tauri/core/tauri-runtime/src/lib.rs
2023-10-28 08:04:35 -03:00

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// Copyright 2019-2023 Tauri Programme within The Commons Conservancy
// SPDX-License-Identifier: Apache-2.0
// SPDX-License-Identifier: MIT
//! [![](https://github.com/tauri-apps/tauri/raw/dev/.github/splash.png)](https://tauri.app)
//!
//! Internal runtime between Tauri and the underlying webview runtime.
#![doc(
html_logo_url = "https://github.com/tauri-apps/tauri/raw/dev/app-icon.png",
html_favicon_url = "https://github.com/tauri-apps/tauri/raw/dev/app-icon.png"
)]
#![cfg_attr(docsrs, feature(doc_cfg))]
use raw_window_handle::RawDisplayHandle;
use serde::Deserialize;
use std::{fmt::Debug, sync::mpsc::Sender};
use tauri_utils::{ProgressBarState, Theme};
use url::Url;
/// Types useful for interacting with a user's monitors.
pub mod monitor;
pub mod webview;
pub mod window;
use monitor::Monitor;
use webview::WindowBuilder;
use window::{
dpi::{PhysicalPosition, PhysicalSize, Position, Size},
CursorIcon, DetachedWindow, PendingWindow, RawWindow, WindowEvent,
};
use http::{
header::{InvalidHeaderName, InvalidHeaderValue},
method::InvalidMethod,
status::InvalidStatusCode,
};
pub type WindowEventId = u32;
/// Type of user attention requested on a window.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Deserialize)]
#[serde(tag = "type")]
pub enum UserAttentionType {
/// ## Platform-specific
/// - **macOS:** Bounces the dock icon until the application is in focus.
/// - **Windows:** Flashes both the window and the taskbar button until the application is in focus.
Critical,
/// ## Platform-specific
/// - **macOS:** Bounces the dock icon once.
/// - **Windows:** Flashes the taskbar button until the application is in focus.
Informational,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Deserialize)]
#[serde(tag = "type")]
pub enum DeviceEventFilter {
/// Always filter out device events.
Always,
/// Filter out device events while the window is not focused.
Unfocused,
/// Report all device events regardless of window focus.
Never,
}
impl Default for DeviceEventFilter {
fn default() -> Self {
Self::Unfocused
}
}
#[derive(Debug, thiserror::Error)]
#[non_exhaustive]
pub enum Error {
/// Failed to create webview.
#[error("failed to create webview: {0}")]
CreateWebview(Box<dyn std::error::Error + Send + Sync>),
/// Failed to create window.
#[error("failed to create window")]
CreateWindow,
/// The given window label is invalid.
#[error("Window labels must only include alphanumeric characters, `-`, `/`, `:` and `_`.")]
InvalidWindowLabel,
/// Failed to send message to webview.
#[error("failed to send message to the webview")]
FailedToSendMessage,
/// Failed to receive message from webview.
#[error("failed to receive message from webview")]
FailedToReceiveMessage,
/// Failed to serialize/deserialize.
#[error("JSON error: {0}")]
Json(#[from] serde_json::Error),
/// Failed to load window icon.
#[error("invalid icon: {0}")]
InvalidIcon(Box<dyn std::error::Error + Send + Sync>),
/// Failed to get monitor on window operation.
#[error("failed to get monitor")]
FailedToGetMonitor,
#[error("Invalid header name: {0}")]
InvalidHeaderName(#[from] InvalidHeaderName),
#[error("Invalid header value: {0}")]
InvalidHeaderValue(#[from] InvalidHeaderValue),
#[error("Invalid status code: {0}")]
InvalidStatusCode(#[from] InvalidStatusCode),
#[error("Invalid method: {0}")]
InvalidMethod(#[from] InvalidMethod),
#[error("Infallible error, something went really wrong: {0}")]
Infallible(#[from] std::convert::Infallible),
#[error("the event loop has been closed")]
EventLoopClosed,
}
/// Result type.
pub type Result<T> = std::result::Result<T, Error>;
/// Window icon.
#[derive(Debug, Clone)]
pub struct Icon {
/// RGBA bytes of the icon.
pub rgba: Vec<u8>,
/// Icon width.
pub width: u32,
/// Icon height.
pub height: u32,
}
/// A type that can be used as an user event.
pub trait UserEvent: Debug + Clone + Send + 'static {}
impl<T: Debug + Clone + Send + 'static> UserEvent for T {}
/// Event triggered on the event loop run.
#[derive(Debug)]
#[non_exhaustive]
pub enum RunEvent<T: UserEvent> {
/// Event loop is exiting.
Exit,
/// Event loop is about to exit
ExitRequested {
tx: Sender<ExitRequestedEventAction>,
},
/// An event associated with a window.
WindowEvent {
/// The window label.
label: String,
/// The detailed event.
event: WindowEvent,
},
/// Application ready.
Ready,
/// Sent if the event loop is being resumed.
Resumed,
/// Emitted when all of the event loops input events have been processed and redraw processing is about to begin.
///
/// This event is useful as a place to put your code that should be run after all state-changing events have been handled and you want to do stuff (updating state, performing calculations, etc) that happens as the “main body” of your event loop.
MainEventsCleared,
/// Emitted when the user wants to open the specified resource with the app.
#[cfg(any(target_os = "macos", target_os = "ios"))]
Opened { urls: Vec<url::Url> },
/// A custom event defined by the user.
UserEvent(T),
}
/// Action to take when the event loop is about to exit
#[derive(Debug)]
pub enum ExitRequestedEventAction {
/// Prevent the event loop from exiting
Prevent,
}
/// Metadata for a runtime event loop iteration on `run_iteration`.
#[derive(Debug, Clone, Default)]
pub struct RunIteration {
pub window_count: usize,
}
/// Application's activation policy. Corresponds to NSApplicationActivationPolicy.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
#[non_exhaustive]
pub enum ActivationPolicy {
/// Corresponds to NSApplicationActivationPolicyRegular.
Regular,
/// Corresponds to NSApplicationActivationPolicyAccessory.
Accessory,
/// Corresponds to NSApplicationActivationPolicyProhibited.
Prohibited,
}
/// A [`Send`] handle to the runtime.
pub trait RuntimeHandle<T: UserEvent>: Debug + Clone + Send + Sync + Sized + 'static {
type Runtime: Runtime<T, Handle = Self>;
/// Creates an `EventLoopProxy` that can be used to dispatch user events to the main event loop.
fn create_proxy(&self) -> <Self::Runtime as Runtime<T>>::EventLoopProxy;
/// Create a new webview window.
fn create_window<F: Fn(RawWindow) + Send + 'static>(
&self,
pending: PendingWindow<T, Self::Runtime>,
before_webview_creation: Option<F>,
) -> Result<DetachedWindow<T, Self::Runtime>>;
/// Run a task on the main thread.
fn run_on_main_thread<F: FnOnce() + Send + 'static>(&self, f: F) -> Result<()>;
fn raw_display_handle(&self) -> RawDisplayHandle;
fn primary_monitor(&self) -> Option<Monitor>;
fn available_monitors(&self) -> Vec<Monitor>;
/// Shows the application, but does not automatically focus it.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn show(&self) -> Result<()>;
/// Hides the application.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn hide(&self) -> Result<()>;
/// Finds an Android class in the project scope.
#[cfg(target_os = "android")]
fn find_class<'a>(
&self,
env: &mut jni::JNIEnv<'a>,
activity: &jni::objects::JObject<'_>,
name: impl Into<String>,
) -> std::result::Result<jni::objects::JClass<'a>, jni::errors::Error>;
/// Dispatch a closure to run on the Android context.
///
/// The closure takes the JNI env, the Android activity instance and the possibly null webview.
#[cfg(target_os = "android")]
fn run_on_android_context<F>(&self, f: F)
where
F: FnOnce(&mut jni::JNIEnv, &jni::objects::JObject, &jni::objects::JObject) + Send + 'static;
}
pub trait EventLoopProxy<T: UserEvent>: Debug + Clone + Send + Sync {
fn send_event(&self, event: T) -> Result<()>;
}
#[derive(Default)]
pub struct RuntimeInitArgs {
#[cfg(windows)]
pub msg_hook: Option<Box<dyn FnMut(*const std::ffi::c_void) -> bool + 'static>>,
}
/// The webview runtime interface.
pub trait Runtime<T: UserEvent>: Debug + Sized + 'static {
/// The message dispatcher.
type Dispatcher: Dispatch<T, Runtime = Self>;
/// The runtime handle type.
type Handle: RuntimeHandle<T, Runtime = Self>;
/// The proxy type.
type EventLoopProxy: EventLoopProxy<T>;
/// Creates a new webview runtime. Must be used on the main thread.
fn new(args: RuntimeInitArgs) -> Result<Self>;
/// Creates a new webview runtime on any thread.
#[cfg(any(windows, target_os = "linux"))]
#[cfg_attr(docsrs, doc(cfg(any(windows, target_os = "linux"))))]
fn new_any_thread(args: RuntimeInitArgs) -> Result<Self>;
/// Creates an `EventLoopProxy` that can be used to dispatch user events to the main event loop.
fn create_proxy(&self) -> Self::EventLoopProxy;
/// Gets a runtime handle.
fn handle(&self) -> Self::Handle;
/// Create a new webview window.
fn create_window<F: Fn(RawWindow) + Send + 'static>(
&self,
pending: PendingWindow<T, Self>,
before_webview_creation: Option<F>,
) -> Result<DetachedWindow<T, Self>>;
fn primary_monitor(&self) -> Option<Monitor>;
fn available_monitors(&self) -> Vec<Monitor>;
/// Sets the activation policy for the application. It is set to `NSApplicationActivationPolicyRegular` by default.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn set_activation_policy(&mut self, activation_policy: ActivationPolicy);
/// Shows the application, but does not automatically focus it.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn show(&self);
/// Hides the application.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn hide(&self);
/// Change the device event filter mode.
///
/// Since the DeviceEvent capture can lead to high CPU usage for unfocused windows, [`tao`]
/// will ignore them by default for unfocused windows on Windows. This method allows changing
/// the filter to explicitly capture them again.
///
/// ## Platform-specific
///
/// - ** Linux / macOS / iOS / Android**: Unsupported.
///
/// [`tao`]: https://crates.io/crates/tao
fn set_device_event_filter(&mut self, filter: DeviceEventFilter);
/// Runs the one step of the webview runtime event loop and returns control flow to the caller.
#[cfg(desktop)]
fn run_iteration<F: Fn(RunEvent<T>) + 'static>(&mut self, callback: F) -> RunIteration;
/// Run the webview runtime.
fn run<F: FnMut(RunEvent<T>) + 'static>(self, callback: F);
}
/// Webview dispatcher. A thread-safe handle to the webview API.
pub trait Dispatch<T: UserEvent>: Debug + Clone + Send + Sync + Sized + 'static {
/// The runtime this [`Dispatch`] runs under.
type Runtime: Runtime<T>;
/// The window builder type.
type WindowBuilder: WindowBuilder;
/// Run a task on the main thread.
fn run_on_main_thread<F: FnOnce() + Send + 'static>(&self, f: F) -> Result<()>;
/// Registers a window event handler.
fn on_window_event<F: Fn(&WindowEvent) + Send + 'static>(&self, f: F) -> WindowEventId;
/// Runs a closure with the platform webview object as argument.
fn with_webview<F: FnOnce(Box<dyn std::any::Any>) + Send + 'static>(&self, f: F) -> Result<()>;
/// Open the web inspector which is usually called devtools.
#[cfg(any(debug_assertions, feature = "devtools"))]
fn open_devtools(&self);
/// Close the web inspector which is usually called devtools.
#[cfg(any(debug_assertions, feature = "devtools"))]
fn close_devtools(&self);
/// Gets the devtools window's current open state.
#[cfg(any(debug_assertions, feature = "devtools"))]
fn is_devtools_open(&self) -> Result<bool>;
// GETTERS
/// Returns the webview's current URL.
fn url(&self) -> Result<Url>;
/// Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
fn scale_factor(&self) -> Result<f64>;
/// Returns the position of the top-left hand corner of the window's client area relative to the top-left hand corner of the desktop.
fn inner_position(&self) -> Result<PhysicalPosition<i32>>;
/// Returns the position of the top-left hand corner of the window relative to the top-left hand corner of the desktop.
fn outer_position(&self) -> Result<PhysicalPosition<i32>>;
/// Returns the physical size of the window's client area.
///
/// The client area is the content of the window, excluding the title bar and borders.
fn inner_size(&self) -> Result<PhysicalSize<u32>>;
/// Returns the physical size of the entire window.
///
/// These dimensions include the title bar and borders. If you don't want that (and you usually don't), use inner_size instead.
fn outer_size(&self) -> Result<PhysicalSize<u32>>;
/// Gets the window's current fullscreen state.
fn is_fullscreen(&self) -> Result<bool>;
/// Gets the window's current minimized state.
fn is_minimized(&self) -> Result<bool>;
/// Gets the window's current maximized state.
fn is_maximized(&self) -> Result<bool>;
/// Gets the window's current focus state.
fn is_focused(&self) -> Result<bool>;
/// Gets the windows current decoration state.
fn is_decorated(&self) -> Result<bool>;
/// Gets the windows current resizable state.
fn is_resizable(&self) -> Result<bool>;
/// Gets the window's native maximize button state.
///
/// ## Platform-specific
///
/// - **Linux / iOS / Android:** Unsupported.
fn is_maximizable(&self) -> Result<bool>;
/// Gets the window's native minize button state.
///
/// ## Platform-specific
///
/// - **Linux / iOS / Android:** Unsupported.
fn is_minimizable(&self) -> Result<bool>;
/// Gets the window's native close button state.
///
/// ## Platform-specific
///
/// - **iOS / Android:** Unsupported.
fn is_closable(&self) -> Result<bool>;
/// Gets the window's current visibility state.
fn is_visible(&self) -> Result<bool>;
/// Gets the window's current title.
fn title(&self) -> Result<String>;
/// Returns the monitor on which the window currently resides.
///
/// Returns None if current monitor can't be detected.
fn current_monitor(&self) -> Result<Option<Monitor>>;
/// Returns the primary monitor of the system.
///
/// Returns None if it can't identify any monitor as a primary one.
fn primary_monitor(&self) -> Result<Option<Monitor>>;
/// Returns the list of all the monitors available on the system.
fn available_monitors(&self) -> Result<Vec<Monitor>>;
/// Returns the `ApplicationWindow` from gtk crate that is used by this window.
#[cfg(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
fn gtk_window(&self) -> Result<gtk::ApplicationWindow>;
/// Returns the vertical [`gtk::Box`] that is added by default as the sole child of this window.
#[cfg(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
fn default_vbox(&self) -> Result<gtk::Box>;
fn raw_window_handle(&self) -> Result<raw_window_handle::RawWindowHandle>;
/// Returns the current window theme.
fn theme(&self) -> Result<Theme>;
// SETTERS
/// Centers the window.
fn center(&self) -> Result<()>;
/// Opens the dialog to prints the contents of the webview.
fn print(&self) -> Result<()>;
/// Requests user attention to the window.
///
/// Providing `None` will unset the request for user attention.
fn request_user_attention(&self, request_type: Option<UserAttentionType>) -> Result<()>;
/// Create a new webview window.
fn create_window<F: Fn(RawWindow) + Send + 'static>(
&mut self,
pending: PendingWindow<T, Self::Runtime>,
before_webview_creation: Option<F>,
) -> Result<DetachedWindow<T, Self::Runtime>>;
/// Updates the window resizable flag.
fn set_resizable(&self, resizable: bool) -> Result<()>;
/// Updates the window's native maximize button state.
///
/// ## Platform-specific
///
/// - **macOS:** Disables the "zoom" button in the window titlebar, which is also used to enter fullscreen mode.
/// - **Linux / iOS / Android:** Unsupported.
fn set_maximizable(&self, maximizable: bool) -> Result<()>;
/// Updates the window's native minimize button state.
///
/// ## Platform-specific
///
/// - **Linux / iOS / Android:** Unsupported.
fn set_minimizable(&self, minimizable: bool) -> Result<()>;
/// Updates the window's native close button state.
///
/// ## Platform-specific
///
/// - **Linux:** "GTK+ will do its best to convince the window manager not to show a close button.
/// Depending on the system, this function may not have any effect when called on a window that is already visible"
/// - **iOS / Android:** Unsupported.
fn set_closable(&self, closable: bool) -> Result<()>;
/// Updates the window title.
fn set_title<S: Into<String>>(&self, title: S) -> Result<()>;
/// Naviagte to the given URL.
fn navigate(&self, url: Url) -> Result<()>;
/// Maximizes the window.
fn maximize(&self) -> Result<()>;
/// Unmaximizes the window.
fn unmaximize(&self) -> Result<()>;
/// Minimizes the window.
fn minimize(&self) -> Result<()>;
/// Unminimizes the window.
fn unminimize(&self) -> Result<()>;
/// Shows the window.
fn show(&self) -> Result<()>;
/// Hides the window.
fn hide(&self) -> Result<()>;
/// Closes the window.
fn close(&self) -> Result<()>;
/// Updates the decorations flag.
fn set_decorations(&self, decorations: bool) -> Result<()>;
/// Updates the shadow flag.
fn set_shadow(&self, enable: bool) -> Result<()>;
/// Updates the window alwaysOnBottom flag.
fn set_always_on_bottom(&self, always_on_bottom: bool) -> Result<()>;
/// Updates the window alwaysOnTop flag.
fn set_always_on_top(&self, always_on_top: bool) -> Result<()>;
/// Updates the window visibleOnAllWorkspaces flag.
fn set_visible_on_all_workspaces(&self, visible_on_all_workspaces: bool) -> Result<()>;
/// Prevents the window contents from being captured by other apps.
fn set_content_protected(&self, protected: bool) -> Result<()>;
/// Resizes the window.
fn set_size(&self, size: Size) -> Result<()>;
/// Updates the window min size.
fn set_min_size(&self, size: Option<Size>) -> Result<()>;
/// Updates the window max size.
fn set_max_size(&self, size: Option<Size>) -> Result<()>;
/// Updates the window position.
fn set_position(&self, position: Position) -> Result<()>;
/// Updates the window fullscreen state.
fn set_fullscreen(&self, fullscreen: bool) -> Result<()>;
/// Bring the window to front and focus.
fn set_focus(&self) -> Result<()>;
/// Updates the window icon.
fn set_icon(&self, icon: Icon) -> Result<()>;
/// Whether to hide the window icon from the taskbar or not.
fn set_skip_taskbar(&self, skip: bool) -> Result<()>;
/// Grabs the cursor, preventing it from leaving the window.
///
/// There's no guarantee that the cursor will be hidden. You should
/// hide it by yourself if you want so.
fn set_cursor_grab(&self, grab: bool) -> Result<()>;
/// Modifies the cursor's visibility.
///
/// If `false`, this will hide the cursor. If `true`, this will show the cursor.
fn set_cursor_visible(&self, visible: bool) -> Result<()>;
// Modifies the cursor icon of the window.
fn set_cursor_icon(&self, icon: CursorIcon) -> Result<()>;
/// Changes the position of the cursor in window coordinates.
fn set_cursor_position<Pos: Into<Position>>(&self, position: Pos) -> Result<()>;
/// Ignores the window cursor events.
fn set_ignore_cursor_events(&self, ignore: bool) -> Result<()>;
/// Starts dragging the window.
fn start_dragging(&self) -> Result<()>;
/// Executes javascript on the window this [`Dispatch`] represents.
fn eval_script<S: Into<String>>(&self, script: S) -> Result<()>;
/// Sets the taskbar progress state.
///
/// ## Platform-specific
///
/// - **Linux / macOS**: Progress bar is app-wide and not specific to this window. Only supported desktop environments with `libunity` (e.g. GNOME).
/// - **iOS / Android:** Unsupported.
fn set_progress_bar(&self, progress_state: ProgressBarState) -> Result<()>;
}