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Mention BROGUE_VERSION_ATLEAST; other misc. tweaks
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@ -38,19 +38,23 @@ gameplay changes are only allowed in minor releases.
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PRs should be based on:
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PRs should be based on:
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* *master* for gameplay changes for the next minor-point release
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* *master* for significant gameplay changes for the next minor-point release
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* *release* for bug fixes and other non-gameplay changes, for the next patch
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* *release* for bug fixes and less significant changes, for the next patch
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release. It is merged into *master* periodically.
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release. It is merged into *master* periodically.
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If you need to change gameplay code on branch 'release', use the `BROGUE_VERSION_ATLEAST` macro defined in Rogue.h to avoid breaking previous replays.
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### Commits
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### Commits
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I find a clear Git history very beneficial to work with, so I care quite a bit
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I squash most PRs to one commit, so you can work how you like on your branch.
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about how commits are presented in PRs.
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For multi-commit PRs, I find a clear Git history very beneficial to work with, so I care quite a bit
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about how they are presented.
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Please read my [tips for using Git effectively][Git guidance], which can be
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Please read my [tips for using Git effectively][Git guidance], which can be
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considered guidelines for contributing to this project.
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considered guidelines for contributing to this project.
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[Git guidance]: http://tmewett.com/git-guidance/
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[Git guidance]: https://tmewett.com/git-guidance/
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### Change files
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### Change files
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