMenuItem` triggers an event when clicked. Use the `on_menu_event` API to handle them, either on the global `tauri::Builder` or on an specific window.
#### Listening to events on global menus
```rust
use tauri::{CustomMenuItem, Menu, MenuItem};
fn main() {
let menu = vec![]; // insert the menu array here
tauri::Builder::default()
.menu(menu)
.on_menu_event(|event| {
match event.menu_item_id() {
"quit" => {
std::process::exit(0);
}
"close" => {
event.window().close().unwrap();
}
_ => {}
}
})
.run(tauri::generate_context!())
.expect("error while running tauri application");
}
```
#### Listening to events on window menus
```rust
use tauri::{CustomMenuItem, Menu, MenuItem};
use tauri::{Manager, WindowBuilder};
fn main() {
let menu = vec![]; // insert the menu array here
tauri::Builder::default()
.create_window(
"main-window".to_string(),
tauri::WindowUrl::App("index.html".into()),
move |window_builder, webview_attributes| {
(window_builder.menu(menu), webview_attributes)
},
)
.setup(|app| {
let window = app.get_window("main-window").unwrap();
let window_ = window.clone();
window.on_menu_event(move |event| {
match event.menu_item_id().as_str() {
"quit" => {
std::process::exit(0);
}
"close" => {
window_.close().unwrap();
}
_ => {}
}
});
Ok(())
})
.run(tauri::generate_context!())
.expect("error while running tauri application");
}
```
### Updating menu items
The `Window` struct has a `menu_handle` method, which allows updating menu items:
```rust
fn main() {
tauri::Builder::default()
.setup(|app| {
let main_window = app.get_window("main").unwrap();
let menu_handle = main_window.menu_handle();
std::thread::spawn(move || {
// you can also `set_selected`, `set_enabled` and `set_native_image` (macOS only).
menu_handle.get_item("item_id").set_title("New title");
})
Ok(())
})
}
```